Statistics Lvl 1
Lvl 15
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Level 1 Seraphine Stats

Health 530
Health Reg. (5s) 8
Mana 435
Mana Reg. (5s) 16
Armor 30
Magic Res. 30
Move Speed 330
Attack Dmg. 52
Attack Spd. 0.75

Seraphine's Abilities

PStage Presence

Echo: Every third basic ability cast will echo, casting it again.

Harmony: Casting an ability grants a Note to nearby allies for 5 seconds. For each Note, Seraphine's next atack gains 30
Attack Range
and deals an additional 4 (+40% AP) magic damage.

1High Note Cooldown: 11 / 9 / 7 / 5 Cost: 60 / 65 / 70 / 75

Deals 60 / 75 / 90 / 105 (+40% AP) magic damage in target area, increased by 0% - 50% based on the enemies' missing Health.

Reaches maximum damage when the target is below 25% Health.

2Surround Sound Cooldown: 23 / 20 / 17 / 14 Cost: 40 / 60 / 80 / 100

Shields all nearby ally champions for 60 / 80 / 100 / 120 (+40% AP) damage for 2.5 seconds and grants them 20% Movement Speed for 2.5 seconds.

If Seraphine is already shielded, nearby allies are healed for 6.5% of their missing Health (+0.01% AP), increased by 50% for each ally.

3Beat Drop Cooldown: 12 / 11 / 10 / 9 Cost: 60 / 70 / 80 / 90

Deals 60 / 95 / 130 / 165 (+40% AP) magic damage to enemies and slows them by 99% for 1 second.

If the enemy is already slowed, they are rooted instead. If they are rooted, they are stunned.


4Encore Cooldown: 105 / 90 / 75 Cost: 100 / 100 / 100

Deals 150 / 250 / 350 (+70% AP) magic damage to enemies and charms and slows them by 40% for 1 / 1.25 / 1.5 seconds.

Ability extends when it touches an ally or enemy champion.

Seraphine Build Guide for Wild Rift

Build Seraphine with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Seraphine or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Seraphine's abilities in detail, the best items to build, which skills to level first, and more. Seraphine is ranked Tier B (Support Lane) in our Champion Tier List
Seraphine
Seraphine Support Mid Lane The Starry-Eyed Songstress
Show Champ Stats
Patch 4.3c
Recommended Role Support Lane
Support Build B Mid Build C

Seraphine's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Luden's Echo
Luden's Echo
Staff of Flowing Water
Staff of Flowing Water
Boots
Boot of Mana
Boot of Mana
Revitalizing Grail
Revitalizing Grail
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Luden's Echo
Luden's Echo
Staff of Flowing Water
Staff of Flowing Water
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Boot of Mana
Boot of Mana
Revitalizing Grail
Revitalizing Grail

Seraphine's Spells & Runes

Summoner Spells
Flash
Flash
Heal
Heal
Runes
Aery
Aery
Scorch
Scorch
Mark of the Weak
Mark of the Weak
Zombie Ward
Zombie Ward
Revitalize
Revitalize

Seraphine's Situational Items

vs Healing
Void Staff
Morellonomicon

Seraphine's Skill Order

Stage Presence Stage Presence (Passive)
High Note
  • High Note
Surround Sound
  • Surround Sound
Beat Drop
  • Beat Drop
Encore
  • Encore
Quick Skill Order
Beat Drop
High Note
Surround Sound

Seraphine's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Boots
Boot of Mana
Boot of Mana
Stasis
Stasis
Final Build
Luden's Echo
Luden's Echo
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Infinity Orb
Infinity Orb
Horizon Focus
Horizon Focus
Boot of Mana
Boot of Mana
Stasis
Stasis

Seraphine's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Electrocute
Electrocute
Scorch
Scorch
Mark of the Weak
Mark of the Weak
Eyeball Collector
Eyeball Collector
Bone Plating
Bone Plating

Seraphine's Situational Items

vs Healing
Horizon Focus
Morellonomicon
vs Ability Power
Horizon Focus
Banshee's Veil
vs Attack Damage
Horizon Focus
Crystalline Reflector

Seraphine's Skill Order

Stage Presence Stage Presence (Passive)
High Note
  • High Note
Surround Sound
  • Surround Sound
Beat Drop
  • Beat Drop
Encore
  • Encore
Quick Skill Order
High Note
Beat Drop
Surround Sound

How to play Seraphine


Seraphine is an enchanter Support champion. She excels at shielding and healing your team to keep them alive and has a lot of poke and crowd control to carry team fights. She has a pretty strong laning phase with her poke and crowd control, you just need to be careful if the enemy bot lane engages onto you because you do not have a lot of health and can die quickly. The later the game goes, the better Seraphine gets. Her shields, crowd control, and damage become even stronger and you can do a lot more to keep your team alive.


Seraphine can also be played in the mid lane, make sure to check the alternative build at the top of the page! With Seraphine mid, you want to build towards more damage so you can be impactful in team fights and you don't need to worry about protecting your ad carry. 

Seraphine Build Breakdown


Bulwark of the Mountain
Luden's Echo
Staff of Flowing Water
Rabadon's Deathcap
Void Staff
Boots of Mana - Revitalizing Grail

Seraphine does best with support items that give her shields more power. With that in mind, Luden's Echo is a great first item for Seraphine. It's not really a 'Support' item but the stats and passive benefit her a lot when playing to try and carry. Another strong item is Staff of Flowing Water. This item gives her a lot of ability power, mana and ability haste which are all good stats that will help Seraphine carry her team. Also when Seraphine heals or shields an ally, they both get ability haste and power for a few seconds.


With runes, we have the following:

Aery

This gives Seraphine more shield power and allows you to deal extra damage with your poke during the laning phase.

Scorch

Scorch gives Seraphine a lot of poking power in the early game. This can help you win trades early on.

Mark of the Weak

The great thing about Mark of the Weak is that it helps your Duo Lane deal increased damage with their abilities on the target you hit with an ability, so it helps you both deal more damage.

Zombie Ward

As a support, you will be roaming the map, clearing vision around objectives and during the lane. This gives Seraphine a lot of Ability Power, increasing her damage and shield power.

Revitalize

Revitalize gives Seraphine's shield much more power, making it difficult to play against since her shielding will be too much to break through.

Flash
Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash and save your ally or even maybe get a kill. Heal works great as the 2nd summoner spell choice if your AD Carry takes Barrier, however, if your bot lane partner also takes Heal, it is really bad for you to also go Heal because you don't get the full effect. If this happens, then change Heal to Ignite to help kill the enemies.

Early Game


Seraphine does ok in the early game, you can poke the enemy with High Note and Beat Drop and if you can time your Surround Sound shield, you can win trades vs the enemy bot lane. Keep track of your passive Stage Presence as every 3rd ability will Echo casting it again. This can work well especially with your Beat Drop to get an easy root on the enemy. You have to be very careful when stepping forward with Seraphine, as if you get caught out and engaged on, you can die very quickly. The best thing to do is let your AD Carry last hit minions and try to stay back so you don't get caught but walk up when necessary to help out.

Late Game


The later the game goes, the stronger Seraphine gets as her shields and heals get stronger with more items. It is really important as a support champion that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive, protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important! 

Conclusion


Seraphine is a very underrated and super fun champion to play! She is one of of the only enchanter supports that have a game-changing ultimate that can carry the game whilst also giving your whole team an area of effect shield and movement speed.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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