Ekko Build Guide for Wild Rift

Build Ekko with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Ekko or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Ekko's abilities in detail, the best items to build, which skills to level first, and more. Ekko is ranked Tier A+ (Mid Lane) in our Champion Tier List
Ekko
Ekko Mid Lane Jungle The Boy Who Shattered Time
Patch 3.5a
Recommended Role Mid Lane
Mid Build A+ Jungle Build S

Ekko's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis
Final Build
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Void Staff
Void Staff
Awakened Soulstealer
Awakened Soulstealer
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis

Ekko's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Fleet Footwork
Fleet Footwork
Sudden Impact
Sudden Impact
Nullifying Orb
Nullifying Orb
Hunter - Genius
Hunter - Genius

Ekko's Skill Order

Z-Drive Resonance Z-Drive Resonance (Passive)
Timewinder
  • Timewinder
Parallel Convergence
  • Parallel Convergence
Phase Dive
  • Phase Dive
Chronobreak
  • Chronobreak
Quick Skill Order
Timewinder
Phase Dive
Parallel Convergence

Ekko's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis
Final Build
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Void Staff
Void Staff
Awakened Soulstealer
Awakened Soulstealer
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis

Ekko's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Chilling Smite
Chilling Smite
Runes
Fleet Footwork
Fleet Footwork
Sudden Impact
Sudden Impact
Hunter - Titan
Hunter - Titan
Hunter - Genius
Hunter - Genius

Ekko's Skill Order

Z-Drive Resonance Z-Drive Resonance (Passive)
Timewinder
  • Timewinder
Parallel Convergence
  • Parallel Convergence
Phase Dive
  • Phase Dive
Chronobreak
  • Chronobreak
Quick Skill Order
Timewinder
Phase Dive
Parallel Convergence

How to play Ekko



Ekko is an AP assassin. Ekko is a very squishy melee champion that can struggle during the early game (vs ranged champions), especially during the lane phase. However, once you get your core items on Ekko he can look to jump onto the enemy carries and kill them with his combo. Once Ekko reaches level 5 and you have access to Chronobreak, you can look to dash in and engage knowing that you can use his ultimate to heal up and go back to safety.

Ekko can also be played in the jungle, make sure to check the alternative build at the top of the page! The build is very similar to the mid-lane build. Make sure you swap your summoner spell to Smite.


W
E
Q
E
AA

Ekko's Abilities


Z-Drive Resonance (Passive)

Ekko's every third attack or damaging ability from Timewinder, Phase Dive and Chronobreak against the same target deals additional magic damage. If the target is a champion, then Ekko also gains bonus movement speed for just over 2 seconds. This cannot affect the same target for the next few seconds.

When doing Ekko's combo it's important to hit both parts of Ekko's Timewinder so it's easier to proc the passive.

Timewinder (1)

Ekko throws a projectile, dealing magic damage. On hitting a champion or the distance limit, it expands into a field that slows enemies. The device then returns to Ekko dealing magic damage.

This ability is great for clearing minion waves and farming from a distance. Timewinder also deals a lot of damage to champions when close to them. If you get into a situation where you think the 2nd part of Timewinder won't hit, you can use Flash to reposition yourself so the projectile will go through the enemy.

Parallel Convergence (2)

This ability has a passive and an active. For the passive, Ekko's attacks against low-health targets deal additional missing health as magic damage. This is the main reason why you start Parallel Convergence when playing Ekko jungle, not only do you get a shield to stay healthy, but you also deal more damage to the jungle camps.

Parallel Convergence's active launches a chronosphere that lasts just over a second, slowing enemies. If Ekko enters the sphere it detonates, stunning enemies for just over 2 seconds and granting Ekko a shield that absorbs damage for a few seconds.

Knowing when and where to place this ability is crucial. This ability also gives vision where it's placed, useful for scouting bushes and objectives if you have no vision.

Phase Dive (3)

Ekko dashes in a target direction. His next attack within a few seconds gains range and causes Ekko to blink to his target and deal additional magic damage.

This is Ekko's mobility and dodging tool. You can use Phase Dive to get over some walls on the rift and you can also blink to plants that can help you get away to safety.

Chronobreak (Ultimate)

Ekko becomes untargetable and returns to his position from a few seconds ago and heals a part of his missing health back. Upon arrival, Ekko deals magic damage to nearby enemies.

Ekko will have a shadow that follows him around when Chronobreak is available that everyone can see, this is where Ekko will end up when using his ultimate. Combining Parallel Convergence and Chronobreak can turn a fight really easily because of all the damage and crowd control it offers.

Ekko Build Breakdown


Infinity Orb
Rabadon's Deathcap
Lich Bane
Void Staff
Awakened Soulstealer
Ionian Boots of Lucidity - Stasis

Ekko builds ability power items to help with the damage from his abilities and combos. Lich Bane is a core item for Ekko, you will always be within melee range of the enemies so you will most likely be able to auto-attack after you use a spell, it also works well with his 3rd ability, Phase Dive. So getting that little bit of extra damage from Spellblade (Lich Bane's Passive) is a nice bonus. Ekko has the ability to one-shot the enemies, this will be easier once you have Infinity Orb and Rabadon's Deathcap as it will give Ekko's abilities a lot of extra damage.


For runes we have the following:

Fleet Footwork

Since Ekko is a melee champion he can struggle a bit during the laning phase.

Fleet Footwork helps heal him up every time Fleet is fully stacked, for extra sustain during the lane phase. It also gives Ekko more movement speed that works well with his passive, Z-Drive Resonance.

Sudden Impact

With Ekko, he will always be using his Phase Dive to jump into the enemy back line. When he uses Phase Dive he gains Magic Penetration so he can deal more damage with his other abilities.

Nullifying Orb

Nullifying Orb is a great rune that gives Ekko a shield that absorbs incoming damage when he drops low on health. This will help you survive longer so you can escape to safety or go in for the killing blow.

Hunter - Genius

Ekko will always be involved in team fights and he will get a lot of takedowns. After every unique takedown, Ekko gets Ability Haste so he can use his abilities more often.

Flash
Ignite

For summoner spells, Flash is a must on Ekko. It's a great spell for getting out of tough situations and when you're trying to kill the enemies. You can also use flash to help Ekko get closer to enemies so you can use Phase Dive! Ignite is also a great spell for Ekko since he can use it most of the time when going into team fights.

Early Game


Ekko struggles a lot in the early game as a melee champion. Most of the time you want to stay back and use Timewinder to last hit minions or poke down the enemy. Once you hit level 3, you will have access to all your non-ultimate abilities, and this is when you can start to look to fight the enemy mid laner when necessary. When using Parallel Convergence, remember there is a slight delay until you can step inside the sphere to stun the enemies and get the shield. Ekko can use Phase Dive to surprise the enemy and stun them by dashing into the sphere.

Late Game


When Ekko reaches the mid and late game and he gets a few items, this is when he can become a huge playmaker for his team. When you are grouped with your team and about to have a team fight, the best thing you want to do is get to the enemy backline where you can kill the enemy carries. You have a lot of mobility with Phase Dive to get onto the backline with ease. Always keep an eye out for Ekko's shadow from his ultimate because if you can find the right opportunity to deal a lot of damage, you should take it.

Conclusion


Ekko is one of the best allround champions there is. He is a very mobile and safe assassin that does a massive amount of damage when he combos all of his abilities. Knowing when and where to use your abilities is the most important thing you'll need to learn. He is also a champion that doesn't have a lot of health so you always need to play with care and pick the right time to engage.


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Good luck on the rift summoners!

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