Alistar Build Guide for Wild Rift

Build Alistar with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Alistar or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Alistar's abilities in detail, the best items to build, which skills to level first, and more. Alistar is ranked Tier A (Support Lane) in our Champion Tier List
Alistar
Alistar Support The Minotaur
Patch 2.4
Recommended Role Support Lane

Alistar's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Zeke's Convergence
Zeke's Convergence
Dead Man's Plate
Dead Man's Plate
Force of Nature
Force of Nature
Boots
Plated Steelcaps
Plated Steelcaps
Locket
Locket
Final Build
Zeke's Convergence
Zeke's Convergence
Dead Man's Plate
Dead Man's Plate
Force of Nature
Force of Nature
Thornmail
Thornmail
Randuin's Omen
Randuin's Omen
Plated Steelcaps
Plated Steelcaps
Locket
Locket

Alistar's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Aftershock
Aftershock
Weakness
Weakness
Second Wind
Second Wind
Pack Hunter
Pack Hunter

Alistar's Skill Order

Triumphant Roar Triumphant Roar (Passive)
Pulverize
  • Pulverize
Headbutt
  • Headbutt
Trample
  • Trample
Unbreakable Will
  • Unbreakable Will
Quick Skill Order
Pulverize
Headbutt
Trample

How to play Alistar



Alistar is a support champion. He excels at engaging with his heavy crowd control abilities and being a front-line tank for your team. With Alistar, he has a very important combo that you need to know before playing him. This combo is called Headbutt Pulverize. This combines both the 2nd and 1st ability to get a big engagement off! The best thing to do is go into practice mode on Wild Rift. Practice pressing the 2nd ability and as soon as Alistar is about to get to the enemy you press your 1st ability! This allows Alistar to travel to the enemy and get a big Pulverize that has the potential to knock up everyone around him. You can use this combo as early as level 2 to get an early advantage for your team during the laning phase.

Alistar's Abilities


Triumphant Roar (Passive)

When Alistar or a nearby teammate takes damage, he heals himself and nearby allied champions. Triumphant Roar has a very long cooldown, but it is reduced every time Alistar uses his abilities to knock up or stun an enemy champion. This passive does not activate immediately if the damage Alistar or his allies take is lower than the healing from the passive.

Pulverize (1)

Alistar knocks up all nearby enemy champions and deals damage. It has a fairly large area of effect and most of the time you can knock up 2+ champions. Pulverize can be activated while casting Headbutt to interrupt the knockback effect of Headbutt. This is Alistar's main combo and what makes him so strong! Make sure you use Pulverize when the Headbutt animation is ongoing and not before or after. If you miss time the combo, you might Pulverize the floor or Headbutt the enemy away to safety. 

You can also use Flash and Pulverize to surprise the enemy and knock them up very quickly. After you do this, you can then combo that with Headbutt to knock the enemy into your team or your turret.

Headbutt (2)

Alistar dashes towards an enemy, dealing damage and knocking them back. The animation of Headbutt is really fast and it's hard for the enemy to react to a Headbutt + Pulverize combo. Headbutt can also be used on turrets to deal damage and close the gap between you and the enemy champions. It's also a strong peeling tool to keep your team alive. If an enemy champion jumps into your team and is looking to kill your strongest teammate, then make sure you just use Headbutt to knock them away.

Trample (3)

Alistar deals area of effect damage to nearby enemies over a few seconds. If Trample damages an enemy champion 5 times, Alistar's next attack within 5 seconds is empowered and deals additional damage, also stunning the target enemy champion for a second. When Alistar uses Trample, enemies will be forced to back away because they will be receiving damage and the threat of being stunned if they stay near Alistar.

There are multiple different situations where using Trample will be helpful. You can use it just after you hit a Headbutt + Pulverize combo. This means that the enemy will already be on top of you, so they will be forced to dash or Flash away or you can hit an easy stun. Another good scenario is using Trample at the start of the teamfight, stacking up on tanks/bruisers and then when you have max stacks, you can use Headbutt + Pulverize on the important carry of the enemy team and instantly stun them afterwards.

Unbreakable Will (Ultimate)

When you activate Unbreakable Will, it removes all crowd control effects, meaning if you are stunned or rooted you can use this ability to cancel it. You also gain a massive amount of damage reduction for a short duration. This ultimate is great for when you're about to dive in on the enemy team or under towers, as you won't take a lot of damage. The crucial thing to understand is when to use your Unbreakable Will, make sure you don't waste the ability as it has a long cooldown and you can be vulnerable without it.

Alistar Build Breakdown


Zeke's Convergence
Dead Man's Plate
Force of Nature
Thornmail
Randuin's Omen
Plated Steelcaps - Locket

Alistar does amazing with tank and support items that can help him stay alive whilst going into the enemies with his crowd control. Zeke's Convergence is a perfect support item for tanks like Alistar that go in. It gives you armor, magic resistance, and a huge area of effect passive when you use your ultimate ability near an ally champion which slows enemies around you. Dead Man's Plate is another great item for Alistar. It gives Alistar movement speed that allows him to get closer to the enemies to hit your combo and does a little bit of extra damage.


For runes we have the following:

Aftershock

Alistar's Pulverize (1), Headbutt (2), and Trample (3) ability all have the potential to immobilize the enemy which means it's really easy to get the extra resistances from aftershock to stay alive for longer.

Weakness

Same as Aftershock, it's really easy to immobilize the enemies. With Weakness, this will make the enemy champion you immobilized take more damage.

Second Wind

As a melee champion, it is very helpful to have more health regeneration especially for the laning phase as most of the time, you will be poked out by ranged champions.

Pack Hunter

This rune allows Alistar to get even more movement speed when near allies this helps get closer to enemies to hit your combo.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It also works really well with Alistair's abilities. You can flash into the enemy team and use your Pulverize (1st Ability) to knock everyone up, and if you are able to get behind the enemies you can Headbutt (2nd Ability) them back into your team. Ignite is a nice way to get that extra little bit of damage with Alistar when he is jumping in on the enemy team to try and 'secure' the kill.

Early Game


Alistar can struggle vs ranged champions early on especially at level 1. The best thing to do is stay safe at level 1, when you hit level 2 you can try to use the combo (explained above) on the enemies to try and get a good trade or maybe even potentially get an early kill. Once you hit level 5 and get Unbreakable Will (Ultimate) you can look for an engagement as you can stay alive for a longer time (just make sure your team is ready to engage with you). Alistar also has great roaming potential because of his amazing combo. You can look to go mid-lane and help your mid laner out by trying to get an advantage or maybe even kill the enemy with your combo.

Late Game


As Alistar, it's really important as a support to stay with your team! Your job is to try and get your team to group for a team fight, this where you can make the difference. If you can get a huge combo on the enemy team or an important target that you need to kill and your team can follow up and kill everyone you can win the game! If this is not possible the best option you have is to stick by your AD carry (Dragon Lane Champion). The AD Carry in your team is one of the main damage sources and keeping him/her alive is really important! Alistar can use his Headbutt (2nd ability) to knock enemies away and use his other abilities to stay alive and tank the enemy team.

Conclusion


Overall Alistar is a super fun champion to play! If you like being at the forefront of engages and being that big front line tank then he is the right champion for you! He can survive for a long time and use his crowd control to win the game.


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