Health
720
Health Reg. (5s)
9
Mana
345
Mana Reg. (5s)
12
Armor
52
Magic Res.
38
Move Speed
340
Attack Dmg.
58
Attack Spd.
0.80

Alistar is a tank you can play in the Duo Lane as a support. Alistar excels at both initiating in teamfights and peeling for his carrys, offering consistent impact throughout all stages of the game. With his iconic Headbutt + Pulverize combo, Alistar can dictate fights and create opportunities for the enemy least expects it. Alistar is also extremely tanky with his Ultimate, Unbreakable Will, and has built-in healing thanks to his passive Triumphant Roar, helping with his laning phase, making him one of the most difficult champions to kill.

When Alistar take damage, he heals himself and nearby allies. Knocking up or stunning enemy champions with Alistar's abilities reduces the cooldown.
Triumphant Roar is one of the reasons why you always want to position and fight around your team because the heal affects nearby allies. However, don't fully focus on using abilities just to lower the cooldown of this passive. It's best to be patient and use your crowd control when it matters most.
Alistar slams the ground, dealing magic damage and knocking nearby enemies up for a second.
Pulverize is a flexible tool for both engaging and protecting your team. The classic Alistar combo is Headbutt + Pulverize to knock enemies up instead of away. You can also use Pulverize first to knock enemies up, then use Headbutt to knock enemies into your team. Flash is another way to put you directly in Pulverize range before the enemy has time to react. Pulverize is all about being flexible and using it at the right time to engage or help your team.
Alistar dashes to an enemy, dealing magic damage and knocking them back. Alistar can also target turrets for reduced damage.
Combo Headbutt with Pulverize to turn the knockback into a knock-up engage. Or you can use it defensively to push enemies away from your carry. Alistar's positioning determines where the enemy will go, so if you want to knock an enemy into your team, make sure you are standing behind the enemy.
Alistar damages nearby enemies over time. After hitting a champion 5 times, your next attack deals bonus damage and stuns the enemy.
Use Trample before using Headbutt + Pulverize to start stacking as you are knocking up enemies, then follow up with an auto-attack to proc the stun. You can also useTrample at the start of the teamfight to stack it on the enemy front line. Then, when you have max stacks, you can use Headbutt + Pulverize on a vulnerable carry and instantly stun them afterwards.
Alistar removes crowd control effects and reduces incoming damage for a short time.
Unbreakable Will should be used after you've engaged with your combo or when you're about to take a lot of burst damage, allowing you to survive dives and soak up a lot of damage for your team. Timing is key to blocking the most amount of damage. Unbreakable Will makes tower diving much easier, giving you an early lead in the Duo Lane.







Zeke's Convergence deals damage and slows nearby enemies after using Unbreakable Will. This makes it easier for you to stack Trample after using Alistar's combo so you can keep enemies locked in one place.
Radiant Virtue heals Alistar and nearby allies when using his Unbreakable Will. This improves Alistar's survivability, making him unkillable when engaging with his combo.
Warmog's Armor gives a huge amount of health, which works well with his Ultimate, Unbreakable Will. Warmog's passive also regenerates a lot of health when out of combat letting you stay on the map for longer.
For runes we have the following:
Ice Overlord synergizes extremely well with Alistar's crowd control and combo. When you land your combo onto an enemy, Alistar gains a huge amount of resistance, slows nearby enemies, and, after a short period, also deals damage.
Courage of the Colossus grants a shield whenever Alistar immobilizes enemies. Something Alistar does constantly with his abilities and combo.
Second Wind heals Alistar after taking damage from the enemy support or ADC, allowing you to stay in lane longer to protect your ADC and look for engage opportunities.
Perseverance reduces incoming damage when Alistar is hit by any crowd control, helping him survive enemy burst and follow-up damage.
Hexflash gives Alistar more ways to engage even when Flash is on cooldown. It adds a surprise element to his game when he hides in bushes or behind walls.

In the early game, it can be tricky to survive early poke. You will need to be patient and wait for the right time to engage. Alistar is weak until you get Level 3, so avoid engaging and focus on protecting your ADC. Once you hit Level 3, you can start looking for engages with Headbutt + Pulverize, especially when the enemy steps too far forward. Try to engage from bushes or fog to surprise enemies, giving them less time to react. When there is nothing to do in the lane, you can roam through the jungle and potentially even to mid lane, since he has an amazing combo that can be game-changing early on.

In the late game, Alistar wants to start fights on high-value targets. Look for ways to use your flash to land multi-man Pulverize knockups, and don't forget to use Unbreakable Will to soak damage so you can stay in the middle of the fight for as long as possible. If it's possible, you can Headbutt a high-value target back into your team, making it difficult for them to escape, however this can put you in an awkward position during the fight. In some scenarios, you won't need to use your abilities to engage, instead it might be better to peel for your carry. In this situation, use Headbutt to knock enemies away to protect your ADC.

Overall, Alistar is a great playmaking tank with strong crowd control that can be game-changing. If you land a good Headbutt + Pulverize you turn into one of the most reliable engage champions in the game.
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Headbutt
Triumphant Roar
Headbutt
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