Gains 50% / 55% / 60% / 65% decaying Movement Speed for 2.5 seconds.
Blitzcrank may reactivate Overdrive to gain 140% / 150% / 160% / 170% decaying Movement Speed for 1.5 seconds.
When Overdrive ends, Blitzcrank is slowed by 33% for 1.5 seconds. This is increased to 99% for 2 seconds if Overdrive was recast.
Passive: While Static Field is off cooldown, attacks mark enemies to deal 40 / 80 / 120 (+15% AP) magic damage after 1 second.
Active: Deals 200 / 325 / 450 (+80% AP) magic damage to nearby enemies and silences them for 0.5 seconds.
Blitzcrank is a tanky support champion. He is one of the best playmaking champions in Wild Rift because of his Rocket Grab. He can look to roam around the map to help the rest of his team, or to pull out a squishy carry before a big late-game teamfight. This makes Blitzcrank a great champion at all stages of the game. He has the opportunity to destroy the enemy team with a tap of a single ability before the fight even gets started.
Blitzcrank gains a shield that absorbs damage for a few seconds upon falling below 35% health. When you have this up and available, you look to play more aggressively because you can surprise enemies with the shield to keep yourself alive.
Blitzcrank fires his right hand to deal magic damage and pull the target to Blitzcrank. This is Blitzcrank's main ability and can change a fight in an instant if you can hit your hook on a valuable target. Another way you can use your hook is by hooking the jungle camps on the enemy side of the map (either blue or red buff), this is great at level 1 as it can delay the jungle clear and annoy the enemy jungler.
The best combo to do is Rocket Grab and Static Field so they can't use spells or abilities to escape, and then your Power Fist to knock them up.
Blitzcrank gains a bunch of movement speed that decays over time and attack speed for a few seconds. When Overdrive ends, Blitzcrank is slowed for a second.
The best time to use this ability is when you want to catch up to an enemy to grab them or use your Power Fist to knock the enemy up. You can also use this ability to get back to the lane quicker when you are in base.
Empowers Blitzcrank's next attack to critically strike and knock up the target. This ability is used when you want to initiate onto the enemy or use it to peel your backline.
Power Fist is also an auto-attack reset which means that Blitzcrank can deal quite a lot of damage when he attacks, to do this you need to auto-attack then use Power Fist straight afterwads.
Blitzcrank deals magic damage to nearby enemies and silences them for a second. While Static Field is off cooldown, attacks mark enemies to deal magic damage after a second.
The casting time is pretty much instant so you can burst down enemies and do a lot of damage. It also has a short cooldown, so don't worry about wasting it.
Blitzcrank does well with support and tank items. Dead Man's Plate is a great first item for Blitzcrank; the movement speed helps him a lot when trying to get in range to land your Rocket Grab. Warmog's Armor is another great item for Blitzcrank it's a huge tank item that gives him a lot of health and health regeneration so if you get low on health, you can go out of combat and heal back up before looking to go in for another fight.
For runes we have:
With Blitzcrank when he lands a hook it counts as him immobilizing the enemy so you will gain the resistances and deal a bit of damage.
Same as Aftershock, when Blitzcrank lands a hook it counts as immobilizing so whoever you hook will take more damage from you and the rest of your team.
Since Blitzcrank is generally at the front during team fights trying to land his Rocket Grab, he will take a lot of damage. Bone plating will help Blitzcrank take reduced damage from the first three instances of damage which will help him survive longer.
With Rocket Grab being on a very long cooldown, it's important to get as much ability haste as possible so you can use Rocket Grab more often during a game to make a difference in team fights.
As soon as the game starts Blitzcrank will have access to Rocket Grab. You should try and use this to your advantage and try to pull enemies in the laning phase. You can even be extra cheeky and go into the enemies jungle and pull the Blue Sentinel or Red Brambleback away from the enemy jungler. Blitzcrank is also great for roaming early on to the mid lane to try and get a hook on the enemy champion.
The best thing you can do with Blitzcrank in the late game is staying with your team. This is because you can land a crucial hook on a big enemy target and your team can follow up and hopefully get a nice and easy kill. Try your best to keep your AD carry alive at all times with your Static Field to silence the enemy and Power Fist to knock them up.
Overall Blitzcrank is a super easy and super fun champion to play! If you want to play a tank support champion that can grab anyone from the enemy team and turn a team fight then Blitzcrank is the go-to champion for you!
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