This champion was updated in the latest Patch 4.2
Statistics Lvl 1
Lvl 15
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Level 1 Graves Stats

Health 570
Health Reg. (5s) 11
Mana 390
Mana Reg. (5s) 12
Armor 35
Magic Res. 38
Move Speed 350
Attack Dmg. 64
Attack Spd. 1

Graves's Abilities

PNew Destiny

Graves' shotgun has some unique properties:
Double Barrel: Graves must reload when he runs out of ammo. Attack Speed reduces reload time slightly, but reduces time between attacks dramatically.

12 Gauge: Attacks fire 4 bullets. Units hit take 72% AD physical damage +24% for additional bullets. Critical strikes fire 6 bullets, 120% damage each and increase each bullet's damage by 30%. Strcutures only take 75% damage.

Buckshot: Bullets cannot pass through enemy units. Non-champions struck by multiple bullets are knock back slightly.


1End of the Line Cooldown: 13 / 11 / 9 / 7 Cost: 65 / 70 / 75 / 80

Fires a powder round that deals 45 / 65 / 85 / 105 (+80% AD) physical damage and then detonates after 1 second to deal an additional 80 / 130 / 180 / 230 (+70% / 100% / 130% / 160% AD) physical damage.

Detonates in 0.25 seconds if the round hits terrain, Deals 90% damage against monsters.

2Smoke Screen Cooldown: 20 / 18 / 16 / 14 Cost: 75 / 80 / 85 / 90

Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.

Enemies caught in the initial impact take 60 / 125 / 190 / 255 (+60% AP) magic damage and are slowed by 50% for 0.5 seconds.

3Quickdraw Cooldown: 16 / 15 / 14 / 13 Cost: 40 / 40 / 40 / 40

Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 6 / 10 / 14 / 18 Armor ( stacks 8 times) and refreshes when damaging non-minions.

Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit reduces Quickdraw's cooldown by 0.5 seconds.

4Collateral Damage Cooldown: 75 / 60 / 45 Cost: 100 / 100 / 100

Fires an explosive shell that deals 275 / 425 / 575 (+150% AD) physical damage and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 / 320 / 440 (+120% AD) physical damage in a cone.

Enemies damaged by the shell's initial impact do not take damage from the explosive cone.

Graves Build Guide for Wild Rift

Build Graves with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Graves or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Graves's abilities in detail, the best items to build, which skills to level first, and more. Graves is ranked Tier A (Jungle) in our Champion Tier List
Graves
Graves Jungle Baron Lane The Outlaw
Show Champ Stats
Patch 4.2
Recommended Role Jungle
Jungle Build A Solo Build A

Graves' Item Build

Starting Item
Long Sword
Long Sword
Core Items
Immortal Shieldbow
Immortal Shieldbow
Black Cleaver
Black Cleaver
Bloodthirster
Bloodthirster
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Immortal Shieldbow
Immortal Shieldbow
Black Cleaver
Black Cleaver
Bloodthirster
Bloodthirster
Lord Dominik's Regard
Lord Dominik's Regard
Infinity Edge
Infinity Edge
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Graves' Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Chilling Smite
Chilling Smite
Runes
Conqueror
Conqueror
Hunter - Vampirism
Hunter - Vampirism
Bone Plating
Bone Plating
Nimbus Cloak
Nimbus Cloak

Graves' Situational Items

vs Healing
Lord Dominik's Regard
Mortal Reminder
vs Crowd Control
Plated Steelcaps
Mercury's Treads

Graves' Skill Order

New Destiny New Destiny (Passive)
End of the Line
  • End of the Line
Smoke Screen
  • Smoke Screen
Quickdraw
  • Quickdraw
Collateral Damage
  • Collateral Damage
Quick Skill Order
End of the Line
Quickdraw
Smoke Screen

Graves' Item Build

Starting Item
Long Sword
Long Sword
Core Items
Immortal Shieldbow
Immortal Shieldbow
Black Cleaver
Black Cleaver
Bloodthirster
Bloodthirster
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Immortal Shieldbow
Immortal Shieldbow
Black Cleaver
Black Cleaver
Bloodthirster
Bloodthirster
Lord Dominik's Regard
Lord Dominik's Regard
Infinity Edge
Infinity Edge
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Graves' Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Conqueror
Conqueror
Hunter - Vampirism
Hunter - Vampirism
Bone Plating
Bone Plating
Demolish
Demolish

Graves' Situational Items

vs Healing
Lord Dominik's Regard
Mortal Reminder
vs Crowd Control
Plated Steelcaps
Mercury's Treads

Graves' Skill Order

New Destiny New Destiny (Passive)
End of the Line
  • End of the Line
Smoke Screen
  • Smoke Screen
Quickdraw
  • Quickdraw
Collateral Damage
  • Collateral Damage
Quick Skill Order
End of the Line
Quickdraw
Smoke Screen

How to play Graves


Graves is an AD skirmisher-focused jungler. He excels at farming efficiently through the jungle and duelling when he has completed his core items, thanks to his high burst damage and tankiness from his abilities. Graves has a unique Shotgun that only has two bullets, which means he needs to reload after two auto-attacks. So keep that in mind, and don't get caught whilst reloading.


