Passive: Store 2 Focus while Ranger's Focus is not active. Attacks grant an additional stack of Focus (up to 6) Stacks fall on one at a time.
Active: For the next 6 seconds, attacks consume a stack of Focus to fire with 25% / 35% / 45% / 55% Attack Speed and barrage the target with a flurry of arrows for 115% / 120% / 125% / 130% physical damage.
Ashe fires 5 / 7 / 9 / 11 arrows in a cone, dealing 20 / 40/ 60 / 80 (+100% AD) physical damage. Also applies a critical slow from Frost Shot.
Ashe fires a hawk spirit that grants vision of enemies along its path.
Re-cast: Explodes the hawk, granting vision of the area around it for 5 seconds. Units caught in the initial explosion are revealed for 5 seconds.
Ashe launches a crystal arrow of ice that sunts the first champion hit and deals 200 / 350 / 500 (+100% AP) magic damage to all nearby enemies. The stun lasts between 1.5 to 3.5 seconds, increasing with the distance of the arrow's flight.
Re-cast: Hold and drag to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount. Tap the cancel button to stop steering.
Ashe is a dragon lane attack damage carry. She does not deal a lot of damage compared to other dragon lane carries, however, she has a very unique kit available to her. She uses her abilities and auto attacks to slow and crowd control the enemies. When Ashe reaches level 5, she gets access to her ultimate, Enchanted Crystal Arrow, which is great at picking off enemies that are overextended and caught out by themselves. This ultimate also makes Ashe a great duelist as well, allowing her to win 1 vs 1 duels. Ashe can follow up her ultimate with her other abilities, Volley, Ranger's Focus, and Frost Shot with auto attacks to slow targets.
Ashe can also be played as a Support, make sure to check the alternative build at the top of the page! The build with Ashe Support is very different to Duo Lane Ashe. You take advantage of using Volley to proc Imperial Mandate and build more utility items to help the team.
Attacks and damaging abilities slow targets hit for a few seconds. Attacks against enemies slowed by Frost Shot deal bonus damage. Ashe's critical strikes do not deal extra damage. Instead, they increase Frost Shot's slow.
Ashe does not have the best damage out, but is great in terms of crowd control and helping your team kill enemies.
While Ranger's Focus is not active, Ashe stores 2 Focus. Attacks grant an additional stack of Focus (up to 6). Stacks fall off one at a time. When activating Ranger's Focus, for the next few seconds attacks consume a stack of Focus to fire with increased attack speed and barrage the target with a flurry of arrows for increased damage.
Ranger's Focus does a lot of single-target damage when stacked up 6 times so most of the time you want to wait until the ability is fully stacked before activating it. Also, Ranger's Focus is an auto-attack reset. Practice auto-attacking, using the 1st ability, then auto-attacking again. With this, you can do a lot of damage in a short amount of time.
Ashe fires 5 arrows in a cone, dealing physical damage and slowing the enemies. Be careful when using Volley as minions and monsters can block the arrows. Enemies can block multiple arrows as well but only take damage once.
In the early levels, Volley is not that big but you can still use it during the laning phase to poke the enemies. As you level up the ability, the area of effect becomes larger and it's a great tool to poke down the enemies.
When going in for a fight, make sure you use Volley first so you deal bonus damage when you auto-attack afterwards from your passive.
Fires a hawk spirit that can travel infinitely far and briefly reveals units it flies over. You can also recast the ability as it's flying and Hawkshot explodes, granting vision of the area around it for a few seconds. Units caught in the initial explosion are revealed for a longer time.
This ability is a great tool to help your team get vision of important objectives especially later on. In the early game, you want to use this ability on the enemy red/blue buff to see where the jungle is so you can warn your team and play safe if you need to.
You can also use Hawkshot to reveal invisible enemies (e.g. Akali or Teemo), reveal wards and check brushes so your team doesn't walk into blind vision.
Ashe launches a crystal arrow of ice that stuns the first champion hit dealing magic damage to all nearby enemies. The stun increases with the distance of the arrow's flight.
In Wild Rift, you can re-cast the ability by holding the button to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount but it's still really effective. You can also tap the cancel button to stop steering.
Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.
Ashe does well when building attack damage items and also benefits a lot from attack speed and critical strike chance. Essence Reaver is a core item for Ashe. She can deal extra damage with her active abilities from the Essence Flare passive and because you will be using your abilities a lot, she will run out of mana very quickly. However, the Mana Siphon passive from Essence Reaver allows Ashe to gain mana back every time she auto attacks. Runaan's Hurricane is another strong choice for Ashe. The passive Wind's Fury, which deals additional attacks to nearby enemies, works well with Ashe's passive slow and also triggers on-hit effects.
Onto the runes, we have:
When playing Ashe, you will find yourself auto-attacking a lot because of her damage and slows. Lethal Tempo's stacking attack speed helps Ashe a lot when chasing enemies and trying to kite to survive.
Ashe's whole kit is based around immobilizing (slowing/stunning) enemies so to be able to deal 5% more damage is a huge bonus.
With Ashe, you will always find yourself either getting a lot of kills or assists when you stay in the backline auto-attacking and using abilities to deal damage to enemies. When Ashe gets a unique takedown (Kill/Assist) she gains health and tenacity.
Since Ashe doesn't have a lot of mobility. The extra movement speed you get when using a Summoner Spell can help her escape difficult situations or help her chase down enemy champions for the killing blow.
Ashe is not the best champion in the early game. She can use Volley to poke out the enemies and last hit minions. This will help as the enemy bot lane won't push up too much to try and kill you because they will be slowed by it. When using Ashe's Hawkshot, it is important to note that you can reactivate the ability to show enemies in an area for a while. It's best to use Hawkshot in the enemy jungle so you can try and spot out where the jungler is to see if you are in any danger of being ganked. When Ashe hits level 5, you can look to engage with her Enchanted Crystal Arrow and kill the enemy duo lane with your support.
Once Ashe reaches the late game and has her core items this is where she can look to use her crowd control to help her team win the game. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible to allow your tanks to go in front of you to take all the damage. Most of the time you will be the main damage output for your team, so if you are caught by yourself and die then your team is in big trouble, so make sure you stay safe at all times.
Ashe is a great starter champion if you want to give Dragon Lane a try! Her abilities are really simple and she has a great play style for beginners that are just starting to play Wild Rift.
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