Statistics Lvl 1
Lvl 15
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Level 1 Skarner Stats

Health 690
Health Reg. (5s) 9
Mana 380
Mana Reg. (5s) 12
Armor 46
Magic Res. 40
Move Speed 350
Attack Dmg. 62
Attack Spd. 0.80

Skarner's Abilities

PThreads of Vibration

Skarner's attacks, Shattered Earth, Upheaval, and Impale apply Quaking to targets for 4 seconds (max 3 stacks) .

At 3 stacks of Quaking, enemies take 5% - 10% of their max Health as magic damage over its duration.

Deals up to 100 - 450 damage against monsters.

1Shattered Earth
Cooldown: 7 / 5 / 4 / 3
Cost: 45 / 45 / 45 / 45

First Cast: Grabs a boulder, empowering his next 3 attacks to gain 25% / 30% / 35% / 40% Attack Speed and deal 15 / 30 / 45 / 60 (+100% bonus AD +4% bonus Health) physical damage to nearby enemies.

The third attack deals an additional 11% of the target's max Health as physical damage and slows by 45% for 1 second.

Recast (Upheaval) : Ends this ability and throws the boulder in a target direction. The boulder explodes on the first enemy hit, dealing 15 / 30 / 45 / 60 (+100% bonus AD +4% bonus Health) + 9% of the target's max Health as physical damage to them and nearby enemies and slowing them by 40% for 1 second.

Percent Health damage to monsters from the first attack and Upheaval is capped at 200 / 250 / 300 / 350 (+100% bonus AD +4% bonus Health). The first two attacks deal 100% damage to structures. The third attack and Upheaval deal 200% damage to structures. 

2Seismic Bastion
Cooldown: 8 / 7 / 6 / 5
Cost: 60 / 65 / 70 / 75
Immediately gains a shield that absorbs damage equal to 10% max Health for 2.5 seconds and triggers an earthquake that deals 50 / 70 / 90 / 110 (+80% AP) magic damage and slows nearby enemies by 25% for 1 second.
3Ixtal's Impact
Cooldown: 18 / 16 / 14 / 12
Cost: 50 / 55 / 60 / 65

First cast: charges in a target direction, ignoring terrain; If he runs into an enemy champion or large monster, he drags them along for the rest of his charge; Colliding into a wall with an enemy in tow deals 60 / 90 / 120 / 150 (+120% bonus AD +6% max Health) physical damage to the enemy and stuns them for 1.5 seconds.

Recast: Ends his charge early.

Colliding into a wall with an enemy in tow reduces Ixtal's Impact's cooldown by 35%.

4Impale
Cooldown: 80 / 70 / 60
Cost: 100 / 100 / 100

Lashes his tails forward, dealing 150 / 250 / 350 (+100% AP) magic damage and suppressing the first 3 enemy champions he hits for 1.5 seconds. Champions hit are dragged along by Skarner for the duration of the suppression.

If he hits at least one enemy champion: He gains 40% Movement Speed for 1.5 seconds; If Shattered Earth is active, he will cast Upheaval first.

Skarner Build Guide for Wild Rift

Build Skarner with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Skarner or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Skarner's abilities in detail, the best items to build, which skills to level first, and more. Skarner is ranked Tier S (Jungle) in our Champion Tier List
Skarner
Skarner Jungle
The Crystal Vanguard
Show Champ Stats
Patch 7.3e
Recommended Role Jungle
Tank Engage Frontline

Skarner's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Unending Despair
Unending Despair
Warmog's Armor
Warmog's Armor
Amaranth's Twinguard
Amaranth's Twinguard
Boots
Plated Steelcaps
Plated Steelcaps
Final Build
Unending Despair
Unending Despair
Plated Steelcaps
Plated Steelcaps
Warmog's Armor
Warmog's Armor
Amaranth's Twinguard
Amaranth's Twinguard
Thornmail
Thornmail
Frozen Heart
Frozen Heart

