Corki is a ranged marksman. He struggles a bit in the early game, mainly using this time to farm up and poke enemies with his abilities until he gets his core items. Once you get his core items, you become a late-game carry. With Corki, make sure you keep an eye on when your Package (Passive) is up and available in base. Make sure when it is available that you go back to base and pick it up. This grants Corki bonus movement speed and an empowered cast of Valkyrie.
Corki can also be played in the duo lane, make sure to check the alternative build at the top of the page! With duo Corki, the build is very similar, you can decide whether you want to play with Essence Reaver or Manamune depending on how often you will use Corki's abilities. The playstyle is the same as mid lane as Corki playing passive in the early game and scaling up.
Corki's attacks deal 20% physical damage and 80% magic damage. This means that even if Corki builds attack damage items, he will still deal mainly magic damage. Because of his passive, he is a good duo lane pick if most of your team has physical damage and he is very hard to itemize against.
Corki also has 'The Package'. After 4 minutes, the package is delivered to Corki's base. Corki can pick it up to gain the ability to cast Special Delivery, which grants him bonus movement speed while out of combat for a minute. This makes Corki one of the strongest champions in big objective fights (Baron, Dragon and Herald). Special Delivery does a lot of damage and can change a teamfight so keep that in mind before you pick up the Package in base.
Corki fires a bomb, dealing magic damage and granting vision of the area. This ability is great for the laning phase as it allows you to poke down the enemy and also play safe using it to farm.
Corki can also use Phosphorus Bomb to reveal invisible champions (e.g. Akali, Wukong) and to check bushes before walking into them to see if there are any hidden champions ready to ambush.
Corki dashes forward, leaving a flaming zone that deals magic damage over time for a few seconds. This ability is Corki's main mobility ability. Valkyrie should be used to escape and go over walls to keep your distance from the enemies. When you pick up The Package, Valkyrie will turn into Special Delivery.
Special Delivery knocks enemies aside and the zone does more damage for a longer time, slowing enemies that cross over it. As soon as you use Special Delivery, you can use Valkyrie straight after.
Corki fires his Gatling gun, dealing physical damage plus magic damage over time for a few seconds. This ability shreds armor and magic resist for a few seconds. This makes Corki a great pick against tanks and bruisers who tend to build defensive items.
When you use Gatling Gun, you can still auto attack and use other abilities which is important so you can deal more damage when you shred the armor and magic resistance.
Corki fires a missile dealing magic damage. Every third missile fired deals bonus magic damage and has increased range and blast radius.
Underneath Corki's mana bar you will see how many rockets you have and whether it is a big missile or a small one. Make sure to try and save the big missiles for team fights.
Corki has a great mix of ability power and attack damage in his kit making him a great champion and a very hard champion to itemize against. Corki also benefits a lot from critical strike damage. Manamune is a great first item that helps Corki scale really well into the mid and late game and helps him out with his heavy mana costs. After Manamune, you want to focus on more Critical Strike chance so Corki can deal even more damage. It's important that you build Void Staff instead of Mortal Reminder or Serylda's Grudge, as Corki mainly deals magic damage.
With Corki you will be auto-attacking and spamming your spells a lot and most of the time they will be hitting enemies. This allows Corki to stack up Conquerer really fast to deal extra damage.
Since most of Corki's damage is converted into magic damage, it's hard to go for any 'adaptive' runes as the extra attach damage doesn't help too much.
Nullifying Orb is a great rune that gives Corki a shield that absorbs incoming damage when he drops low on health. This will help you survive that little bit longer so you can escape to safety or go in for the killing blow.
A great rune for when Corki is low on health or mana in the laning phase and needs some health or mana from the honey fruit. You also get free some free gold.
In the laning phase, Corki is not the strongest, however, he is a super safe champion. You can use Valkyrie to get out of a bad situation and go back to your tower. You also have Phosphorus Bomb to poke out the enemies and to last hit minions at range. At 4 minutes in the game, you will hear a sound! This will be your Package, make sure you go back to base and pick it up. This will give you a chance to roam and get some kills.
If Corki has reached this point of the game, you have your core items and a few kills under your belt, Corki really becomes a late-game carry. Make sure you always listen out and keep track of when your Package is up and available as this will help a lot. You want to make sure you are always grouped with your team, most of the time you are the main damage output, so if you get caught by yourself and die then your team is in trouble.
Corki is a fairly easy champion to pick up and play due to his kit being easy to understand with no crazy combos to learn. Although Corki doesn't have any crowd control, he makes up for it with his insane DPS potential.
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