Statistics Lvl 1
Lvl 15
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Level 1 Heimerdinger Stats

Health 600
Health Reg. (5s) 8
Mana 420
Mana Reg. (5s) 12
Armor 34
Magic Res. 40
Move Speed 355
Attack Dmg. 54
Attack Spd. 0.75

Heimerdinger's Abilities

PHextech Affinity
Gains 20% Movement Speed while near allied turrets and turrets deployed by Heimerdinger.
1H-28G Evolution Turret
Cooldown: 1 / 1 / 1 / 1
Cost: 20 / 20 / 20 / 20

Constructs a turret that slowly build up charge and attacks nearby enemies. The turret deals 5 / 10 / 15 / 20 (+25% AP) magic damage on hit. At max charge, it fires a beam that deals 25 / 45 / 65 / 85 (+55% AP) magic damage. Heimerdinger can have a 3 H-28G Evolution Turrets active at once. If Heimerdinger gets too far away, his turrets will become dormant.

UPGRADE!!!: Technological enhancement upgrades this ability to H-28Q Apex Turret.

H-28G Evolution Turret Stats:

Base Health: 110 (+8% to 50% AP)

Base Armor: 20 - 90 (based on level)

Base Magic Resist: 25

2Hextech Micro-Rockets
Cooldown: 9 / 8 / 7 / 6
Cost: 50 / 50 / 50 / 50

Unleashes a barrage of 5 rockets that deal 60 / 85 / 110 / 135 (+60% AP) magic damage to the first enemy hit. Nearby Turrets gain 20% charge for every rocket that hits a champion. Additional rocket hits after the first to the same champion or monster only deal 20% magic damage. This damage is increased to 60% for minions.

UPGRADE!!!: Technological enhancement upgrades this ability to Hextech Rocket Swarm.

3CH-2 Electron Storm Grenade
Cooldown: 10 / 10 / 10 / 10
Cost: 85 / 85 / 85 / 85

Hurls a grenade that deals 70 / 120 / 170 / 220 (+60% AP) magic damage in a target area and slows by 35% for 2 seconds. Enemies in the center are also stunned for 1 second. Hitting a champion fully charges nearby turrets.

UPGRADE!!!: Technological enhancement upgrades this ability to CH-3X Lightning Grenade.

4UPGRADE!!!
Cooldown: 75 / 66 / 56
Cost: 100 / 100 / 100

Active: Upgrades Heimerdinger's next basic ability.

H-28Q Apex Turret: Places an upgraded turret for 10 seconds, dealing 80 / 100 / 120 (+35% AP) magic damage per shot, increased to 100 / 140 / 180 (+60% AP) magic damage at max charge. The turret slows for 1 second on hit.

Hextech Rocket Swarm: Fires 4 waves of rockets. Each rocket deals 135 (+45% AP) magic damage to the first enemy hit. Additional rocket hits after the first to the same champion or monster only deal 25% magic damage per hit. Once the target is hit by five rockets, the damage decays further. Rockets deal full damage to minions. The rocket swarm deals a maximum of 524 (+175% AP) magic damage to each enemy champion or monster.

CH-3X Lightning Grenade: Throws a bouncing grenade that discharges 3 times, each dealing 100 (+60% AP) magic damage. The stun and slow areas are larger, and the grenade now slows enemies by 40%.

Recast: Cancels this ability.

Heimerdinger Build Guide for Wild Rift

Build Heimerdinger with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Heimerdinger or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Heimerdinger's abilities in detail, the best items to build, which skills to level first, and more. Heimerdinger is ranked Tier A (Mid Lane) in our Champion Tier List
Heimerdinger
Heimerdinger Mid Lane
The Revered Inventor
Show Champ Stats
Patch 7.2c
Recommended Role Mid Lane

Heimerdinger's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Malignance
Malignance
Stormsurge
Stormsurge
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boots of Mana
Boots of Mana
Final Build
Boots of Mana
Boots of Mana
Malignance
Malignance
Stormsurge
Stormsurge
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Infinity Orb
Infinity Orb

