Statistics Lvl 1
Lvl 15
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Level 1 Jayce Stats

Health 650
Health Reg. (5s) 8
Mana 420
Mana Reg. (5s) 12
Armor 46
Magic Res. 30
Move Speed 345
Attack Dmg. 54
Attack Spd. 0.91

Jayce's Abilities

PHextech Capacitor
Transforming between the Mercury Hammer and Mercury Cannon grants 30 Movement Speed for 1.25 seconds.
1To The Skies! / Shock Blast
Cooldown: 14 / 12 / 10 / 8
Cost: 40 / 40 / 40 / 40

To the Skies!: Leaps to an enemy dealing 70 / 120 / 170 / 220 / 270 (+140% AD) physical damage and slowing nearby enemies by 35% / 40% / 45% / 50% / 55% for 2 seconds.

Shock Blast fires an orb of electricity that detonates on hitting an enemy or reaching the end of its path, dealing 65 / 130 / 195 / 260 / 325 (+140% AD physical damage. Orbs fired through an Acceleration Gate travel farther and faster, increasing their damage by 40%.

Deals 50% damage to monsters.

2Lightning Field / Hyper Charge
Cooldown: 10 / 10 / 10 / 10
Cost: 40 / 40 / 40 / 40

Lightning Field:

Passive: Attacks with the Mercury Hammer restore 8 / 11 / 14 / 17 / 20 Mana.

Active: Releases an electrifying aura, dealing 100 / 180 / 260 / 340 / 420 (+100% AP) magic damage over 4 seconds to nearby enemies.

Hyper Charge: Gains a burst of energy, increasing Attack Speed to maximum for 3 attacks within 4 seconds. These attacks deal (70% / 80% / 90% / 100% / 110% AD) physical damage.

Cooldown: 13 / 11 / 9 / 7 / 5

3Thundering Blow / Acceleration Gate
Cooldown: 18 / 16 / 14 / 12
Cost: 50 / 50 / 50 / 50

Thundering Blow: Knocks a target and enemies near them backwards, dealing 10% / 12.5% / 15% / 17.5% / 20% (+100% AD) magic damage of their maximum health.

Acceleration Gate: Deploys an Acceleration Gate that grants 35% / 40% / 45% / 50% / 55% decaying Movement Speed for 2.5 / 3 / 3.5 / 4 / 4.5 seconds to ally champions that pass through it. Shock Blasts fired through the gate travel farther and faster, increasing their damage by 40%.

Cooldown: 14

4Mercury Cannon / Mercury Hammer
Cooldown: 5 / 5 / 5 / 5

Mercury Cannon: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks.

The next attack with the Mercury Cannon is empowered to deal an additional 13 (+10% AD) magic damage and reduce the target's Armor and Magic Resist by 11% for 5 seconds.

Mercury Hammer: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities, 16% Attack Speed and 5 (+9% bonus AD) Armor and Magic Resist.

The next attack with the Mercury Hammer is empowered to deal an additional 28 (+25% bonus AD) magic damage.

Jayce Build Guide for Wild Rift

Build Jayce with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Jayce or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Jayce's abilities in detail, the best items to build, which skills to level first, and more. Jayce is ranked Tier B (Mid Lane) in our Champion Tier List
Jayce
Jayce Mid Lane Baron Lane
The Defender of Tomorrow
Show Champ Stats
Patch 6.1d
Recommended Role Mid Lane
Mid Build B Solo Build B

Jayce's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Manamune
Manamune
Youmuu's Ghostblade
Youmuu's Ghostblade
Serylda's Grudge
Serylda's Grudge
Boots
Boots of Outburst
Boots of Outburst
Stasis
Stasis
Final Build
Muramana
Muramana
Youmuu's Ghostblade
Youmuu's Ghostblade
Serylda's Grudge
Serylda's Grudge
Black Cleaver
Black Cleaver
Edge of Night
Edge of Night
Boots of Outburst
Boots of Outburst
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
First Strike
First Strike
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Jayce's Situational Items

vs Shielding
Youmuu's Ghostblade
Serpent's Fang
vs Healing
Serylda's Grudge
Mortal Reminder

