Statistics Lvl 1
Lvl 15
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Level 1 Ambessa Stats

Health 660
Health Reg. (5s) 8
Mana 200
Mana Reg. (5s) 50
Armor 43
Magic Res. 36
Move Speed 355
Attack Dmg. 58
Attack Spd. 0.80

Ambessa's Abilities

PDrakehound’s Step

Drakehoud's Step: Ambessa's next attack within 4 seconds of triggering Feint is 50% faster, has increased range, deals 5 - 40 (+2.5 + 25% bonus AD) bonus physical damage, and restores 50 Energy ( increases at level 1 / 6 / 11). Stacks up to 3 times.

Feint: Pushing the left joystick right after casting an ability causes Ambessa to dash a short distance in that direction.

1Cunning Sweep / Sundering Slam
Cooldown: 12 / 11 / 10 / 9
Cost: 70 / 70 / 70 / 70

Cunning Sweep: Swings her Twin Drakehounds in a semi-circle in front of her, dealing 30 / 40 / 50 / 60 (+30% bonus AD) physical damage + 2% / 2.5% / 3% / 3.5% (+0.02% bonus AD) of the target's max Health. Damage is increased to 60 / 80 / 100 / 120 (+60% bonus AD) physical damage + 4% / 5% / 6% / 7% (+0.04% bonus AD) of the target's max Health for enemies at the edge of the strike.

If Cunning Sweep hits its targets, after a brief delay, it transforms into Sundering Slam for 3.5 seconds.

Sundering Slam: Ruthlessly cleaves enemies in a line, dealing 70 / 100 / 130 / 160 (+90% bonus AD) physical damage + 4% / 5% / 6% / 7% (+0.04 bonus AD) of the target's max Health against the first enemy hit. All other targets take 35 / 50 / 65 / 80 (+45% bonus AD) physical damage + 2% / 2.5% / 3% / 3.5% (+0.02% bonus AD) of their max Health.

2Repudiation
Cooldown: 17 / 16 / 15 / 14
Cost: 70 / 70 / 70 / 70

Braces herself for a showdown, gaining a shield that absorbs 95 (+125% bonus AD) damage for 1.5 seconds and blocking all crowd control effects for 0.5 seconds. She then unleashes a shockwave, dealing 70 / 100 / 130 / 160 (+80% bonus AD) physical damage to nearby enemies.

If she braced herself from an immobilizing effect, the shockwave deals 105 / 150 / 195 / 240 (+120% bonus AD) physical damage.

3Lacerate
Cooldown: 11 / 10 / 9 / 8
Cost: 70 / 70 / 70 / 70

Swings her Twin Drakehounds around herself, dealing 40 / 80 / 120 / 160 (+50% / 60% / 70% / 80% bonus AD) physical damage and slowing enemies hit by 99%. The slow effect decays over 1 second.

Recast: When Drakehound's Step is triggered after casting Lacerate, Ambesa will cast Lacerate again at the end of the dash.

4Public Execution
Cooldown: 0 / 80 / 70 / 60

Passive: Gains 10% / 20% / 30% Armor Pen. Her active abilities heal her for 12.5% / 15% / 17.5% of the damage she deals. Damaging minions heals her for 25% of the original heal, and damaging monsters heals her for 40% of the original heal.

The empowered attacks of Drakehound's Step grant the same healing bonus.

Active: Seizes the farthest enemy champion in a line in front of her and blinks to them, suppressing the target for 1 second. During this time, she gains 30% / 40% / 50% damage reduction and is unstoppable. Ambessa then slams the target into the ground, dealing 200 / 300 / 400 (+0.05% bonus AD + 0.05% AP) physical damage plus 20% of their missing Health and stunning them for 0.4 seconds.

If Public Execution does not hit any enemy champion, 35% of its cooldown will be refunded.

Ambessa Build Guide for Wild Rift

Build Ambessa with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Ambessa or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Ambessa's abilities in detail, the best items to build, which skills to level first, and more. Ambessa is ranked Tier S+ (Solo Lane) in our Champion Tier List
Ambessa
Ambessa Baron Lane Jungle
Noxian Warlord
Show Champ Stats
Patch 7.1e
Recommended Role Solo Lane
Solo Build S+ Jungle Build S

