Health
690
Health Reg. (5s)
8
Mana
380
Mana Reg. (5s)
12
Armor
46
Magic Res.
40
Move Speed
350
Attack Dmg.
62
Attack Spd.
0.80

K'Sante is a tank who can play in the Solo Lane. When built correctly, K'sante becomes one of the tankiest champions in the game with the use of Path Maker. Even though K'sante is considered a tank, once you unlock All Out, K'Sante turns into a bruiser, gaining a lot of Attack Speed and Omnivamp. On top of this, K'Sante can also isolate enemies with All Out, which can be huge in a teamfight. You can also use Ntofo Strikes to pull enemies towards you.

K'Sante's damaging abilities mark enemies. Attacking a marked target deals bonus physical damage and consumes the mark. During All Out, K'Sante's attacks, abilities and passive deal additional physical damage.
It is very important to weave in Auto Attacks between Ntofo Strikes and Path Maker to greatly increase your damage output. This also pairs very well with Grasp of the Undying, adding additional damage and giving K'Sante scaling health.
K'Sante slams his weapon, dealing physical damage and slowing enemies. If he hits the target, he gains a stack of Ntofo Strikes for a few seconds. At 2 stacks, he instead fires a shockwave that pulls in and stuns the target.
During All Out, Ntofo Strikes cooldown is reduced by bonus Armor and Magic Resist.
Ntofo Strikes is K'Sante's main ability. It allows K'Sante to poke, helps clear waves and is the main source of Dauntless Instinct procs. The 3rd Ntofo Strikes acts as a great engagement tool and helps you position enemies for better use of other abilities.
K'Sante raises his weapons, charging up. During this time, he is unstoppable and reduces incoming damage.
On recast or after charging, he dashes forward, dealing damage, knocking back the target, and stunning them.
During All Out, Path Maker deals additional true damage, damage reduction and dash speed is increased, but no longer knocks back or stuns enemies.
Being good at timing this ability and predicting enemy Crowd Control will be the difference between being a good K'Sante and a great K'Sante. You can also use the 3rd Ntofo Strikes to shove enemies near walls so that you can get off a good All Out ultimate.
K'Sante dashes, gaining a shield that absorbs damage for a few seconds. If dashing to an allied champion, the distance of the dash is increased, and the ally gains the same shield.
During All Out, Footwork's cooldown is reduced, and the dash speed is increased.
Footwork is a simple ability that can be used to help the rest of your combos. Being able to dash in any direction means Footwork can be used both offensively and defensively. K'Sante can also use Footwork to dash to allied minions if you want to get closer to the enemy champion to start your combos.
K'Sante knocks back an enemy champion, dealing physical damage, then dashes behind them and goes All Out for 15 seconds. If the enemy would hit a wall, they are knocked back through the wall, and K'Sante strikes them again. K'Sante loses most of his resistances and some Max Health in exchange for Attack Speed, Omnivamp and bonus Armor Pen making him more of a bruiser during All Out.







Iceborn Gauntlet synergises well with Ntofo Strikes and Dauntless Instinct. You can use the slow to kite enemies between Ntofo Strikes, allowing you to stay healthy until they are in range to use K'Sante's combos.
Thornmail is the go-to anti-heal option. It gives you a ton of armor and deals damage back to the enemy every time they auto-attack you.
Unending Despair helps you survive in fights with the huge amount of healing and provides all the resistance you need to help deal more damage.
For runes we have:
Grasp of the Undying perfectly fits K'Sante's Ntofo Strikes and Dauntless Instinct combo while adding a little bit of sustain and additional Health.
Unshakeable provides K'Sante with more resistances, increasing his survivability during teamfights and giving him some extra damage.
Second Wind provides additional sustain. This makes your laning phase much easier and makes it difficult for the opponent to push you out of your lane.
Overgrowth adds a lot of additional Health. Making it great for tanks like K'Sante that need as much survivability as possible.
Last Stand helps K'Sante deal bonus damage when you are low on Health. This synergises well with All Out since you won't have much resistance, and you rely on winning the 1 vs 1 to come out on top.

The Early Game is K'Sante's weakest state. Prioritize farming minions and getting as much experience as possible. You shouldn't be looking to fight early on, as you won't be dealing a lot of damage. However, when possible, look for Ntofo Strikes 3rd cast into an auto attack with Dauntless Instinct to proc Gras of the Undying. This can punish the enemy a lot and help you stay safe. Once you have All Out, you can start trading more aggressively and look to go all in to try to win the 1 vs 1.

During the Late Game, you should always group with your team to help as a front line when contesting objectives and towers. Remember, you are extremely tanky once you have a few items, and you can use Path Maker to soak a lot of their damage. Always look for opportunities to use the 3rd Ntofo Strikes to push an enemy into your team. This can single-handedly win fights. Remember, you can use Ntofo Strikes on minions and objectives like Dragon and Baron to help you set up a play during a teamfight.

Overall K'Sante has a lot of Health, Armor, Magic Resist, has unstoppable, a shield, can go over walls, and has airborne. With all these tools, K'Sante becomes an incredible tank that can be easy to pick up but has a very high skill ceiling with his combos.
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