Heimerdinger's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
First Strike
First Strike
Botanist
Botanist
Absolute Focus
Absolute Focus
Nimbus Cloak
Nimbus Cloak
Battle Zeal
Battle Zeal

Heimerdinger's Situational Items

vs Shielding
Infinity Orb
Oceanid's Trident
vs Crowd Control
Infinity Orb
Banshee's Veil

Heimerdinger's Skill Order

Hextech Affinity Hextech Affinity (Passive)
Quick Skill Order
H-28G Evolution Turret
Hextech Micro-Rockets
CH-2 Electron Storm Grenade
H-28G Evolution Turret
  • H-28G Evolution Turret
Hextech Micro-Rockets
  • Hextech Micro-Rockets
CH-2 Electron Storm Grenade
  • CH-2 Electron Storm Grenade
UPGRADE!!!
  • UPGRADE!!!
Quick Skill Order
H-28G Evolution Turret
Hextech Micro-Rockets
CH-2 Electron Storm Grenade

Heimerdinger is Countered By

Mid
Zed Zed
Mid
Yasuo Yasuo
Mid
Irelia Irelia

Heimerdinger Synergizes With

Amumu Amumu
Jarvan IV Jarvan IV
Leona Leona

How to play Heimerdinger


Heimerdinger is an AP mage who can play in the Mid Lane. He's a flexible champion who can play in multiple lanes and have multiple roles throughout the game. Heimer has an unique playstyle, where he needs to play around his Evolution Turrets. If he's not near any turrets, he becomes much weaker. Heimerdinger's ultimate allows him to Upgrade his next basic ability. Storm Grenade offers huge AOE damage and crowd control, and Micro Rockets gives you massive burst damage.

Heimerdinger's Abilities


Hextech Affinity
(Passive)

Heimerdinger gains movement speed near allied turrets and turrets from Evolution Turret.

This makes it essential to always play around your turrets and try to keep them alive. The extra speed can be especially helpful when combined with the movement speed reduction of Rylai's. Be sure to place your Evolution Turrets in a safe enough space where you can kite during fights.

H-28G Evolution Turret
(1)

Heimerdinger places a turret that slowly builds up charge and attacks nearby enemies. The turret deals magic damage; at max charge, it fires a beam that deals increased damage. If Heimerdinger gets too far away, his turrets will become disabled.

When placing a 4th turret, the inactive or oldest active turret will be destroyed. Heimerdinger's turrets will focus on the closest enemy or the enemy you attack. Enemies hit by Storm Grenade or Micro-Rockets help his turret's charge to deal increased damage.

Hextech Micro-Rockets
(2)

Heimerdinger unleashes a barrage of rockets that deal magic damage to the first enemy hit. Additional rockets hit after the first to the same champion only deal 20% damage.

The Micro Rockets have a cone effect, so they can hit multiple enemies when aimed correctly. It's an excellent tool for clearing minion waves and can be used to check bushes.

CH-2 Electron Storm Grenade
(3)

Heimerdinger hurls a grenade that deals magic damage in a target area and slows enemies for a few seconds. Enemies hit in the centre are also stunned for a second. Hitting a champion fully charges nearby turrets.

Storm Grenade's are extremely important, as missing it can leave you vulnerable to engages. It can be challenging to land, especially on fast-moving targets. Having a team with crowd control can help your changes of landing the stun. There is a neat little trick where you can use Storm Grenade, and before it lands, place a turret so the turret will be fully charged immediately.

UPGRADE!!!
(Ultimate)

Upgrade: Heimerdinger upgrades his next basic ability.

Turret: This turret is much more durable than the Evolution Turret and is one of the best upgrades; however, placing the turret in the correct place is crucial, and making sure you hit enemies with Storm Grenade ensures the charged shot will deal massive damage.

Rockets: This upgrade can be challenging as the rockets will all be heading in the same direction, meaning enemies can dodge them using Flash or dashes. Only use this upgrade when you or your team can crowd-control an enemy for a long time.

Grenade: This grenade is great for shutting down champions. The multiple bounces make it harder for them to escape the stun. In teamfights, it can lock down the entire team, allowing your allies to follow up with their abilities.

