Diana Build Guide for Wild Rift

Build Diana with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Diana or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Diana's abilities in detail, the best items to build, which skills to level first, and more. Diana is ranked Tier S (Mid Lane) in our Champion Tier List
Diana
Diana Mid Lane The Scorn of the Moon
Patch 2.4
Recommended Role Mid Lane

Diana's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Rod of Ages
Rod of Ages
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Boots
Mercury's Treads
Mercury's Treads
Stasis
Stasis
Final Build
Rod of Ages
Rod of Ages
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Void Staff
Void Staff
Morellonomicon
Morellonomicon
Mercury's Treads
Mercury's Treads
Stasis
Stasis

Diana's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Conqueror
Conqueror
Brutal
Brutal
Second Wind
Second Wind
Sweet Tooth
Sweet Tooth

Diana's Skill Order

Moonsilver Blade Moonsilver Blade (Passive)
Crescent Strike
  • Crescent Strike
Pale Cascade
  • Pale Cascade
Lunar Rush
  • Lunar Rush
Moonfall
  • Moonfall
Quick Skill Order
Crescent Strike
Pale Cascade
Lunar Rush

How to play Diana


Diana is a mid-lane magic damage assassin. Diana is a melee champion and can struggle a lot in the early game (especially vs ranged champions) when trying to walk up to last hit minions. Once you hit level 5 and get Moonfall (Ultimate) you can look to roam around the map with her aggressive playstyle. Lunar Rush (3rd Ability) is a dash ability and can be used to get onto the enemy champions and then you can use your ultimate to deal a massive amount of damage.

Diana's Abilities


Moonsilver Blade (Passive)

Using an ability causes Diana's next 3 attacks to gain bonus attack speed for a few seconds. Every third attack deals bonus magic damage in an area.

When going in for engages it's important to try and attack minions/monsters twice before going in, so you can get the bonus magic damage as soon as you initiate. Also, make sure when playing Diana to auto-attack in between using abilities to you make full use of the passive.

Crescent Strike (1)

Diana unleashes an arcing bolt of energy that deals magic damage and applies Moonlight for 3 seconds. Moonlight is an important effect for your Lunar Rush (3rd Ability), allowing Diana to jump to the champion hit.

As this spell is an arc, it is always better to manually aim the ability to make sure you can hit the intended target. This allows you to jump to the enemy you choose to.

Pale Cascade (2)

Creates 3 spheres that orbit Diana for a few seconds. Upon contact with enemies the spheres detonate, dealing magic damage. Pale Cascade also grants a shield that absorbs damage. If the third sphere detonates, the shield is increased.

Pale Cascade is a great ability that can help you survive during the laning phase which can be a bit rough at times. The best way to proc all 3 orbs quickly is to make sure to use Lunar Rush (3rd Ability) before using the ability so you are in melee range of the enemy to instantly proc all 3 orbs.

Lunar Rush (3)

Diana dashes to a point near an enemy, dealing magic damage and removing Moonlight in an area. Lunar Rush's cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.

This ability on top of Crescent Strike (1st Ability) is the core to playing Diana. Before using Lunar Rush make sure you hit the enemy with Crescent Strike before so you can reduce the cooldown of Lunar Rush and use it again within the next second. This can allow you to jump 2,3 sometimes even 4 times during a fight which is huge.

Moonfall (Ultimate)

Moonfall has 2 effects. The first is when you hold down the ability, Diana summons the moon, slowing enemies and applying Moonlight in a growing area. Once you let go of the ability, Diana slams the moon down, spiraling enemies toward Diana and dealing magic damage (the longer you hold down the ability the more damage you will deal).

You can use this ultimate as a quick burst of damage or use your Crescent Strike + Lunar Rush combo to get into the enemy team and try to land a 5 man ultimate to win the teamfight!

Diana Build Breakdown


Rod of Ages
Rabadon's Deathcap
Lich Bane
Void Staff
Morello-nomicon
Mercury's Treads - Stasis

Diana builds ability power items to help with her damage from her abilities and passive. It's important to build Rod Of Ages as your first item. Rod Of Ages stacks over time giving you more health, mana, and ability power every 30 seconds up to 10 times. This means that if you build this item later on it won't have the same effect and you will need to wait for it to stack. After you finish Rod Of Ages you want to carry on building more Ability Power so you will can do even more damage with all your abilities.


For runes we have the following:

Conqueror

Diana likes to get in and amongst the enemy team using her abilities and auto-attacks a lot. This allows the rune to stack quickly and once you hit an enemy with 5 abilities or auto attacks you deal more damage.

Brutal

Good way to get some extra ability power that can help at all stages of the game, especially in the early game because this is where Diana can struggle.

Second Wind

As a melee champion, it is very helpful to have more health regeneration especially for the laning phase as most of the time, you will be poked out by ranged champions.

Sweet Tooth

A great rune for if you get low in the laning phase and need that extra bit of healing or mana and some free money.

Flash
Barrier

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. For the 2nd spell, it's best to go for Barrier. This helps Diana survive especially in the early game if she gets engaged upon by the enemy.

Early Game


Diana struggles a lot in the early game as a melee champion. Most of the time you want to stay back and use her Crescent Strike (1st Ability) to last hit minions or poke down the enemy. Once you hit level 3 you will get Lunar Rush (3rd Ability) which will allow you to dash to a target. Diana's 3rd ability combos really well with her 1st ability. If you hit her Crescent Strike on an enemy champion and apply Moonlight you can dash in with her Lunar Rush. When you do this the spell will not go on cooldown as it will consume Moonlight from the 1st Ability. This means you can dash into the enemy and trade a bit of damage, then after you can dash to a minion to escape.

Late Game


When Diana reaches the mid and late game and she gets a few items this is where Diana can be very useful. When you are grouped with your team and about to have a team fight the best thing you want to do is get to the enemy backline where you can kill the enemies carries. You have a lot of mobility if you combo your 1st and 3rd ability. Diana's Moonfall (Ultimate) is a great way of dealing massive amount of area of effect damage in team fights. One thing to note is that you can hold down the ultimate button, this will increase the area and damage of the ability.

Conclusion


Diana has a very unique playstyle. You have to play safely in the early game and farm up until you have enough confidence to go into team tights. With Diana, it's always about learning when is the right time to go in. When you do go in you can get a huge team fight ultimate to win the game!


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