Smolder still reigns supreme, so we’re dousing the flames a bit. He’ll now have less early burn damage and some slightly toned down late-game heat.
Dragon Practice
Super Scorcher Breath
Norra’s been popping off too many portals with her second Ability. We’re toning it down, there will now be longer gaps between casts, which will curb the poke and ease the late-game portal pressure.
Journey to Nowhere
Tristana rapid fire hits hard, but its long cooldown leaves her grounded. So, we’re speeding up the reload so that she can blast into fights more often.
Rapid Fire
Rell's engagements hit hard, but the long downtime leaves her stuck in the saddle. We’re loosening the reins, and Rell will now have shorter cooldowns so she can charge in and swap forms more often. This should help her keep the cavalry pressure rolling in longer fights.
Jax excels at leaping into late-game fights, but he can’t hold the line for long. We’re strengthening his Grandmaster’s defense, this will give him more bonus resist scaling with AD so that offensive builds can still stand tall. This should help him stay in the fight and keep the lamp post swinging.
Grandmaster-at-Arms
Akali thrives in the shadows, but her Shroud hasn’t always been slipping away as cleanly as we’d like. We’re quickening her fade so that she can dart through stealth more smoothly. Additionally, we’ve added a new Shuriken Flip Shroud interaction, which will open the door for even slicker shadow plays.
Twilight Shroud
Shuriken Flip
Death’s Dance has been providing excessive sustain and survivability for fighters, making it a near must pick item. We are reducing some of its survivability to make it easier for foes to deal effective damage to its users.
Cauterize
Defy
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