Thresh is a tank support. He is a strong early game champion that transitions well into the late game with his strong zoning and crowd-control abilities. Thresh fits into any composition really well. If you need a front line tank that can engage... Thresh can do that! Or if you need someone to stay at the back line and peel for your carries... Thresh can also do that!
Thresh can collect the souls of enemies that die near him, the souls can drop from minions, champions, epic monsters and more! Thresh has to stand pretty close to the soul to collect them, so be careful when walking up and make sure you won't be in any danger before collecting the soul. Each soul permanently grants Thresh Armor and Ability power.
Thresh throws a Scythe, stunning the first unit hit and pulling them in for just over a second. The Scythe does magic damage and grants True Sight for the duration. True Sight means that this ability grants vision of someone if it hits an enemy. This means that it can sometimes be useful to use your Death Sentence towards a bush if you feel like someone might be hiding. When you hit your Death Sentence you can recast the ability which allows Thresh to dash to the bound enemy. This is really good when you want to combo Death Sentence with Flay (3rd Ability) as you can use your Flay in mid-air to slow down the enemy.
Thresh throws a Lantern to a target location, allowing an ally to tap the Minion Button to dash to Thresh. The Lantern also grants a shield to Thresh and the first ally that comes near it. With Dark Passage, it's important to note that if you want the shield you need to make sure you tap the ability so the Lantern falls on top of you. However, you can manually aim the ability to throw it and potentially save someone's life or throw it behind you so your ally can travel to you and set up an engagement on the enemy.
Flay has 2 parts, a passive and an active.
The passive is that Thresh's basic attacks deal additional magic damage based on how long it's been since he last attacked. This is really strong early on and why most of the time you want to get your Flay at level 1 because you can do a lot of damage.
The active is Thresh whips his chains, pulling or pushing enemies in the direction of the swing. This allows you to push enemies away on pull enemies towards you. Enemies hit are also slowed for a second and take magic damage.
Thresh creates a prison of spectral walls slowing champions for just over a second and dealing magic damage. Walls break after one collision, and after one is broken, the rest deal half damage and slow for half the duration. An enemy cannot be affected by multiple walls simultaneously.
If you are close to an enemy you can combo your Box with Flay (3rd Ability) to knock an enemy straight into a wall so they will take a lot of damage and be slowed a lot. Then you can easily land your Death Sentence (1st Ability) and chain your crowd control.
Thresh does really well with support and tank items as well as items that give him a bit of ability haste so his abilities will be up and available more often. Zeke's Convergence is a perfect support item for tanks like Thresh that can use their ultimate around allies and enemies. It gives Thresh armour and magic resistance and a really good passive which is a huge area of effect slow when you use his ultimate near a teammate. This means that when you land Thresh's Death Sentence (1st Ability) and then ultimate the enemy will be slowed so it will be harder for them to escape.
For runes we have:
With Thresh he has many ways of immobilizing an enemy and when you do you will gain the armour and magic resist and deal a bit of damage.
Same as Aftershock, Thresh has many ways of impairing the movement of enemy champions which makes them take more damage in the following few seconds.
As a support champion, your main job is to keep your team alive and Loyalty is a great rune that can help by giving your ally armour and magic resistance.
This rune helps a lot when you're trying to land a hook as it gives you more movement speed when near allies.
Thresh is a really strong early game champion. At level 1 you will have access to your Flay (3rd Ability) so your auto attacks will deal more damage and you can easily proc Aftershock when fighting early to win every trade. Then at level 3, you will have access to your Death Sentence (1st Ability) that you can look to land at any stage early on and your Dark Passage (2nd Ability) that you can use to help an ally escape or use aggressively to try and engage on the enemy. Thresh is also great at roaming early on to the mid lane to try and get a hook on the enemy champion.
The best thing you can do with Thresh in the late game is staying with your team. This is because you can land a crucial hook on a big enemy target and your team can follow up and hopefully get a nice and easy kill. Try your best to keep your AD carry alive at all times with your Box (Ultimate) to zone away the enemies and your Flay (3rd Ability) to push enemies away.
Overall Thresh is quite a difficult champion to master, but he is one of the best designed and most fun champions that Riot has ever released and he is really fun to play!
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