Statistics Lvl 1
Lvl 15
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Level 1 Ambessa Stats

Health 660
Health Reg. (5s) 8
Mana 200
Mana Reg. (5s) 50
Armor 43
Magic Res. 36
Move Speed 355
Attack Dmg. 58
Attack Spd. 0.80

Ambessa's Abilities

PDrakehound’s Step

Drakehoud's Step: Ambessa's next attack within 4 seconds of triggering Feint is 50% faster, has increased range, deals 5 - 40 (+2.5 + 25% bonus AD) bonus physical damage, and restores 50 Energy ( increases at level 1 / 6 / 11). Stacks up to 3 times.

Feint: Pushing the left joystick right after casting an ability causes Ambessa to dash a short distance in that direction.

1Cunning Sweep / Sundering Slam
Cooldown: 12 / 11 / 10 / 9
Cost: 70 / 70 / 70 / 70

Cunning Sweep: Swings her Twin Drakehounds in a semi-circle in front of her, dealing 30 / 40 / 50 / 60 (+30% bonus AD) physical damage + 2% / 2.5% / 3% / 3.5% (+0.02% bonus AD) of the target's max Health. Damage is increased to 60 / 80 / 100 / 120 (+60% bonus AD) physical damage + 4% / 5% / 6% / 7% (+0.04% bonus AD) of the target's max Health for enemies at the edge of the strike.

If Cunning Sweep hits its targets, after a brief delay, it transforms into Sundering Slam for 3.5 seconds.

Sundering Slam: Ruthlessly cleaves enemies in a line, dealing 70 / 100 / 130 / 160 (+90% bonus AD) physical damage + 4% / 5% / 6% / 7% (+0.04 bonus AD) of the target's max Health against the first enemy hit. All other targets take 35 / 50 / 65 / 80 (+45% bonus AD) physical damage + 2% / 2.5% / 3% / 3.5% (+0.02% bonus AD) of their max Health.

The percent of max Health damage against monsters is capped at 55.

2Repudiation
Cooldown: 17 / 16 / 15 / 14
Cost: 70 / 70 / 70 / 70

Braces herself for a showdown, gaining a shield that absorbs 50 - 330 (+120% bonus AD) damage for 1.5 seconds and blocking all crowd control effects for 0.5 seconds. She then unleashes a shockwave, dealing 70 / 100 / 130 / 160 (+80% bonus AD) physical damage to nearby enemies.

If she braced herself from an immobilizing effect, the shockwave deals 105 / 150 / 195 / 240 (+120% bonus AD) physical damage.

3Lacerate
Cooldown: 12 / 11 / 10 / 9
Cost: 70 / 70 / 70 / 70

Swings her Twin Drakehounds around herself, dealing 40 / 80 / 120 / 160 (+50% / 55% / 60% / 65% bonus AD) physical damage and slowing enemies hit by 99%. The slow effect decays over 1 second.

Recast: When Drakehound's Step is triggered after casting Lacerate, Ambesa will cast Lacerate again at the end of the dash.

4Public Execution
Cooldown: 0 / 80 / 70 / 60

Passive: Gains 10% / 20% / 30% Armor Pen. Her active abilities heal her for 12.5% / 15% / 17.5% of the damage she deals. Damaging minions heals her for 25% of the original heal, and damaging monsters heals her for 40% of the original heal.

The empowered attacks of Drakehound's Step grant the same healing bonus.

Active: Seizes the farthest enemy champion in a line in front of her and blinks to them, suppressing the target for 1 second. During this time, she gains 10% / 20% / 30% damage reduction and is unstoppable. Ambessa then slams the target into the ground, dealing 200 / 300 / 400 (+0.05% bonus AD + 0.05% AP) physical damage plus 10% / 17.5% / 25% of their missing Health and stunning them for 0.4 seconds.

If Public Execution does not hit any enemy champion, 35% of its cooldown will be refunded.

Ambessa Build Guide for Wild Rift

Build Ambessa with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Ambessa or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Ambessa's abilities in detail, the best items to build, which skills to level first, and more. Ambessa is ranked Tier S (Solo Lane) in our Champion Tier List
Ambessa
Ambessa Baron Lane Jungle
Noxian Warlord
Show Champ Stats
Patch 7.3c
Recommended Role Solo Lane
Solo Build S Jungle Build S
Bruiser Fighter Dive
Bruiser Fighter Dive

Ambessa's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Eclipse
Eclipse
Death's Dance
Death's Dance
Serylda's Grudge
Serylda's Grudge
Boots
Plated Steelcaps
Plated Steelcaps
Goredrinker
Goredrinker
Final Build
Plated Steelcaps
Plated Steelcaps
Eclipse
Eclipse
Death's Dance
Death's Dance
Serylda's Grudge
Serylda's Grudge
Spear of Shojin
Spear of Shojin
Guardian Angel
Guardian Angel
Goredrinker
Goredrinker

