Statistics Lvl 1
Lvl 15
Hide Champ Stats

Level 1 K'Sante Stats

Health 690
Health Reg. (5s) 8
Mana 380
Mana Reg. (5s) 12
Armor 46
Magic Res. 40
Move Speed 350
Attack Dmg. 62
Attack Spd. 0.80

K'Sante's Abilities

PDauntless Instinct

K'Sante's damaging abilities mark enemies with Dauntless Instinct. Attacking a marked target deals physical damage equal to 12% + 1% - 2% of their max Health and consumes the mark.

All Out: K'Sante's attacks, active abilities, and passive deal an additional 1% (+0.01% bonus Armor + 0.01% bonus MR) of the target's max Health as physical damage.

Health percent damage against minions has a minimum cap of 15 - 85. Health percent damage against monsters has a minimum cap of 25 - 95.

1Ntofo Strikes
Cooldown: 3 / 3 / 3 / 3
Cost: 20 / 20 / 20 / 20

Slams his weapon, dealing 80 / 120 / 160 / 200 (+35% bonus Armor +35% bonus MR) physical damage and slowing enemies by 80% for 0.5 seconds.

Ntofo Strikes: If he hits the target, he gains a stack of Ntofo Strikes for 6 seconds. At 2 stacks, he instead fires a shockwave that pulls in and stuns the target for 0.75 seconds.

All Out: This ability's cooldown is reduced by 30%.

2Path Maker
Cooldown: 13 / 12 / 11 / 10
Cost: 40 / 45 / 50 / 55

Raises his weapons, charging up for 0.3 - 0.75 seconds. During this time, he is unstoppable and reduces incoming damage by 30%.

After charging up, he dashes forward, which deals 50 / 80 / 110 / 140 + 8% (+0.02% bonus Armor +0.02% bonus MR) of the target's max Health as physical damage, knocks back the target and stuns for 0.5 - 1.65 seconds (based on charge time).

All Out: Refreshes this ability's cooldown; Deals an additional 10% - 80% true damage (based on charge time); Damage reduction is increased by 75% and dash speed is increased; No longer knocks back or stuns.

Deals a maximum of 180 / 280 / 380 / 480 damage against monsters.

3Footwork
Cooldown: 11 / 10 / 9 / 8
Cost: 40 / 45 / 50 / 55

Dashes, gaining a shield that absorbs 75 / 120 / 165 / 210 (+15% bonus Health) damage for 2 seconds.

If dashing to an allied champion: the distance of the dash is significantly increased and the ally gains the same shield.

All Out: This ability's cooldown is reduced by 50% and dash speed is increased.

4All Out
Cooldown: 80 / 70 / 60
Cost: 100 / 100 / 100

Shatters his ntofos to knock back an enemy champion, dealing 80 / 115 / 150 physical damage , then dashes behind them and goes All Out for 15 seconds.

Demolishing Strike: If the enemy would hit a wall, they are knocked back through the wall and K'Sante strikes them again for 80 / 115 / 150 (+5% bonus Health) physical damage.

All Out: His basic abilities are upgraded; gains 40% / 60% / 80% Attack Speed; gains 50% bonus Armor Pen; gains 20% Omnivamp; loses 25% max Health; loses 70% bonus armor; loses 70% bonus Magic Resist.

K'Sante is unstoppable and roots his target while casting this ability.

K'Sante Build Guide for Wild Rift

Build K'Sante with confidence with the help of WildRiftFire's build guides. Whether you are completely new to K'Sante or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn K'Sante's abilities in detail, the best items to build, which skills to level first, and more. K'Sante is ranked Tier S (Solo Lane) in our Champion Tier List
K'Sante
K'Sante Baron Lane
The Pride of Nazumah
Show Champ Stats
Patch 7.1d
Recommended Role Solo Lane

K'Sante's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Iceborn Gauntlet
Iceborn Gauntlet
Thornmail
Thornmail
Unending Despair
Unending Despair
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Iceborn Gauntlet
Iceborn Gauntlet
Thornmail
Thornmail
Unending Despair
Unending Despair
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

K'Sante's Spells & Runes

Summoner Spells
Flash
Flash
Teleport
Teleport
Runes
Grasp of the Undying
Grasp of the Undying
Unshakeable
Unshakeable
Second Wind
Second Wind
Overgrowth
Overgrowth
Last Stand
Last Stand

K'Sante's Situational Items

vs Critical Strike Damage
Mantle of the Twelfth Hour
Randuin's Omen
vs Attack Speed
Mantle of the Twelfth Hour
Frozen Heart
vs Ability Power
Plated Steelcaps
Mercury's Treads

K'Sante's Skill Order

Dauntless Instinct Dauntless Instinct (Passive)
Quick Skill Order
Ntofo Strikes
Footwork
Path Maker
Ntofo Strikes
  • Ntofo Strikes
Path Maker
  • Path Maker
Footwork
  • Footwork
All Out
  • All Out
Quick Skill Order
Ntofo Strikes
Footwork
Path Maker

K'Sante is Countered By

Solo
Ambessa Ambessa
Solo
Vayne Vayne
Solo
Garen Garen

K'Sante Synergizes With

Shyvana Shyvana
Master Yi Master Yi
Warwick Warwick

How to play K'Sante


K'Sante is a tank who can play in the Solo Lane. When built correctly, K'sante becomes one of the tankiest champions in the game with the use of Path Maker. Even though K'sante is considered a tank, once you unlock All Out, K'Sante turns into a bruiser, gaining a lot of Attack Speed and Omnivamp. On top of this, K'Sante can also isolate enemies with All Out, which can be huge in a teamfight. You can also use Ntofo Strikes to pull enemies towards you.


