Leaps to a target unit, dealing 70 / 125 / 180 / 235 (+100% AD +60% AP) physical damage if it is an enemy.
Enters a defensive stance, dodging all incoming attacks and taking
25% reduced damage from champions for 2 seconds. After this duration, nearby enemies are stunned for 1 second and take
55 / 90 / 125 / 160 (+50% AD) physical damage. Each attack dodged increases this damage by 20% (up to 100%).
Re-cast: Ends the defensive stance early to damage and stun nearby enemies immediately.
Passive: Every thid consecutive attack deals an additional 100 / 140 / 180 (+70% AP) magic damage.
Active: Jax stops holding back, gaining 30 / 50 / 70 (+50% AD) Armor and 30 / 50 / 70 (+20% AP) Magic Resist for 8 seconds.
Jax is a top-lane fighter. He is not the best early game champion, he becomes a bit stronger in the mid-game once you get your core items, but the late game is really where Jax thrives. He can split push in a side lane to win a game and he also has insane 1 vs 1 potential and great escape with Leap Strike being able to jump away or onto champions and Counter Strike which allows him to dodge auto attacks.
Jax can also be played in the jungle, make sure to check the alternative build at the top of the page! The build is very similar to the top lane as all the items work well with Jax's abilities.
Attacks grant Attack Speed for a few seconds (stacking up a few times). In the laning phase, you can auto-attack minions to gain stacks before you go in for a fight so you will get a huge burst of attack speed.
When the game gets to the late game this passive works well when Jax wants to split push in a side lane as he can push lanes fast and if someone comes to stop Jax he can jump onto them and kill them instantly.
Jax leaps to a target unit, dealing physical damage if it is an enemy. This is Jax's main mobility tool. He can use this to engage or disengage by targeting enemies, allies, minions or jungle monsters. Leap Strike works well with his other abilities, especially Counter Strike (3rd Ability).
Strike and then use Leap Strike so when you jump onto an enemy you can stun them instantly with Counter Strike before they can even react.
Empowers the next attack or Leap Strike to deal additional magic damage. This is an auto-attack reset meaning that the next attack is immediately available after casting the ability which means you can do two attacks in quick succession.
You can use Empower on towers so you can take them down quicker and it's much easier to use Empower to secure last hits on minions in the early game if you don't feel too comfortable.
Jax enters a defensive stance, dodging all incoming attacks and taking 25% reduced damage from champions for a few seconds. After this duration, nearby enemies are stunned for a second and take physical damage.
Jax can re-cast this ability at any time which ends the defensive stance early to damage and stun nearby enemies immediately.
You can still attack and use Leap Strike (1st Ability) whilst in Counter Strike to do more damage or reposition before Counter Strike ends.
This ultimate has 2 parts. The passive: Every third consecutive attack deals additional magic damage. It's always good to count in your head how many attacks you have done on an enemy as this can be the difference between killing an enemy or not.
The active: Jax stops holding back, gaining Armor and Magic Resist for a few seconds. Jax becomes extremely tanky when using the ultimate and it's important to use this before you jump in and use your combo.
Jax uses a mixture of both damage and tank items that work well with his kit. Divine Sunderer is the perfect item and a must-buy on Jax. This item gives him some damage and tank stats. Divine Sunderer's passive effects also work really well with Jax's abilities. Empower is a great way to proc the spell blade passive. Hullbreaker is a really strong item for Jax when you are ahead and if you are looking to split push for the rest of the game.
For runes, we have the following:
Jax is a fighter so he wants to get in the enemy's face and attack constantly. With this in mind and with his abilities you can proc Grasp a lot to deal extra damage, heal and also gain health.
With Jax you will be in a lot of team fights jumping onto the backline trying to kill the enemy carries so dealing extra damage will always help and Jax restores health every time he gets a takedown.
Since Jax is generally at the front during team fights trying to use his combo, he will take a lot of damage. Bone plating will help Jax take reduced damage from the first three instances of damage which will help him survive longer.
Demolish works well with champions that love to split push and build Hullbreaker like Jax. Demolish helps you push and destroy towers very quickly which can give you and your team a huge advantage.
Jax struggles a bit in the early game. You need to make sure you play passive in the early game and farm up until you at least get your core items unless you have a great opportunity to go in if the enemy makes a mistake. In the laning phase use Counter Strike when last hitting minions, this ability dodges all incoming attacks from the enemy to keep you safe. Remember you can always use Leap Strike to jump to any minions or monsters.
Once you get to the late game and you have your core items this is where Jax becomes really strong. At this stage of the game, the best thing you can do is split-push, this means going to one of the side lanes (top or bottom) and pushing the minions. Jax's 1 vs 1 potential is really good because of his kit and he pushes towers really fast. Make sure you keep an eye on your team and rotate to the team if you are needed. When in a team fight your main goal is to get on top of the enemy backline! Use your combination of Counter Strike and Leap Strike to stun the backline and deal a lot of damage.
Overall Jax is a pretty simple champion to play. Nothing too flashy and crazy. He's better at later stages of the game and if you like split pushing and being able to jump on the enemy back line to kill the enemies the Jax is a great champion for you.
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