Statistics Lvl 1
Lvl 15
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Level 1 Alistar Stats

Health 720
Health Reg. (5s) 9
Mana 345
Mana Reg. (5s) 12
Armor 52
Magic Res. 38
Move Speed 340
Attack Dmg. 58
Attack Spd. 0.80

Alistar's Abilities

PTriumphant Roar

When Alistar takes damage, he heals himself for 27 and nearby allied champions for 54. Knocking up or stunning champions with Alistar's abilities reduces the cooldown by 10 seconds.

1Pulverize
Cooldown: 14 / 12 / 10 / 9
Cost: 65 / 70 / 75 / 80
Alistar smashes the ground, dealing 60 / 110 / 160 / 210 (+50% AP) magic damage to nearby enemies and tossing them into the air for 1 second.
2Headbutt
Cooldown: 14 / 12 / 11 / 9
Cost: 65 / 70 / 75 / 80
Alistar rams a target with his head, dealing 50 / 120 / 190 / 260 (+60% AP) magic damage and knocking the target back. May also target turrets to deal 75% damage.
3Trample
Cooldown: 12 / 11 / 11 / 10
Cost: 50 / 60 / 70 / 80
Deals 100 / 150 / 200 / 250 (+40% AP) magic damage to nearby enemies over 5 seconds. If Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds, againts an enemy champion, is empowered to deal an aditional 40 magic damage and stuns for 1 second. Only one stack can be gained per tick.
4Unbreakable Will
Cooldown: 75 / 65 / 55
Cost: 100 / 100 / 100
Alistar lets out a wild roar, removing all crowd control effects and gain 55% / 65% / 75% damage reduction for 7 seconds.

Alistar Build Guide for Wild Rift

Build Alistar with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Alistar or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Alistar's abilities in detail, the best items to build, which skills to level first, and more. Alistar is ranked Tier A (Support Lane) in our Champion Tier List
Alistar
Alistar Support
The Minotaur
Show Champ Stats
Patch 7.1d
Recommended Role Support Lane

Alistar's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Zeke's Convergence
Zeke's Convergence
Radiant Virtue
Radiant Virtue
Boots
Plated Steelcaps
Plated Steelcaps
Protobelt
Protobelt
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Zeke's Convergence
Zeke's Convergence
Radiant Virtue
Radiant Virtue
Frozen Heart
Frozen Heart
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Protobelt
Protobelt

Alistar's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Ice Overlord
Ice Overlord
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Overgrowth
Overgrowth
Hextech Flashtraption
Hextech Flashtraption

Alistar's Situational Items

For More Snowball (Build 1st)
Radiant Virtue
Yordle Trap
vs Healing
Amaranth's Twinguard
Thornmail
vs Critical Strike Damage
Amaranth's Twinguard
Randuin's Omen
vs Ability Power
Plated Steelcaps
Mercury's Treads

Alistar's Situational Runes

vs Burst Damage
Second Wind
Bone Plating
vs Crowd Control
Overgrowth
Perseverance

Alistar's Skill Order

Triumphant Roar Triumphant Roar (Passive)
Quick Skill Order
Pulverize
Headbutt
Trample
Pulverize
  • Pulverize
Headbutt
  • Headbutt
Trample
  • Trample
Unbreakable Will
  • Unbreakable Will
Quick Skill Order
Pulverize
Headbutt
Trample

Alistar is Countered By

Support
Janna Janna
Support
Zyra Zyra
Duo
Ashe Ashe

Alistar Synergizes With

Draven Draven
Samira Samira
Yasuo Yasuo

How to play Alistar


Alistar is a tank who can be played in the Duo Lane as a support. Alistar excels at both initiating teamfights and peeling for his carries, offering consistent impact throughout all stages of the game. With his iconic Headbutt + Pulverize combo, Alistar can dictate fights and create opportunities. Alistar is also extremely tanky with his Ultimate Unbreakable Will and has built-in healing, making him one of the most difficult champions to kill.


2
1
3
AA

Alistar's Abilities


Triumphant Roar
(Passive)

Alistar heals himself and nearby allies when he takes damage. Hitting enemies with knock-ups or stuns significantly reduces its cooldown.
Look to hit enemies with your knock-up and combo to reduce its cooldown and trigger more healing during fights. Be sure to position close to teammates so they also benefit from the healing.

Pulverize
(1)

Alistar slams the ground, dealing magic damage and knocking nearby enemies up for a second.

Pulverize is a flexible tool for both engaging and protecting your team. Combo it with Headbutt to knock enemies up instead of away. Try to hit multiple enemies for the most impact, and use it to interrupt enemies engaging on your team to stop dives. You can also surprise enemies with Flash into Pulverize which lets you walk behind enemy lines to Headbutt them into your team.

Headbutt
(2)

Alistar dashes to an enemy, dealing magic damage and knocking them back. Alistar can also target turrets for reduced damage.

Combo Headbutt with Pulverize to turn the knockback into a knock-up engage. Or you can use it defensively to peel enemies away from your carry. Alistar's positioning determines where the enemy will go, so if you want to knock an enemy into your team, make sure you are standing behind the enemy. 