Ambessa's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Conqueror
Conqueror
Demolish
Demolish
Second Wind
Second Wind
Perseverance
Perseverance
Sudden Impact
Sudden Impact

Ambessa's Situational Items

vs AP / CC
Plated Steelcaps
Mercury's Treads
vs Shielding
Spear of Shojin
Serpent's Fang
vs Ability Power
Guardian Angel
Maw of Malmortius

Ambessa's Situational Runes

vs Burst Damage
Second Wind
Bone Plating

Ambessa's Skill Order

Drakehound’s Step Drakehound’s Step (Passive)
Quick Skill Order
Cunning Sweep / Sundering Slam
Lacerate
Repudiation
Cunning Sweep / Sundering Slam
  • Cunning Sweep / Sundering Slam
Repudiation
  • Repudiation
Lacerate
  • Lacerate
Public Execution
  • Public Execution
Quick Skill Order
Cunning Sweep / Sundering Slam
Lacerate
Repudiation

Ambessa is Countered By

Solo
Jayce Jayce
Solo
Malphite Malphite
Solo
Renekton Renekton

Ambessa Synergizes With

Cho'Gath Cho'Gath
Syndra Syndra
Thresh Thresh

Ambessa's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Eclipse
Eclipse
Death's Dance
Death's Dance
Serylda's Grudge
Serylda's Grudge
Boots
Gluttonous Greaves
Gluttonous Greaves
Final Build
Gluttonous Greaves
Gluttonous Greaves
Eclipse
Eclipse
Death's Dance
Death's Dance
Serylda's Grudge
Serylda's Grudge
Spear of Shojin
Spear of Shojin
Guardian Angel
Guardian Angel

Ambessa's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Conqueror
Conqueror
Sudden Impact
Sudden Impact
Hubris
Hubris
Eyeball Collector
Eyeball Collector
Absolute Focus
Absolute Focus

Ambessa's Situational Items

vs Shielding
Spear of Shojin
Serpent's Fang
vs Ability Power
Guardian Angel
Maw of Malmortius

Ambessa's Situational Runes

vs Squishies
Cut Down
Coup de Grace

Ambessa's Skill Order

Drakehound’s Step Drakehound’s Step (Passive)
Quick Skill Order
Cunning Sweep / Sundering Slam
Lacerate
Repudiation
Cunning Sweep / Sundering Slam
  • Cunning Sweep / Sundering Slam
Repudiation
  • Repudiation
Lacerate
  • Lacerate
Public Execution
  • Public Execution
Quick Skill Order
Cunning Sweep / Sundering Slam
Lacerate
Repudiation

Ambessa is Countered By

Jungle
Rammus Rammus
Jungle
Kha'Zix Kha'Zix
Jungle
Hecarim Hecarim

Ambessa Synergizes With

Ornn Ornn
Lissandra Lissandra
Janna Janna

How to play Ambessa


Ambessa is a highly mobile fighter you can play in the Solo Lane or Jungle. She combines the durability of a bruiser with the burst of an assassin, allowing her to dive into the enemy backline and kill vulnerable enemies. Ambessa's core gameplay revolves around her ability to dash between abilities while weaving basic attacks between each cast. Properly chaining her abilities with auto attacks allows her to maximize her damage output. She excels in extended fights where you can use her mobility to close the distance, reposition and pressure the enemy carry before they have a chance to react.


Be sure to check the alternative build at the top of the page for playing Ambessa in the jungle.


1
3
AA
1
AA

Ambessa's Abilities


Drakehound's Step
(Passive)

Drakehound's Step: After using an ability, Ambessa can dash in the direction of the left joystick, and her next attack is faster, has longer range, deals bonus damage, and restores energy (stacks up to 3).

Drakehound's Step is all about weaving in auto attacks after each ability to maximize your damage output instead of just spamming abilities. Every ability is a movement tool that can be used to reposition, dodge skillshots or chase enemies. The passive's auto-attack can also help restore energy, allowing you to stay in extended fights.

Cunning Sweep / Sundering Slam
(1)

Cunning Sweep: Ambessa swings in a half-circle, dealing physical damage. Deals double damage to enemies at the edge of the strike. If you hit Cunning Sweep, it unlocks Sundering Slam.
Sundering Slam: Slams, dealing damage in a line. The first enemy takes increased damage, and others take reduced damage.