Skarner's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Ice Overlord
Ice Overlord
Unshakeable
Unshakeable
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Legend: Haste
Legend: Haste

Skarner's Situational Items

vs AP / CC
Plated Steelcaps
Mercury's Treads
vs Critical Strike Damage
Frozen Heart
Randuin's Omen

Skarner's Situational Runes

vs Crowd Control
Overgrowth
Perseverance

Skarner's Skill Order

Threads of Vibration Threads of Vibration (Passive)
Quick Skill Order
Shattered Earth
Seismic Bastion
Ixtal's Impact
Shattered Earth
  • Shattered Earth
Seismic Bastion
  • Seismic Bastion
Ixtal's Impact
  • Ixtal's Impact
Impale
  • Impale
Quick Skill Order
Shattered Earth
Seismic Bastion
Ixtal's Impact

Skarner is Countered By

Jungle
Lillia Lillia
Jungle
Kayn Kayn
Jungle
Nocturne Nocturne

Skarner Synergizes With

Ornn Ornn
Zed Zed
Rell Rell

How to play Skarner


Skarner is a tank who can be played in the jungle. With Skarner's strong crowd control, wall traversing, and game-changing ultimate, he can isolate key targets and drag them into his team for easy kills. He excels around objectives and in teamfights, where he's able to engage and split enemies, making him a valuable frontline tank. While he doesn't have high damage to carry games, his playmaking, survivability and utility can setup your teammates for victory.


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Skarner's Abilities


Threads of Vibration
(Passive)

Skarner's attacks and abilities apply Quaking to targets for 4 seconds. At 3 stacks, enemies take bonus magic damage based on their maximum health. This effect deals increased damage to monsters.

Be sure to combo basic attacks and abilities to reach 3 stacks quickly. In extended fights, you can add significant damage while also being a frontline tank for your team. Threads of Vibration also deals increased damage to monsters, so be sure to hit the big monster to accelerate your clear speed.

Shattered Earth
(1)

Skarner grabs a boulder, empowering his next 3 attacks with bonus Attack Speed and AOE damage. The third attack deals extra damage based on the target's maximum health and slows them. You can recast Shattered Earth to throw the boulder, damaging and slowing enemies in an area.

Applying the slow from Shattered Earth before engaging makes landing Ixtal's Impact much easier. Shattered Earth also resets Skarner's auto attack, helping you clear the jungle much quicker and deal more damage in teamfights.

Seismic Bastion
(2)

Skarner gains a shield based on his maximum health and creates an earthquake around himself, dealing magic damage and slowing nearby enemies.

Skarner can move during Seismic Bastion's cast time. Sometimes you want to use it before engaging to gain a shield that helps you survive the initial burst. However, the slow can help you stick to enemies after landing Ixtal's Impact.

Ixtal's Impact
(3)

Skarner charges in a target direction, ignoring terrain and can grab the first enemy champion or large monster he hits. If he carries them into a wall, they take damage and are stunned. The charge can be ended early when recasting Ixtali's Impact.

Use terrain to your advantage by charging through walls for surprise ganks. Always try to hit enemy carries so you can drag them out of position. Remember, you can end the charge early with the recast if you need better positioning.

Impale
(Ultimate)

Skarner lashes forward, dealing magic damage and suppressing up to 3 enemy champions, dragging them with him for a short duration. If he hits an enemy champion, he gains bonus Movement Speed.

If Impale is used during Shattered Earth, Skarner automatically throws the boulder in the direction of Impale's cast. To guarantee you hit Impale, use it after successfully hitting Ixtali's Impact, pushing an enemy against the wall. Make sure you drag enemies towards your team so they can follow up and burst them down.

Skarner Build Breakdown


Unending Despair
Plated Steelcaps
Warmog's Armor
Amaranth's Twinguard
Thornmail
Frozen Heart

Unending Despair enhances Skarner's survivability during extended fights. You'll be able to stay in the middle of the enemy team and can consistently trigger the item's damage and self-heal.