Ambessa's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Eclipse
Eclipse
Trinity Force
Trinity Force
Serylda's Grudge
Serylda's Grudge
Boots
Gluttonous Greaves
Gluttonous Greaves
Goredrinker
Goredrinker
Final Build
Eclipse
Eclipse
Trinity Force
Trinity Force
Serylda's Grudge
Serylda's Grudge
Death's Dance
Death's Dance
Spear of Shojin
Spear of Shojin
Gluttonous Greaves
Gluttonous Greaves
Goredrinker
Goredrinker

Ambessa's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Conqueror
Conqueror
Unshakeable
Unshakeable
Second Wind
Second Wind
Overgrowth
Overgrowth
Sudden Impact
Sudden Impact

Ambessa's Situational Items

vs Shielding
Spear of Shojin
Serpent's Fang
vs Ability Power
Spear of Shojin
Maw of Malmortius
vs Burst Damage
Spear of Shojin
Guardian Angel
vs Crowd Control
Goredrinker
Quicksilver

Ambessa's Situational Runes

vs Burst Damage
Second Wind
Bone Plating
vs Crowd Control
Overgrowth
Perseverance

Ambessa's Skill Order

Drakehound’s Step Drakehound’s Step (Passive)
Quick Skill Order
Cunning Sweep / Sundering Slam
Repudiation
Lacerate
Cunning Sweep / Sundering Slam
  • Cunning Sweep / Sundering Slam
Repudiation
  • Repudiation
Lacerate
  • Lacerate
Public Execution
  • Public Execution
Quick Skill Order
Cunning Sweep / Sundering Slam
Repudiation
Lacerate

Ambessa is Countered By

Solo
Renekton Renekton
Solo
Malphite Malphite
Solo
Irelia Irelia

Ambessa Synergizes With

Nautilus Nautilus
Leona Leona
Nocturne Nocturne

Ambessa's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Trinity Force
Trinity Force
Death's Dance
Death's Dance
Serylda's Grudge
Serylda's Grudge
Boots
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis
Final Build
Trinity Force
Trinity Force
Death's Dance
Death's Dance
Serylda's Grudge
Serylda's Grudge
Spear of Shojin
Spear of Shojin
Guardian Angel
Guardian Angel
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis

Ambessa's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Conqueror
Conqueror
Battle Zeal
Battle Zeal
Cut Down
Cut Down
Legend: Alacrity
Legend: Alacrity
Overgrowth
Overgrowth

Ambessa's Situational Items

vs Shielding (Build 2nd)
Guardian Angel
Serpent's Fang
vs Ability Power
Guardian Angel
Maw of Malmortius
vs Crowd Control
Stasis
Quicksilver

Ambessa's Situational Runes

vs Squishies
Cut Down
Coup de Grace

Ambessa's Skill Order

Drakehound’s Step Drakehound’s Step (Passive)
Quick Skill Order
Cunning Sweep / Sundering Slam
Lacerate
Repudiation
Cunning Sweep / Sundering Slam
  • Cunning Sweep / Sundering Slam
Repudiation
  • Repudiation
Lacerate
  • Lacerate
Public Execution
  • Public Execution
Quick Skill Order
Cunning Sweep / Sundering Slam
Lacerate
Repudiation

Ambessa is Countered By

Jungle
Rammus Rammus
Solo
Poppy Poppy
Solo
Malphite Malphite

Ambessa Synergizes With

Leona Leona
Nautilus Nautilus
Lissandra Lissandra

How to play Ambessa


Ambessa is a high-mobility fighter who can be played in the Solo Lane or Jungle. Ambessa plays like a mix of a bruiser and assassin, diving into the backline and eliminating squishy targets. Her core gameplay revolves around dashing with her abilities and weaving in auto attacks between each cast to maximize her damage output. 


Be sure to check the alternative build at the top of the page for playing Ambessa in the jungle.


1
3
AA
1
AA

Ambessa's Abilities


Drakehound's Step
(Passive)

Drakehound's Step: After using an ability, Ambessa can dash, and her next attack is faster, has longer range, deals bonus damage, and restores energy (stacks up to 3).
Feint: Move the joystick after an ability to dash in that direction.

Drakehound's Step is all about weaving an auto attack after each ability to maximize your damage output instead of just spamming abilities. Use the dash to reposition, dodge skillshots or chase enemies. Stack empowered attacks before you engage for strong bursts on the enemy backline.

Cunning Sweep / Sundering Slam
(1)

Cunning Sweep: Ambessa swings in a half-circle, dealing physical damage. Deals double damage at the edge. If it hits, it unlocks Sundering Slam.
Sundering Slam: Slams in a line. First Target takes big damage, and others take reduced damage.