Position Cunning Sweep so enemies get hit at the edge for double damage, then follow up with Sundering Slam for maximum damage potential. This ability can grant Ambessa 2 dashes, making it the primary mobility tool to dash forward to win trades or dash away to safety.

Repudiation
(2)

Ambessa gains a shield and briefly blocks all crowd control effects, then releases a shockwave that deals physical damage. If it blocks an immobilizing effect, the shockwave deals increased damage.
Use Repudiation against incoming crowd control. Watch for stuns, roots or knockups before casting to deal bonus damage. In trades, use it mid-fight rather than at the start, so you can react to enemy abilities and try to hit multiple enemies for better value.

Lacerate
(3)

Ambessa spins around, dealing physical damage and slowing enemies. If you dash after casting, it recasts automatically at the end of the dash.

Lacerate is a great way to stick to enemies. The slow makes it easy for you to follow up with auto attacks and other abilities. In teamfights, try to aim to hit multiple enemies and use it to escape if needed by slowing anyone trying to catch you.

Public Execution
(Ultimate)

Passive: Ambessa gains armor penetration and her active abilities heal her.

Active: Ambessa blinks to the farthest enemy champion in a line, suppresses them, gains damage reduction and becomes unstoppable, then slams them, dealing physical damage and briefly stunning the enemy.

Public Execution is a great way to bypass the enemy's front line and gain easy access to the enemy's back line. It's great for both engaging and finishing off kills since it deals miss health damage. After hitting Public Execution, use your passive dash so you land in perfect range for Cunning Sweep's outer edge for the maximum amount of damage.

Ambessa Build Breakdown


Plated Steelcaps
Eclipse
Death's Dance
Serylda's Grudge
Spear of Shojin
Guardian Angel

Eclipse synergizes well with Ambessa's playstyle because she can trigger its passive through her abilities and auto attacks, giving her a bit of extra damage and a shield for extra survivability during trades.


Death's Dance helps Ambessa's survivability while aggressively diving into the enemy backline, converting part of the burst damage she takes into delayed damage, which gives her more time to heal through her abilities.


Serylda's Grudge boosts Ambessa's damage, and the passive allows her to slow enemies, making it easier for her to stick to enemies to deal more damage with her abilities and auto attacks.


For runes, we have the following:

Conqueror

Conqueror is great with Ambessa because she stacks it extremely quickly through her constant ability use and auto-attacks, with her passive giving her more damage and sustain in trades and teamfights.

Demolish

Demolish allows you to take early tower platings so you can get an early gold lead over your lane opponent. It can also help take towers quicker during the late game.

Second Wind

Second Wind helps Ambessa survive difficult lanes and improves her sustain, making laning much safer until she can look for an all-in.

Perseverance

Perseverance reduces incoming damage taken when she is crowd-controlled, helping her survive enemy burst and follow-up damage.

Sudden Impact

Sudden Impact's true damage will always be a possibility for Ambessa because she constantly uses dashes with her passive Drakehound's Step.

Flash
Ignite

Flash gives Ambessa another way of helping her stick to priority enemy carrys. It also gives her a reliable escape tool when her abilities are on cooldown.

Ignite helps Ambessa finish kills during her combo and when looking for aggressive all-ins, since she will always be at close range, where the extra damage makes a big difference.

Early Game


In the early game, Ambessa wants to focus on short trades, weaving her passive auto attacks between abilities for extra damage. Focus on hitting the outer edge of Cunning Sweep for poke, then decide whether you want to dash in to commit to a longer trade or dash out to safety. Try saving Repudiation defensively to block enemy crowd control or to survive ganks rather than engaging with it. Once you unlock your Ultimate, Ambessa becomes much stronger with her now inbuilt Armor Pen and healing from her abilities, so you can start to play more aggressively.

Late Game


In the late game, Ambessa becomes more of an assassin than a bruiser. Your job is to look for flanks and kill the enemy carrys instead of starting fights head-on. Look to dive the enemy ADC or Mage with Public Execution, then chain your other abilities while weaving passive auto attacks between every ability to maximize your damage output. If you are able to hit your full combo, you can one-shot the enemy carrys. Don't waste Repudiation too early; one of Ambessa's biggest weaknesses is crowd control, so save it to block crowd control when diving into the enemy backline.

