Statistics Lvl 1
Lvl 15
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Level 1 Evelynn Stats

Health 570
Health Reg. (5s) 11
Mana 345
Mana Reg. (5s) 15
Armor 45
Magic Res. 38
Move Speed 345
Attack Dmg. 64
Attack Spd. 0.80

Evelynn's Abilities

PDemon Shade

Enters Demon Shade after not attacking or casting for 4 seconds. Taking damage from enemy champions or turrets puts Demon Shade on a 1.5 seconds cooldown.

In Demon Shade, Evelynn regenerates 17 Health (+7.5% AP) every second when she is below 320 Health.

After lever 5, Demons Shade grants her Camouflage.

1Hate Spike
Cooldown: 4 / 4 / 4 / 4
Cost: 30 / 35 / 40 / 45

Unleashes two lines of spikes, dealing 40 / 45 / 50 / 55 (+40% AP) magic damage, each to all enemies struck. Can re-cast within 4 seconds.

Deals 35% / 40% / 45% / 50% damage to minions.

2Allure
Cooldown: 14 / 13 / 12 / 11
Cost: 70 / 80 / 90 / 100

Curses target champion or monster for 5 seconds. Evelynn's next attack or ability will expunge the Curse adn slow them by 65% for 1 / 1.25 / 1.5 / 1.75 seconds.

If the Curse lasts at least 2.5 seconds, expungint it charms the target for 1 / 1.25 / 1.5 / 1.75 seconds, If the target is a champion, shreds their Magic Resist by 20% / 24% / 28% / 32% for 4 seconds. If the target is a monster, deal additional 300 / 350 / 400 / 450 (+60% AP) magic damge.

Casting Allure does not remove Evelynn from Demon Shade.

3Whiplash
Cooldown: 8 / 8 / 8 / 8
Cost: 45 / 50 / 55 / 60

Whips a target with Lashers, applying on-hit effects and dealing 55 / 75 / 95 / 115 + 2% (+1% AP) magic damage of their max Health. Then gain 30% Movement Speed for 2 seconds.

Entering Demon Shade enhances the next cast to pull Evelynn to her target, dealing 80 / 110 / 140 / 170 + 4% (+1.5% AP) increased magic damage of their max Health to all enemies in the way.

4Last Caress
Cooldown: 105 / 85 / 65
Cost: 100 / 100 / 100
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. Deals 120 / 240 / 360 (+75% AP) magic damage, increased to 230% to enemy champions below 35% Health.

Evelynn Build Guide for Wild Rift

Build Evelynn with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Evelynn or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Evelynn's abilities in detail, the best items to build, which skills to level first, and more. Evelynn is ranked Tier A (Jungle) in our Champion Tier List
Evelynn
Evelynn Jungle
Agony's Embrace
Show Champ Stats
Patch 5.3c
Recommended Role Jungle

Evelynn's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Boots
Boots of Mana
Boots of Mana
Protobelt
Protobelt
Final Build
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Hextech Soulstealer
Hextech Soulstealer
Crown of the Shattered Queen
Crown of the Shattered Queen
Boots of Mana
Boots of Mana
Protobelt
Protobelt

Evelynn's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Electrocute
Electrocute
Sudden Impact
Sudden Impact
Empowered Attack
Empowered Attack
Eyeball Collector
Eyeball Collector
Gathering Storm
Gathering Storm

Evelynn's Situational Runes

vs Tanks
Gathering Storm
Giant Slayer

Evelynn's Skill Order

Demon Shade Demon Shade (Passive)
Hate Spike
  • Hate Spike
Allure
  • Allure
Whiplash
  • Whiplash
Last Caress
  • Last Caress
Quick Skill Order
Hate Spike
Whiplash
Allure

How to play Evelynn


Evelynn is an AP assassin that is played in the jungle. She uses her invisibility and abilities to move around the map and assassinate the enemies before they can even react. Once Evelynn fully clears the jungle, she will get Level 5, which means she will be invisible when out of combat, so she can sneak around the map and gank lanes to get your team an advantage. Evelynn is not the best in team fights, but you can still stick near your teammates, make sure you don't go too close to the enemies, or they will be able to see you.


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AA
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Evelynn's Abilities


Demon Shade
(Passive)

Once Evelynn reaches level 5, she enters Demon Shade (allowing her to become camouflaged) after not attacking or casting for a few seconds. This is Evelynn's core mechanic that will enable her to go around the whole map camouflaged and pretty much gank for free.

