Statistics Lvl 1
Lvl 15
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Level 1 Jax Stats

Health 650
Health Reg. (5s) 12
Mana 390
Mana Reg. (5s) 12
Armor 40
Magic Res. 38
Move Speed 355
Attack Dmg. 58
Attack Spd. 0.75

Jax's Abilities

PRelentless Assault
Attacks against champions and minions grant 5% Attack Speed for 3 seconds. (Max 5 stacks.)
1Leap Strike
Cooldown: 8 / 7 / 7 / 6
Cost: 65 / 65 / 65 / 65

Leaps to a target unit, dealing 70 / 125 / 180 / 235 (+100% AD +60% AP) physical damage if it is an enemy.

2Empower
Cooldown: 6 / 5 / 4 / 3
Cost: 30 / 30 / 30 / 30
Empowers the next attack or Leap Strike to deal an additional 55 / 100 / 145 / 190 (+60% AP) magic damage.
3Counter Strike
Cooldown: 12 / 11 / 9 / 8
Cost: 60 / 70 / 80 / 90

Enters a defensive stance, dodging all incoming attacks and taking 25% reduced damage from champions for 2 seconds. After this duration, nearby enemies are stunned for 1 second and take 55 / 90 / 125 / 160 (+50% bonus AD) physical damage. Each attack dodged increases this damage by 20% (up to 100%).

Re-cast: Ends the defensive stance early to damage and stun nearby enemies immediately.

4Grandmaster's Might
Cooldown: 55 / 55 / 55
Cost: 100 / 100 / 100

Passive: Every third consecutive attack deals an additional 100 / 140 / 180 (+70% AP) magic damage.

Active: Jax stops holding back, gaining 30 / 50 / 70 (+50% bonus AD) Armor and 30 / 50 / 70 (+20% AP) Magic Resist for 8 seconds.

Jax Build Guide for Wild Rift

Build Jax with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Jax or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Jax's abilities in detail, the best items to build, which skills to level first, and more. Jax is ranked Tier S+ (Solo Lane) in our Champion Tier List
Jax
Jax Baron Lane
Grandmaster at Arms
Show Champ Stats
Patch 5.1a
Recommended Role Solo Lane

Jax's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Divine Sunderer
Divine Sunderer
Light - Riftmaker
Light - Riftmaker
Spear of Shojin
Spear of Shojin
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Divine Sunderer
Divine Sunderer
Light - Riftmaker
Light - Riftmaker
Spear of Shojin
Spear of Shojin
Ruin - Sterak's Gage
Ruin - Sterak's Gage
Ruin - Blade of the Ruined King
Ruin - Blade of the Ruined King
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Jax's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Grasp of the Undying
Grasp of the Undying
Brutal
Brutal
Last Stand
Last Stand
Legend: Alacrity
Legend: Alacrity
Second Wind
Second Wind

Jax's Situational Items

vs Squishies (Low Base HP)
Divine Sunderer
Trinity Force
vs Healing
Ruin - Blade of the Ruined King
Chempunk Chainsword
vs Ability Power
Ruin - Blade of the Ruined King
Wit's End
vs Ability Power
Plated Steelcaps
Mercury's Treads

Jax's Situational Runes

vs Tanks
Last Stand
Giant Slayer
vs Crowd Control
Legend: Alacrity
Legend: Tenacity
vs Assassins
Second Wind
Bone Plating

Jax's Skill Order

Relentless Assault Relentless Assault (Passive)
Leap Strike
  • Leap Strike
Empower
  • Empower
Counter Strike
  • Counter Strike
Grandmaster's Might
  • Grandmaster's Might
Quick Skill Order
Empower
Counter Strike
Leap Strike

How to play Jax


Jax is an excellent duelist that is played in the Baron Lane. One of the great things about Jax is he gets naturally tanky thanks to his Ultimate Grandmaster's Might, whilst also being one of the best fighters in the game. Jax is also great at split pushing since he wins most 1vs1 duels in the late game, allowing him to create pressure on the opposite side of the map. If he ever gets in trouble, he can always use Leap Strike to an ally minion or plant to escape to safety.

Jax's Abilities


Relentless Assault
(Passive)

Jax's attacks against champions and minions (not monsters) grants Attack Speed for a few seconds (stacking up a few times).
You can tell how many stacks you have of Jax's passive by looking at the yellow dashes underneath his mana bar. The most marks you have, the more attack speed you will get.
In the laning phase, you can auto-attack minions to gain stacks before you jump in onto the enemy champion to be able to deal more damage.

