This champion was updated in the latest Patch 7.3a
Statistics Lvl 1
Lvl 15
Hide Champ Stats

Level 1 Senna Stats

Health 600
Health Reg. (5s) 6
Mana 345
Mana Reg. (5s) 21
Armor 35
Magic Res. 30
Move Speed 340
Attack Dmg. 50
Attack Spd. 0.62

Senna's Abilities

PAbsolution

Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also siphon Mist from enemy champions she hits twice within 4 seconds, dealing 1% - 10% of their current health as bonus physical damage (6 second cooldown per target). If not attacked, souls nearby Senna will be absorbed automatically on disappearance. Basic attacks deal 90% of normal critical strike damage when they critical strike.

Each stack of Mist grants 1.25 Attack Damage. Every 20 stacks of Mist grant 15 Attack Range and 10% Critical Chance.

1Piercing Darkness
Cooldown: 15 / 15 / 15 / 15
Cost: 70 / 80 / 90 / 100

Shoots a bolt of piercing shadow through any object, dealing 50 / 80 / 110 / 140 (+60% AD) physical damage to enemies, slowing enemies by 15% (+0.1 AD +0.06 AP) for 0.75 / 1 / 1.25 / 1.5 seconds and restoring 40 / 70 / 100 / 130 (+40% AD +25% AP) Health to ally champions.

Attacks reduces Piercing Darkness's cooldown by 1 seconds.

This Ability's cast range matches Senna's attack range and its cast time is improved with Attack Speed. It applies on-hit effects to enemy champions.

2Last Embrace
Cooldown: 11 / 11 / 11 / 11
Cost: 55 / 60 / 65 / 70
Sends forth a wave of Black Mist, dealing 90 / 155 / 220 / 285 (+70% AD) physical damage to the first enemy hit. After 1 second delay the target and other nearby enemies are Rooted for 1.3 / 1.6 / 1.9 / 2.2 seconds.
3Curse of the Black Mist
Cooldown: 22 / 20 / 18 / 16
Cost: 70 / 70 / 70 / 70

Dissolves into a cloud of mist for a few seconds, becoming a Wraith. Allied champions who enters the mist are Camouflaged and become Wraiths when they leave. Wraiths gain 20% Movement Speed, are Unselectable, and hide their identities as long as no enemy champions are nearby.

Camouflaged: These units are hidden from view. They are revealed by nearby enemi champions, turrets, and True Sight.

4Dawning Shadow
Cooldown: 85 / 80 / 75
Cost: 100 / 100 / 100
Fires a global wave that shields ally champions from 120 / 160 / 200 (+50% AP + 2 per Mist) damage for 3 seconds, while dealing 250 / 400 / 550 (+120% bonus AD +70% AP) physical damage and applies Mist to enemy champions caught in the center.

Senna Build Guide for Wild Rift

Build Senna with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Senna or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Senna's abilities in detail, the best items to build, which skills to level first, and more. Senna is ranked Tier S+ (Support Lane) in our Champion Tier List
Senna
Senna Support ADC
The Redeemer
Show Champ Stats
Patch 7.3a
Recommended Role Support Lane
Support Build S+ Duo Build S+
Marksman Infinite Scaling Long Range
Marksman Infinite Scaling Long Range

Senna's Item Build

Starting Item
Spectral Sickle
Spectral Sickle
Core Items
Statikk Shiv
Statikk Shiv
Rapid Firecannon
Rapid Firecannon
Mortal Reminder
Mortal Reminder
Boots
Berserker's Greaves
Berserker's Greaves
Galeforce
Galeforce
Final Build
Black Mist Scythe
Black Mist Scythe
Statikk Shiv
Statikk Shiv
Berserker's Greaves
Berserker's Greaves
Rapid Firecannon
Rapid Firecannon
Mortal Reminder
Mortal Reminder
Infinity Edge
Infinity Edge
Galeforce
Galeforce

