After casting three basic abilities, her next attack is empowered to deal an additional 20 (+15% AP) magic damage with a bonus effect based on the last ability cast.
Hymm of Valor-Staccato: Bonus damage increased to 8 (+6% AP) magic damage.
Aria of Perseverance-Diminuendo: Reduces damage dealt by the target by 25% (+4% AP) for 3 seconds.
Song of Celerity-Tempo: Slows by 40% (+4% AP) for 2 seconds.
Basic abilities grant a non-stacking aura for 3 seconds.
Deals 40 / 75 / 110 / 145 (+40% AP) magic damage to two nearest enemies.
Aura: Enhances allied champions' next attack to deal an additional
10 / 15 / 20 / 25 (+20% AP) magic damage.
Heals herself and another allied champion for 30 / 45 / 60 / 75
Aura: Grants allied champions a shield that absorbs 25 / 55 / 85 / 115
(+30% AP) damage for 3 seconds.
Gains 10% / 11% / 12% / 13% (+3% AP) Movement Speed for 5 seconds.
Aura: Grants allied champions 10% / 11% / 12% / 13% (+3% AP) Movement Speed.
Passive: Reduces the base cooldown of Sona's basic abilities by
10% / 20% / 30%.
Active: Plays an irresistible chord, dealing 150 / 250 / 350 (+50% AP) magic damage and stunning for 1 second.
Sona is an enchanter Support champion. She excels at healing and buffing your team to keep them alive as well as having a huge Ultimate that can stun the whole enemy team. Her early laning phase can be pretty rough because you will be spamming abilities a lot and will get quite low on mana, so make sure you keep an eye on that. You also need to be careful if the enemy bot lane engages, because you don't have a lot of health and can die really quickly. The later the game goes, the better Sona gets. Her heals become even stronger and you will have pretty much-unlimited mana to spam all your abilities.
Sona does best with support items that give her heals and shields more power. Archangel's Staff is a unique item for Sona when it comes to supports. Early on, Sona can really struggle with mana so this helps out a lot when spamming your abilities and scales really well into the late game, giving her more mana so you won't have to worry about being low. Ardent Censer is a go-to and must-buy on Sona. Not only do you get a bit of health and ability power, but the passive is the important part. When you heal an ally, they gain bonus attack speed and deal more damage. This is great with Sona's Aria of Perseverance as it has an area of effect and can heal multiple allies.
With runes, we have the following:
This gives Sona's heal an extra shield on top of the rune and also allows you to deal that little bit extra damage which is nice for early game trades in the laning phase.
Sona is a late-game scaling support that benefits from a lot of ability power. With Gathering Storm, the later the game goes the more ability power she will get.
Adaptive Carapace helps Sona survive her early game struggles that she will go through until you get her core items and also helps her survive against assassins that might look to kill her.
Sona will always get involved in team fights and will get a lot of takedowns with her heals and shields. After every unique takedown, Sona gets Ability Haste so she can use her abilities more often.
Sona does ok in the early game, you can poke the enemy with Hymn of Valor and you can heal your AD carry with Aria of Perseverance if they are low on HP so you can survive and stay in lane longer. Always keep an eye on your mana and make sure you don't waste your abilities so you run out. You have to be very careful when stepping forward as if you get caught out and engaged on you can die very quickly.
The later the game goes, the stronger Sona gets as her shields and heals get better with more items. You can use your Crescendo to engage on the enemies, but make sure you always stay back and heal your team. It is really important as a support that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive, protecting them against the enemy team using everything possible to keep them healthy. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important!
Sona is quite an easy champion to play but does have an Ultimate that is a game-changer. She is great at keeping your team alive and can pressure a lot in the laning phase to give your Dragon Lane partner a lot of breathing space.
Thank you for reading this guide! Feel free to follow me and ask any questions on:
Good luck on the rift summoners!
Copyright © 2021 WildRiftFire | All Rights Reserved