Statistics Lvl 1
Lvl 15
Hide Champ Stats

Level 1 Mel Stats

Health 600
Health Reg. (5s) 8
Mana 480
Mana Reg. (5s) 9
Armor 30
Magic Res. 36
Move Speed 355
Attack Dmg. 52
Attack Spd. 0.75

Mel's Abilities

PSearing Brilliance

Mel's attacks and abilities apply and refresh stacks of Overwhelm for 5 seconds each time they deal damage.

Overwhelm - Stores 50 (+8% AP) + 2 (+0.5 AP) damage per stack of magic damage. When applied, if the stored amount exceeds the target's combined shields and current Health, they are executed.

Projectile Burst - Fires 3 extra projectiles on her next attack after using an ability. Each projectile deals 3 - 33 (+3%AP) magic damage. This effect can stack up to 9 extra projectiles.

Overwhelm deals only 60% damage with the first stack when used against minions.

1Radiant Volley
Cooldown: 9 / 8 / 7 / 6
Cost: 70 / 80 / 90 / 100

Unleashes a barrage of 7 / 8 / 9 / 10 projectiles that explode in the area around a target location.

Each explosion deals 11 / 14 / 17 / 20 (+6% AP) magic damage, adding up to a maximum of 91 / 128 / 171 / 220 (+49% AP) magic damage in total.

Deals 90% damage when used against minions.

2Rebuttal
Cooldown: 38 / 36 / 34 / 32
Cost: 60 / 40 / 20

Forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for 1 second, and gives her 30% decaying Movement Speed for 1 second.

Reflected projectiles deal 40% / 45% / 50% / 55% of the original damage as magic damage.

Structure damage is not prevented.

3Solar Snare
Cooldown: 12 / 11 / 11 / 10
Cost: 50 / 55 / 60 / 65

Fires a radiating orb, rooting enemies at its center for 1.2 / 1.3 / 1.4 / 1.5 seconds and dealing 55 / 110 / 165 / 220 (+50% AP) magic damage.

The orb builds up a hostile area around it that slows enemies by 30% and deals 20 / 40 / 60 / 80 (+6% AP) magic damage per 1 second.

The slow and damage-over-time effects linger on enemies for 0.75 seconds after they've left the area created by the orb.

Deals 75% damage when used against minions.

4Golden Eclipse
Cooldown: 95 / 80 / 65
Cost: 100 / 100 / 100

Passive - Overwhelm damage is increased. Base damage - 50 (+8% AP) magic damage; Additional damage - 2 (+0.6 AP) magic damage per stack.

Active - Unleashes her power on all enemies affected by Overwhelm, dealing 100 / 150 / 200 (+25% AP) base magic damage and 4 / 7 / 10 (+2.5% AP) additional magic damage per stack.

Can only be cast when an enemy champion is affected by Overwhelm.

Mel Build Guide for Wild Rift

Build Mel with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Mel or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Mel's abilities in detail, the best items to build, which skills to level first, and more. Mel is ranked Tier B (Mid Lane) in our Champion Tier List
Mel
Mel Mid Lane
The Soul's Reflection
Show Champ Stats
Patch 7.2c
Recommended Role Mid Lane

Mel's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Blackfire Torch
Blackfire Torch
Liandry's Torment
Liandry's Torment
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boots of Mana
Boots of Mana
Final Build
Boots of Mana
Boots of Mana
Blackfire Torch
Blackfire Torch
Liandry's Torment
Liandry's Torment
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Infinity Orb
Infinity Orb

Mel's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Arcane Comet
Arcane Comet
Botanist
Botanist
Transcendence
Transcendence
Nimbus Cloak
Nimbus Cloak
Cut Down
Cut Down

Mel's Situational Items

vs Shielding
Infinity Orb
Oceanid's Trident
vs Crowd Control
Infinity Orb
Banshee's Veil

Mel's Situational Runes

vs Burst Damage
Cut Down
Bone Plating

Mel's Skill Order

Searing Brilliance Searing Brilliance (Passive)
Quick Skill Order
Radiant Volley
Solar Snare
Rebuttal
Radiant Volley
  • Radiant Volley
Rebuttal
  • Rebuttal
Solar Snare
  • Solar Snare
Golden Eclipse
  • Golden Eclipse
Quick Skill Order
Radiant Volley
Solar Snare
Rebuttal

Mel is Countered By

Mid
Irelia Irelia
Mid
Yone Yone
Mid
Syndra Syndra

Mel Synergizes With

Jarvan IV Jarvan IV
Leona Leona
Ornn Ornn

How to play Mel


Mel is a tactical mage who can play in the Mid Lane. She specializes in controlling fights with her abilities, poking enemies and crowd controlling them to keep them at bay. Unlike other mages, Mel has incredible burst damage with her combos, making her a constant threat throughout the game. Mel's Rebuttal makes her very unique. It not only makes her immune to damage for a second but can also reflect incoming projectiles back to their caster. This allows you to play mind games with your opponents.


3
1
AA
2
4

Mel's Abilities


Searing Brilliance
(Passive)

Mel's attacks and abilities apply and refresh stacks of Overwhelm for a few seconds each time they deal damage.

Overwhelm stores damage per stack of magic damage. When applied, if the stored amount exceeds the target's combined shields and current health, they are executed.

After Mel uses an ability, her next attack fires 3 extra projectiles. Each projectile deals magic damage and can be stacked up to 9 extra projectiles.

