Statistics Lvl 1
Lvl 15
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Level 1 Jayce Stats

Health 610
Health Reg. (5s) 8
Mana 345
Mana Reg. (5s) 12
Armor 40
Magic Res. 30
Move Speed 345
Attack Dmg. 52
Attack Spd. 1

Jayce's Abilities

PHextech Capacitor
Transforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.
1To The Skies! / Shock Blast Cooldown: 14 / 12 / 10 / 8 Cost: 40 / 40 / 40 / 40

To the Skies!: Leaps to an enemy dealing 60 / 110 / 160 / 210 / 260 (+130% AD) physical damage and slowing nearby enemies by 35% / 40% / 45% / 50% / 55% for 2 seconds.

Shock Blast: FIres an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 70 / 140 / 210 / 280 / 350 (+130% AD) physical damage. Orbs fired through an Acceleration Gate travel farther and faster, increasing their damage by 40%

Cooldown: 8s          Cost: 55 / 60 / 65 / 70 / 75 Mana

2Lightning Field / Hyper Charge Cooldown: 10 / 10 / 10 / 10 Cost: 40 / 40 / 40 / 40

Lightning Field:
Passive: Attacks with the Mercury Hammer restore 8 / 11 / 14 / 17 / 20 Mana.
Active: Releases an electrifying aura, dealing 100 / 180 / 260 / 340 / 420 (+100% AP) magic damage over 4 seconds to nearby enemies.

Hyper Charge: Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks withing 4 seconds. These attacks deal (70% / 80% / 90% / 100% / 110% AD) physical damage.
Cooldown: 13 / 11 / 9 / 7 / 5      Cost: 40 Mana

3Thundering Blow / Acceleration Gate Cooldown: 18 / 16 / 14 / 12 Cost: 50 / 50 / 50 / 50

Thundering Blow: Knocks a target and enemies near them backwards, dealing 8% / 11% / 14% / 17% / 20% (+100% AD) magic damage of their maximum health.

Acceleration Gate: Deploys an Acceleration Gate that grants 35% / 40% / 45% / 50% / 55% decaying Movement Speed for 3 seconds to ally champions that pass through it. Shock Blasts fired through the gate travel farther and faster, increasing their damage by 40%.

Cooldown: 14               Cost: 50 Mana

4Mercury Cannon / Mercury Hammer Cooldown: 5 / 5 / 5 / 5

Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.
The next attack with the Mercury Cannon is empowered to deal an additional 13 (+10% AD) magic damage and reduce the target's Armor and Magic Resist by 11% for 5 seconds.

Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 17% Attack Speed and 7 Armor and Magic Resist.
The next attack with the Mercury Hammer is empowered to deal an additional 36 (+25% AD) magic damage.
Cooldown: 6

Jayce Build Guide for Wild Rift

Build Jayce with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Jayce or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Jayce's abilities in detail, the best items to build, which skills to level first, and more. Jayce is ranked Tier S+ (Solo Lane) in our Champion Tier List
Jayce
Jayce Baron Lane Mid Lane Jungle The Defender of Tomorrow
Show Champ Stats
Patch 4.2
Recommended Role Solo Lane
Solo Build S+ Mid Build S Jungle Build S

Jayce's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Hullbreaker
Hullbreaker
Youmuu's Ghostblade
Youmuu's Ghostblade
Black Cleaver
Black Cleaver
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Hullbreaker
Hullbreaker
Youmuu's Ghostblade
Youmuu's Ghostblade
Black Cleaver
Black Cleaver
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Triumph
Triumph
Bone Plating
Bone Plating
Demolish
Demolish

Jayce's Situational Items

vs Shields
Youmuu's Ghostblade
Serpent's Fang
vs Healing
Serylda's Grudge
Mortal Reminder
vs Assassins
Edge of Night
Guardian Angel
vs Crowd Control
Plated Steelcaps
Mercury's Treads

