Statistics Lvl 1
Lvl 15
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Level 1 Ornn Stats

Health 660
Health Reg. (5s) 12
Mana 380
Mana Reg. (5s) 12
Armor 40
Magic Res. 40
Move Speed 345
Attack Dmg. 62
Attack Spd. 0.73

Ornn's Abilities

PLiving Forge

Ornn can spend gold to forge items anywhere on the map.

Ornn gains an additional 7% / 12% / 17% / 22%

1Volcanic Rupture
Cooldown: 9 / 9 / 8 / 8
Cost: 45 / 45 / 45 / 45

Ornn slams the ground, creating a fissure dealing 25 / 60 / 95 / 130
(+110% AD) physical damage and slowing by 55% for 2 seconds.
A pillar of rock forms at the fissure's end for 4 seconds.

The fissure stops shortly after hitting an enemy champion.

2Bellows Breath
Cooldown: 12 / 11 / 11 / 10
Cost: 45 / 45 / 45 / 45

Ornn stomps forward Unstoppably while breathing fire, dealing
10% / 11% / 12% / 13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.

Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 8% max Health magic damage
( 7% - 22%). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.

Dealing a minimum of 90 / 140 / 190 / 240 magic damage to minions, and a max of 155 / 190 / 225 / 260 magic damage to jungle monsters.
Immobilizing deals a maximum of 250 damage to monsters.

3Searing Charge
Cooldown: 13 / 12 / 11 / 10
Cost: 35 / 35 / 35 / 35

Ornn charges, dealing 80 / 140 / 200 / 260
( +40% bonus Armor +40% bonus MR) physical damage. If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.

Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.

4Call of the Forge God
Cooldown: 90 / 80 / 70
Cost: 100 / 100 / 100

Ornn summons a massive lava elemental, wich stampedes towards him, dealing 125 / 175 / 225 (+20% AP) magic damage, and applies Brittle for 3 seconds. The elemental also slows by up to 40% for 2 seconds, based on Ornn's level.

Ornn can recast this to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion hit for 1 second and subsequent champions for 0.5 seconds.

The elemental also deals 125 / 175 / 225 (+20% AP) magic damage and reapplies Brittle.

Ornn Build Guide for Wild Rift

Build Ornn with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Ornn or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Ornn's abilities in detail, the best items to build, which skills to level first, and more. Ornn is ranked Tier S (Solo Lane) in our Champion Tier List
Ornn
Ornn Baron Lane Support
The Fire Below The Mountain
Show Champ Stats
Patch 5.3a
Recommended Role Solo Lane
Solo Build S Support Build S

Ornn's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Warmog's Armor
Warmog's Armor
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Heartsteel
Heartsteel
Sunfire Aegis
Sunfire Aegis
Warmog's Armor
Warmog's Armor
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Ornn's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Grasp of the Undying
Grasp of the Undying
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Overgrowth
Overgrowth
Demolish
Demolish

Ornn's Situational Items

vs Ability Power
Plated Steelcaps
Mercury's Treads
vs Healing
Mantle of the Twelfth Hour
Thornmail

Ornn's Skill Order

Living Forge Living Forge (Passive)
Volcanic Rupture
  • Volcanic Rupture
Bellows Breath
  • Bellows Breath
Searing Charge
  • Searing Charge
Call of the Forge God
  • Call of the Forge God
Quick Skill Order
Bellows Breath
Searing Charge
Volcanic Rupture

Ornn's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Warmog's Armor
Warmog's Armor
Force of Nature
Force of Nature
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Warmog's Armor
Warmog's Armor
Force of Nature
Force of Nature
Dawnshroud
Dawnshroud
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Ornn's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Glacial Augment
Glacial Augment
Font of Life
Font of Life
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Demolish
Demolish

Ornn's Situational Items

vs Ability Power
Plated Steelcaps
Mercury's Treads
vs Attack Damage
Force of Nature
Dead Man's Plate
vs Healing
Dawnshroud
Thornmail

Ornn's Situational Runes

vs Poke
Bone Plating
Second Wind
vs Crowd Control
Overgrowth
Perseverance

Ornn's Skill Order

Living Forge Living Forge (Passive)
Volcanic Rupture
  • Volcanic Rupture
Bellows Breath
  • Bellows Breath
Searing Charge
  • Searing Charge
Call of the Forge God
  • Call of the Forge God
Quick Skill Order
Bellows Breath
Searing Charge
Volcanic Rupture

How to play Ornn


Ornn is a super tanky Baron Lane champion. Not only is Ornn an insane tank that scales to become an unkillable champion, but he also has crowd control in every ability and can still look for solo kills in the Laning Phase. Ornn has a unique passive that allows him to buy and craft items anywhere on the map. This is so effective for Ornn, giving him so much power and item advantage at any point of the game, making him a complete tank.


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3
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Ornn's Abilities


Living Forge
(Passive)

Ornn can spend gold to buy and forge items anywhere on the map. This means that Ornn doesn't need to return to base during the Laning Phase. If he has enough Health and Mana to stay in the lane, he can forge any item (Tier 1, Tier 2 or Tier 3) and remain in the lane giving him a considerable advantage.

