Shyvana previously relied on her fast jungle clears to get ahead and scale into a late-game powerhouse. However, with jungle clear speeds becoming more consistent across champions, she's lost some of that early advantage and has struggled to hold her own when behind. We're giving her human form some extra fighting power while toning down her fully scaled strength. This should help Shyvana stay competitive when she's behind without making her quite so overwhelming once she reaches her full potential.
Twin Bite
Burnout
Flame Breath
Dragon's Descent
Recent Attack Speed adjustments have made Camille's combos feel less fluid than intended. We're increasing her Attack Speed growth to help restore the smoothness and responsiveness of her combos.
Malphite continues to be a rock-solid pick, but he's bringing a bit too much damage and durability to the Rift. We're further reducing his burst potential and survivability to give opponents more opportunities to fight back.
Granite Shield
Thunderclap
Ekko has been scaling faster than intended following the latest patch, allowing him to get ahead a little too easily. We're dialing back some of his power to keep his snowball potential in check.
Z-Drive Resonance
Timewinder
Lee Sin has been struggling across all skill levels, so we're giving his base damage a small boost and smoothing out his combos to help him get back into fighting shape.
Dragon's Rage
Akali has been struggling to find her footing on the Rift for a while now. Rather than simply increasing her damage, we're strengthening her early laning phase and making her late-game combos smoother and faster to execute, giving skilled Akali players more opportunities to outplay their opponents.
Nasus has been struggling to hold his own in Baron Lane and teamfights since the latest patch. We're giving him a helping hand in those areas while toning down his waveclear to keep his Mid Lane performance in check.
Spirit Fire
Fury of the Sands
Samira has been showing off a little too much since her last round of buffs. We're partially reverting some of the scaling increases to her abilities to bring her power back in line without undoing all of her recent improvements
Flair
Inferno Trigger
Ashe has been dominating Dragon Lane across all skill levels, consistently outperforming her fellow marksmen. We're reducing her basic attack damage throughout the game to bring her power more in line with other Dragon Laners.
Frost Shot
The recent marksman item overhaul and Critical Strike Damage adjustments have left Miss Fortune's builds struggling to keep up. We're giving her a small boost to help her find her footing again and bring her performance back in line with other marksmen.
Love Tap
Bullet Time
Singed has been a dominant force in both Baron Lane and Mid Lane for quite some time. We're looking to tone down his laning and teamfighting power in the early and mid game, as well as his ability to disrupt enemy teams in the late game.
Mega Adhesive
Fling
Fiendhunter Bolts and its intended users are still struggling to keep up with other options. We're giving the item a straightforward stat boost to help its users pack a bigger punch after casting their ultimate.
Opening Barrage
Divine Sunderer's high cost has made it difficult to compete with other first-item options. We're lowering its price to help its users reach their power spikes sooner and make it a more appealing early purchase.
Base Stats
Essence Reaver and its intended users have been falling behind in the current meta. We're giving the item a boost to help it compete with other options and make it a more appealing choice for champions who rely on it.
Base Stats
Whispering Circlet and Diadem of Songs continue to outshine other enchanter support options. We're trimming some of their base stats to bring their power more in line with other support items and encourage greater build diversity.
Base Stats
Base Stats
Stormrazor has become a go-to choice for marksmen, boasting both a high pick rate and strong win rate. Its Movement Speed boost has made it a little too easy to kite opponents while dishing out significant damage, so we're dialing back the effect to give opponents more opportunities to fight back.
Bolt
Securing the first Baron Nashor has become more rewarding following the latest patch, but it's still not having quite the impact we'd like. We're increasing the power of Hand of Baron to make securing this major objective feel more rewarding and give teams a stronger opportunity to push their advantage.
Hand of Baron
Similar to Hand of Baron, Minion Push Advantage hasn't been giving teams quite enough pushing power. We're increasing the damage reduction granted to minions when their team is ahead, helping teams turn their lead into stronger pushes and create more opportunities to close out games.
The turret damage stacking mechanic has made early-game dives a little too punishing for junglers and laners alike. We're slightly reducing its power to give players more opportunities to make aggressive plays and pull off successful dives during the laning phase.
Following your feedback on K/DA Lumen Ahri, K/DA Lollipop Ahri, and K/DA Gilded Ahri's appearance, we've made adjustments to her facial features, gestures and shadows across all three splash arts and turntables. Thank you for taking the time to share your thoughts with us. Your feedback continues to be an important part of how we improve Wild Rift.
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