Leap Strike
(1)

Jax leaps to a target unit, dealing physical damage if it is an enemy. This is Jax's main mobility tool. He can use this to engage or disengage by targeting enemies, allies, minions, jungle monsters or even plants like the honey fruit. Leap Strike works well with his other abilities, especially Counter Strike (3rd Ability).

Use Counter Strike and then Leap Strike so when you jump onto an enemy, you can stun them instantly with Counter Strike before they can even react.

Empower
(2)

Empowers the next attack or Leap Strike to deal additional magic damage. This is an auto-attack reset meaning that the next attack is immediately available after casting the Ability, which means you can do three attacks quickly.

You can use Empower on towers to take them down quicker, and it's much easier to use Empower to secure the last hits on minions in the early game if you don't feel too comfortable.

Counter Strike
(3)

Jax enters a defensive stance, dodging all incoming attacks and taking reduced damage from champions for a few seconds. After this duration, nearby enemies are stunned for a second and take physical damage.

Jax can re-cast this Ability at any time, which ends the defensive stance early to damage and stun nearby enemies immediately.

You can still attack and use Leap Strike (1st Ability) whilst in Counter Strike to do more damage or reposition before Counter Strike ends.

Grandmaster's Might
(Ultimate)

This ultimate has two parts.
The passive: Every third consecutive attack deals additional magic damage. It's always good to count in your head how many attacks you have done on an enemy, as this can be the difference between killing an enemy or not. You can also use Empower to Auto Attack reset and get to the 3rd attack quicker to deal more damage.

The active: Jax stops holding back, gaining Armor and Magic Resist for a few seconds. This allows Jax to be extremely tanky when using the ultimate, and it's important to use this before you jump in and use your combo.

Jax Build Breakdown


Divine Sunderer
Light - Riftmaker
Black Cleaver
Ruin - Blade of the Ruined King
Spear of Shojin
Plated Steelcaps - Stasis

Jax loves items that give him a mixture of both damage and tankiness, so he can do a lot of damage and take a lot of damage simultaneously. Divine Sunderer is the perfect item and a must-buy on Jax. This item gives him some damage and tank stats that he needs. Divine Sunderer's passive effect also works well with Jax and his abilities. Spellblade can be easily proc by using Jax's Empower. Riftmaker is another powerful item on Jax. Since he's in combat for a long time he can start to deal true damage and get a lot of omnivamp to stay alive when Leaping in.


For runes, we have the following:

Grasp of the Undying

With Jax being a fighter, he wants to auto-attack and stay in combat for a long time. With this in mind and his abilities available, you can proc Grasp a lot to sustain, deal damage and gain health as the game progresses.

Brutal

Brutal gives Jax's auto attacks more damage giving him a lot of power in the early game but also in the late game when looking to split push or join team fights.

Last Stand

Last Stand helps Jax deal more damage when he drops low on health. Since Jax is a bruiser and he builds some Health in his build, falling low on health is not too much of a problem.

Legend: Alacrity

Since Jax scales a lot with attack speed, the attack speed from Legend: Alacrity is an excellent choice. This helps him attack faster to try and look for early-game advantages or split pushing to deal more damage to champions and towers in the late game. Legend: Tenacity is another excellent option when playing against champions that have Crowd Control.

Second Wind

Jax can take a lot of damage from fighting early game or taking poke damage from ranged champions. Second Wind helps Jax heal when out of combat, helping him stay in lane longer. However, you can also take Bone Plating when vs combo champions to reduce damage taken.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for the killing blow. For the 2nd spell, it's best to go for Ignite. This helps Jax to get an early advantage in the laning phase and helps him deal extra damage.


Early Game


Jax struggles a bit in the early game. You need to play passive in the early game and farm until you at least get your core items unless you have a great opportunity to use Leap Strike to jump onto the enemy when you have full stacks of your passive and can proc Grasp of the Undying. In the laning phase, use Counter Strike when last hitting minions; this ability dodges all incoming attacks from the enemy to keep you safe. Remember, you can always use Leap Strike to jump to any minions or even the honey fruit to get away to safety.

Late Game


Jax becomes strong once you get to the late game and have your core items. At this stage of the game, the best thing you can do is split-push; this means going to one of the side lanes (top or bottom) and pushing the minions. Jax's one vs one potential is excellent because of his kit and he pushes towers fast. Ensure you keep an eye on your team and rotate to the team if needed. In a team fight, your main goal is to get on top of the enemy backline! Use your combination of Counter Strike and Leap Strike to stun the backline and deal a lot of damage.

Conclusion


Overall Jax is a pretty simple champion to play. Nothing too flashy and crazy. He's better at later stages of the game and if you like split pushing and being able to jump on the enemy back line to kill the enemies the Jax is a great champion for you.


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Good luck on the rift summoners!

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