On top of this, Ornn also gains additional bonus Health, Armor and Magic Resist from all sources. So every time Ornn buys tank items, it gives him more stats allowing him to scale and become an unkillable tank in the late game.

Finally, upon reaching Level 7, crafting items near ally champions grants them five stacks of Living Forge, meaning your allies can also benefit from being able to craft items wherever they want on the map. This is more effective for your carries.

Volcanic Rupture
(1)

Ornn slams the ground, creating a fissure dealing damage and slowing for a few seconds. At the end of the cast, a pillar of rock forms at the fissure's end for a few seconds. The pillar of rock works as a wall meaning he can use Searing Charge to knock up enemy champions nearby.

Volcanic Rupture can also be used at choke points as a zoning tool to stop enemies from crossing paths when taking objectives. If they do step close, use Searing Charge, knock them up and deal a lot of damage.

Bellows Breath
(2)

Ornn stomps forward Unstoppably (blocking crowd control) while breathing fire, dealing max health damage. Enemies hit by the final point of damage become Brittle for a few seconds.

Ornn's attacks against Brittle targets Knock them Back, dealing additional damage, so you want to make sure you auto-attack after using Bellow Breath. Immobilizing effects on Brittle targets have their duration increased and deal additional damage.

Searing Charge
(3)

Ornn charges, dealing damage. If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies. With this ability, you always want to look to try and knockup enemy champions.

Remember that this knockup works with Volcanic Rupture and other terrains, including Jarvan IV's ultimate. The only time you want to use Searing Charge when not knocking up is to try and escape.

Call of the Forge God
(Ultimate)

Ornn summons a massive Lava Elemental, which stampedes towards him, dealing damage and applying Brittle for a few seconds. The elemental also slows for a few seconds based on Ornn's level.

Ornn can recast this to dash and headbutt the elemental. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up enemy champions. Be careful; when you recast, you can miss the headbutt and put yourself in a difficult position.

This ultimate is one of the best ultimates in the game because of its insane damage and crowd control. With this ability, you will be the main initiator for your team.

Ornn Build Breakdown


Heartsteel
Sunfire Aegis
Warmog's Armor
Mantle of the Twelfth Hour
Amaranth's Twinguard
Plated Steelcaps - Gargoyle

Ornn is a solo front-line tank that can survive a lot of damage whilst also dealing a lot of damage and crowd-controlling the whole enemy team. Heartsteel is a core item for Ornn. He gains stacking health throughout the game and damage based on how much bonus health he is building (which is a lot). Sunfire Aegis is another item that will give Ornn a lot of Health. Sunfire's passive also benefits Ornn since he will be in the face of enemies using his attacks and abilities.


For the runes we have:

Grasp of the Undying

With Ornn, you can easily walk up and take trades since you are very tanky and deal a lot of damage. This allows you to stack Grasp easily to get more health and become unkillable.

Courage of the Colossus

Ornn has multiple abilities that allow him to immobilize enemies. With Courage of the Colossus, Ornn will gain a shield making him even more difficult to kill as a tank.

Second Wind

Second Winds helps Ornn during the laning phase; when he takes a lot of damage, he can go back to the tower and health back a lot of health whilst forging items.

Overgrowth

Overgrowth allows Ornn to gain permanent health throughout the game when nearby minions or monsters are killed. So the more Ornn farms, pushes the lane and kills minions, the more Maximum Health he will get.

Demolish

Demolish works well with Ornn since you can win a lot during the laning phase and take some early tower plates with Demolish. Plus, since Ornn builds a lot of health, Demolish can deal more damage.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash and save your ally or even maybe get a kill. The 2nd spell is Ignite; this is great to give Ornn some kill pressure during Laning Phase. If you can land his combo, you can look to ignite and get a solo kill.

Early Game


Ornn is surprisingly very powerful during the early game. Once you play passive for the first three levels, you can use his combo, deal a lot of damage, and sometimes even solo kill the enemy Baron lane champion. Ornn is the best when grouping with your team, so once the major objectives spawn, look to group with your team and use Call of the Forge God to knock up multiple enemy champions and jump onto the backline with Searing Charge.

Late Game


Thanks to Ornn's Passive, Living Forge, the more tank items you buy, the tankier and stronger Ornn will get. Not only do you have a great team fight ultimate that can change the game, but you also are tanky and unkillable at this point of the game that you can walk up and take all the damage whilst your team is doing all the damage to them. You want to always stay with your team and try not to get caught out by yourself. You don't do well at all in a one vs one situation, especially against Hullbreaker enemies in the side lane.

Conclusion


Ornn is an easy-to-play super tank that can also turn into an assassin at any time, which is always fun to play. He is also the strongest tank to play in the game right now, so if you want to play an unkillable champion, then Ornn is the right champion for you


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Good luck on the rift summoners!

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