Seraphine Build Guide for Wild Rift

Build Seraphine with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Seraphine or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Seraphine's abilities in detail, the best items to build, which skills to level first, and more. Seraphine is ranked Tier A (Support Lane) in our Champion Tier List
Seraphine
Seraphine Support Mid Lane ADC The Starry-Eyed Songstress
Patch 3.4a
Recommended Role Support Lane
Support Build A Mid Build B Duo Build A

Seraphine's Item Build

Starting Item
Spectral Sickle
Spectral Sickle
Core Items
Black Mist Scythe
Black Mist Scythe
Luden's Echo
Luden's Echo
Staff of Flowing Water
Staff of Flowing Water
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Redeeming
Redeeming
Final Build
Luden's Echo
Luden's Echo
Staff of Flowing Water
Staff of Flowing Water
Imperial Mandate
Imperial Mandate
Ardent Censer
Ardent Censer
Rabadon's Deathcap
Rabadon's Deathcap
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Redeeming
Redeeming

Seraphine's Spells & Runes

Summoner Spells
Flash
Flash
Heal
Heal
Runes
Aery
Aery
Weakness
Weakness
Hunter - Titan
Hunter - Titan
Hunter - Genius
Hunter - Genius

Seraphine's Skill Order

Stage Presence Stage Presence (Passive)
High Note
  • High Note
Surround Sound
  • Surround Sound
Beat Drop
  • Beat Drop
Encore
  • Encore
Quick Skill Order
Beat Drop
High Note
Surround Sound

Seraphine's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis
Final Build
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Infinity Orb
Infinity Orb
Morellonomicon
Morellonomicon
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis

Seraphine's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Electrocute
Electrocute
Giant Slayer
Giant Slayer
Nullifying Orb
Nullifying Orb
Hunter - Genius
Hunter - Genius

Seraphine's Skill Order

Stage Presence Stage Presence (Passive)
High Note
  • High Note
Surround Sound
  • Surround Sound
Beat Drop
  • Beat Drop
Encore
  • Encore
Quick Skill Order
High Note
Beat Drop
Surround Sound

Seraphine's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis
Final Build
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Infinity Orb
Infinity Orb
Morellonomicon
Morellonomicon
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis

Seraphine's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Electrocute
Electrocute
Giant Slayer
Giant Slayer
Nullifying Orb
Nullifying Orb
Hunter - Genius
Hunter - Genius

Seraphine's Skill Order

Stage Presence Stage Presence (Passive)
High Note
  • High Note
Surround Sound
  • Surround Sound
Beat Drop
  • Beat Drop
Encore
  • Encore
Quick Skill Order
High Note
Beat Drop
Surround Sound

How to play Seraphine



Seraphine is an enchanter Support champion. She excels at shielding and healing your team to keep them alive and has a lot of poke and crowd control to carry team fights. She has a pretty strong laning phase with her poke and crowd control, you just need to be careful if the enemy bot lane engages onto you because you do not have a lot of health and can die quickly. The later the game goes, the better Seraphine gets. Her shields, crowd control, and damage become even stronger and you can do a lot more to keep your team alive.


Seraphine can also be played in the mid lane, make sure to check the alternative build at the top of the page! With Seraphine mid, you want to build towards more damage so you can be impactful in team fights and you don't need to worry about protecting your ad carry. 

Seraphine Build Breakdown


Luden's Echo
Staff of Flowing Water
Imperial Mandate
Ardent Censer
Rabadon's Deathcap
Ionian Boots of Lucidity - Redeeming

Seraphine does best with support items that give her shields more power. With that in mind, Luden's Echo is a great first item for Seraphine. It's not really a 'Support' item but the stats and passive benefit her a lot when playing to try and carry. Another strong item is Staff of Flowing Water. This item gives her a lot of ability power, mana and ability haste which are all good stats that will help Seraphine carry her team. Also when Seraphine heals or shields an ally, they both get ability haste and power for a few seconds.


With runes, we have the following:

Aery

This gives Seraphine more shield power and also allows you to deal that little bit extra damage with your poke during the laning phase.

Weakness

Seraphine has plenty of abilities that immobilize the enemies so your team can follow up and deal 5% more damage.

Hunter - Titan

Hunter-Titan gives Seraphine some much-needed health and tenacity whenever she gets a takedown. This includes when she shields someone and they get the kill.

Hunter - Genius

Seraphine will always get involved in team fights and will get a lot of takedowns with her heals and shields. After every unique takedown, Seraphine gets Ability Haste so she can use her abilities more often.

Flash
Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash and save your ally or even maybe get a kill. Heal works great as the 2nd summoner spell choice if your AD Carry takes Barrier, however, if your bot lane partner also takes Heal, it is really bad for you to also go Heal because you don't get the full effect. If this happens, then change Heal to Ignite to help kill the enemies.

Early Game


Seraphine does ok in the early game, you can poke the enemy with High Note and Beat Drop and if you can time your Surround Sound shield, you can win trades vs the enemy bot lane. Keep track of your passive Stage Presence as every 3rd ability will Echo casting it again. This can work well especially with your Beat Drop to get an easy root on the enemy. You have to be very careful when stepping forward with Seraphine, as if you get caught out and engaged on, you can die very quickly. The best thing to do is let your AD Carry last hit minions and try to stay back so you don't get caught but walk up when necessary to help out.

Late Game


The later the game goes, the stronger Seraphine gets as her shields and heals get stronger with more items. It is really important as a support champion that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive, protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important! 

Conclusion


Seraphine is a very underrated and super fun champion to play! She is one of of the only enchanter supports that have a game-changing ultimate that can carry the game whilst also giving your whole team an area of effect shield and movement speed.


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Good luck on the rift summoners!

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