Seraphine Build Guide for Wild Rift

Build Seraphine with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Seraphine or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Seraphine's abilities in detail, the best items to build, which skills to level first, and more.
Seraphine The Starry-Eyed Songstress

Seraphine's Item Build

Starting Item
Amplifying Tome
Core Items
Ardent Censer
Harmonic Echo
Athene's Unholy Grail
Boots
Ionian Boots of Lucidity
Redeeming
Final Build
Ardent Censer
Harmonic Echo
Athene's Unholy Grail
Morellonomicon
Rabadon's Deathcap
Ionian Boots of Lucidity
Redeeming

Seraphine's Spells & Runes

Summoner Spells
Flash
Heal
Runes
Aery
Weakness
Loyalty
Manaflow Band

Seraphine's Skill Order

Stage Presence (Passive)
High Note
Surround Sound
Beat Drop
Encore
Quick Skill Order

How to play Seraphine




Seraphine is an enchanter Support champion. She excels at shielding and healing your team to keep them alive and has a lot of poke and crowd control to carry team fights. She has a pretty strong laning phase with her poke and crowd control, you just need to be careful if the enemy bot lane engages onto you because you do not have a lot of health and can die quickly. The later the game goes, the better Seraphine gets. Her shields, crowd control, and damage become even stronger and you can do a lot more to keep your team alive.

Seraphine Build Breakdown


Ardent Censer
Harmonic Echo
Athene's Unholy Grail
Morellonomicon
Rabadon's Deathcap
Ionian Boots of Lucidity - Redeeming

Seraphine does best with support items that give her shields and heals more power. With that in mind, Ardent Censer is the go-to and must-buy on Seraphine. Not only do you get a bit of health and ability power, but the passive is the important part. When you shield or heal an ally, they gain bonus attack speed and deal more damage. This is great as Seraphine's Surround Sound (2nd Ability) is a huge area of effect shield that can be used on multiple allies. Another core and must-buy item is Harmonic Echo. This gives you much-needed mana and a little bit of extra ability power. But again, the main reason is for the passive. Moving and casting abilities build Harmony stacks. At max stacks, your next shield on an ally will also heal them, meaning even more ways to keep your team alive!


With runes, we have the following:

Aery

This gives Seraphine more shield power and also allows you to deal that little bit extra damage with your poke during the laning phase.

Weakness

Seraphine has plenty of abilities that immobilize the enemies so your team can follow up and deal 5% more damage.

Loyalty

As a support champion, your main job is to keep your team alive and Loyalty is a great rune that can help.

Manaflow Band

Seraphine has a lot of poke abilities to hit the enemies and it's really easy to get stacks on this rune to gain more mana which helps a lot as the game goes on.

Flash
Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash and save your ally or even maybe get a kill. Heal works great as the 2nd summoner spell choice if your AD Carry takes Barrier, however, if your bot lane partner also takes Heal, it is really bad for you to also go Heal because you don't get the full effect. If this happens, then change Heal to Ignite to help kill the enemies.

Early Game


Seraphine does ok in the early game, you can poke the enemy with High Note (1st Ability) and Beat Drop (3rd Ability) and if you can time your Surround Sound (2nd Ability) shield, you can win trades vs the enemy bot lane. Keep track of your passive Stage Presence as every 3rd ability will Echo casting it again. This can work well especially with your Beat Drop to get an easy root on the enemy. You have to be very careful when stepping forward with Seraphine, as if you get caught out and engaged on, you can die very quickly. The best thing to do is let your AD Carry last hit minions and try to stay back so you don't get caught but walk up when necessary to help out.

Late Game


The later the game goes, the stronger Seraphine gets as her shields and heals get stronger with more items. It is really important as a support champion that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive, protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important! 

Conclusion


Seraphine is a very underrated and super fun champion to play! She is one of of the only enchanter supports that have a game-changing ultimate that can carry the game whilst also giving your whole team an area of effect shield and movement speed.


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Good luck on the rift summoners!

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