Curses an area for 5 seconds, dealing 5 / 10 / 15 / 20 (+7% AP) magic damage every 0.5 seconds to enemies within, increased by up to 170% based on their missing health. Tormented Soil deals 225% damage againts monsters.
Tormented Shadow's current Cooldowns is reduced by 5% of its maximum whenever Soul Siphon triggers.
Chains nearby enemy champions, dealing 14% / 16% / 18% (+0.015% AP) magic damage of their maximum health. The chains persist for 3 seconds, revealing and slowing by 15% Movement Speed. When the duration ends, chained targets are stunned for 1.5 seconds and dealt
14% / 16% / 18% (+0.015% AP) magic damage of their maximum health.
Morgana gains 15% Movement speed as long as the chains last.
Morgana is an AP Mage Support champion. She excels at dealing lots of magic damage with all of her abilities and combos. She is very strong during the laning phase with her poke and crowd control, you just need to be careful if the enemy bot lane engages onto you and make sure you time Black Shield to negate the crowd control. The later the game goes, the better Morgana gets. With all of her damage and crowd control, she is amazing during them crucial team fights.
Morgana can also be played in the mid lane and the jungle, make sure to check the alternative build at the top of the page! With Morgana mid and jungle, the build and runes are not that much different, you want to build more burst damage items as you will be getting more gold and experience.
Morgana heals a percentage of the damage dealt with abilities against champions, large minions and monsters. This will surprisingly help Morgana out a lot. Tormented Shadow (2nd Ability) does damage over time meaning Morgana will heal over time as well and the burst damage from Soul Shackles (Ultimate) will give you a huge burst of healing that will help you survive in team fights.
Morgana fires a bolt of dark energy, rooting the first enemy hit for a few seconds and dealing magic damage. This ability is Morgana's main crowd control ability. It can be used offensively to try and catch someone off guard or defensively if you need to protect your ADC. You can combo Dark Binding with Tormented Shadow (2nd Ability) after you hit the root to guarantee that you do a lot of damage with the pool.
Morgana curses an area for a few seconds dealing magic damage over time. Tormented Soil deals extra damage to monsters in the jungle. Even though I don't have a Morgana Jungle build, you can give her a try as her jungle clear will be fast.
When using Tormented Shadow, it's important to make sure the enemy champion is rooted/stunned so you can guarantee you will do more damage over time. You can also use the ability to help clear minion waves when it's needed.
Morgana places a barrier around an allied champion or herself for a few seconds, absorbing magic damage and blocking disables while the shield holds.
This is the most important ability for Morgana. Being able to block crowd control on an allied champion or herself can change the teamfight. Most of the time you want to look at your teammates (mainly your ADC) blocking crowd control and giving your ADC a magic shield will help them do a lot more damage.
Morgana chains nearby enemy champions, dealing magic damage. The chains persist for a few seconds, revealing and slowing enemies movement speed. When the duration ends, the chained targets are stunned for just over a second and dealt magic damage.
Soul Shackles is a great team fight ultimate that can change the game in an instant. When Soul Shackles chains persist you can use Stasis and the chains will still carry on. Meaning you will still be able to root enemies without taking any damage. This is a classic Morgana combo that is easy and effective.
Morgana does great with most ability power items. Her main source of damage is from all her abilities. Rod of Ages is a very good item for Morgana. With Morgana, you will be in the middle of team fights a lot so having that extra bit of health and ability power will be really important. Rylai's Crystal Scepter is another great item for Morgana that has a cool interaction with Tormented Shadow. Every tick of damage will slow the enemy champions.
With runes, we have the following:
As Morgana you will be using your abilities a lot to poke and deal damage to enemy champions. Aery gives you that extra bit of poke damage every so often.
Morgana has plenty of abilities that immobilize the enemy so you or your team can follow up and deal 5% more damage to that enemy.
As Morgana, you will be in a lot of team fights and going onto the backline so you can use your Ultimate to deal a lot of damage. Bone Plating helps you take reduced damage and win out trades against your opponents.
Morgana will always get involved in team fights and will get a lot of takedowns with her crowd control and area of effect abilities. After every unique takedown, Morgana gets Ability Haste so she can use her abilities more often.
Morgana is played a bit differently from your traditional support. She's really strong in the early game, you can poke enemies with Dark Binding and Tormented Shadow. Keep an eye out on the enemy champions to make sure they are not about to engage your or your ADC. If they do make sure you use black shield to stop all the crowd control.
You have to be very careful when stepping forward with Morgana, as if you get caught out and engaged, you can die very quickly. The best thing to do is let your AD Carry last hit minions and try to stay back but try and walk up when possible to poke down the enemy.
In the late game, Morgana is a scary force that no one wants to deal with! All of her abilities (especially the ultimate) deal great amounts of damage and can be significantly impactful during team fights. You want to stay with your team at all times, stay near the back with your ADC (if you don't feel confident stepping forward) making sure you use Black Shield to protect your team. Sometimes you can step forward to try and hit your Dark Binding so you or your team can follow up and get an advantage.
Overall Morgana is a fairly easy and beginner-friendly champion that anyone can pick up and play. She is really strong at all stages of the game. Whether it's a cheeky level 1 invade to catch someone sleeping or getting that 5 man lockdown with her ultimate Soul Shackles, there's something available at all stages of the game to carry your team.
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