Talon's abilities wound champions for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time. Talon's abilities will also wound all monsters for 120% damage.
Talon leaps to a target, dealing physical damage on arrival. If cast within melee range, Talon does not leap but instead critically strikes his target. Whenever Noxian Diplomacy kills a unit, Talon heals and 50% of its cooldown is refunded.
Talon sends out a volley of daggers in a cone that then quickly return back to him. This attack deals physical damage every time it passes through an enemy. Additionally, the enemy is slowed for 1 second.
Talon vaults over the nearest structure or terrain in a target direction. The vault's speed is affected by Talon's movement speed. Talon cannot vault over the same section of terrain for a period of time.
Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. Each time a blade passes through an enemy, they receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.
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