Position Cunning Sweep so enemies get hit at the edge for double damage, then follow up with Sundering Slam for maximum damage potential.

Repudiation
(2)

Ambessa gains a shield and briefly blocks all crowd control effects, then releases a shockwave that deals physical damage. If it blanks an immobilizing effect, the shockwave deals increased damage.
Use Repudiation against incoming crowd control. Watch for suns, roots or knockups before casting to get bonus damage. In trades, use it mid-fight rather than at the start, so you can react to enemy abilities and try to hit multiple enemies for better value.

Lacerate
(3)

Ambessa spins around, dealing physical damage and slowing enemies. If you dash after casting, it recasts automatically at the end of the dash.

Lacerate is a great way to stick to enemies. The slow makes it easy to follow up with auto attacks and other abilities. In teamfights, try to aim to hit multiple enemies and use it to escape by slowing anyone trying to catch you.

Public Execution
(Ultimate)

Passive: Ambessa gains armor penetration and heals from ability damage.

Active: Ambessa blinks to the farthest enemy champion in a line, suppresses them, gains damage reduction and unstoppable, then slams them, dealing physical damage and briefly stuns the enemy.

Use Public Execution to pick off backline carries. It's great for engaging or finishing off kills since it deals missing HP damage, and the damage reduction lets you dive safely. You can combo it after using other abilities for maximum damage or use it at the start of a fight when the enemies carries are isolated.

Ambessa Build Breakdown


Eclipse
Spear of Shojin
Serylda's Grudge
Death's Dance
Guardian Angel
Gluttonous Greaves - Goredrinker

Eclipse is strong on Ambessa because she can trigger its passive through her abilities and auto attack combo, giving her burst damage and a shield for extra survivability during trades.


Trinity Force is a great, well-rounded item for Ambessa. With Ambessa constantly auto-attacking in between her abilities, you can repeatedly proc Trinity Force's Spellblade passive.


Death's Dance helps Ambessa survive while aggressively diving into the enemy backline, converting part of the burst damage she takes into delayed damage, which gives her more time to heal through her abilities.


For runes, we have the following:

Conqueror

Conqueror is great with Ambessa because she stacks it extremely fast through her constant ability and auto-attack combos.

Unshakeable

Unshakeable gives Ambessa more tankiness, which gets increased when surrounded by multiple enemies, which will happen a lot when you are diving into the enemy backline.

Second Wind

Second Wind helps Ambessa survive difficult lanes and improves her sustain, making laning much safer until she can look for an all-in.

Bone Plating is a better choice against burst-heavy champions. Making it easier for Ambessa to survive all-ins.

Overgrowth

Overgrowth grants bonus max health as minions die nearby, making her tankier as the game goes on. This helps Ambessa's playstyle since she wants to jump into fights and survive long enough to use all her abilities.

Perseverance reduces incoming damage taken when she is crowd-controlled, helping her survive enemy burst and follow-up damage.

Sudden Impact

Sudden Impact is great on Ambessa because she constantly uses dashes with Drakehound's Step, which reliably triggers Sudden Impact's true damage.

Flash
Ignite

Flash gives Ambessa another way of sticking to priority enemy carries, extending or fixing her engage. It also gives her a reliable escape tool when her dashes are on cooldown.

Ignite helps Ambessa finish kills during her combo and when looking for aggressive all-ins, since she will always be at close range, where the extra damage makes a big difference.

Early Game


In the early game, Ambessa wants to focus on short trades, weaving passive auto attacks between abilities for extra damage. Focus on hitting the outer edge of Cunning Sweep for poke, then decide whether you want to dash in to commit to a longer trade or dash out to safety. Try saving Repudiation defensively to block enemy crowd control or to survive ganks rather than engaging with it. Once you unlock your Ultimate, Ambessa becomes much stronger. You can start looking for more aggressive plays since you'll have passive Armor Pen and healing.

Late Game


In the late game, Ambessa becomes more of a mobile assassin bruiser than a frontline tank, so your job is to look for flanks and kill the enemy carrys instead of starting fights head-on. Looks to dive the enemy ADC or Mage with Public Execution then chain your other abilities while weaving passive auto attacks between every ability to maximize your damage output. Don't waste Repudiation too early; one of Ambessa's biggest weaknesses is crowd control, so save it to block crowd control when diving into the enemy backline.