3
3rd 1
AA
2
AA
4

K'Sante Abilities


Dauntless Instinct
(Passive)

K'Sante's damaging abilities mark enemies. Attacking a marked target deals bonus physical damage and consumes the mark. During All Out, K'Sante's attacks, abilities and passive deal additional physical damage.

It is very important to weave in Auto Attacks between Ntofo Strikes and Path Maker to greatly increase your damage output. This also pairs very well with Grasp of the Undying, adding additional damage and giving K'Sante scaling health.

Ntofo Strikes
(1)

K'Sante slams his weapon, dealing physical damage and slowing enemies. If he hits the target, he gains a stack of Ntofo Strikes for a few seconds. At 2 stacks, he instead fires a shockwave that pulls in and stuns the target.

During All Out, Ntofo Strikes cooldown is reduced by bonus Armor and Magic Resist.

Ntofo Strikes is K'Sante's main ability. It allows K'Sante to poke, helps clear waves and is the main source of Dauntless Instinct procs. The 3rd Ntofo Strikes acts as a great engagement tool and helps you position enemies for better use of other abilities.

Path Maker
(2)

K'Sante raises his weapons, charging up. During this time, he is unstoppable and reduces incoming damage.

On recast or after charging, he dashes forward, dealing damage, knocking back the target, and stunning them.

During All Out, Path Maker deals additional true damage, damage reduction and dash speed is increased, but no longer knocks back or stuns enemies.

Being good at timing this ability and predicting enemy Crowd Control will be the difference between being a good K'Sante and a great K'Sante. You can also use the 3rd Ntofo Strikes to shove enemies near walls so that you can get off a good All Out ultimate.

Footwork
(3)

K'Sante dashes, gaining a shield that absorbs damage for a few seconds. If dashing to an allied champion, the distance of the dash is increased, and the ally gains the same shield.

During All Out, Footwork's cooldown is reduced, and the dash speed is increased.

Footwork is a simple ability that can be used to help the rest of your combos. Being able to dash in any direction means Footwork can be used both offensively and defensively. K'Sante can also use Footwork to dash to allied minions if you want to get closer to the enemy champion to start your combos.

All Out
(Ultimate)

K'Sante knocks back an enemy champion, dealing physical damage, then dashes behind them and goes All Out for 15 seconds. If the enemy would hit a wall, they are knocked back through the wall, and K'Sante strikes them again. K'Sante loses most of his resistances and some Max Health in exchange for Attack Speed, Omnivamp and bonus Armor Pen making him more of a bruiser during All Out.

K'Sante Build Breakdown


Iceborn Gauntlet
Thornmail
Unending Despair
Mantle of the Twelfth Hour
Amaranth's Twinguard
Plated Steelcaps - Gargoyle

Iceborn Gauntlet synergises well with Ntofo Strikes and Dauntless Instinct. You can use the slow to kite enemies between Ntofo Strikes, allowing you to stay healthy until they are in range to use K'Sante's combos.


Thornmail is the go-to anti-heal option. It gives you a ton of armor and deals damage back to the enemy every time they auto-attack you.


Unending Despair helps you survive in fights with the huge amount of healing and provides all the resistance you need to help deal more damage.


For runes we have:


Grasp of the Undying

Grasp of the Undying perfectly fits K'Sante's Ntofo Strikes and Dauntless Instinct combo while adding a little bit of sustain and additional Health.

Unshakeable

Unshakeable provides K'Sante with more resistances, increasing his survivability during teamfights and giving him some extra damage.

Second Wind

Second Wind provides additional sustain. This makes your laning phase much easier and makes it difficult for the opponent to push you out of your lane.

Overgrowth

Overgrowth adds a lot of additional Health. Making it great for tanks like K'Sante that need as much survivability as possible.

Last Stand

Last Stand helps K'Sante deal bonus damage when you are low on Health. This synergises well with All Out since you won't have much resistance, and you rely on winning the 1 vs 1 to come out on top.

Flash
Teleport

Flash is a very important Summoner Spell for K'Sante. It can help you survive lethal damage and can be used to re-position for K'Sante's combos, like getting behind enemies to use All Out to push them into your team.

Teleport makes it a lot harder for enemies to punish you. It also allows you to recall earlier to spend your gold before looking to join teamfights or skirmishes.

Early Game


The Early Game is K'Sante's weakest state. Prioritize farming minions and getting as much experience as possible. You shouldn't be looking to fight early on, as you won't be dealing a lot of damage. However, when possible, look for Ntofo Strikes 3rd cast into an auto attack with Dauntless Instinct to proc Gras of the Undying. This can punish the enemy a lot and help you stay safe. Once you have All Out, you can start trading more aggressively and look to go all in to try to win the 1 vs 1.

Late Game


During the Late Game, you should always group with your team to help as a front line when contesting objectives and towers. Remember, you are extremely tanky once you have a few items, and you can use Path Maker to soak a lot of their damage. Always look for opportunities to use the 3rd Ntofo Strikes to push an enemy into your team. This can single-handedly win fights. Remember, you can use Ntofo Strikes on minions and objectives like Dragon and Baron to help you set up a play during a teamfight.

Conclusion


Overall K'Sante has a lot of Health, Armor, Magic Resist, has unstoppable, a shield, can go over walls, and has airborne. With all these tools, K'Sante becomes an incredible tank that can be easy to pick up but has a very high skill ceiling with his combos.

Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

Copyright © 2025 WildRiftFire | All Rights Reserved