Samira Build Guide for Wild Rift

Build Samira with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Samira or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Samira's abilities in detail, the best items to build, which skills to level first, and more. Samira is ranked Tier S (Duo Lane) in our Champion Tier List
Samira
Samira ADC The Desert Rose
Patch 3.5a
Recommended Role Duo Lane

Samira's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Bloodthirster
Bloodthirster
Infinity Edge
Infinity Edge
Lord Dominik's Regard
Lord Dominik's Regard
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Bloodthirster
Bloodthirster
Infinity Edge
Infinity Edge
Lord Dominik's Regard
Lord Dominik's Regard
Phantom Dancer
Phantom Dancer
Guardian Angel
Guardian Angel
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Samira's Spells & Runes

Summoner Spells
Flash
Flash
Exhaust
Exhaust
Runes
Conqueror
Conqueror
Hunter - Vampirism
Hunter - Vampirism
Ultimate Shield
Ultimate Shield
Nimbus Cloak
Nimbus Cloak

Samira's Skill Order

Daredevil Impulse Daredevil Impulse (Passive)
Flair
  • Flair
Blade Whirl
  • Blade Whirl
Wild Rush
  • Wild Rush
Inferno Trigger
  • Inferno Trigger
Quick Skill Order
Flair
Wild Rush
Blade Whirl

How to play Samira



Samira is an attack damage Marksman that is played in the Dragon Lane. She's a bit different from your traditional AD Carry that likes to just auto attack, as she is a very combo-reliant champion with mixing in abilities and auto-attacks to stack her passive, Daredevil Impulse, so she can use her ultimate, Inferno Trigger.


Samira is a champion that doesn't mind dashing forward and being in melee because she has a melee form when she auto attacks or uses Flair in melee range. 



AA
2
3
1
AA

Samira's Abilities


Daredevil Impulse (Passive)

Samira builds a combo by dealing damage with attacks or abilities against enemy champions unique from the previous one. Each one increases her Style from E to S (E, D, C, B, A, S). The combo above is the fastest way to get from E to S. However, you can stay at range and use Flair + auto attack to get stacks since Flair has a low cooldown. Samira also gains movement speed per grade.

Samira's attacks and abilities in melee range deal additional magic damage; this damage is increased based on the target's missing health. This means when the time is right, Samira wants to dash in to use her combos to deal a lot of damage.

Most of the time, Samira is better when paired with a support with a lot of crowd control. This is because Samira's attacks against enemies affected by immobilizing effects will dash her to her attack range. If the enemy is knocked up, she also keeps them knocked up for a little bit longer.

Flair (1)

Samira fires a shot, dealing physical damage to the first enemy hit. Minions and monsters can block this ability, so when you want to stack her passive, it's crucial to make sure nothing is blocking the way between you and an enemy champion.

If Flair is used towards an enemy in melee range, Samira will instead slash with her blade in a cone. This damage will deal additional magic damage because of her passive.

Blade Whirl (2)

Samira slashes around her, damaging enemies twice, dealing physical damage. It's important to note when the two instances of damage happen, which will help you a lot when stacking her passive. The two damage cases happen at the start of Blade Whirl and the end.

Blade Whirl also destroys any enemy missiles that enter the area. This includes crowd control like Lux's Light Binding and Morgana's Dark Binding. Your reaction time will be crucial to know when to use Blade Whirl to both black enemy abilities and use both damage instances to stack her passive quicker.

Wild Rush (3)

Samira dashes through a target slashing enemies she passes through, dealing magic damage and gaining attack speed for a few seconds. Samira can also use Wild Rush when Blade Whirl or Inferno Trigger is active.

If Samira scores a takedown, Wild Rush's cooldown is reset, meaning she can dash to multiple enemies in a single team fight. Whilst in mid-dash, you can click on the ability against to cast Flair. This will give you two easy stacks of Samira's passive and saves you from moving your thumb.

Inferno Trigger (Ultimate)

Samira's ultimate has a very low cooldown. However, Samira can only use this ability if her current Style rating is S.

When using Inferno Trigger, Samira unleashes a torrent of shots from her weapons, reducing her movement speed while widely shooting up to 5 enemies around her ten times for just over 2 seconds, each shot dealing physical damage. Shots can critically strike.

Samira Build Breakdown


Bloodthirster
Infinity Edge
Lord Dominik's Regard
Phantom Dancer
Guardian Angel
Plated Steelcaps - Stasis

Samira does well when building attack damage items. As you can see, there are not a lot of attack speed items in the build. This is because Samira relies more on dashing forward and using her combos and damage from abilities. Bloodthirster is a core item for Samira; when she is running in with her combos, she will die very quickly, so having physical vamp and overshield from the passive will help her survive longer and deal more damage. Infinity Edge is another excellent item for Samira. This item gives her the most attack damage, and Samira's critical strikes will deal more damage.

Onto the runes, we have:

Conqueror

Samira will be attacking a lot and using her abilities and combos to deal damage. This means you can get six stacks quickly so she can deal extra damage and gain Physical Vamp.

Hunter - Vampirism

As a marksman, you will always find yourself getting takedowns, allowing you to get more AD and physical vamp every time you get a unique takedown.

Ultimate Shield

When using Samira's ultimate you will always put yourself in an awkward situation where you are surrounded by a lot of enemy champions. With Ultimate Shield you will gain a shield that will absorb a bit of damage when you use your ultimate.

Nimbus Cloak

Samira loves to get in melee range of enemy champions to deal bonus damage and also this makes it easier to land her combos. Nimbus Cloak gives Samira movement speed when using Summoner Spells so move around easier.

Flash
Exhaust

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to Flash into the team to get the killing blow! The go-to 2nd spell is Exhaust. Exhaust is perfect because Samira wants to go into melee range to deal extra damage and use her combos so she can use her ultimate.

Early Game


Samira is not the best champion in the early game. You can use Samira's Flair from range to last hit minions or poke down the enemy champions since it has a low cooldown and doesn't cost that much mana. You have the best opportunity to go in for a fight when your support engages. This is why champions like Nautilus and Thresh work amazingly with Samira because she can follow up with her passive to start dealing a lot of damage.

Late Game


Once you reach the mid to late game and have your core items, this is where Samira can look to dash in when she can and start using her combos to get her ultimate and deal a lot of damage. It's always best as a Marksman to stay grouped with your team. However, you want to keep an eye out for any engage from your team and look to follow up immediately instead of staying in the back line. Most of the time, you are the main damage output, so if you are caught by yourself and die, then your team is in big trouble, so make sure you stay safe at all times.

Samira


Samira is a very fun champion to play. She is different from any other Duo Lane Marksman that you will play, she focuses more on dashing in using her combos and outplay potential to carry the game.


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Good luck on the rift summoners!

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