Thresh can harvest the Souls of enemies that die near him, each soul permanently granting him 2 Armor and 2 Ability Power.
Thresh does not gain Armor on level up.
Throws out a scythe, stunning the first unit hit and pulling them in for 1.5 seconds. The scythe does 80 / 130 / 180 / 230 (+50% AP) magic damage and grants True Sight for the duration.
Recast: Dashes to the bound enemy.
Cooldown is reduced by 3 seconds if it hits an enemy.
Throws a Lantern to a target location, allowing an ally to tap the Minion Button to dash to Thresh.
The Lantern also grants a shield to Thresh and the first ally that comes near it, absorbing up to 65 / 115 / 165 / 215 (+2 per Soul) damage for 4 seconds.
Passive: Basic attacks deal additional 0 to 58 (2 per Soul to 2 per Soul
+100% AD) magic damage based on how long since he last attacked.
Active: Thresh whips his chains, pulling or pushing enemies in the direction of the swing. Enemies hit are also slowed by
20% / 25% / 30% / 35% for 1 second and take 65 / 105 / 145 / 185
(+40% AP) magic damage.
Creates a prison of spectral walls, slowing champions by 99% for 2 seconds and dealing 250 / 400 / 500 (+100% AP) magic damage. Walls break after one collision, and after one is broken, the rest deal no damage and slow for half duration.
An enemy cannot be afftected by multiple walls simultaneously.
Thresh is a tank support. He is a strong early game champion that transitions well into the late game with his strong zoning and crowd-control abilities. Thresh fits into any composition really well. If you need a front line tank that can engage... Thresh can do that! Or if you need someone to stay at the back line and peel for your carries... Thresh can also do that!
Thresh can collect the souls of enemies that die near him, the souls can drop from minions, champions, epic monsters and more! Thresh has to stand pretty close to the soul to collect them, so be careful when walking up and make sure you won't be in any danger before collecting the soul. Each soul permanently grants Thresh Armor and Ability power.
Thresh throws a Scythe, stunning the first unit hit and pulling them in for just over a second. The Scythe does magic damage and grants True Sight for the duration. True Sight means that this ability grants vision of someone if it hits an enemy. This means that it can sometimes be useful to use your Death Sentence towards a bush if you feel like someone might be hiding. When you hit your Death Sentence you can recast the ability which allows Thresh to dash to the bound enemy. This is really good when you want to combo Death Sentence with Flay as you can use your Flay in mid-air to slow down the enemy.
Thresh throws a Lantern to a target location, allowing an ally to tap the Minion Button to dash to Thresh. The Lantern also grants a shield to Thresh and the first ally that comes near it. With Dark Passage, it's important to note that if you want the shield you need to make sure you tap the ability so the Lantern falls on top of you. However, you can manually aim the ability to throw it and potentially save someone's life or throw it behind you so your ally can travel to you and set up an engagement on the enemy.
Flay has 2 parts, a passive and an active.
The passive is that Thresh's basic attacks deal additional magic damage based on how long it's been since he last attacked. This is really strong early on and why most of the time you want to get your Flay at level 1 because you can do a lot of damage.
The active is Thresh whips his chains, pulling or pushing enemies in the direction of the swing. This allows you to push enemies away on pull enemies towards you. Enemies hit are also slowed for a second and take magic damage.
Thresh creates a prison of spectral walls slowing champions for just over a second and dealing magic damage. Walls break after one collision, and after one is broken, the rest deal half damage and slow for half the duration. An enemy cannot be affected by multiple walls simultaneously.
If you are close to an enemy you can combo your Box with Flay to knock an enemy straight into a wall so they will take a lot of damage and be slowed a lot. Then you can easily land your Death Sentence and chain your crowd control.
Thresh greatly benefits from tank items as well as items that give him a bit of ability haste so his abilities will be up and available more often. Dead Man's Plate is a strong item for Thresh. It grants him a lot of health and armor to become a front line tank. It also gives him bonus movement speed that helps him get closer to enemies so you have a better chance to hit his hook. Another great item for Thresh is Warmog's Armor, a huge tank item that gives Thresh a ton of health and health regeneration so if you do get low on health, you can go out of combat and heal back up before looking to go in for another fight.
For runes we have:
With Thresh he has many ways of immobilizing an enemy and when you do you will gain the armour and magic resist and deal a bit of damage.
Same as Aftershock, Thresh has many ways of impairing the movement of enemy champions which makes them take more damage in the following few seconds.
As Thresh, you will be engaging and fighting a lot. With bone plating after taking damage from a champion, the next few abilities or attacks deal less damage.
Thresh will always be involved in team fights and he will get a lot of takedowns. After every unique takedown, Thresh gets Ability Haste so he can use his abilities more often.
Thresh is a really strong early game champion. At level 1 you will have access to your Flay so your auto attacks will deal more damage and you can easily proc Aftershock when fighting early to win every trade. Then at level 3, you will have access to your Death Sentence that you can look to land at any stage early on and your Dark Passage that you can use to help an ally escape or use aggressively to try and engage on the enemy. Thresh is also great at roaming early on to the mid lane to try and get a hook on the enemy champion.
The best thing you can do with Thresh in the late game is staying with your team. This is because you can land a crucial hook on a big enemy target and your team can follow up and hopefully get a nice and easy kill. Try your best to keep your AD carry alive at all times with Flay to zone away the enemies and your The Box to push enemies away.
Overall Thresh is quite a difficult champion to master, but he is one of the best designed and most fun champions that Riot has ever released and he is really fun to play!
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