Yone is a mid-lane AD assassin. He is a melee champion and can struggle in the early game when trying to walk up to farm minions. However, you can look to stack Mortal Steel until you get the knockup and can use this to get away to safety when needed. Using your Soul Unbound to trade in the lane and look for kills is essential. Soul Unbound allows you to trade freely and potentially kill enemies and then you can go back to your shadow and escape any possible threat of dying.
Yone's Critical Rate is doubled, but his Critical Strikes deal 20% less damage. This means Yone only needs to build 2 Critical Strike items to get 100% Critical Strike rate. For this instance, Solari Chargeblade and Infinity Edge are the two best Critical Strike items to go for Yone.
Also, Yone's every other attack deals 50% of the attack's damage as magic damage instead. On top of the magic, damage from Solari Chargeblade makes it challenging to build defense items vs Yone.
Yone thrusts forward, dealing physical damage. Grants a stack of Gathering Storm (not to be mistaken by the rune) if the thrust damages an enemy. At two stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies airborne. This dash can go over multiple walls on the map.
Mortal Steel is treated as an attack meaning it can Critically Strike for bonus damage and apply on-hit effects. Attack Speed reduces the cooldown and cast time.
Yone Cleaves in a cone, dealing physical and magic damage. Yone also gains a shield that absorbs damage for over a second if Spirt Cleave hits an enemy. This is increased by 100% on hitting a champion, and Yone can get a bigger shield if Spirit Cleave hits multiple champions. At the start of the game, Spirit Cleave is mainly used for farming minions and trading easily vs the enemy champion.
Yone dashes forward, entering Spirit Form and leaving his body behind for 5 seconds. During Spirit Form, Yone gains movement speed that increases over the duration and marks champions damaged with his attacks and abilities. When Soul Unbound ends, Yone returns to his body and marked enemies take a % of the damage Yone dealt to them as true damage.
Yone can also recast Soul Unbound to return to his body anytime. Stacking Mortal Steel before using Soul Unbound is essential to guarantee that you can knockup the enemy champion to deal more damage.
Yone strikes all enemies along a path dealing Physical and Magic Damage, teleporting behind the last champion hit and knocking them towards Yone. This is an easy way to group enemies together at the end of Fate Sealed, so your team can follow up and deal a lot of damage. Fate Sealed can also be used right near the end of Soul Unbound to prolong the duration.
Yone does well when building attack damage items. He also benefits a lot from critical strike chance as this stat gets doubled from Way of the Hunter. Solari Chargeblade is the perfect item for Yone. The item gives him critical strike chance, attack speed and ability haste which are all stats that Yone needs. Also, the passive works well with Yone because he uses abilities a lot, meaning Yone can get more stacks from the passive, and the passive deal more damage if you critical strike. Infinity Edge is another strong choice. You get loads of attack damage, and you get the critical strike chance that you need. On top of that, your critical damage will also do 30% more damage.
For runes, we have the following:
As Yone, you will be attacking a lot when dashing in to deal damage, meaning you can stack Lethal Tempo quickly. When Lethal Tempo is fully stacked, you get a massive burst of attack speed that helps Yone deal a lot of damage and also reduces the cooldown of Mortal Steel.
The extra physical vamp on Yone is incredible. It works well when Yone wants to go in and auto-attack, and it also works with Mortal Steel.
Second Wind greatly helps Yone during the laning phase. It allows him to heal up so he can stay in the lane longer, and the effect is doubled for melee champions like Yone.
An excellent rune for when Yone is low on health or mana in the laning phase and needs some health or mana from the honey fruit. You also get some free gold.
Yone struggles a bit in the early game as a melee champion. You often want to stay back and wait for the enemy champion to push the minion wave under your tower. When you reach level 3, you can walk up to minions early on to stack Mortal Steel and look to try and trade vs the enemy champion with Soul Unbound. Once you hit level 5, this is where you can potentially look for the all-in and try and kill the enemy mid-lane. If you can't find the opportunity in the mid-lane, you can try to roam around the map and use your ultimate in the side lanes.
When you reach the mid and late game and get a few items, this is where Yone can start to become useful since you have quite a lot of mobility and crowd control. When you are grouped with your team and about to have a team fight, the best thing you want to do is get to their backline, where you can kill the enemy carries. Always keep an eye out for isolated enemies away from their team. When you find an enemy isolated, you can look to go in with Soul Unbound and look to burst them down with all your damage.
Overall, Yone is a very fun and mobile champion to play with the ability to outplay the enemy team and win the fight with his insane combos and knock-ups. At times it might be challenging to play Yone as he has a high skill gap, but once you practice him a few times, you can carry.
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