Graves can also be played in the top lane. With his early-game damage and aggression, he can bully out champions in the solo lane and get a lot more gold and experience than playing jungle, meaning you can reach your core items sooner and start to deal a lot of damage early.


2
1
AA
3
AA

Graves' Abilities


New Destiny (Passive)

Graves auto-attacks are very unique. Graves uses a shotgun that has 2 shots. After 2 shots he has to reload. Attack speed reduces reload time but reduces the time between attacks.

Each auto-attack fires 4 bullets. Critical strikes fire 6 bullets and increase each bullet's damage. When hitting all 6 bullets, Graves can fully stack Black Cleaver passive from just one auto attack.

Bullets cannot pass through enemy units. So even though you might be targeting a champion, if there are minions, a tower or even another champion in the way, the auto-attacks will always hit the closest target to you.

Non-champions struck by multiple bullets are knocked back slightly. This allows Graves to easily kite jungle camps and stay healthy when clearing through the jungle.

End of The Line (1)

Graves fires a powder round that deals physical damage and then detonates after just over a second to deal additional physical damage. If End of the Line hits terrain, it bounces off the terrain and detonates straight away.

It's important to always aim End of the Line and try to hit the closest terrain because the damage from the 2nd part of this ability (when coming back) does more than the 1st part (when firing out).

Smoke Screen (2)

Graves throws a canister that creates a cloud of smoke for a few seconds. Enemies within the smoke cannot see outside of it, reducing their sight. This can be really powerful against any ranged champions as they cannot auto attack when in the smoke screen.

Enemies caught in the initial impact take magic damage and are slowed for just under a second. So you can also use this ability to help when chasing to briefly slow on impact.

Quickdraw (3)

This is Graves' main mobility tool. He dashes in a direction, reloading one shell from his Shotgun (New Destiny) and granting True Grit for a few seconds. True Grit grants Armor (stacking a few times) and refreshes when damaging non-minions. Dashing towards an enemy champion grants 2 stacks of True Grit instead of 1.

Each auto-attack bullet hit reduces Quickdraw's cooldown by just under a second. It's important not to use this ability when you already have 2 bullets in your shotgun, as you won't be able to take advantage of auto-attacking 3 times before reloading.

Collateral Damage (Ultimate)

Graves fires an explosive shell that deals physical damage and knocks him back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing physical damage in a cone.

This ability is very useful when you are trying to snipe escaping enemies due to Collateral Damage having a very long range. When Graves gets knocked back he can get over walls so you can have situations where you kill an enemy champion and escape over the wall.

Graves Build Breakdown


Immortal Shieldbow
Black Cleaver
Bloodthirster
Lord Dominik's Regard
Infinity Edge
Plated Steelcaps - Stasis

Since Graves is more of a carry jungler, he does well with items that give him a lot of attack damage. Immortal Shieldbow is a core item for Graves. The item gives him a lot of great base stats, and the Lifeline passive can save him when dashing into melee range to deal damage to enemy champions. Black Cleaver is another superb item that gives Graves some damage stats but also some tank stats that helps him a lot since he has low attack range. The cool part about Black Cleaver is that if Graves critical strikes with his shotgun and hits all six bullets, he can fully stack the Black Cleaver passive, reducing the enemy armour by a lot.


Onto the runes, we have:

Conqueror

With Graves auto attacks and abilities, you can stack Conqueror relatively quickly and get to full stacks, so he gets extra AD and omnivamp, which will help him sustain during fights.

Hunter - Vampirism

Graves needs as much healing as possible since he has very low attack range and wants to be dashing towards enemies to get stacks of True Grit from Quickdraw. So the physical vamp from Vampirisim will help him a lot.

Bone Plating

As a marksman, Graves will always be the focus point for the enemy team to try and take down. However, Bone Plating will help Graves take reduced damage from the first three instances of damage which can save his life.

Nimbus Cloak

Graves loves to be super mobile and is already very mobile because of Navori Quickblades and Quickdraw. Still, with Nimbus Cloak, you can stack even more movement speed to get around enemies easier-to-land abilities and auto attacks.

Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. Smite is a must for when you are playing jungle. Help's you out a lot when clearing the jungle and securing the epic monsters.

Jungle Path


With Graves, he has a very fast early jungle clear. This means that you can work your way around the jungle really fast and be aggressive when contesting the scuttle crabs in the rivers when they spawn. It is best to start at Red Brambleback as you don't really struggle on mana and the extra damage you get can help clear the jungle faster.

This is what the jungle patch would look like:

  1. Krugs
  2. Red Brambleback
  3. Raptors
  4. Blue Sentinel
  5. Scuttle Crab
  6. Continue farming jungle

Below is a beginner's guide for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:


Late Game


In the late game, Graves can be a powerhouse with all the damage and crit strike items he builds. The best thing you can do is group with your team and try to pick off the enemies. Your main objective as a jungler is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When in a team fight, try your best not to get caught out and keep auto-attacking and using your abilities to deal damage.

Conclusion


Overall if you like the sound of an early aggressive jungler that can make an impact then Graves is the perfect champion for you. He has the potential to burst any champion with his combos and sustain enough to stay alive through an entire teamfight.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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