Jayce's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
For More Carry Potential
Bone Plating
Sudden Impact

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

Jayce's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Manamune
Manamune
Black Cleaver
Black Cleaver
Serylda's Grudge
Serylda's Grudge
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Muramana
Muramana
Black Cleaver
Black Cleaver
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Guardian Angel
Guardian Angel
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Jayce's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Conqueror
Conqueror
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Jayce's Situational Items

vs Healing
Serylda's Grudge
Mortal Reminder
vs Shielding
Guardian Angel
Serpent's Fang
vs Ability Power
Plated Steelcaps
Mercury's Treads

Jayce's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
For More Carry Potential
Bone Plating
Sudden Impact

Jayce's Skill Order

Hextech Capacitor Hextech Capacitor (Passive)
To The Skies! / Shock Blast
  • To The Skies! / Shock Blast
Lightning Field / Hyper Charge
  • Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate
  • Thundering Blow / Acceleration Gate
Mercury Cannon / Mercury Hammer
  • Mercury Cannon / Mercury Hammer
Quick Skill Order
To The Skies! / Shock Blast
Lightning Field / Hyper Charge
Thundering Blow / Acceleration Gate

How to play Jayce


Jayce is a fighter who can play in the Mid Lane or Solo Lane. He is a versatile champion who can switch between two forms as early as Level 1. Mercury Cannon is his ranged form, and Mercury Hammer is his melee form. Each form has three separate abilities, meaning he has six abilities available to him at level 3. His kit offers plenty of opportunities for outplaying opponents through his kiting and skillful execution, punishing enemies when they make mistakes.


Make sure to check the alternative build at the top of the page for playing Jayce in the Solo Lane.


Ranged 3
Ranged 1
Ranged 2
4
Melee 1
AA
AA

Jayce's Abilities


Hextech Capacitor
(Passive)

Transforming between the Mercury Hammer and Mercury Cannon grants bonus movement speed for just over a second. The cooldown when switching forms can be pretty long at early levels, so make sure you use the correct form at the right time.

To The Skies!
(1)

Jayce leaps to an enemy, dealing physical damage and slowing nearby enemies for a few seconds.

To The Skies is Jayce's gap-closing ability which allows him to jump onto or closer to the enemy backline by using minions to his advantage. However, this can put you in a dangerous position, and you can take a lot of damage, so make sure you are wary of your surroundings before jumping in.

Shock Blast
(1)

Jayce fires an orb that detonates on hitting an enemy or reaching the end of its path, dealing physical damage. Orbs fired through an Acceleration Gate travel farther and faster, increasing the damage of Shock Blast by 40%.

Shock Blast is Jayce's main poke ability that can be used to great effect. When finding the right angle, Shock Blast can put enemies low on health before a fight even starts, giving your team a huge advantage.

Lightning Field
(2)

Passive: Attacks in Melee Form (Mercury Hammer) restore mana.

Active: Jayce releases an electrifying aura, dealing magic damage over a few seconds to nearby enemies.

Lightning Field is best used just after To The Skies, as you will be on top of the enemy when you leap towards them, so you can make the most out of the damage that Lightning Field brings.

Hyper Charge
(2)

Jayce gains a burst of energy, increasing his Attack Speed for three attacks within a few seconds. These attacks also deal additional physical damage.

Hyper Charge is best used when trying to poke enemy champions as it does a lot of damage in such a short amount of time. You can also change form to get the attack speed in melee form instead, which can be beneficial when jumping in with To The Skies.

Thundering Blow
(3)

Jayce knocks a target and enemies near them backwards, dealing magic damage.

Most of the time, you want to save Thundering Blow and only use it to knock enemies away from you when you are in danger, as it doesn't add a lot of damage to his combo. However, you can also use this Ability in combo with Flash to knock the enemy towards your team.

Acceleration Gate
(3)

Jayce deploys an Acceleration Gate that grants decaying movement speed for a few seconds to you and allied champions that pass through it. Shock Blasts fired through the gate travel farther and faster, increasing Shock Blasts' damage by 40%.

