Health
660
Health Reg. (5s)
9
Mana
300
Mana Reg. (5s)
12
Armor
49
Magic Res.
38
Move Speed
335
Attack Dmg.
58
Attack Spd.
0.80

Blitzcrank is a tank who can play in the duo lane as a Support. Blitzcrank is one of the best engage supports in the game thanks to his game-changing hooks from Rocket Grab. A well-landed hook can instantly turn the tide of a fight in your favour by catching out a key enemy carry. Blitzcrank is also a great tank. When his health is low, he will gain a large shield, which gives him an insane amount of survivability when playing against burst champions.

Blitzcrank gains a shield that absorbs damage for a few seconds upon falling below 35% health. The shield is increased based on your Max Mana.
When you have Mana Barrier available, look to play more aggressively. You can use it to bait enemies into a fight where you are low, but you still have your passive.
Blitzcrank fires his right hand to deal magic damage and pulls the target to Blitzcrank.
Rocket Grab is Blitzcrank's main playmaking tool, which can instantly win a fight if you hook a high-value target.
The best combo to do is Rocket Grab and Static Field, so they can't use spells or abilities to escape, and then use your Power Fist to knock them up.
Blitzcrank gains movement speed that decays over time. You are able to reactivate Overdrive to gain more movement speed; however, you will be slowed when the Overdrive ends.
Overdrive is Blitzcrank's main gap closer. In some scenarios, you want to use Overdrive to get close enough to use Power Fist before Rocket Grab to chain the crowd control.
Empowers Blitzcrank's next attack to critically strike and knock up the target.
Power Fist is used when you want to initiate on the enemy or use it to peel for your backline.
Passive: While Static Field is off cooldown, attacks mark enemies to deal magic damage.
Active: Deals a massive burst of magic damage to nearby enemies and silences them.
Static Field's cast time is instant, so you can use it to deal burst damage and instantly silence enemies. Silencing an enemy means they cannot use abilities or summoner spells to escape. Static Field has a 10-second cooldown in the late game, so don't be afraid to use it for damage.







Yordle Trap helps Blitzcrank play more aggressively. When landing Rocket Grab, you reduce the armor and magic resist of that enemy, and if you can takedown that target, you gain a lot of gold for you and your team.
Zeke's Convergence increases Blitzcrank's damage output and makes it much more difficult for enemies to escape, thanks to the slow after using Static Field.
Warmog's Armor is a very cheap item that gives Blitzcrank a lot of health and allows you to heal out of combat, meaning you can stay in teamfights for longer and look for more hooks to change a teamfight in your favour.
For runes we have:
Glacial Augment enhances Blitzcrank's already insane crowd control, slowing enemies when Rocket Grab or Power Fist hits them.
Courage of the Colossus gives Blitzcrank more survivability when hitting a Rocket Grab.
Bone Plating will help Blitzcrank against burst damage when he is looking to engage and sprint forward to try and land his Rocket Grab.
Second Wind is excellent against poke champions for the extra healing.
Overgrowth's extra health will help Blitzcrank survive longer, and the stacking health will benefit you when you are looking to engage.
When vs Crowd Control Perseverance works great with Blitzcrank, giving him more tank stats to survive.
Hexflash gives Blitzcrank more opportunities to make plays throughout the game when Flash is on cooldown. Use Hexflash in a bush or behind a wall to surprise your opponent and engage with Blitzcrank's Rocket Grab.

At Level 1, you should instantly level up your Rocket Grab and try to use it to create pressure in the Duo Lane; you can do this by simply standing in a bush and making it dangerous for the enemies to walk up and approach the minion wave. When you see an opportunity, land a hook on the enemy. Most of the time, this will help you win the trade and force the enemy to use their Summoner Spells to survive. When you want to use Rocket Grab, make sure your marksman is within range to deal damage with you.

In the Late Game, Blitzcrank becomes a horror to play against. Every time they see you approach them, they worry you will pull them into your team. Use this to your advantage by zoning the enemies and pressuring them. This is especially useful around Dragon, Rift Herald & Baron. However it's not always best to look for engages. Sometimes, you need to peel for your marksman. This means using Rocket Grab to pull them away from your marksman.

Overall, Blitzcrank is a great beginner champion for you to start your journey as a support. If you like playing champions with a game-changing playstyle with just your Rocket Grab, then Blitzcrank is the perfect champion for you.
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