Ashe is a dragon lane champion that focuses on attack damage to kill the enemy team. Ashe does not have a lot of damage compared to the other AD carries however, Ashe has a unique playstyle that is great for team fights. She uses her wide variety of crowd control with her slow's and stuns from her abilities. When she reaches level 5, Ashe can use Enchanted Crystal Arrow (Ultimate) to pick off the enemies and then follow that up with her Volley (2nd Ability), Ranger's Focus (1st Ability), and Frost Shot (Passive) with auto attacks to slow down the enemies.
Attacks and damaging abilities slow targets hit for a few seconds. Attacks against enemies slowed by Frost Shot deal bonus damage. Ashe's critical strikes do not deal extra damage. Instead, they increase Frost Shot's slow.
Ashe does not do the best in terms of damage, but is great in terms of crowd control and helping your team kill the enemies.
While Ranger's Focus is not active, Ashe stores 2 Focus. Attacks grant an additional stack of Focus (up to 6). Stacks fall off one at a time. When activating Ranger's Focus, for the next few seconds attacks consume a stack of Focus to fire with increased attack speed and barrage the target with a flurry of arrows for increased damage.
Ranger's Focus does a lot of damage when stacked up 6 times (the max) so keep this in mind. Also, Ranger's Focus is an auto-attack reset. Practice auto-attacking, using the 1st ability, then auto-attacking again. You can do a lot of damage in a short amount of time.
Ashe fires 5 arrows in a cone, dealing physical damage and slowing the enemies. Minions and monsters can block the arrows so keep that in mind, and enemies can block multiple arrows, but only take damage once.
In the early levels, Volley is not that big but you can use it during the laning phase to harass, but as you level the ability up, the area of effect becomes massive and a great tool to poke down the enemies.
When going in for a fight, make sure you use Volley first so you deal bonus damage when you auto-attack afterwards from your passive.
Fires a hawk spirit that can travel infinitely far and briefly reveals units it flies over. You can also recast the ability as it's flying and Hawkshot explodes, granting vision of the area around it for a few seconds. Units caught in the initial explosion are revealed for a longer time.
This ability is great to help your team get vision of important objectives especially later on. In the early game, you want to use this ability on the enemy red/blue buff to see where the jungle is so you can warn your team and play safe if you need to.
You can also use Hawkshot to reveal invisible enemies (e.g. Akali or Teemo) and check brushes so your team doesn't walk into blind vision and get caught.
Ashe launches a crystal arrow of ice that stuns the first champion hit dealing magic damage to all nearby enemies. The stun increases with the distance of the arrow's flight.
In Wild Rift, you can re-cast the ability but holding the button to steer the arrow's flight path. The arrow can only deviate from its original launch angle by a fixed amount but it's still really effective. You can also tap the cancel button to stop steering.
Ashe can still move while the arrow's flight path is being controlled, but will automatically stop steering if she is struck with cast impairing crowd control effects.
Ashe does well when building attack damage items and also benefits a lot from attack speed and critical strike chance. Essence Reaver is a great first item for Ashe. It gives her attack damage, critical rate and some ability haste so she can keep using her spells. Also, attacks restore mana on hit so you will never run out of mana. Solari Chargeblade is another great item for Ashe, her 1st and 2nd ability have low cooldowns meaning she can get the extra damage from Solari Chargeblade easily.
Onto the runes, we have:
With the high attack speed and easy spells you can hit with Ashe, you can get 5 stacks of the rune easily. This allows Ashe to deal even more damage.
This rune is insane! Ashe's whole kit is based around immobilizing enemies so to be able to deal 5% more damage is a huge bonus.
You will always find yourself either getting a lot of kills or assists if you stay back and hit the enemy champion. This works well with this rune. Ashe will gain health each time you get a unique takedown (5 max)
A great rune for if Ashe gets low in the laning phase and needs that extra bit of healing and also get some free money.
Ashe is not the best champion in the early game. Ashe can use Volley (2nd Ability) to poke out the enemy bot lane and last hit some minions. This will help as the enemy bot lane won't push up too much to try and kill you. When using Ashe's Hawkshot is it important to note that you can reactivate the ability to show enemies in an area for a period of time. In the early game, it's best to use Hawkshot in the enemy jungle so you can try and spot out where the jungler is to see if you are in any danger of being ganked. When Ashe hits level 5 you can look to engage with her Enchanted Crystal Arrow (Ultimate) and kill the enemy bot lane with your support.
Once Ashe reaches the late game and has her core items this is where she can look to use her crowd control to help your team win the game. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible to allow your tanks to go in front of you to take all the damage. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in big trouble, so make sure you stay safe at all times.
Ashe is a great starter champion if you want to give Dragon Lane a try! Her abilities are really simple and she has a great play style for beginners that are just starting to play Wild Rift.
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