Heimerdinger Build Breakdown


Boots of Mana
Malignance
Stormsurge
Rabadon's Deathcap
Void Staff
Infinity Orb

Malignance creates a burning zone that reduces the enemy's magic resistance when his Ultimate Upgrade damages champions. It works extremely well with Upgrade + Storm Grenade; however be careful, as it doesn't work with Upgrade + Evolution Turret


Stormsurge increases Heimerdinger's burst damage when landing his full combo. This especially works well with Grenade into Rockets to trigger Stormsurge's passive.


Rabadon's Deathcap gives Heimerdinger a massive boost in Ability Power, which scales incredibly well into the mid/late game. It's essential to have in your build to help with Ahri's damage.


With runes, we have the following:

First Strike

Heimerdinger has multiple long-range abilities that can proc first strike, so you can deal additional true damage and gain gold.

Botanist

Botanist gives Heimerdinger sustain through Honeyfruit healing, which helps you stay in lane longer and gives you a bit of gold.

Absolute Focus

Absolute Focus increases Heimerdinger's damage when you are near to full health, which will happen often since you will be standing behind your turrets.

Nimbus Cloak

Nimbus Cloak gives Heimerdinger movement speed after using a Summoner Spell to help you dodge skillshots or chase down enemies.

Battle Zeal

Battle Zeal increases Heimerdinger's basic ability damage while in combat. As Heimerdinger, you will continuously deal damage to enemies with your turrets, rockets and grenades.

Flash
Barrier

Flash is a must on Heimerdinger due to him being an immobile champion. Flash allows you to make clutch escapes or to get in range for the killing blow.

Barrier gives Heimerdinger a shield, which helps protect you from enemy burst damage when getting caught.

Early Game


Heimerdinger has a solid early game. At level 1, quickly go to the lane and deploy all your turrets. This lets you get turret stacks sooner and gives you lane control early on. At level 2, Heimerdinger can use his Storm Grenade to stun and punish enemies and fully charge his nearby turrets so they can deal more damage, giving him kill pressure in the early game. It's essential to place your turrets in a safe enough space so enemies cannot kill them. When no turrets are available, it's best to play safe under the tower until you can place them again.

Late Game


In the late game, Heimerdinger's turrets can be an excellent zoning tool for his team to scare enemies away. When a teamfight is about to start, try to predict where the enemies might move and place turrets around Heimerdinger to gain movement speed. At this moment, enemies will be cautious when engaging, knowing the turrets around can deal tons of damage. Make sure you stay grouped with your team at all times. Even though Heimerdinger deals tons of damage with his turrets, it can be difficult when caught alone.

Conclusion


Overall, Heimerdinger is a fun and unique champion who feels like you are playing a tower defence game. His unique style can catch enemies off guard and make a big difference in teamfights.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

HEIMERDINGER PATCH HISTORY

FULL PATCH NOTES

Patch 7.1g

H-28G Evolution Turret H-28G Evolution Turret
  • Turret Armor: 10 ~ 80 (Based on Level) → 20 ~ 90 (Based on Level)
  • Turret Health Ability Power Ratio: 3% ~ 45% (Based on Level) → 8% ~ 50%  (Based on Level)
  • Turret laser beam Ability Power Ratio: 45%→ 55%
  • Bonus damage taken by turrets from melee champions: 50% → 40%
UPGRADE!!! UPGRADE!!!
  • Bonus damage taken by H-28Q Apex Turret from melee champions: 50% → 40%

Patch 5.3a

H-28G Evolution Turret H-28G Evolution Turret
  • Damage dealt by turret on-hit: 5/11/17/23 + 35% Ability Power → 5/10/15/20 + 35% Ability Power
  • Damage of turret laser: 30/55/80/105 + 55% Ability Power → 30/50/70/90 + 55% Ability Power
Hextech Micro-Rockets Hextech Micro-Rockets
  • Damage: 70/95/120/145 + 60% Ability Power → 60/85/110/135 + 60% Ability Power
CH-2 Electron Storm Grenade CH-2 Electron Storm Grenade
  • Damage: 85/130/175/220 + 60% Ability Power → 70/120/170/220 + 60% Ability Power

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