Statistics Lvl 1
Lvl 15
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Level 1 Hecarim Stats

Health 630
Health Reg. (5s) 8
Mana 380
Mana Reg. (5s) 12
Armor 37
Magic Res. 36
Move Speed 350
Attack Dmg. 58
Attack Spd. 0.80

Hecarim's Abilities

PWarpath
Hecarim gains 0 = (12% bonus MS) Attack Damage.
1Rampage Cooldown: 5 / 4 / 4 / 3 Cost: 28 / 32 / 36 / 40

Tap: Hecarim charges his halberd for up to 0.75 seconds, increasing the area Hecarim will deal damage to.

Cast: Hecarim swings his haleberd, dealing up to 10 / 20 / 30 / 40 (+110% AD) physical damage based on charge time.

If Hecarim hits an enemy champion or a large monster with a full charge, he critically strikes them for 120% damage and gains a 40% Movement Speed bonus that decays over 3 seconds. This also empowers Hecarim's next Rampage within the next 8 seconds to deal 135% damage.

2Spirit of Dread Cooldown: 16 / 15 / 14 / 15 Cost: 50 / 60 / 70 / 80

Gains 20 / 25 / 30 / 35 Armor and Magic Resist, and heals himself for 10 (+1% HP) Health. Deals 15 / 20 / 25 / 30 (+20% AP) magic damage over 4 seconds to nearby enemies.

Dealing damage to enemies heals him for (25% of damage dealt + 0.02% bonus AD) % of his Health. Healing from minions and monsters is reduced by 50% and capped at 90 Health.

3Devastating Charge Cooldown: 18 / 17 / 16 / 15 Cost: 60 / 60 / 60 / 60

Gains 25% Movement Speed, wich increases to 65% over 4 seconds. Hecarim dashes toward the enemy if his next attack is withing 5 seconds, dealing 5 / 10 / 15 / 20 (+30% bonus AD) physical damage and kocking them back. He will also pursue the enemy that was knocked back. The remaining duration of this ability is paused during Onslaught of Shadows.

4Onslaught of Shadows Cooldown: 90 / 80 / 70 Cost: 100 / 100 / 100
Hecarim summons spectral riders and charges forward, dealing
150 / 250 / 350 (+100% AP) magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between 0.75 to 1.5 seconds, increased by charge distance.

Hecarim Build Guide for Wild Rift

Build Hecarim with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Hecarim or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Hecarim's abilities in detail, the best items to build, which skills to level first, and more. Hecarim is ranked Tier A (Jungle) in our Champion Tier List
Hecarim
Hecarim Jungle The Shadow of War
Show Champ Stats
Patch 4.3c
Recommended Role Jungle

Hecarim's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Divine Sunderer
Divine Sunderer
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Glorious
Glorious
Final Build
Divine Sunderer
Divine Sunderer
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Amaranth Twinguard
Amaranth Twinguard
Spirit Visage
Spirit Visage
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Glorious
Glorious

Hecarim's Spells & Runes

Summoner Spells
Ghost
Ghost
Smite
Smite
Runes
Conqueror
Conqueror
Triumph
Triumph
Last Stand
Last Stand
Legend: Tenacity
Legend: Tenacity
Overgrowth
Overgrowth

Hecarim's Situational Items

vs Attack Damage
Spirit Visage
Death's Dance
vs Ability Power
Plated Steelcaps
Mercury's Treads

Hecarim's Skill Order

Warpath Warpath (Passive)
Rampage
  • Rampage
Spirit of Dread
  • Spirit of Dread
Devastating Charge
  • Devastating Charge
Onslaught of Shadows
  • Onslaught of Shadows
Quick Skill Order
Rampage
Spirit of Dread
Devastating Charge

How to play Hecarim


Hecarim is a bruiser that is played in the jungle. Hecarim is one of the best ganking junglers in the game, thanks to the insane movement speed he gets from his Devastating Charge. This allows him to go behind enemy champions and knock them back into your team. Hecarim is also a great champion in teamfights. His ultimate Onslaught of Shadows is a great initial engage tool, and he has a lot of AOE damage from his first ability, Rampage, which has a very low cooldown.

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Hecarim's Abilities


Warpath (Passive)

Hecarim gains Attack Damage the more Movement Speed he has. This is why going for Ghost as a summoner spell and Glorious Enchant is vital to help Hecarim when engaging and ganking and give him a bit of extra damage.

