Statistics Lvl 1
Lvl 15
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Level 1 Senna Stats

Health 530
Health Reg. (5s) 6
Mana 345
Mana Reg. (5s) 21
Armor 35
Magic Res. 30
Move Speed 340
Attack Dmg. 52
Attack Spd. 0.62

Senna's Abilities

PAbsolution
Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also siphon Mist from enemy champions she hits twice within a 4 seconds, dealing 1.2% of their current health as bonus physical damage (6 second cooldown per target).

Each stack of Mist grants 1 Attack Damage. Every 20 stacks of Mist grant 15 Attack Range and 15% Critical Chance.

1Piercing Darkness
Cooldown: 15 / 15 / 15 / 15
Cost: 70 / 80 / 90 / 100

Shoots a bolt of piercing shadow through any object, dealing 50 / 90 / 130 / 170 (+50% AD) physical damage to enemies, slowing enemies by 15% (+0.1 AD +0.06 AP) for 0.75 / 1 / 1.25 / 1.5 seconds and restoring 40 / 70 / 100 / 130 (+40% AD +25% AP) Health to ally champions.

Attacks reduces Piercing Darkness's cooldown by 1 seconds.

This Ability's cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.

2Last Embrace
Cooldown: 11 / 11 / 11 / 11
Cost: 55 / 60 / 65 / 70
Sends forth a wave of Black Mist, dealing 90 / 155 / 220 / 285 (+70% AD) physical damage to the first enemy hit. After 1 second delay the target and other nearby enemies are Rooted for 1.3 / 1.6 / 1.9 / 2.2 seconds.
3Curse of the Black Mist
Cooldown: 22 / 20 / 18 / 16
Cost: 70 / 70 / 70 / 70

Dissolves into a cloud of mist for a few seconds, becoming a Wraith. Allied champions who enters the mist are Camouflaged and become Wraiths when they leave. Wraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

Camouflaged: These units are hidden from view. They are revealed by nearby enemi champions, turrets, and True Sight.

4Dawning Shadow
Cooldown: 85 / 80 / 75
Cost: 100 / 100 / 100
Fires a global wave that shields ally champions from 120 / 160 / 200 (+40% AP + 4 per Mist) damage for 3 seconds, while dealing 250 / 375 / 500 (+100% AD +50% AP) physical damage and applies Mist to enemy champions caught in the center.

Senna Build Guide for Wild Rift

Build Senna with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Senna or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Senna's abilities in detail, the best items to build, which skills to level first, and more. Senna is ranked Tier A (Support Lane) in our Champion Tier List
Senna
Senna Support
The Redeemer
Show Champ Stats
Patch 5.3c
Recommended Role Support Lane

Senna's Item Build

Starting Item
Spectral Sickle
Spectral Sickle
Core Items
Black Mist Scythe
Black Mist Scythe
Iceborn Gauntlet
Iceborn Gauntlet
Serpent's Fang
Serpent's Fang
Boots
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis
Final Build
Black Mist Scythe
Black Mist Scythe
Iceborn Gauntlet
Iceborn Gauntlet
Serpent's Fang
Serpent's Fang
Hextech Black Cleaver
Hextech Black Cleaver
Mortal Reminder
Mortal Reminder
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis

Senna's Spells & Runes

Summoner Spells
Flash
Flash
Heal
Heal
Runes
Grasp of the Undying
Grasp of the Undying
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Bone Plating
Bone Plating

Senna's Situational Items

vs Crowd Control
Stasis
Quicksilver

Senna's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Senna's Skill Order

Absolution Absolution (Passive)
Piercing Darkness
  • Piercing Darkness
Last Embrace
  • Last Embrace
Curse of the Black Mist
  • Curse of the Black Mist
Dawning Shadow
  • Dawning Shadow
Quick Skill Order
Piercing Darkness
Last Embrace
Curse of the Black Mist

How to play Senna


Senna is a marksman support. She excels at staying in the backline, dealing damage and healing/shielding her team to win fights. She's a scaling support which means she is not the strongest in the early game, but the later the game goes on, the stronger she becomes. This is mainly thanks to her passive, Absolution, as she gains bonus attack range, damage and critical strike chance the more souls you collect. It's important to roam around and pick up as many souls as possible. These spawn and drop on the floor from dead enemies. You can also get more souls from attacking the enemy champions twice.


Senna can also be played in the duo lane (ADC), make sure to check the alternative build at the top of the page! Senna in the role of ADC works  similarly to support Senna, meaning that she is not that strong in the early game but once you get a few souls and items, she can deal high amounts of damage. The build is very different, though. You focus more on attack damage and armor penetration rather than a tank build like Support Senna. This allows you to deal more damage and be that carry that your team needs.

Senna's Abilities


Absolution
(Passive)

Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also take Mist from enemy champions she hits twice within a few seconds. As Senna, you want to make sure you are collecting every soul and attacking enemies whenever you can. The more souls you get, the stronger she becomes!

Each stack of Mist grants attack damage. Every 20 stacks of Mist grants attack range and critical strike chance. A percentage of excess critical strike chance is converted into physical vamp. You can look at the bottom of the screen to see how many stacks of Mist you have. Try to only fight when you reach 20/40/60/80/100 stacks so you get the extra range and critical strike chance that can turn the odds in your favor.