In Demon Shade, Evelynn regenerates health every second when she is below a certain amount of HP. This helps her out because she can either go back into a team fight or back to her jungle to farm some minions before returning to base. When camouflaged, make sure you don't stand too close to enemies; if you do, you will be revealed!

Hate Spike
(1)

Evelynn unleashed two lines of spikes, dealing magic damage to all enemies struck. This is Evelynn's primary damage source when clearing the jungle and going in for champion kills.

You can move and auto-attack whilst using Hate Spikes simultaneously and recast the ability within a few seconds to get two casts off before the cooldown starts. Make sure when clearing the jungle that you line up Hate Spikes, so it hits all the monsters for a much faster and more efficient clear.

Allure
(2)

This is Evelynn's primary crowd control ability when used correctly. Evelynn curses a champion or monster for a few seconds. Evelynn's next attack or ability will expunge the Curse and slow them for just over a second. However, you usually want to wait for a few seconds after using Allure to get the full effect.

If you wait a few seconds after using Allure, Evelynn will charm the target and deal more damage. This is the primary tool when trying to gank a lane. Also, the great thing about Allure is that it will not remove the camouflage from Demon Shade (Passive), so you can use this whenever possible to try and catch an enemy.

Whiplash
(3)

Evelynn whips a target with Lasher, dealing magic damage and gaining movement speed for a few seconds. When camouflaged in Demon Shade (Passive), this ability is enhanced. It pulls Evelynn to her target, dealing increased magic damage.

A great combo to master whilst in Demon Shade is using Allure (2nd Ability) and Whiplash to jump to the target. This will not only deal more magic damage but also charm the target with Allure.

Last Caress
(Ultimate)

Evelynn briefly goes un-targetable and decimates the area in front of her before warping backwards a long distance. This ultimate is an execution ability, meaning that you will do more damage to the enemy if they are below a certain amount of health.

You want to be patient and use the ultimate when you know you will kill the target. Not only is this useful for killing enemies, but it can also be used to escape bad situations and secure objectives like Dragons and Barons.

Evelynn Build Breakdown


Lich Bane
Rabadon's Deathcap
Infinity Orb
Hextech Soulstealer
Crown of the Shattered Queen
Boots of Mana - Protobelt

Evelynn is known for doing a lot of magic damage from her abilities; this also reflects on the build. Lich Bane is a core item for Evelynn; she will always be within melee range of the enemies, so you will most likely be able to auto-attack after using an ability, especially after charming an enemy with Allure. Evelynn can one-shot enemies; this will be easier once you have Infinity Orb and Rabadon's Deathcap, as they greatly boost Evelynn's ability damage.


For runes, we have the following:

Electrocute

Electrocute is a reliable way for Evelynn to deal an extra bit of damage when using her combo on enemy champions

Sudden Impact

With Evelynn, she will be in stealth for most of the game, roaming around trying to get kills around the map. With Sudden Impact, whenever she comes out of stealth, she will gain Magic Penetration to deal more damage with her other abilities.

Empowered Attack

When engaging with Evelynn's combo, you can sneak in an auto attack in-between using Hate Spike to deal more damage.

Eyeball Collector

Eyeball Collector is great since it gives Evelynn more Ability Power every time she gets a takedown. Zombie Ward can also be a good choice if you often roam and look to kill wards.

Gathering Storm

Gathering Storm will give Evelynn Ability Power, which increases with game time. This will help with Evelynn's one-shot potential.

Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. Smite is a must for when you are playing jungle. Help's you out a lot when clearing the jungle and securing the epic monsters (Dragons and Baron).

Jungle Path


With Evelynn, she doesn't have the best one vs one potential vs other junglers early on. This means that you often want to go for a full clear in the jungle, which means you work your way through your jungle and kill every camp. When you finish killing every jungle camp, you will get close to Level 5 and be able to turn invisible as soon as possible. 


This is what the jungle path would look like:

  1. Krugs
  2. Red Brambleback
  3. Raptors
  4. Wolves
  5. Blue Sentinel
  6. Gromp

Below is a beginner's guide for the jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:

Late Game


With Evelynn, you want to take advantage of your invisibility. Roam around the map solo without your team and try and get them solo kills on enemy champions. This will give your team a considerable advantage when pushing or taking objectives. When playing jungle, your main job is to keep track of when Dragon, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game.

Conclusion


Evelynn is a straightforward champion to understand with only one thing in mind. Evelynn wants to assassinate champions and get out quickly. When playing Evelynn, she is super fun, being able to run around the map knowing that no one can see you so you can surprise your enemy and get them cheeky kills.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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