Warmog's Armor increases Skarner's maximum health and all his healing and shielding effects, which works well with Seismic Bastion. Warmog's other passive regenerates health per second if you haven't taken damage in the last few seconds, letting you engage first and then rejoin the fight after healing up.


Amaranth's Twinguard gives Skarner all the tank stats he needs. Also, while in combat, he gains Endurance stacks; at max stacks, you gain more armor, magic resist and tenacity, making him unkillable in extended team fights.


For runes, we have the following:

Ice Overlord

Ice Overlord synergizes extremely well with Skarner's crowd control. When pinning an enemy to a wall or landing your ultimate, Skarner gets a huge amount of resistance, slows nearby enemies, and, after a short period, also deals damage.

Unshakeable

Unshakeable gives Skarner more resistances when diving into teamfights and being surrounded by multiple enemies, helping his survivability and impact in teamfights.

Bone Plating

Bone Plating helps Skarner take reduced damage when engaging in teamfights and looking for ganks.

Overgrowth

Overgrowth allows Skarner to gain permanent health throughout the game when killing jungle camps. This will help his survivability in teamfights.

Legend: Haste

Legend: Haste gives Skarner Ability Haste so you can use his abilities more often. This helps you clear the jungle faster and helps with survivability and crowd control in teamfights.

Flash
Smite

Flash is needed on Skarner because it allows him to engage and disengage. There's also a great combo when using Impale and Flash to surprise enemies.

As a jungler, you always want to take Smite. Smite will help you clear through the jungle quicker and secure major objectives.

Jungle Path


Skarner's early game focus is farming the jungle to quickly get level 5 and to get enough gold to buy his coretank items, so you can start to become a frontline tank for your team. You can look for early ganks with Ixtali's Impact in fog of war to surprise enemies and try to get an early advantage. Skarner wants to start Blue Sentinel to help with early mana regeneration so you can use his abilities more often to help with his jungle clear.

This is what the jungle path would look like:

  1. Blue Sentinel
  2. Gromp
  3. Wolves
  4. Raptors
  5. Red Brambleback
  6. Krugs
  7. Scuttle Crab

Below is a beginner's guide for Jungle in Wild Rift. It goes in-depth about Jungle clearing, epic monsters, ganking and more!

    Late Game


    In the Late Game, Skarner is strongest when focusing on getting picks on high-value enemies and controlling the area around objectives. Look for opportunities to use your ultimate, especially around choke points where it becomes difficult for enemies to escape. It's important to be patient in teamfights, wait for the right moment when enemies misposition, and don't be afraid to play more defensively and peel for your carries.

    Conclusion


    Overall, Skarner is an easy-to-learn, durable tank who thrives on strong crowd control, reliable engages, and excellent teamfight presence. While he may not have the most damage output, his ability to engage and protect allies makes him a valuable pick.


    Thank you for reading this guide! Feel free to follow me and ask any questions on:

    Good luck on the rift summoners!

    iTzSTU4RT

    SKARNER PATCH HISTORY

    FULL PATCH NOTES

    Patch 7.2a

    Shattered Earth / Upheaval
    • Third empowered attacks and Shattered Earth's Max Health damage: 10% →11%
    Seismic Bastion Seismic Bastion
    • Cooldown: 9/8/7/6s → 8/7/6/5s
    • Shield ratio based on Health: 8% → 10%
    Ixtal's Impact Ixtal's Impact
    • Cooldown: 20/18/16/14s →18/16/14/12s

    Patch 7.1h

    Base Stats
    • Attack Damage per level: 3.5 → 4
    • Health per level: 120 → 128
    • Health Regen: 6 → 9
    Shattered Earth / Upheaval
    • Third attack / throw max Health percentage damage: 9% → 10%
    • Slow: 40% → 45%
    Seismic Bastion Seismic Bastion
    • Slow: 20% → 25%

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