Draven is an attack damage dragon lane champion. Draven does the most damage early game compared to any other dragon lane champions and can use that to get an early advantage to make his mid and late game better. Draven's main damage comes from his Spinning Axe (1st Ability) however it comes at a cost. When you use the ability every time you auto-attack you have to make sure you pick up the axe and at times this can be hard. Every time you pick up an axe or kill a minion/monster you get a stack of Adoration for your passive League of Draven. When you get a kill on an enemy champion you will consume all Adoration stacks and get a lot of bonus gold.. but if you die then you lose half the stacks.
Killing a unit or catching a Spinning Axe grants a stack of Adoration. This is really important and the most important part of Draven's kit. You want to get as many stacks as possible and try to secure kills before you die.
Killing champions consume all Adoration stacks and grant bonus gold depending on how many Adoration stacks you have. However, when Draven dies, half of the Adoration stacks are lost.
Gains a Spinning Axe, causing his next attack to deal additional physical damage. This is Draven's main ability that allows him to deal a lot of damage. The Spinning Axe bounces off the target, allowing Draven to catch and regain it.
This grants you stacks of Adoration and helps you deal more damage. Additionally, Draven can hold two Spinning Axes at once.
Grants attack speed for a few seconds and decaying movement speed for just over a second. This helps Draven move around a lot more during team fights to help him stay alive.
Catching a Spinning Axe refreshes Blood Rush's cooldown. When playing Draven it's important to use this ability multiple times during a fight to keep the movement speed and attack speed going.
This is Draven's only CC ability and it's very important to hit to chase down/escape enemies. Draven throws his axes, dealing physical damage and knocking enemies aside, slowing them for a few seconds.
The only thing you need to be careful of is if your team is looking to hit a combo on the enemies. You don't want to hit Stand Aside as it might knock the enemies away from each other and could affect your team's combos.
This is a global ultimate meaning it can go from one side of the map to the other! Draven hurls two massive axes, dealing physical damage. The axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.
You can get into situations where you can hit enemies with both parts of the ultimate and that can deal a high burst of damage. Make sure you look around the map using your minimap to see if there are any low enemies that you can snipe with the ultimate.
Draven does well when building attack damage items. The reason why there is not a lot of attack speed in this build is that Blood Rush (2nd Ability) gives you attack and movement speed. Catching an axe refreshes the cooldown of Blood Rush so make sure you keep an eye out for that. Bloodthirster is a great first item for Draven. Sometimes Draven can be put in awkward positions when catching his axes so having the extra physical vamp and extra shield from the passive is nice. Another great item is Solari Chargeblade. WIth Draven, you will be using your 1st and 2nd ability a lot so this allows you to get the extra damage from Solari Chargeblade.
Onto the runes, we have:
Draven will be attacking a lot and using his abilities to do damage. This means you can get 5 stacks and get the extra damage from this rune easily and it will help a lot.
A very high-risk high reward rune. As mentioned Draven is an early game champion and you need to get an advantage early to be able to carry in the late game. This rune gives you 8% extra damage to champions but if you die twice... You lose it all.
As mentioned with Draven you want to play very aggressively in the early game so having that bit of extra health and defensive in the early game is nice and could save you.
A great rune for if you get low in the laning phase and need that extra bit of healing and some free money.
As Draven, you want to be really aggressive early game. You have the most damage against any other dragon lane carries in the game. Use your Spinning Axe (1st Ability) to last hit minions and make sure you catch your axes to get stacks of Adoration for his passive League of Draven. Then when you have an opportunity you need to try and get some early kills to get the extra gold from your passive. The reason for this is that the later the game goes the harder it will be to survive vs the enemy when your axes will be dropping in awkward positions..
Draven can really struggle in the late game. His damage falls off and he can easily be locked down by the enemies. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in trouble, so make sure you stay safe at all times. Make sure you are always keeping an eye on your axes and pick them up where possible.
Draven has a very aggressive playstyle that will suit some people. If you want to take advantage of the early game and snowball into the mid and late-game then Draven is the right champion for you. I recommended going into practice and learning the dropping axes before jumping into a game.
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