Senna's Spells & Runes

Summoner Spells
Flash
Flash
Heal
Heal
Runes
Fleet Footwork
Fleet Footwork
Brutal
Brutal
Cut Down
Cut Down
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Senna's Situational Items

vs Tanks
Mortal Reminder
Lord Dominik's Regard

Senna's Skill Order

Absolution Absolution (Passive)
Quick Skill Order
Piercing Darkness
Last Embrace
Curse of the Black Mist
Piercing Darkness
  • Piercing Darkness
Last Embrace
  • Last Embrace
Curse of the Black Mist
  • Curse of the Black Mist
Dawning Shadow
  • Dawning Shadow
Quick Skill Order
Piercing Darkness
Last Embrace
Curse of the Black Mist

Senna is Countered By

Support
Thresh Thresh
Support
Nautilus Nautilus
Support
Pyke Pyke

Senna Synergizes With

Ezreal Ezreal
Jhin Jhin
Ashe Ashe

Senna's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Statikk Shiv
Statikk Shiv
Rapid Firecannon
Rapid Firecannon
Mortal Reminder
Mortal Reminder
Boots
Berserker's Greaves
Berserker's Greaves
Final Build
Statikk Shiv
Statikk Shiv
Berserker's Greaves
Berserker's Greaves
Rapid Firecannon
Rapid Firecannon
Mortal Reminder
Mortal Reminder
Infinity Edge
Infinity Edge
Guardian Angel
Guardian Angel

Senna's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Fleet Footwork
Fleet Footwork
Brutal
Brutal
Cut Down
Cut Down
Legend: Bloodline
Legend: Bloodline
Bone Plating
Bone Plating

Senna's Situational Items

vs Tanks
Mortal Reminder
Lord Dominik's Regard

Senna's Skill Order

Absolution Absolution (Passive)
Quick Skill Order
Piercing Darkness
Last Embrace
Curse of the Black Mist
Piercing Darkness
  • Piercing Darkness
Last Embrace
  • Last Embrace
Curse of the Black Mist
  • Curse of the Black Mist
Dawning Shadow
  • Dawning Shadow
Quick Skill Order
Piercing Darkness
Last Embrace
Curse of the Black Mist

Senna is Countered By

Duo
Yunara Yunara
Duo
Kai'Sa Kai'Sa
Duo
Ezreal Ezreal

Senna Synergizes With

Leona Leona
Thresh Thresh
Ornn Ornn

How to play Senna


Senna is a marksman support. She excels at staying in the backline, dealing damage and healing/shielding her team to win fights. She's a scaling support which means she is not the strongest in the early game, but the later the game goes on, the stronger she becomes. This is mainly thanks to her passive, Absolution, as she gains bonus attack range, damage and critical strike chance the more souls you collect. It's important to roam around and pick up as many souls as possible. These spawn and drop on the floor from dead enemies. You can also get more souls from attacking the enemy champions twice.


Senna's Abilities


Absolution
(Passive)

Senna can absorb Mist by attacking souls that spawn from dead enemies. She can also take Mist from enemy champions she hits twice within a few seconds. As Senna, you want to make sure you are collecting every soul and attacking enemies whenever you can. The more souls you get, the stronger she becomes!

Each stack of Mist grants attack damage. Every 20 stacks of Mist grants attack range and critical strike chance. A percentage of excess critical strike chance is converted into physical vamp. You can look at the bottom of the screen to see how many stacks of Mist you have. Try to only fight when you reach 20/40/60/80/100 stacks so you get the extra range and critical strike chance that can turn the odds in your favor.

Senna's Relic Cannon takes extra time to fire, dealing bonus physical damage and briefly granting Senna a percentage of the target's movement speed. Keep this in mind when you are looking to fight and auto-attack champions.

Piercing Darkness
(1)

Senna shoots a bolt of piercing shadow through any object, dealing physical damage to enemies and restoring health to ally champions. It's important to note that Senna also gets healed from this ability so you can use it if you are low to try and keep yourself alive. Hitting an enemy with Piercing Darkness counts as an attack towards collecting mist for your passive, Absolution. A nice simple combo is Q > AA to get a quick passive Mist stack.

