Evelynn is an assassin jungler that uses her invisibility and abilities to assassinate the enemy champions. Once Evelynn fully clears the jungle she will get Level 5 which means she will be invisible when out of combat so she can sneak around the map and gank lanes to get your team an advantage. Evelynn is not the best in team fights but you can still stick near your teammates, just make sure you don't go too close to the enemies or they will be able to see you.
Once Evelynn reaches level 5, she enters Demon Shade (allowing her to become camouflaged) after not attacking or casting for a few seconds. This is Evelynn's core mechanic that allows her to go around the whole map camouflaged and pretty much gank for free.
In Demon Shade, Evelynn regenerates health every second when she is below a certain amount of HP. This helps her out a lot but either going back into the teamfight or going back to her jungle to farm some minions before going back to base. When camouflaged, make sure you don't stand too close to enemies as if you stand too close you will be revealed!
Evelynn unleashed two lines of spikes, dealing magic damage to all enemies struck. This is Evelynn's main damage source when clearing the jungle and going in for champion kills.
You can move and auto-attack whilst using Hate Spikes at the same time and you can also recast the ability within a few seconds to get 2 casts off before the cooldown starts. Make sure when clearing the jungle that you line up Hate Spikes so it hits all the monsters for a much faster and efficient clear.
This is Evelynn's main crowd control ability when used correctly. Evelynn curses a champion or monster for a few seconds. Evelynn's next attack or ability will expunge the Curse and slow them for just over a second. However, most of the time you want to wait for a few seconds after using Allure so you can get the full effect.
If you wait a few seconds after using Allure, Evelynn will instead charm the target and deal more damage. This is the main tool when trying to gank a lane. Also, the great thing about Allure is that it will not remove the camouflage from Demon Shade (Passive) so you can use this whenever you can to try and catch out an enemy
Evelynn whips a target with Lasher, dealing magic damage and then gaining movement speed for a few seconds. When camouflaged in Demon Shade (Passive), this ability is enhanced. It pulls Evelynn to her target, dealing increased magic damage.
A great combo to master whilst in Demon Shade is using Allure (2nd Ability) and then using Whiplash to jump to the target. This will not only deal more magic damage, but also charm the target with Allure.
Evelynn briefly goes un targetable and decimated the area in front of her before warping backwards a long distance. This ultimate is an execution ability, meaning that you will do more damage to the enemy if they are below a certain amount of health.
You want to be patient and use the ultimate when you know you will kill the target. Not only is this useful for killing enemies, but it can also be used to escape bad situations and secure objectives like Dragons and Barons.
Evelynn is known for doing a lot of magic damage from her abilities and this reflects on the build as well. Infinity Orb is an amazing item for Evelynn. You will be using your Hate Spikes (1st Ability) a lot. This ability has a low cooldown and can be activated twice once available. These 2 work really well together because you can crit with the hate spikes when the enemy is below 35% health so the ability will do more damage. Lich Bane is a unique item with Evelynn as you can auto-attack when using your 1st ability so you can get extra on hit damage when you hit a spell.
For runes we have the following:
As mentioned above you can use your Hate Spike (1st Ability) a lot and when you combo this with your other abilities and auto attacks you can proc electrocute really easily.
A good way to get that extra bit of magic damage and can help a lot when clearing the jungle and trying to gank early on.
With Evelynn, you will be ganking a lot and getting involved in team fights. With bone plating, it will make you a bit tankier at the start when looking to engage.
The go-to rune for junglers in Wild Rift! Allows Evelynn to deal 10% bonus true damage to epic monsters and adaptive damage to turrets! On top of that, she can earn an extra 120 gold when you takedown objectives!
With Evelynn, she doesn't have the best 1 vs 1 potential vs other junglers early on. This means that most of the time you want to go for a full clear in the jungle which means you work your way through your jungle and kill every camp. When you finish killing every jungle camp you will get Level 5 and be able to turn invisible as soon as possible. It's ideal to start with Blue Sentinel first to help with mana and health early with Evelynn.
This is what the jungle path would look like:
Below is a beginner's guide for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:
With Evelynn, you want to take advantage of your invisibility. Roam around the map solo without your team and try and get them solo kills on the enemy carries. This will give your team a huge advantage when it comes to pushing or taking objectives. When playing jungle, your main job is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game.
Evelynn is one of the champions that everyone hates to play against. However, when playing her she is super fun running around the map knowing that no one can see you so you can surprise your enemy and get them cheeky kills.
Thank you for reading this guide! Feel free to follow me and ask any questions on:
Good luck on the rift summoners!
Copyright © 2021 WildRiftFire | All Rights Reserved