Dr Mundo is a tank jungler that loves to get in the enemies faces and take a lot of damage. He has one of the fastest jungle clears which makes him strong at all stages of the game. Dr Mundo doesn't have the best ganking potential with his Infected Cleaver (1st Ability) being the only crowd control he has in his kit so most of the time you will find yourself farming the jungle to get your core items. One important thing to note is to make sure you do not have your Burning Agony (2nd Ability) activated when you have no enemies nearby. This ability takes away your health over time so if you are wasting it you will lose a lot of health even before getting into a team fight or clearing your jungle.
Dr Mundo can also be played in the top lane, make sure to check the alternative build at the top of the page! With Dr Mundo top the build and playstyle are pretty much the same.
Dr Mundo resists the first immobilizing effect, losing some current health instead and dropping a Chemical Canister nearby. Retrieving the canister reduced the cooldown by a few seconds and heals Dr Mundo.
If an enemy champion walks over the Canister before you reach it they will destroy it instead.
This makes Dr Mundo hard to deal with. You can walk forward with confidence when the passive is available knowing that you can't be hit by any Crowd Control.
Dr Mundo throws his Bonesaw, dealing magic damage and slowing them for a few seconds. Since Dr Mundo's abilities use health and not mana, you can use this ability as much as you want whilst farming the jungle to help with your clear speed.
When laning with Dr Mundo, you need to be a little bit more careful as if you miss the Bonesaw you will be losing health each time.
Dr Mundo Charges a defibrillator for a few seconds, dealing magic damage to nearby enemies.
When you recast the ability Dr Mundo detonates the defibrillator, dealing magic damage. If the detonation damaged an enemy, Dr Mundo heals a percentage of the damage taken during Heart Zapper's duration.
It's important to use this ability whilst you are in the middle of a teamfight or farming minions/monsters because you do damage over time to nearby enemies and a percentage of damage taken will be healed back so you don't have to worry about taking a lot of damage.
This ability has a Passive and an Active effect.
The Passive is Dr Mundo gains Attack Damage based on his missing health which works well in combination with Heart Zapper (2nd Ability).
The Active is Dr Mundo Empowers his next attack to deal additional physical damage. If Dr Mundo kills that target he swats the target away, dealing the same to enemies. This works well as a poking tool in the laning phase since you can hit both minions and the enemy champion when lined up correctly.
This ability is what makes it so difficult to kill Dr Mundo. He heals for a percentage of his missing health. He also gains attack damage and movement speed for a few seconds and heals a percentage of his maximum health over the duration. Most of the time you want to wait until you are low on health before you use the ultimate so you can health back to full health really easily.
Dr Mundo is known as a solo front-line tank that can survive a lot of damage and that reflects in his build. Sunfire Aegis is a perfect first item for Mundo. It gives you a bunch of health that you need and does damage to nearby enemy champions and/or monsters. Most of the time Mundo will be in the face of the enemy using Burning Agony (2nd Ability) to deal area of effect damage around him. Spirit Visage is also a crucial item for Dr Mundo! Not only does it give him more health and health regeneration but it increases all healing and regen on yourself. This works well with Dr Mundo's ultimate Sadism, this ability heals Dr Mundo over time.
For runes we have:
With Mundo, you will be walking around a lot to get stacks for this rune. When at full stacks Mundo can auto-attack and get a bit more movement speed and healing which can help him clear the jungle and in team fights.
Brutal helps Dr. Mundo out a lot with his early jungle clear allowing him to clear much faster so he can spend more time helping the team with ganks.
With Dr Mundo, you will be in a lot of fights and attacking multiple enemies. This allows Dr Mundo to get even more health with each takedown to make him even tankier.
As a jungler you will be roaming around the map a lot, taking objectives and ganking lanes. Pathfinder gives you extra movement speed in brushes, jungle and river so you can move around the map a lot quicker to help your team.
With Dr Mundo, he has a very fast early jungle clear. This means that you can work your way around the jungle really fast and be aggressive when contesting the scuttle crabs in the rivers. It is best to start at Red Brambleback as you don't have mana and you don't lose a lot of health when jungle clearing.
This is what the jungle path would look like:
Below is a beginner's guide for the jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:
Dr Mundo is a great team fight champion in the late game. You want to stay with your team at all times and try not to get caught out by yourself. Your main job as a jungler is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens you want to make sure you are at the front protecting your team. Dr Mundo is a tank that has a lot of health and a lot of resistances to survive a long time against the enemy team.
Overall Dr Mundo has a very easy kit that is very good for people just starting to play Wild Rift. If you want to be a tank and be able to run around the enemy team and take little to no damage then Dr Mundo is the right champion for you.
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Good luck on the rift summoners!
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