Piercing Darkness' cast range matches Senna's attack range and its cast time is improved with Attack Speed. This means the more souls you get to increase your attack range will also improve this ability! It also applies on-hit effects to enemy champions so that's why items like Frozen Mallet and Black Cleaver are really strong.

Last Embrace
(2)

Senna sends forth a wave of Black Mist, dealing physical damage to the first enemy hit. After a second delay, the target and other nearby enemies are rooted for just over a second.

This ability is Senna's main crowd control ability and can sometimes be clutch if you hit multiple enemies at once. It moves really fast as well so you can catch out someone that is not concentrating to get an easy passive stack or maybe even kill.

Curse of the Black Mist
(3)

Senna dissolves into a cloud of mist for a few seconds, becoming a Wraith. Allied champions who enter the mist are Camouflaged and become Wraiths when they leave. Wraiths gain movement speed, are undetectable and hide their identities as long as no enemy champions are nearby.

This ability can be used in multiple ways. It's a great movement speed spell if you are looking to try and escape enemies or move away from a teamfight, or you can use this ability as a sneaky engage tool just before your team engages so they become invisible and the enemies don't know they are nearby.

Dawning Shadow
(Ultimate)

Fires a global wave that shields allies for a few seconds, while dealing physical damage and applies Mist to enemies caught in the centre.

This ultimate is a global ultimate meaning that it goes from one side of the map to the other. It's important to always keep your eye on the minimap to see if there are any fights happening in other lanes so you can use your ultimate to impact that fight in your team's favor.

When using Dawning Shadow and playing Senna, in general, it's always important to stay at the backline and have all your teammates in front so you can shield and protect them.

Senna Build Breakdown


Black Mist Scythe
Boots of Dynamism
Magnetic Blaster
Serpent's Fang
Mortal Reminder
Guardian Angel

Senna does well with attack damage and utility items that allow her to deal damage from afar.


For runes we have the following:

Fleet Footwork

There are not a lot of options for Senna regarding which runes to choose from. Fleet Footwork works best with increased movement speed when auto-attacking.

Brutal

Brutal increases Senna's auto-attack damage, helping her damage output throughout the game. 

Cut Down

Cut Down helps Senna deal more consistent damage with her auto attacks against tanks and bruisers.

Legend: Alacrity

Legend: Alacrity gives Senna attack speed, which helps with her damage output.

Bone Plating

Bone Plating is a great choice for surviving all-ins from enemy champions. As one of the carry's for your team, you'll get a lot of focus from the enemies.

Flash
Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to Flash and save your ally or even maybe get a kill. The 2nd spell is Heal, as it works really well if your AD Carry takes Barrier. However, if your bot lane duo (AD Carry) also takes Heal, it's not worth picking as you don't get the full effect. If this happens, then switch Heal with Exhaust.

Early Game


Senna is about average in the early game and the laning phase. She doesn't offer much but she can poke down enemies early on and heal herself and her carry to stay alive and healthy. It's important to always look for ways to attack the enemy champions twice so you can get your souls and stacks quicker.


Also, remember to always attack the souls that drop on the floor when your AD Carry last hits minions. This can happen quite often so make sure you pick them all up. When looking for engages or looking to drop back, Last Embrace is a great tool to root multiple enemies if they are standing close to each other and you can use Curse of the Black Mist to gain movement speed and become camouflaged.

Late Game


This is where the fun begins! Once you have reached the late game with Senna, you should roughly have about 60/80ish stacks depending on how well you did during the early game at collecting souls. This on top of getting the core items you can now sit back auto-attack and use your Piercing Darkness from really far away to apply slows, heal and damage the enemy team. The AD Carry in your team is one of the main damage sources and keeping him/her alive is really important!

Conclusion


Senna is a great carry support! She is not your traditional support that wants to sit back and peel for your team. She wants to be active, roam around the map and deal lots of damage. If this sounds like the sort of carrying playstyle that you want from a support then I defiantly recommended buying her and giving her a try!