Acceleration Gate is very effective when you and the team are ready to engage, or can be used to run away when in danger.

Mercury Cannon
(Ultimate)

Mercury Cannon is Jayce's ranged form. When transformed, Jayce gains new abilities and ranged auto attacks. The next attack with Mercury Cannon is empowered, dealing additional magic damage and reducing the target's Armor and Magic Resist.

For most of the game, Jayce wants to stay in Ranged Form. This will give him a ranged advantage during the laning phase, and he can use Shock Blast and Acceleration Gate to poke enemies in the late game.

Mercury Hammer
(Ultimate)

Mercury Hammer is Jayce's Melee Form. When transformed, Jayce gains new abilities, Attack Speed, Armor and Magic Resist, and empowers his next attack to deal additional magic damage.

Use Mercury Hammer when you want to jump in and deal a lot of burst damage or when running away to safety.

Jayce Build Breakdown


Muramana
Youmuu's Ghostblade
Serylda's Grudge
Black Cleaver
Edge of Night
Boots of Outburst - Stasis

Manamune gives Jayce a huge amount of mana and a passive that increases his damage based on his mana, helping Jayce stay in fights longer and deal more damage.


Youmuu's Ghostblade is a cheap item that gives Jayce a huge amount of damage and movement speed to help with Jayce's kiting potential and overall damage.


Edge of Night is a great defensive item. It provides a spell shield that can block enemy abilities. It also still gives Jayce Attack Damage and Armor Penetration to increase his overall damage.


For runes we have the following:

First Strike

First Strike offers true damage and bonus gold. With Jayce's Shock Blast and Acceleration Gate combo, he will always be able to damage enemies first, so when he jumps in with Into The Skies, he'll be able to burst enemies.

Brutal

With Jayce's early game power having access to so many abilities and being able to turn into a ranged champion, the extra damage from Brutal can help Jayce get a huge advantage early on.

Coup de Grace

Coup de Grace provides additional damage that helps burst enemies when they are low on health.

Giant Slayer is another good option when playing against bruisers and Tanks that build a lot of health.

Legend: Alacrity

Alacrity grants Jayce Attack Speed, enhancing his burst damage with First Strike.

Bone Plating

Bone Plating is an excellent choice for surviving all-ins from enemy champions. As the carry for your team, you'll get a lot of focus from the enemies.

Flash
Ignite

Flash is an essential Summoner Spell. Use it with Thundering Blow to knock enemies back into your team or save it for when you need to escape any danger.

Ignite gives Jayve more kill pressure during the laning phase. Using Ignite when engaging with Melee Form will help you win trades and secure early kills to snowball games.

Early Game


Jayce is a very safe but aggressive champion in the early game. At level 3, Jayce has access to 6 abilities, which gives him a huge advantage; however, you'll need to be careful of your mana, as when you use all of these abilities, it costs most of your mana to use. Jayce's long-range poke from his ranged form allows him to poke his opponents and set up kills for himself or his teammates. He's also a strong duelist in his melee form, being able to secure kills after he uses his poke early on.


You want to play as aggressively as possible using both his Ranged and Melee forms to full effect. At level 3 you have 6 abilities available to you. When in ranged form, use Acceleration Gate and Shock Blast to poke down the enemy champion and when they get low enough, you can change to Melee form and use To The Skies to jump on top and deal the killing blow.

Late Game


In the late game, Jayce becomes one of the strongest carries in the Solo Lane. Using Acceleration Gate and Shock Blast, Jayce can poke enemies early on in a teamfight to give your team a huge advantage, and then, when the time is right, switch to Melee Form and jump in to try and finish off high-value targets. Jayce is best played when sticking with his team and avoiding being caught alone. When your teammates engage, you can follow up and use your abilities to help with damage. Play safely and wait for the right moment to engage, as you'll still be very vulnerable and can die quickly.

Conclusion


Overall, Jayce is a very fun champion to play when mastered. It might take a couple of games to understand his forms but when you do you'll be able to punish enemies and snowball the game so you can carry.


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Good luck on the rift summoners!

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