Mel's passive is key to her damage output. Keeping stacks of Overwhelm is key to winning fights. Sometimes using her Golden Eclipse after hitting her basic abilities is better since you'll keep the stacks of Overwhelm on targets.

Radiant Volley
(1)

Unleashes a barrage of 7 projectiles that explode in the area around a target location. Each explosion deals magic damage.

Radiant Volley excels in both wave-clearing and in skirmishes, helping her control the laning phase and poke enemies from distance in teamfights.

Rebuttal
(2)

Mel forms a barrier around herself that reflects projectiles from enemy champions, makes her invulnerable for a second and gives Mel bonus movement speed.

Rebuttal is perfect for catching out projectile-cashed champions like Jhin and Ezreal, or even deflecting ultimates like Nami's Tidal Wave back to the enemy team. If the enemy team doesn't have any projectiles to deflect, you can always use Rebuttal to block high-damage abilities like Jhin's 4th shot.

Solar Snare
(3)

Mel fires a radiating orb, rooting enemies at its centre for a few seconds, dealing magic damage. The orb builds up an area around it that slows enemies and deals more magic damage.

Solar Snare is great for setting up kills and creating crowd control opportunities in both the laning phase and teamfights.

Golden Eclipse
(Ultimate)

Passive: Overwhelm's damage from Mel's Passive Radiant Volley is increased.

Active: Mel strikes all enemies marked with Overwhelm regardless of range, dealing extra damage for each stack of Overwhelm. As Mel scales, the damage boost from Golden Eclipse becomes deadly, making her an unstoppable force in the late game.

Mel's Build Breakdown


Boots of Mana
Blackfire Torch
Liandry's Torment
Rabadon's Deathcap
Void Staff
Infinity Orb

Blackfire Torch adds a burn effect that adds extra damage every time her abilities hit. Since Mel can consistently damage multiple enemies and stack her Overwhelm, she keeps the burn active while also gaining Ability Power.


Liandry's Torment adds significant damage to Mel's abilities, especially against high-health or tanky champions.


Rabadon's Deathcap gives Mel a massive boost of Ability Power, which scales incredibly well into the mid/late game. It's an essential item to have in your build.


For runes we have:

Arcane Comet

Arcane Comet synergises well with Mel's kit, ensuring her poke abilities hit harder. Radiant Volley's slow and Solar Snare's root help guarantee Comet lands, giving you more damage throughout the game.

Botanist

Botanist gives Mel health and mana through Honeyfruit, which helps with Mel's sustain during the laning phase, and it also gives a little bit of gold.

Transcendence

Transcendence gives Mel the Ability Haste she needs so you can use her poke abilities more often to be a threat throughout the game. The Ability Haste also helps reduce the cooldown of Rebuttal to boost Mel's survivability.

Nimbus Cloak

Nimbus Cloak gives Mel extra movement speed after using a Summoner Spell, allowing her to chase enemies or escape from any danger.

Cut Down

Cut Down helps Mel deal more damage to tankier targets, which she normally struggles to burst.

Flash
Barrier

Flash is the most important Summoner Spell for Mel. With Rebuttal being the only defensive tool when it's on cooldown, Mel needs another way of escaping enemy ganks.

Barrier helps with Mel's survivability as someone who has no mobility. It can also be used to win early game duels and skirmishes.

Early Game


In the Early Game, Mel wants to focus on poking enemies with Radiant Volley and Arcane Comet. Try to save your Radiant Volley for when the enemy walks up to hit last hit minions so that you can guarantee more damage on the enemy. If this is not possible, focus on farming with Radiant Volley and use Solar Snare when in range to root enemies before Radiant Volley to guarantee damage. Rebuttal matters a lot. It can be used to reflect key abilities or combos, or more importantly, it can be used to be immune to damage. Try to save Rebuttal to absorb the most damage possible.

Late Game


In the Late Game, Mel wants to group with her team and focus on teamfights. When it comes to teamfights, you want to stand behind your front line and deal as much damage as possible. Even with your long-range poke abilities, sometimes it's best just to hit the first enemy that's in front of you. Focus on crowd controlling the front line with your Solar Snare. With your ultimate and crowd control, you can focus on executing an individual target when you have enough Overwhelm stacks, but if a squishy target walks too close, you have enough burst damage to kill them instantly.

Conclusion


Overall, Mel is a unique mage that has the outplay potential to turn a teamfights and with her poke and burst damage she can carry every fight during the game.

Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

MEL PATCH HISTORY

FULL PATCH NOTES

Patch 7.1d

Radiant Volley Radiant Volley
  • Damage per explosion: 13/16/19/22 + 7% Ability Power → 11/14/17/20 + 6% Ability Power
  • Minion modifier: 75% → 90%
Rebuttal Rebuttal
  • Cooldown: 32/29/26/23s → 38/36/34/32s

Patch 7.1

Searing Brilliance Searing Brilliance
  • Ability Power ratio of execute threshold per stack: 0.6% → 0.5%
Solar Snare Solar Snare
  • Root duration: 1.2/1.35/1.5/1.65s → 1.2/1.3/1.4/1.5s
  • Base damage on direct hit: 60/120/180/240 → 55/110/165/220
Golden Eclipse Golden Eclipse
  • Ability Power ratio of the Additional damage:  3% → 2.5%

Copyright © 2025 WildRiftFire | All Rights Reserved