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

Jayce's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Hullbreaker
Hullbreaker
Youmuu's Ghostblade
Youmuu's Ghostblade
Black Cleaver
Black Cleaver
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Hullbreaker
Hullbreaker
Youmuu's Ghostblade
Youmuu's Ghostblade
Black Cleaver
Black Cleaver
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Triumph
Triumph
Bone Plating
Bone Plating
Demolish
Demolish

Jayce's Situational Items

vs Shields
Youmuu's Ghostblade
Serpent's Fang
vs Healing
Serylda's Grudge
Mortal Reminder
vs Assassins
Edge of Night
Guardian Angel
vs Crowd Control
Plated Steelcaps
Mercury's Treads

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

Jayce's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Youmuu's Ghostblade
Youmuu's Ghostblade
Black Cleaver
Black Cleaver
Serylda's Grudge
Serylda's Grudge
Boots
Mercury's Treads
Mercury's Treads
Stasis
Stasis
Final Build
Youmuu's Ghostblade
Youmuu's Ghostblade
Black Cleaver
Black Cleaver
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Guardian Angel
Guardian Angel
Mercury's Treads
Mercury's Treads
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Chilling Smite
Chilling Smite
Runes
Conqueror
Conqueror
Triumph
Triumph
Bone Plating
Bone Plating
Demolish
Demolish

Jayce's Situational Items

vs Shields
Youmuu's Ghostblade
Serpent's Fang
vs Healing
Serylda's Grudge
Mortal Reminder
vs Crowd Control
Plated Steelcaps
Mercury's Treads

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

How to play Jayce


Jayce is a top lane fighter. Jayce has 2 different forms (Ranged and Melee). His Mercury Cannon is his ranged form and his Mercury Hammer is his melee form. Each form has separate abilities meaning that he has 6 abilities available to him at level 3! Jayce is the definition of a lane bully. With his 6 abilities, he can poke, engage and kill the enemy champions. When you reach the late game with Jayce, you can use his poke to target the enemy carries and jump onto them to deal insane amounts of damage.


Jayce can also be played in the mid lane and jungle, make sure to check the alternative build at the top of the page! The build with Jayce mid lane and jungle is the same as Solo lane, there is not much else that is different in terms of play styles, build etc.

Jayce's Abilities


Hextech Capacitor (Passive)

Transforming between the Mercury Hammer and Mercury Cannon grants bonus movement speed for just over a second. There is quite a long cooldown when switching between melee and ranged form so be careful!

To The Skies! (1)

Jayce leaps to an enemy, dealing physical damage and slowing nearby enemies for a few seconds. This is Jayce's gap-closing ability that allows him to jump on the backline easily.

This does however put you in a pretty dangerous spot to get focused and take a lot of damage so make sure you are wary of your surroundings before jumping in.

Shock Blast (1)

Jayce fires an orb that detonates on hitting an enemy or reaching the end of its path, dealing physical damage. This is Jayce's main poke ability that can be used to great effect in the laning phase and can be combo'd with Acceleration Gate (3rd Ability) so the orb can travel farther and faster, dealing increased damage.

Lightning Field (2)

This ability has 2 parts. A passive and an active. The passive is when Jayce is in Melee Form (Mercury Hammer) his attacks restore mana. The active releases an electrifying aura, dealing magic damage over a few seconds to nearby enemies.

This ability is best used just after To The Skies (1st Ability) as you will be on top of the enemy when you leap towards them so you can make the most out of the damage that Lighting Field brings.

Hyper Charge (2)

Jayce gains a burst of energy, increasing Attack Speed for 3 attacks within a few seconds. This is best used when trying to poke doesn't the enemy as it does a lot of damage in such a short duration, but be careful as it doesn't have the biggest range so you can get caught out.

You can also use this ability when trying to push minion waves as quickly as possible so the enemy misses out on some experience and gold.