Conclusion


Overall, Ambessa is all about patience and clean combos with her passive auto attacks and abilities rather than just trying to force every engagement opportunity you see. Mastering her dashes and timing on Repudiation will be key to mastering Ambessa.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

AMBESSA PATCH HISTORY

FULL PATCH NOTES

Patch 7.2b

Public Execution Public Execution
  • Damage Reduction: 30%/40%/50% → 10%/20%/30%
  • Base Damage based on Health lost: 20/30/40% → 10/17.5/25%

Patch 7.1f

Repudiation Repudiation
  • Shield: 95 ~ 319 (Based on Level) + 125% Bonus Attack Damage → 50 ~ 330 (Based on Level) + 120% Bonus Attack Damage

Patch 6.2c

Base Stats
  • Base Attack Damage: 62 → 58
Drakehound's Step
  • Base Damage: 14~49 → 5~40
Cunning Sweep
  • Cooldown: 10/9/8/7s → 12/11/10/9s

Patch 6.2a

Cunning Sweep
  • Cooldown: 9/8/7/6s → 10/9/8/7s
  • Cunning Sweep Base Damage: 40/50/60/70 → 30/40/50/60
  • Drakehounds edge Base Damage: 80/100/120/140 → 60/80/100/120
  • Sundering Slam First Target Base Damage: 90/120/150/180 → 70/100/130/160
  • Sundering Slam Other Targets Base Damage: 45/60/75/90 → 35/50/65/80

Patch 6.1d

Drakehound's Step
  • [Adjustment] Bonus damage: 1 + champion level × 3 + (1.5%+0.02%bonus Attack Damage) target maximum Health → 11.5 + champion level × 2.5 + 25% bonus Attack Damage
Cunning Sweep / Sundering Slam Cunning Sweep / Sundering Slam
  • [Adjustment] Damage in the semi-circle range of Cunning Sweep: 40/65/90/115 + 60%bonus Attack Damage → (40/50/60/70 + 30% bonus Attack Damage) + (1.5/2/2.5/3% + 0.02%bonus Attack Damage) target maximum Health
  • [Adjustment] Blade edge damage of Cunning Sweep: 70/105/140/175 + 90% bonus Attack Damage → (80/100/120/140 + 60% bonus Attack Damage) + (3/4/5/6%+0.04%bonus Attack Damage) target maximum Health
  • [Adjustment] Damage along the path of Sundering Slam: 55/80/105/130+60%bonus Attack Damage → (45/60/75/90 + 45% bonus Attack Damage) + (1.5/2/2.5/3%+0.02%bonus Attack Damage) target maximum Health
  • [Adjustment] Damage to the first target hit by Sundering Slam: 80/120/160/200 + 100% bonus Attack Damage to 95/160/225/290 + 200%bonus Attack Damage → (90/120/150/180+90% bonus Attack Damage) + (3/4/5/6%+0.04% bonus Attack Damage) target maximum Health
  • [New] Damage ratio cap upon monsters’ maximum Health is now 55~265 (increase with champion level)
Repudiation Repudiation
  • [New] Immune to all Crowd Control effect for 0.5s when casting
  • [Adjustment] Cooldown: 14/13/12/11s → 15/14/13/12s
  • [Adjustment] Damage of the shockwave: 60/90/120/150 + 50%bonus Attack Damage → 70/100/130/160 + 80% bonus Attack Damage
  • [Adjustment] Shockwave damage dealt when damage successfully blocked: 95/145/195/245+ 80% bonus Attack Damage  → 105/150/195/240 + 120% bonus Attack Damage
Public Execution Public Execution
  • [Removed] Passive: If the enemy champions just received damage from Ambessa are not taken down in 3s, all energy will be restored and reset all basic abilities.
  • [Removed] Passive: restore Health according to Health lost
  • [New] Passive: gain 10%/20%/30% Armor Penetration and 10%/12.5%/15% Ability vamp effect, health restore from minions is reduced to 25%, from monsters reduced to 40%
  • [New] Active: 30%/40%/50% damage reduction gained when Ambessa is unstoppable

Patch 6.0d

Drakehound's Step
  • Damage: 1 + champion level*4+(2%+0.02% bonus Attack Damage) → 1 + champion level*3+(1.5%+0.02% bonus Attack Damage)
Cunning Sweep
  • Damage to monsters: 110% → 100%
Public Execution Public Execution
  • Health regeneration: (50/75/100 + 50% bonus Attack Damage) to (150/225/300 + 100% bonus Attack Damage) → (25/50/75 + 45% bonus Attack Damage) to (75/150/225 + 90% bonus Attack Damage)

Patch 6.0a

Drakehound's Step
  • Damage: 6+ champion level*4+ (3%+0.02% bonus Attack Damage) target’s maximum health → 1+ champion level*4+ (2%+0.02% bonus Attack Damage) target’s maximum health
Cunning Sweep / Sundering Slam Cunning Sweep / Sundering Slam
  • Damage to monsters: 120% → 110%
Public Execution Public Execution
  • Cooldown: 70/60/50s → 80/70/60s
  • Cooldown returned without hitting a target: 50% → 35%

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