Dr Mundo is a tank jungler that loves to get in the enemies faces and take a lot of damage. He has one of the fastest jungle clears which makes him strong at all stages of the game. Dr Mundo doesn't have the best ganking potential with his Infected Cleaver (1st Ability) being the only crowd control he has in his kit so most of the time you will find yourself farming the jungle to get your core items. One important thing to note is to make sure you do not have your Burning Agony (2nd Ability) activated when you have no enemies nearby. This ability takes away your health over time so if you are wasting it you will lose a lot of health even before getting into a team fight or clearing your jungle.
Dr Mundo can also be played in the top lane, make sure to check the alternative build at the top of the page! With Dr Mundo top the build and playstyle are pretty much the same.
Dr Mundo regenerates missing health each second. This allows Dr Mundo to farm the jungle with ease without him losing too much health.
Adrenaline Rush together with blue buff's healing makes his out of combat healing massive, allowing him to stay and farm for longer without going back to base.
Dr Mundo hurls a cleaver, dealing a percentage of the target's current health as magic damage and slowing them for a few seconds. Since Dr Mundo's abilities use health and not mana, you can use this ability as much as you want whilst farming the jungle to help with your clear speed.
When laning with Dr Mundo, you need to be a little bit more careful as if you miss the cleaver you will be losing health each time.
This is an ability that can be toggled. When you activate this ability, it sets Dr Mundo on fire, dealing magic damage to nearby enemies every second. However, Dr Mundo loses 10 health per second when on fire. If there are no enemies nearby or you are low on health, make sure you don't keep this ability activated!
This ability works really well with Sunfire Aegis. These two put together allows Dr Mundo to deal a lot of damage to nearby enemies.
Dr Mundo gains attack damage for a few seconds based on his missing health and empowers the next attack to deal additional physical damage at the cost of more health.
This is Dr Mundo's main on-hit damage source and is really helpful when clearing the jungle. Masochism is also an auto-attack reset so it's best to use it as soon as you land an auto-attack to get more damage off quicker.
Additionally, when Dr Mundo takes magic damage or pays a health cost, his Magic Resist is increased. This makes Mundo really tanky against champions that build a lot of ability power.
This ability is what makes it so difficult to kill Dr Mundo. He regenerates a high amount of health over 10 seconds and gains movement speed for the duration.
You want to use this ultimate at the start of the teamfight so when you run into the enemy team and take damage, you will heal up a lot of health and go back to full health in no time!
Dr Mundo is known as a solo front-line tank that can survive a lot of damage and that reflects in his build. Sunfire Aegis is a perfect first item for Mundo. It gives you a bunch of health that you need and does damage to nearby enemy champions and/or monsters. Most of the time Mundo will be in the face of the enemy using Burning Agony (2nd Ability) to deal area of effect damage around him. Spirit Visage is also a crucial item for Dr Mundo! Not only does it give him more health and health regeneration but it increases all healing and regen on yourself. This works really well with Dr Mundo's ultimate Sadism, this ability heals Dr Mundo over time.
For runes we have:
With Mundo you will be walking around a lot to get stacks for this rune. When at full stacks Mundo can auto-attack and get a bit more movement speed and healing which can help him clearing the jungle and in teamfights.
Infected Cleaver has a really low cooldown and is your only ability that immobilizes your enemies however you will be throwing it a lot so you can your team can do more damage to that target.
With Dr Mundo, you will be in a lot of fights and attacking multiple enemies. This allows Dr Mundo to get even more health with each takedown to make him even tankier.
This rune allows you to get even more movement speed when near allies which is really important when chasing down enemies with Mundo.
With Dr Mundo, he has a very fast early jungle clear. This means that you can work your way around the jungle really fast and be aggressive when contesting the scuttle crabs in the rivers. It is best to start at Red Brambleback as you don't have mana and you don't lose a lot of health when jungle clearing.
This is what the jungle path would look like:
Below is a beginner's guide for the jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:
Dr Mundo is a great team fight champion in the late game. You want to stay with your team at all times and try not to get caught out by yourself. Your main job as a jungler is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens you want to make sure you are at the front protecting your team. Dr Mundo is a tank that has a lot of health and a lot of resistances to survive a long time against the enemy team.
Overall Dr Mundo has a very easy kit that is very good for people just starting to play Wild Rift. If you want to be a tank and be able to run around the enemy team and take little to no damage then Dr Mundo is the right champion for you.
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