Thundering Blow (3)

Jayce knocks a target and enemies near them backwards, dealing magic damage. Most of the time you want to save this ability and only use it to knock enemies away when you are in danger. However, you can also use this ability in combo with Flash to knock the enemy towards your team.

This is effective when the enemy carry is out of position, you can use To The Skies (1st Ability) to jump on top of the enemy and then use the Flash + Thundering Blow combo to knock the enemy carry into your team.

Acceleration Gate (3)

Jayce deploys an Acceleration Gate that grants decaying movement speed for a few seconds to yourself and ally champions that pass through it. This is very effective when you and the team are ready to engage.

You will all get a huge burst of movement speed that will not only help you but the rest of your team. You can combo Accelereration Gate with Shock Blase (1st Ability) dealing more damage and allowing Shock Blasts to travel farther and faster.

Mercury Cannon (Ultimate)

This is Jayce's ranged form. The next attack with the Mercury Cannon when transformed is empowered to deal additional magic damage and reduce the target's Armor and Magic Resist for a few seconds.

For most of the game, you want to stay in Ranged Form as long as possible because you can do a lot of poke damage not only in the laning phase but in team fights as well.

Mercury Hammer (Ultimate)

This is Jayce's Melee form. When transformed Jayce gains Attack Speed, Armor and Magic Resist. The next attack with the Mercury Hammer when transformed is empowered to deal additional magic damage.

Only use Mercury Hammer when you want to jump in and deal a lot of burst damage to the enemy champion.

Jayce Build Breakdown


Hullbreaker
Youmuu's Ghostblade
Black Cleaver
Serylda's Grudge
Edge of Night
Plated Steelcaps - Stasis

Jayce uses a mixture of both damage and tank items that work well to help with his damage and keep him alive for longer. Hullbreaker is a great first item for Jayce. It gives him a lot of attack damage and Health and gives him resistances (more when in melee form) when he is by himself in the laning phase. Serylda's Grudge is another great item that helps Jayce deal damage and slow enemies with his abilities. This is really effective when in range form using his Acceleration Gate + Shock Blast combo.


For runes we have the following:

Electrocute

Jayce has a lot of great combos and ways to deal damage in a short amount of time. Electrocute helps with dealing an extra bit of burst damage when landing your combos.

Triumph

With Jayce you will be in a lot of team fights jumping onto the backline trying to kill the enemy carries so dealing extra damage will always help and Jayce restores health every time he gets a takedown.

Bone Plating

With Jayce when in Melee form you can become quite vulnerable to a lot of damage. Bone plating will help Jayce take reduced damage from the first three instances of damage which will help him survive longer.

Demolish

Demolish works well with champions that love to split push and build Hullbreaker like Jayce. It helps you push and destroy towers very quickly which can give you and your team a huge advantage.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It’s a great spell to get out of a sticky situation or if you're trying to go in for the killing blow! For the 2nd spell, it's best to go for Ignite. This helps Jayce to get an early advantage in the laning phase and helps him deal extra damage.

Early Game


Jayce is one of the best Early game champions in the Baron Lane. You want to play as aggressively as possible using both his Ranged and Melee forms to full effect. At level 3 you have 6 abilities available to you. When in ranged form, use Acceleration Gate and Shock Blast to poke down the enemy champion and when they get low enough, you can change to Melee form and use To The Skies to jump on top and deal the killing blow.

Late Game


Once you get to the late game and Jayce has his core items, this is where you can become unstoppable with his poke and insane burst damage. When you are grouped with your team and about to have a teamfight, the best thing you want to do is poke down and jump onto the enemy backline where you can kill the main enemy carries. Always look at opportunities where you can change to your Melee form to jump in and burst the enemies to get an advantage for your team.

Conclusion


Overall Jayce is a very flexible and versatile champion that can be played in many different ways. It can be hard to play Jayce at first when there are so many abilities available but with a bit of practice you can pick him up and dominate your opponents.


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Good luck on the rift summoners!

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