Statistics Lvl 1
Lvl 15
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Level 1 Sona Stats

Health 530
Health Reg. (5s) 6
Mana 345
Mana Reg. (5s) 15
Armor 35
Magic Res. 30
Move Speed 335
Attack Dmg. 46
Attack Spd. 1

Sona's Abilities

PPower Chord

After casting three basic abilities, her next attack is empowered to deal an additional 20 (+15% AP) magic damage with a bonus effect based on the last ability cast.

Hymm of Valor-Staccato: Bonus damage increased to 8 (+6% AP) magic damage.
Aria of Perseverance-Diminuendo: Reduces damage dealt by the target by 25% (+4% AP) for 3 seconds.
Song of Celerity-Tempo: Slows by 40% (+4% AP) for 2 seconds.

Basic abilities grant a non-stacking aura for 3 seconds. 

1Hymn of Valor Cooldown: 8 / 8 / 8 / 8 Cost: 55 / 60 / 65 / 70

Deals 40 / 75 / 110 / 145 (+40% AP) magic damage to two nearest enemies.

Aura: Enhances allied champions' next attack to deal an additional
10 / 15 / 20 / 25 (+20% AP) magic damage.

2Aria of Perseverance Cooldown: 10 / 10 / 10 / 10 Cost: 85 / 90 / 95 / 100

Heals herself and another allied champion for 30 / 45 / 60 / 75
(+25% AP).

Aura: Grants allied champions a shield that absorbs 25 / 55 / 85 / 115
(+30% AP) damage for 3 seconds.

3Song of Celerity Cooldown: 14 / 14 / 14 / 14 Cost: 80 / 80 / 80 / 80

Gains 10% / 11% / 12% / 13% (+3% AP) Movement Speed for 5 seconds.

Aura: Grants allied champions 10% / 11% / 12% / 13% (+3% AP) Movement Speed.

4Crescendo Cooldown: 80 / 70 / 60 Cost: 100 / 100 / 100

Passive: Reduces the base cooldown of Sona's basic abilities by
10% / 20% / 30%.

Active: Plays an irresistible chord, dealing 150 / 250 / 350 (+50% AP) magic damage and stunning for 1 second.

Sona Build Guide for Wild Rift

Build Sona with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Sona or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Sona's abilities in detail, the best items to build, which skills to level first, and more. Sona is ranked Tier A (Support Lane) in our Champion Tier List
Sona
Sona Support The Maven of the Strings
Show Champ Stats
Patch 4.2
Recommended Role Support Lane

Sona's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Archangel's Staff
Archangel's Staff
Staff of Flowing Water
Staff of Flowing Water
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Protect
Protect
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Seraph's Embrace
Seraph's Embrace
Staff of Flowing Water
Staff of Flowing Water
Ardent Censer
Ardent Censer
Harmonic Echo
Harmonic Echo
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Protect
Protect

Sona's Spells & Runes

Summoner Spells
Flash
Flash
Heal
Heal
Runes
Aery
Aery
Gathering Storm
Gathering Storm
Adaptive Carapace
Adaptive Carapace
Transcendence
Transcendence

Sona's Skill Order

Power Chord Power Chord (Passive)
Hymn of Valor
  • Hymn of Valor
Aria of Perseverance
  • Aria of Perseverance
Song of Celerity
  • Song of Celerity
Crescendo
  • Crescendo
Quick Skill Order
Hymn of Valor
Aria of Perseverance
Song of Celerity

How to play Sona


Sona is an enchanter Support champion. She excels at healing and buffing your team to keep them alive as well as having a huge Ultimate that can stun the whole enemy team. Her early laning phase can be pretty rough because you will be spamming abilities a lot and will get quite low on mana, so make sure you keep an eye on that. You also need to be careful if the enemy bot lane engages, because you don't have a lot of health and can die really quickly. The later the game goes, the better Sona gets. Her heals become even stronger and you will have pretty much-unlimited mana to spam all your abilities. 

Sona Build Breakdown


Bulwark of the Mountain
Seraph's Embrace
Staff of Flowing Water
Ardent Censer
Harmonic Echo
Ionian Boots of Lucidity - Protect

Sona does best with support items that give her heals and shields more power. Archangel's Staff is a unique item for Sona when it comes to supports. Early on, Sona can really struggle with mana so this helps out a lot when spamming your abilities and scales really well into the late game, giving her more mana so you won't have to worry about being low. Ardent Censer is a go-to and must-buy on Sona. Not only do you get a bit of health and ability power, but the passive is the important part. When you heal an ally, they gain bonus attack speed and deal more damage. This is great with Sona's Aria of Perseverance as it has an area of effect and can heal multiple allies.


With runes, we have the following:

Aery

This gives Sona's heal an extra shield on top of the rune and also allows you to deal that little bit extra damage which is nice for early game trades in the laning phase.

Gathering Storm

Sona is a late-game scaling support that benefits from a lot of ability power. With Gathering Storm, the later the game goes the more ability power she will get.

Adaptive Carapace

Adaptive Carapace helps Sona survive her early game struggles that she will go through until you get her core items and also helps her survive against assassins that might look to kill her.

Transcendence

Enchanter Supports like Sona love to build as much Ability Haste as possible so she can use her abilities more often. This means Sona can heal and shield allies more often and deal a lot of poke damage.

Flash
Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash and save your ally or even maybe get a kill. Heal works great as the 2nd summoner spell choice if your AD Carry takes Barrier, however, if your bot lane partner also takes Heal, it is really bad for you to also go Heal because you don't get the full effect. If this happens, then change Heal to Ignite to help kill the enemies.

Early Game


Sona does ok in the early game, you can poke the enemy with Hymn of Valor and you can heal your AD carry with Aria of Perseverance if they are low on HP so you can survive and stay in lane longer. Always keep an eye on your mana and make sure you don't waste your abilities so you run out. You have to be very careful when stepping forward as if you get caught out and engaged on you can die very quickly.

Late Game


The later the game goes, the stronger Sona gets as her shields and heals get better with more items. You can use your Crescendo to engage on the enemies, but make sure you always stay back and heal your team. It is really important as a support that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive, protecting them against the enemy team using everything possible to keep them healthy. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important! 

Conclusion


Sona is quite an easy champion to play but does have an Ultimate that is a game-changer. She is great at keeping your team alive and can pressure a lot in the laning phase to give your Dragon Lane partner a lot of breathing space.


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Good luck on the rift summoners!

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