Every 40 seconds, gain a 31 (+80% AP) health shield. Attacks and abilities on enemy champions reduce this cooldown by 1 second.
Lover's Leap: Xayah and Rakan can join each other's recall. Both will reach Summoming Platform at the time of wich the initiator's recall ends.
Fling a magical feather that deals 80 / 140 / 200 / 260 (+60% AP)
magic damage to the first enemy hit.
If the feather hits a champion or epic monster, Rakan restores 22
(+70% AP) health to himself and nearby allies after 3 seconds or when he touches an ally.
Flies to an allied champion, granting them a shield that absorbs
45 / 80 / 115 / 150 (+80% AP) damage for 3 seconds. Can be re-cast for free within 5 seconds.
When cast on Xayah, the shield amound is increased by 25% and the cooldown is reduced.
Rakan is a support champion. He excels at engaging with his heavy crowd control abilities and getting out with his high mobility. Rakan has a great level 3 power spike, being able to jump in with Grand Entrance and then dash out after shielding his teammate with Battle Dance. In the late game, Rakan uses that mobility to get a huge team fight The Quickness to charm the whole enemy team. When paired with Xayah in the bot lane, Rakan's passive and Battle Dance get enhanced. You can recall with Xayah at any point and if you shield Xayah, she gets a stronger shield compared to everyone else on your team. This makes Xayah and Rakan a perfect bot lane combo.
Rakan does amazing with tank/support items that can help him stay alive whilst going into the enemies with his crowd control. Rod of Ages is a really nice first item for Rakan. It gives him a lot of health, mana and ability power which are all important stats that Rakan needs to be a tank and deal more damage. Rabadon's Deathcap is a great Ability Power item that helps with Rakan's damage and gives his allies extra shielding with his abilities.
With runes, we have the following:
Rakan's 2nd ability in combination with his auto attacks and other abilities makes Electrocute really easy to proc meaning Rakan can deal a little bit of extra damage.
Same as Aftershock, it's really easy to immobilize the enemies. With Weakness, this will make the enemy champion you immobilize take more damage.
Since Rakan is always looking for engages, he will take a lot of damage. Bone plating will help Rakan take reduced damage from the first three instances of damage which will help him survive longer.
Same as Hunter-Titan, Rakan loves to engage and get involved in team fights he will get a lot of takedowns. After every unique takedown, Rakan gets Ability Haste so he can use his combo more often.
Rakan can struggle against ranged champions early on especially at level 1. The best thing to do is stay safe at level 1, then when you hit level 2/3 you can use Grand Entrance on the enemies to try and get a good trade or maybe even potentially get an early kill. Once you hit level 5 and get The Quickness, you can engage at any point (just make sure your team is ready to go in with you). Rakan also has great roaming potential because of his amazing crowd control. You can go to mid lane and help your team out by trying to get an advantage or maybe even a kill on the enemy mid laner.
It's really important as a support to stay with your team! Your job is to try and get your team grouped up for a big 5 vs 5 team fight, this where you thrive. If you can get a huge combo off on the enemy team or an important target, your team can follow up and kill everyone. If this is not possible, the best option you have is to stick by your AD Carry (Dragon Lane Champion). The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important! Use your Battle Dance and healing from Gleaming Quill to keep your AD alive.
Overall Rakan is a super fun champion to play! If you like being at the forefront of engages and having lots of crowd control whilst also being super mobile to stay alive then Rakan is the champion for you!
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