Launches an electrified harpoon, dealing 60 / 90 / 120 / 150 (+40% AP) magic damage, slowing by 30% / 35% / 40% / 45% for 1.5 seconds, and reducing the enemy's Magic Resist by 8% / 12% / 16% / 20% for 4 seconds. Hitting an enemy who is already slowed by Electro Harpoon increases the slow to 45% / 52.5% / 60% / 67.5% and Magic Resist reduction to 12% / 18% / 24% / 30%.
Danger Zone: The harpoon deals 90 / 135 / 180 / 225 (+60% AP) magic damage instead, and the slow and Magic Resist reduction are increased by 50%.
Charge: Gains a charge every 6 seconds, storing up to 2 charges.