Rampage (1)

When tapping Rampage, Hecarim charges his weapon, increasing the damage area. This can be tapped again during the charge time to swing his weapon, dealing damage. The longer the charge time, the more damage this ability will do.

The best way to deal the most damage is to tap this ability once, wait until it is fully charged, and let it recast itself. If you quickly tap this ability twice, you will lose damage. Also, when Rampage is fully charged, the damage will critically strike and give Hecarim bonus Movement Speed for a few seconds.

Spirit of Dread (2)

Hecarim gains Armor and Magic Resist, heals himself and deals magic damage over a few seconds to nearby enemies. This makes Hecarim super tanky and really difficult to kill when it comes to teamfights as he can still use his other abilities when Spirit of Dread is active.

Hecarim can also use this when clearing through the jungle to allow him to stay healthy.

Devastating Charge (3)

Hecarim gains movement speed, which increases over time. If Hecarim attacks an enemy within the next few seconds, he dashes toward the enemy, dealing damage and knocking them back, and Hecarim will follow that target.

The ideal way to use this ability is to utilize the movement speed to get behind an enemy champion, knock them back to isolate them, and allow your team to follow up and deal a lot of damage.

Onslaught of Shadows (Ultimate)

Hecarim summons spectral riders and charges forward. At the end of the charge, he unleashes a shockwave that gears everyone nearby. This is one of the best engage teamfight ultimates in the game. Having the opportunity to fear enemy champions and isolate them makes it so powerful.

Similar to Devastating Charge, the ideal way to use Onslaught of Shadows is to try and aim the ultimate so you end up behind an enemy champion to fear them towards your team, making it easier for them to help you out.

Hecarim Build Breakdown


Divine Sunderer
Black Cleaver
Sterak's Gage
Amaranth Twinguard
Spirit Visage
Ionian Boots of Lucidity - Glorious

Hecarim uses a mixture of both AD and tank items that allow him to survive and deal a lot of damage. Divine Sunderer is a great first item for Hecarim. This item gives him both damage and tank stats, and the passive effect Spellblade works nicely with Hecarim's abilities, especially Rampage, since you'll be using this multiple times during teamfights. Black Cleaver is another excellent item that helps Hecarim deal more damage thanks to the passive that allows him to reduce the armor of enemy champions.

For runes, we have the following:

Conqueror

Hecarim is a fighter that will be attacking and using his abilities constantly whilst being in the enemies face to be able to be in range to use Rampage and Spirit of Dread multiple times during fights. This allows him to stack Conqueror pretty fast, which means he will get more damage and healing when Conqueror is fully stacked.

Triumph

Since Hecarim will be in many teamfights, deashing into the backline trying to kill enemy carries. Most of the time, Hecarim's damage is enough to get a takedown, which will heal him back up and allow him to stay in teamfights longer.

Last Stand

Last Stand helps Hecarim deal more damage when he drops low on health. Since Hecarim will be building some tank items, falling low on health is not too much of a problem, and dealing more damage means he can heal more, thanks to Conqueror.

Legend: Tenacity

The one counter to Hecarim is crowd control. So going to Legend: Tenacity will greatly reduce any crowd control that will come his way and help him move more freely in teamfights.

Overgrowth

Overgrowth allows Hecarim to gain permanent health throughout the game when nearby minions or monsters are killed. So the more Hecarim farms the more Maximum Health he will get making him unkillable during teamfights.

Ghost
Smite

TBD

Jungle Patch


Hecarim has an incredibly fast jungler clear thanks to his low cooldown on his Rampage. This allows him to full clear the whole jungle and get Level 5 very quickly making his ganking potential event stronger. Make sure when using Rampage to not recast the ability and help it naturally cast for the most amount of damage.


This is what the jungle path would look like:


1. Krugs

2. Red Brambleback

3. Raptors

4. Wolves

5. Blue Sentinal
6. Gromp

7. Scuttle Crab into gank

Late Game


Hecarim is one of the best teamfight champions in the game, thanks to his ultimate ability to split fights and his incredible AOE damage. You want to make sure you stay with your team at all times and try not to get caught out by yourself. As a jungle, your main goal is to keep track and try to take major objectives (Dragons, Rift Herald and Baron). Taking these epic monsters will give you and your team a massive advantage in the game. When a teamfight happens, use Devastating Charge and Onslaught of Shadows to get onto the backline carry to try and kill them.


Conclusion


Overall, Hecarim is an easy-to-learn champion that doesn't have skillshots that you need to learn. He is extremely fun to play and fits everything you need as a jungler.


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Good luck on the rift summoners!

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