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

SENNA PATCH HISTORY

FULL PATCH NOTES

Patch 7.3a

Base Stats
  • Attack Speed ratio: 0.4 → 0.3
  • Base Attack Speed: 0.4 → 0.3
  • Base Bonus Attack Speed0.6 → 1.1
  • Attack Speed per level: 0.05 → 0.025
  • Bonus Attack Speed now provides less benefit toward reducing her basic attack windup. 

Patch 7.3

Absolution Absolution
  • Attack Speed Ratio: 0.4
  • Base Attack Speed: 0.4
  • Base Bonus Attack Speed: 0.6
  • Attack Speed per Level: 0.05
  • Damage based on Current Health: 1.2%~12% (based on level) → 1%~10% (based on level)
  • Critical Rate gained per 20 Mist: 15% → 10%
  • [New] Basic attacks now deal 90% of normal critical strike damage when they critical strike.
Piercing Darkness Piercing Darkness
  • Base Damage: 50 / 90 / 130 / 170 → 50 / 80 / 110 / 140
Dawning Shadow Dawning Shadow
  • Damage: 250 / 375 / 500 + 120% bonus Attack Damage + 50% Ability Power → 250 / 400 / 550 + 120% bonus Attack Damage + 70% Ability Power
  • Shield: 120 / 160 / 200 + 40% Ability Power + Mist × 4 → 120 / 160 / 200 + 50% Ability Power + Mist × 2

Patch 7.2a

Absolution Absolution
  • Current health damage: 1.2%–12% (based on level) → 1%–10% (based on level)
Dawning Shadow Dawning Shadow
  • Shield: 40% Ability Power + 4 per Mist stack  → 50% Ability Power + 2.5 per Black Mist stack

Patch 6.3

Absolution Absolution
  • [New] If not attacked, souls nearby Senna will be absorbed automatically on disappearance.
  • We’ve also made some optimizations to Senna’s Controls. When Senna performs a basic attack, it will not be interrupted by other abilities. After the basic attack ends, the ability cast will then trigger.
Piercing Darkness Piercing Darkness
  • Ally Healing Width: 2.3 → 2.8

Patch 6.2c

Base Stats
  • Base Attack Damage: 52 → 54
  • Base Health: 570 → 600
Absolution Absolution
  • Attack Damage increase per Mist Stack: 1 → 1.25

Patch 6.1f

Piercing Darkness Piercing Darkness
  • Bonus Damage: 50% Additional Attack Damage → 60% Additional Attack Damage 
Dawning Shadow Dawning Shadow
  • Bonus Damage: 100% Additional Attack Damage → 120% Additional Attack Damage 

Patch 4.0b

PIERCING DARKNESS PIERCING DARKNESS
  • [NEW]: Enemies hit are slowed by 15% + 0.1% × Bonus Attack Damage + 0.06% × Ability Power for 0.75/1/1.25/1.5s

Patch 3.5

LAST EMBRACE LAST EMBRACE
  • Damage: 70/130/190/250 → 90/155/220/285
CURSE OF THE BLACK MIST CURSE OF THE BLACK MIST
  • Cooldown: 26/24/22/20 → 22/20/18/16

Patch 3.4b

PIERCING DARKNESS PIERCING DARKNESS
  • Damage: 40/80/120/160 + 40% Bonus Attack Damage → 50/90/130/170 + 50% Bonus Attack Damage

Patch 3.3a

base_stats
  • Attack Speed Growth: 2.2% → 1.2%
ABSOLUTION ABSOLUTION
  • ABSOLUTION

Patch 2.6a

ABSOLUTION ABSOLUTION
  • Additional attack range per 20 soul: 25 → 15
DAWNING SHADOW DAWNING SHADOW
  • Shield Amount: 3 shield health per soul → 4 shield health per soul

Patch 2.6

DAWNING SHADOW DAWNING SHADOW
  • Missile speed: 100 → 170

Patch 2.4d

ABSOLUTION ABSOLUTION
  • Mist Wraith spawn rate on minion kills: 7% → 3%

Copyright © 2025 WildRiftFire | All Rights Reserved