Draven is an attack damage dragon lane champion. He does the most damage early game compared to any other dragon lane champion in the game and can use that to get an early game advantage during the landing phase to make his mid and late game better. Draven's main damage comes from his Spinning Axe, however it comes at a cost. When you use the ability every time you auto-attack you have to make sure you pick up the axe and at times this can be hard. Every time you pick up an axe or kill a minion/monster you get a stack of Adoration for your passive League of Draven. When you get a kill on an enemy champion you will consume all Adoration stacks and get a lot of bonus gold, but if you die then you lose half the stacks.
Killing a unit or catching a Spinning Axe grants a stack of Adoration. This is really important and the most important part of Draven's kit. You want to get as many stacks as possible and try to secure kills before you die.
Killing champions consume all Adoration stacks and grant bonus gold depending on how many Adoration stacks you have. However, when Draven dies, half of the Adoration stacks are lost.
Gains a Spinning Axe, causing his next attack to deal additional physical damage. This is Draven's main ability that allows him to deal a lot of damage. The Spinning Axe bounces off the target, allowing Draven to catch and regain it.
This grants you stacks of Adoration and helps you deal more damage. Additionally, Draven can hold two Spinning Axes at once.
Grants attack speed for a few seconds and decaying movement speed for just over a second. This helps Draven move around a lot more during team fights to help him stay alive.
Catching a Spinning Axe refreshes Blood Rush's cooldown. When playing Draven it's important to use this ability multiple times during a fight to keep the movement speed and attack speed going.
This is Draven's only CC ability and it's very important to hit to chase down/escape enemies. Draven throws his axes, dealing physical damage and knocking enemies aside, slowing them for a few seconds.
The only thing you need to be careful of is if your team is looking to hit a combo on the enemies. You don't want to hit Stand Aside as it might knock the enemies away from each other and could affect your team's combos.
This is a global ultimate meaning it can go from one side of the map to the other! Draven hurls two massive axes, dealing physical damage. The axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.
You can get into situations where you can hit enemies with both parts of the ultimate and that can deal a high burst of damage. Make sure you look around the map using your minimap to see if there are any low enemies that you can snipe with the ultimate.
Draven does well when building attack damage items. The reason why there is not a lot of attack speed in this build is that Blood Rush gives you attack and movement speed. Catching an axe refreshes the cooldown of Blood Rush so make sure you keep an eye out for that. Infinity Edge is a core item for Draven because the item gives Draven a lot of attack damage and allows his crits to deal more damage. Bloodthirster is another great item for Draven. Sometimes Draven can be put in awkward positions when catching his axes so having the extra physical vamp and extra shield from the passive is nice.
Onto the runes, we have:
Draven will be attacking a lot and using his abilities to do damage. This means you can get 6 stacks and get the extra damage and Physical Vamp from this rune easily and it will help a lot.
Brutal gives Draven a lot of extra early game damage to try and get an advantage in the laning phase so he can snowball into the mid and late game.
Nullifying Orb is a great rune that gives Draven a shield that absorbs incoming damage when he drops low on health. This will help you survive that little bit longer so you can escape to safety or go in for the killing blow.
Since Draven doesn't have a lot of mobility. The extra movement speed you get when using a Summoner Spell can help him escape difficult situations or help him chase down enemy champions for the killing blow.
As Draven, you want to be really aggressive early game. You have the most damage against any other dragon lane carries in the game. Use your Spinning Axe to last hit minions and make sure you catch your axes to get stacks of Adoration for his passive, League of Draven. Then when you have an opportunity you need to try and get some early kills to get the extra gold from your passive. The reason for this is that the later the game goes the harder it will be to survive vs the enemy when your axes will be dropping in awkward positions.
Draven can really struggle in the late game. His damage falls off and he can easily be locked down by the enemies. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in trouble, so make sure you stay safe at all times. Make sure you are always keeping an eye on your axes and pick them up where possible.
Draven has a very aggressive playstyle that will suit some people. If you want to take advantage of the early game and snowball into the mid and late-game then Draven is the right champion for you. I recommended going into practice and learning the dropping axes before jumping into a game.
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