Conclusion


Overall, Ambessa is all about patience and clean combos with her passive auto attacks and abilities rather than just trying to force every engagement opportunity you see. Mastering her dashes and timing on Repudiation will be key to mastering Ambessa.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

AMBESSA PATCH HISTORY

FULL PATCH NOTES

Patch 6.2c

Base Stats
  • Base Attack Damage: 62 → 58
Drakehound's Step
  • Base Damage: 14~49 → 5~40
Cunning Sweep
  • Cooldown: 10/9/8/7s → 12/11/10/9s

Patch 6.2a

Cunning Sweep
  • Cooldown: 9/8/7/6s → 10/9/8/7s
  • Cunning Sweep Base Damage: 40/50/60/70 → 30/40/50/60
  • Drakehounds edge Base Damage: 80/100/120/140 → 60/80/100/120
  • Sundering Slam First Target Base Damage: 90/120/150/180 → 70/100/130/160
  • Sundering Slam Other Targets Base Damage: 45/60/75/90 → 35/50/65/80

Patch 6.1d

Drakehound's Step
  • [Adjustment] Bonus damage: 1 + champion level × 3 + (1.5%+0.02%bonus Attack Damage) target maximum Health → 11.5 + champion level × 2.5 + 25% bonus Attack Damage
Cunning Sweep / Sundering Slam Cunning Sweep / Sundering Slam
  • [Adjustment] Damage in the semi-circle range of Cunning Sweep: 40/65/90/115 + 60%bonus Attack Damage → (40/50/60/70 + 30% bonus Attack Damage) + (1.5/2/2.5/3% + 0.02%bonus Attack Damage) target maximum Health
  • [Adjustment] Blade edge damage of Cunning Sweep: 70/105/140/175 + 90% bonus Attack Damage → (80/100/120/140 + 60% bonus Attack Damage) + (3/4/5/6%+0.04%bonus Attack Damage) target maximum Health
  • [Adjustment] Damage along the path of Sundering Slam: 55/80/105/130+60%bonus Attack Damage → (45/60/75/90 + 45% bonus Attack Damage) + (1.5/2/2.5/3%+0.02%bonus Attack Damage) target maximum Health
  • [Adjustment] Damage to the first target hit by Sundering Slam: 80/120/160/200 + 100% bonus Attack Damage to 95/160/225/290 + 200%bonus Attack Damage → (90/120/150/180+90% bonus Attack Damage) + (3/4/5/6%+0.04% bonus Attack Damage) target maximum Health
  • [New] Damage ratio cap upon monsters’ maximum Health is now 55~265 (increase with champion level)
Repudiation Repudiation
  • [New] Immune to all Crowd Control effect for 0.5s when casting
  • [Adjustment] Cooldown: 14/13/12/11s → 15/14/13/12s
  • [Adjustment] Damage of the shockwave: 60/90/120/150 + 50%bonus Attack Damage → 70/100/130/160 + 80% bonus Attack Damage
  • [Adjustment] Shockwave damage dealt when damage successfully blocked: 95/145/195/245+ 80% bonus Attack Damage  → 105/150/195/240 + 120% bonus Attack Damage
Public Execution Public Execution
  • [Removed] Passive: If the enemy champions just received damage from Ambessa are not taken down in 3s, all energy will be restored and reset all basic abilities.
  • [Removed] Passive: restore Health according to Health lost
  • [New] Passive: gain 10%/20%/30% Armor Penetration and 10%/12.5%/15% Ability vamp effect, health restore from minions is reduced to 25%, from monsters reduced to 40%
  • [New] Active: 30%/40%/50% damage reduction gained when Ambessa is unstoppable

Patch 6.0d

Drakehound's Step
  • Damage: 1 + champion level*4+(2%+0.02% bonus Attack Damage) → 1 + champion level*3+(1.5%+0.02% bonus Attack Damage)
Cunning Sweep
  • Damage to monsters: 110% → 100%
Public Execution Public Execution
  • Health regeneration: (50/75/100 + 50% bonus Attack Damage) to (150/225/300 + 100% bonus Attack Damage) → (25/50/75 + 45% bonus Attack Damage) to (75/150/225 + 90% bonus Attack Damage)

Patch 6.0a

Drakehound's Step
  • Damage: 6+ champion level*4+ (3%+0.02% bonus Attack Damage) target’s maximum health → 1+ champion level*4+ (2%+0.02% bonus Attack Damage) target’s maximum health
Cunning Sweep / Sundering Slam Cunning Sweep / Sundering Slam
  • Damage to monsters: 120% → 110%
Public Execution Public Execution
  • Cooldown: 70/60/50s → 80/70/60s
  • Cooldown returned without hitting a target: 50% → 35%

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