Senna's Relic Cannon takes extra time to fire, dealing bonus physical damage and briefly granting Senna a percentage of the target's movement speed. Keep this in mind when you are looking to fight and auto-attack champions.

Piercing Darkness
(1)

Senna shoots a bolt of piercing shadow through any object, dealing physical damage to enemies and restoring health to ally champions. It's important to note that Senna also gets healed from this ability so you can use it if you are low to try and keep yourself alive. Hitting an enemy with Piercing Darkness counts as an attack towards collecting mist for your passive, Absolution. A nice simple combo is Q > AA to get a quick passive Mist stack.

Piercing Darkness' cast range matches Senna's attack range and its cast time is improved with Attack Speed. This means the more souls you get to increase your attack range will also improve this ability! It also applies on-hit effects to enemy champions so that's why items like Frozen Mallet and Black Cleaver are really strong.

Last Embrace
(2)

Senna sends forth a wave of Black Mist, dealing physical damage to the first enemy hit. After a second delay, the target and other nearby enemies are rooted for just over a second.

This ability is Senna's main crowd control ability and can sometimes be clutch if you hit multiple enemies at once. It moves really fast as well so you can catch out someone that is not concentrating to get an easy passive stack or maybe even kill.

Curse of the Black Mist
(3)

Senna dissolves into a cloud of mist for a few seconds, becoming a Wraith. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave. Wraiths gain movement speed, are undetectable and hide their identities as long as no enemy champions are nearby.

This ability can be used in multiple ways. It's a great movement speed spell if you are looking to try and escape enemies or move away from a teamfight, or you can use this ability as a sneaky engage tool just before your team engages so they become invisible and the enemies don't know they are nearby.

Dawning Shadow
(Ultimate)

Fires a global wave that shields allies for a few seconds, while dealing physical damage and applies Mist to enemies caught in the centre.

This ultimate is a global ultimate meaning that it goes from one side of the map to the other. It's important to always keep your eye on the minimap to see if there are any fights happening in other lanes so you can use your ultimate to impact that fight in your team's favor.

When using Dawning Shadow and playing Senna, in general, it's always important to stay at the backline and have all your teammates in front so you can shield and protect them.

Senna Build Breakdown


Black Mist Scythe
Iceborn Gauntlet
Serpent's Fang
Hextech Black Cleaver
Mortal Reminder
Gluttonous Greaves - Stasis

Senna does well with attack damage items that allow her to deal damage from afar. Iceborn Gauntlet is a unique item for Senna that gives her a lot of utility with the slows it provides making it difficult for enemies to escape. Serpent's Fang gives Senna Armor Penetration during the early game to help with her damage and helps her reduce shielding which is crucial against most supports.


For runes we have the following:

Grasp of the Undying

There's not a lot of options for Senna with which runes to choose from. Grasp allows Senna to deal more damage and gain Health which can help her live longer.

Brutal

Brutal will help Senna do a lot of damage with her auto attacks and Piercing Darkness, especially in the laning phase when trading vs enemy champions.

Coup de Grace

When enemy champions are low on health, Senna can deal bonus damage. This will help Senna kill enemies from afar. Giant Slayer is another good option when playing against Bruisers and Tanks that build a lot of health.

Legend: Bloodline

The healing from Bloodline will be more beneficial for Senna for the sustain and survivability compared to attack speed from Alacrity. Legend: Tenacity is another excellent option when playing against champions that have Crowd Control.

Bone Plating

As a marksman, Senna will be one of the main focus for the enemy team to try and take down. However, Bone Plating will help her take reduced damage from the first three instances of damage which can save her life.

Flash
Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to Flash and save your ally or even maybe get a kill. The 2nd spell is Heal, as it works really well if your AD Carry takes Barrier. However, if your bot lane duo (AD Carry) also takes Heal, it's not worth picking as you don't get the full effect. If this happens, then switch Heal with Exhaust.

Early Game


Senna is about average in the early game and the laning phase. She doesn't offer much but she can poke down enemies early on and heal herself and her carry to stay alive and healthy. It's important to always look for ways to attack the enemy champions twice so you can get your souls and stacks quicker.


Also, remember to always attack the souls that drop on the floor when your AD Carry last hits minions. This can happen quite often so make sure you pick them all up. When looking for engages or looking to drop back, Last Embrace is a great tool to root multiple enemies if they are standing close to each other and you can use Curse of the Black Mist to gain movement speed and become camouflaged.

Late Game


This is where the fun begins! Once you have reached the late game with Senna, you should roughly have about 60/80ish stacks depending on how well you did during the early game at collecting souls. This on top of getting the core items you can now sit back auto-attack and use your Piercing Darkness from really far away to apply slows, heal and damage the enemy team. The AD Carry in your team is one of the main damage sources and keeping him/her alive is really important!

Conclusion


Senna is a great carry support! She is not your traditional support that wants to sit back and peel for your team. She wants to be active, roam around the map and deal lots of damage. If this sounds like the sort of carrying playstyle that you want from a support then I defiantly recommended buying her and giving her a try!


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Good luck on the rift summoners!

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