Trample
(3)

Alistar damages nearby enemies over time. After hitting a champion multiple times, your next attack deals bonus damage and stuns the enemy.

Trample is most effective when you are close to enemies for a long time, allowing you to keep stacking it. It's best to use Headbutt + Pulverize to crowd-control enemies, keeping them in range, then follow up with an auto-attack to proc the stun. You can also use Trample at the start of the teamfight to stack it on the enemy front line. Then, when you have max stacks, you can use Headbutt + Pulverize on a vulnerable carry and instantly stun them afterwards.

Unbreakable Will
(Ultimate)

Alistar removes crowd control effects and reduces incoming damage for a short time.

Unbreakable Will should be used after you've engaged or when you're about to take a lot of damage, allowing you to survive dives and soak up a lot of damage for your team. Timing is key to blocking a lot of the enemies damage.

Alistar Build Breakdown


Bulwark of the Mountain
Zeke's Convergence
Radiant Virtue
Frozen Heart
Amaranth's Twinguard
Plated Steelcaps - Protobelt

Zeke's Convergence deals damage and slows nearby enemies when Unbreakable Will is used. This makes it easier for you to stack Trample after using Alistar's combo so you can keep enemies locked in one place.


Radiant Virtue heals Alistar and nearby allies when using his ultimate Unbreakable Will. This improves Alistar's survivability, making him unkillable when engaging with his combo.


Frozen Heart reduces enemies' attack speed while you're in the middle of fights. Alistar can use that debuff consistently when diving in with his combo.


For runes we have the following:

Ice Overlord

Ice Overlord synergizes extremely well with Alistar's crowd control and combo. When you combo onto an enemy, Alistar gets a huge amount of resistance, slows nearby enemies, and, after a short period, also deals damage.

Courage of the Colossus

Courage of the Colossus grants a shield whenever Alistar immobilizes enemies. Something Alistar does constantly with his abilities and combo.

Second Wind

This row depends on your lane matchup.

Second Wind keeps Alistar healthy after taking damage, which helps him survive poke in lane.

Bone Plating is great when you're facing burst and all-in champions since it reduces the enemies combo damage.

Overgrowth

Overgrowth gives Alistar bonus health as minions die near you, making Alistar tankier going into the mid and late game.

Perseverance reduces incoming damage when he is crowd-controlled, helping him survive enemy burst and follow-up damage.

Hextech Flashtraption

Hexflash gives Alistar more ways to engage even when Flash is on cooldown. It adds a surprise element to his game when he hides in bushes or behind walls.

Flash
Ignite

Flash gives Alistar more ways of catching enemies before they can react, or peeling for his carry in clutch moments. Also, you need Flash to use Hexflash.

Ignite adds extra kill pressure when engaging with Alistar's combos. Once you land Headbutt + Pulverize, Ignite helps secure kills by dealing true damage over time.

Early Game


In the early game, Alistar can be tricky to play. You will need to be patient and wait for the right time to engage. Alistar is weak until you get Level 3, so avoid engaging and focus on protecting your ADC. Once you hit Level 3, you can start looking for engages with Headbutt + Pulverize, especially when the enemy steps too far forward. Try to engage from bushes or fog to surprise enemies, giving them less time to react. When there is nothing to do in the lane, you can roam through the jungle and potentially even to mid lane, since he has an amazing combo that can be game-changing early on.

Late Game


In the late game, Alistar wants to start fights on high-value targets. Look for ways to use your flash to land multi-man Pulverize combo's and don't forget to use Unbreakable Will to soak damage and stay in the middle of the fight for as long as possible. It would be even better if you Headbutt a high-value target back into your team, making it difficult for them to escape. Sometimes you won't need to engage, and it's better to peel for your carry. In this situation, use Headbutt to knock enemies away to protect your ADC.

Conclusion


Overall, Alistar is a great playmaking frontline tank with strong crowd control that can be game-changing. If you land a good Headbutt + Pulverize you turn into one of the most reliable engage champions in the game.


Thank you for reading this guide!

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Good luck on the rift summoners!

- iTzSTU4RT

ALISTAR PATCH HISTORY

FULL PATCH NOTES

Patch 6.1b

Base stats
  • Base Health: 690 → 720
Pulverize Pulverize
  • Cooldown: 15/13.5/12/10.5s → 13.5/12/10.5/9s

Patch 4.1

Headbutt Headbutt
  • While Pulverize is off cooldown double tapping Headbutt will cause Alistar to cast Pulverize slamming the ground as he reaches his target.

Patch 3.2a

Triumphant Roar Triumphant Roar
  • Self heal: 20 - 125 (based on level) → 27 - 160 (based on level)
  • Heal for allied champions: 40 - 250 (based on level) → 54 - 320 (based on level)
  • Cooldown reduce per control: 8s → 10s
Headbutt Headbutt
  • Cooldown: 14/12.5/11/9.5s → 13.5/12/10.5/9s

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