PATCH NOTES (7.2e Current)

Welcome to Patch 7.2e! We’re reining in Vi and Swain, giving Janna, Nautilus, and Malphite a boost, and making some adjustments to some other items. Let’s get into the changes!

Reminder: content will be released throughout the patch.

CHAMPION CHANGES

VI

VI

Vault Breaker Vault Breaker
  • Minimum Damage Bonus Attack Damage Ratio: 80% Bonus Attack Damage → 60% Bonus Attack Damage
  • Maximum Damage Bonus Attack Damage Ratio: 160% Bonus Attack Damage → 120% Bonus Attack Damage
Cease and Desist
  • Cooldown: 60/55/50s → 80/70/60s
JANNA

JANNA

Eye of the Storm Eye of the Storm
  • Shield Value: 65/90/115/140 + 45% Ability Power → 80/120/160/200 + 50% Ability Power
SWAIN

SWAIN

Demonic Ascension Demonic Ascension
  • Damage per second: 10/25/40 + 15% Ability Power → 15/25/35 + 6% Ability Power
  • Healing per second: 20/30/40 + 20% Ability Power → 15/30/45 + 10% Ability Power
NAUTILUS

NAUTILUS

Titan's Wrath Titan's Wrath
  • Shield Value: 65/75/85/95 + 9/10/11/12% Maximum Health → 70/80/90/100 + 11/12/13/14% Maximum Health
MALPHITE

MALPHITE

Base Stats
  • Armor per level: 4.3 → 5
Seismic Shard Seismic Shard
  • Slow effect: 15/20/25/30% → 20/25/30/35%
Thunderclap Thunderclap
  • Base damage of consecutive basic attacks: 10/20/30/40 → 20/30/40/50

GAMEPLAY CHANGES

Seeker's Armguard

Seeker’s Armguard has been providing too much power for a mid-tier component, making it too valuable to sit on without completing it into a full item. We’re reducing its efficiency to make completing its full build a more meaningful investment.

Stasis

  • Cooldown: 120s → 150s

Verdant Barrier

Verdant Barrier is in a similar spot to Seeker’s Armguard, providing too much value for a mid-tier component. We’re reducing the power of its effect so there’s more incentive to complete it into a full item.

Annul

  • Passive cooldown: 50s → 65s

Eclipse

Eclipse has been struggling to compete with other fighter items, making it a less appealing option for many of its intended users. We’re giving it a small boost to help it shine as a more competitive choice for a wider range of champions.

Base Stats 

  • Price: 3000 → 2900

Ever Rising Moon

  • Shield Value (Melee): 140 + 35% Bonus Attack Damage → 150 + 40% Bonus Attack Damage

Unending Despair

Unending Despair’s focus on teamfights has made it too situational, leaving tanks with little reason to choose it in many games. We’re increasing its general effectiveness to make it a more reliable option across a wider range of situations.

Base Stats 

  • Health: 200 → 300
  • Armor: 45 → 40
  • Magic Resistance: 45 → 40
  • [New] Ability Haste: 10
  • Build Patch: Chain Vest (900) + Negatron Cloak (900) + Ruby Crystal (500) + 700→ Chain Vest (900) + Negatron Cloak (900) + Kindlegem (1000) + 200

GAME MODE CHANGES 

New Augments

  • New Augment Added: Blood Price

Bug Fixes

  • Fixed an issue where the Anvil Specialist Augment granted an incorrect number of Anvils when upgraded.
  • Due to a conflict with his champion mechanics, Pyke will be unable to select Blood Price.

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