Statistics Lvl 1
Lvl 15
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Level 1 Rumble Stats

Health 690
Health Reg. (5s) 8
Armor 46
Magic Res. 36
Move Speed 355
Attack Dmg. 62
Attack Spd. 0.80

Rumble's Abilities

PJunkyard Titan

Every ability Rumble casts generates Heat. While above 50 Heat, Rumble enters the Danger Zone, causing his basic abilities to gain bonus effects. When he reaches 150 Heat, he becomes Overheated for 4 seconds.

Overheated: Silences himself, but gains 55% bonus Attack Speed and empowers his attacks to deal additional 5 (+20% AP) magic damage plus 5% of the marget's max Health.

Percent damage is limited to 65 - 150 on monsters.

1Flamespitter
Cooldown: 8 / 7 / 6 / 5

Ignites his flamethrower, dealing 150 / 190 / 230 / 270 (+110% AP) plus 6% / 8% / 10% / 12% of the target's max Health as magic damage over 3 seconds. The flamethrower deals 105% of this damage against minions.

Danger Zone: Deals 225 / 285 / 345 / 405 (+165% AP) plus 9% of the target's max Health as magic damage instead.

Percent damage is limited to 65 - 150 damage on monsters.

2Scrap Shield
Cooldown: 5 / 5 / 5 / 5

Tosses up a barrier, gaining a shield that absorbs 45 / 80 / 115 / 150 (+6% of max Health +30% AP) damage for 1.5 seconds and 15% Movement Speed for 1 second.

Danger Zone: Gains 22.5% Movement Speed and a shield that absorbs 67.5 / 120 / 172.5 / 225 (+9% of max Health +45% AP) damage instead.

3Electro-Harpoon
Cooldown: 1 / 1 / 1 / 1

Launches an electrified harpoon, dealing 60 / 90 / 120 / 150 (+40% AP) magic damage, slowing by 30% / 35% / 40% / 45% for 1.5 seconds, and reducing the enemy's Magic Resist by 8% / 12% / 16% / 20% for 4 seconds. Hitting an enemy who is already slowed by Electro Harpoon increases the slow to 45% / 52.5% / 60% / 67.5% and Magic Resist reduction to 12% / 18% / 24% / 30%.

Danger Zone: The harpoon deals 90 / 135 / 180 / 225 (+60% AP) magic damage instead, and the slow and Magic Resist reduction are increased by 50%.

Charge: Gains a charge every 6 seconds, storing up to 2 charges.

4The Equalizer
Cooldown: 80 / 70 / 60
Launches a line of rockets that creates a burning trail on the ground on impact, dealing 700 / 1050 / 1400 (+200% AP) magic damage and slowing enemies in the trail by 45% over 5 seconds.

Rumble Build Guide for Wild Rift

Build Rumble with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Rumble or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Rumble's abilities in detail, the best items to build, which skills to level first, and more. Rumble is ranked Tier S (Solo Lane) in our Champion Tier List
Rumble
Rumble Baron Lane
The Mechanized Menace
Show Champ Stats
Patch 6.0a
Recommended Role Solo Lane

Rumble's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Liandry's Torment
Liandry's Torment
Riftmaker
Riftmaker
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Liandry's Torment
Liandry's Torment
Riftmaker
Riftmaker
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Amaranth's Twinguard
Amaranth's Twinguard
Boots of Mana
Boots of Mana
Stasis
Stasis

Rumble's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Arcane Comet
Arcane Comet
Nullifying Orb
Nullifying Orb
Second Wind
Second Wind
Overgrowth
Overgrowth
Nimbus Cloak
Nimbus Cloak

Rumble's Situational Items

vs Healing
Amaranth's Twinguard
Morellonomicon
vs Shielding
Amaranth's Twinguard
Oceanid's Trident

Rumble's Skill Order

Junkyard Titan Junkyard Titan (Passive)
Flamespitter
  • Flamespitter
Scrap Shield
  • Scrap Shield
Electro-Harpoon
  • Electro-Harpoon
The Equalizer
  • The Equalizer
Quick Skill Order
Flamespitter
Electro-Harpoon
Scrap Shield

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