If Rengar is in brush, he will leap tot the target with his next attack.
If Rengar has no Ferocity he gains 1 Ferocity.
Bonetooth Necklace: Gains 1% - 25% Attack Damage for each unique champion takedown.
Gains 1 Ferocity upon casting a basic ability.
Reaching 4 Ferocity enhances his next basic ability, allowing it to be cast separately from the base version.
All Ferocity is lost upon leaving combat.
Rengar's next 2 attacks withing 3 seconds gain 40% Attack Speed.
The first attack is empowered to deal an additional 40 / 80 / 120 / 160
(+5% / 10% / 15% / 20% AD) physical damage.
Ferocity: Gains 40% - 115% Attack Speed for 5 seconds instead. The first attack deals an additional 40 / 80 / 120 / 160 (+40% AD)
physical damage instead.
Rengar roars, dealing 60 / 100 / 140 / 180 (+80% AP) magic damage and healing for 60% of damage taken in the last 2 seconds.
Ferocity: Deals 210 (+80% AP) magic damage instead. Rengar also gains 40% Movement Speed for 2.5 seconds and removes all crowd control effects from himself.
Throws a bola that deals 60 / 120 / 180 / 240 (+80% AD) physical damage and slows by 30% for 1.75 seconds.
Ferocity: Deals 65 / 135 / 205 / 310 (+80% AD) physical damage and roots for 1.75 seconds instead.
Rengar is an AD assassin jungler. He has a fairly strong early game, his early jungle clear is relatively fast and you can stay pretty healthy with your heal from 2nd Ability, Battle Roar. Once you get to level 5 and have access to Thrill of the Hunt, you can become invisible and gank any lane to get an advantage.
The first part of the passive is if Rengar is in a brush or camouflaged (from his ultimate), he will leap to the target with his next attack and if Rengar has no Ferocity stacks, he gains 1 stack. This part of the passive is a crucial part of Rengar's kit. You can use this when clearing the jungle to get ferocity stacks faster, jump onto minions or onto champions to surprise them and get the upper edge.
The 2nd part is Bonetooth Necklace. You gain attack damage for each unique champion takedown. So when thinking about who to jump on especially when your ultimate is up, take a look at your necklace (bottom of the screen) and see who you need to kill to get more attack damage.
The final part of the passive is the Ferocity. You gain 1 Ferocity upon casting a basic ability and when you reach 4 Ferocity stacks, your next basic ability is enhanced, allowing it to be cast separately from the base version. Will go into more detail about the enhanced abilities with each one.
Rengar's next 2 attacks within a few seconds gain attack speed. The first attack is empowered to deal additional physical damage. Ferocity (Enhanced Savagery) - Gains more attack speed for a longer time and the first attack deals more damage.
This is one of Rengar's main damage sources and gives him a lot of attack speed. It is also an auto-attack reset, meaning you can auto-attack and activate the ability straight after to use it so you don't have to wait for the delay until you can auto-attack again.
Rengar roars, dealing magic damage and healing for a percentage of damage taken in the last few seconds. Ferocity (Enhanced Battle Roar) - Rengar also gains movement speed for a few seconds and removes all crowd control effects from himself.
This ability helps a lot when clearing the jungle and trying to stay as healthy as possible and helps greatly when trying to trade in early skirmishes vs the enemy jungle. Timing your Ferocity Battle Roar is crucial and is the difference between life and death.
Throws a bola that deals physical damage and slows for a second. Ferocity (Enhanced Bola Strike) - Deals more physical damage and roots instead.
This is Rengar's only crowd control in his whole kit so it's vital to use this at the right time, especially the enhanced version to root the enemy when you are chasing them down. You can also use this ability in mid-air when jumping with your passive or ultimate. This helps slow the enemies to catch up and use your abilities to gain Ferocity stacks.
Rengar gains movement speed and reveals the nearest enemy champion for a few seconds. Rengar also becomes camouflaged after a second and his next attack shreds the target's armor for a few seconds. This is what makes Rengar unique!
Once you reach level 5 you want to use your Ultimate as much as possible! You can easily gank lanes and it's quite fun when you use your Ultimate and the enemy team realizes so they start running away trying to escape. This ultimate also counters other champions that can go invisible like Evelynn and Kha'Zix, because when you use your ultimate, if they are the nearest enemy to Rengar they will be revealed.
Rengar benefits the most from AD items that give him a lot of attack speed and critical strike chance. Essence Reaver is a core item for Rengar. One of Rengar's main damage output comes from Savagery, so increasing the damage of this ability with Essence Reaver helps Rengar a lot. Duskblade of Draktharr is another strong item giving Rengar a huge amount of burst damage when using his Ultimate.
For runes, we have the following:
As an Assassin that can go invisible and jump from bushes, it's pretty easy for Rengar to be the first person to damage the enemies, giving him true damage and a lot of extra gold.
With Rengar, he will use Thrill of the Hunt to stealth when looking to jump on enemy carries. With Sudden Impact, whenever he comes out of stealth, he will get some Armor Penetration to deal more damage with his auto attacks and other abilities.
Rengar doesn't have any ways to use Cheap Shot, and Empowered Attack is not a viable option, so Mark of the Weak is the best option which gives Rengarn more damage with his abilities when hitting an enemy champion.
As a Jungler, Rengar will be roaming around the map using Sweeping Lens to clear vision in lanes and around objectives, so when Rengar clears wards, he gets Attack Damage which means he will be dealing more damage.
As an assassin, Rengar will always be looking for high-value targets on the enemy team, trying to kill them to get an advantage for his team. So dealing more damage with Coup de Grace will help a lot.
Rengar has a fairly fast early jungle clear. This means that you can work your way around the jungle quite fast and be aggressive when contesting the scuttle crabs in the rivers. It is best to start at Red Brambleback as you don't have mana and you don't lose a lot of health when jungle clearing. When clearing the jungle its best to try and use your 1st Ability (Savagery) when you have full Ferocity (Passive) stacks as this will give you more attack speed when clearing the jungle.
This is what the jungle patch would look like:
Below is a beginner's guide I did for jungle in Wild Rift. It goes in-depth about every jungle camp, epic monsters and more!
With Rengar, you want to take advantage of your invisibility from your Ultimate, Thrill of the Hunt. Roam around the map solo without your team and try to get solo kills on the enemy carries. This will give your team a huge advantage when it comes to pushing or taking objectives. When playing jungle, your main job is to keep track of when Dragons, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game.
Rengar is a very fun and fairly easy champion to use. He has a great early game and can scale a lot into the late game by using his ultimate to go invisible and one-shot the enemy team.
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Good luck on the rift summoners!
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