Summons a whirlwind that gains damage, range, and knock-up duration as it charges up (max charge at 3 seconds).
Re-cast: Launches a whirlwind, dealing 60 / 90 / 120 / 150 (+40% AP) to 120 / 180 / 240 / 500 (+85% AP) magic damage and knocking up enemies in its path for 0.5 to 1.25 seconds. Each second charged increases damage by 15 / 20 / 25 / 30 (+15% AP), knock up duration by 0.25 seconds and travel range by 25%.
The whirlwind always reaches its destination in 1 second.
Passive: While Zephyr is not on cooldown, gain 6% / 7% / 8% / 9%
Movement Speed and deal an additional 7 (25% bonus MS) magic damage with attacks.
Active: Deals 55 / 105 / 155 / 205 (+60% AP + 25% bonus MS) magic damage and slows the target by 30% / 35% / 40% / 45% (+0.06% AP) for 2 seconds.
Janna is a enchanter Support. She excels at peeling and protecting her team against scary enemy threats, thanks to her insane crowd control. Janna also has strong shielding and healing that can help keep her teammates alive. She has a solid laning phase where she can use her abilities to poke to deal a lot of damage and shield herself from any damage coming her way. As Janna gets into the mid and late game, her shields and heals become even stronger, and you can do a lot more to keep your team alive.
Janna passively gains Movement Speed. NMearby allied champions moving towards also gain movement speed. This allows Janna to roam in the early game to try and get an advantage in the jungle and other lanes.
Janna summons a whirlwind tornado that gains damage, range and knock-up duration as it charges up over time. When you re-cast or the charge time is up, Janna launches the whirlwind, dealing magic damage and knocking up enemies.
In the laning phase, the best way to hit Howling Gale is to cast it in the bushes or behind a wall. If you cast Howling Gale in a bush, the enemies can't see the tornado until it leaves the bush, meaning you can catch enemies off guard.
While Zephyr is not on cooldown, Janna gains movement speed and deals additional magic damage with attacks. Janna can use Eye of the Storm to shield herself to deal even more damage with her auto attacks, which can significantly help during the laning phase.
Most of the time, you want to auto-attack before you use Zephyr so you can deal a little bit of extra damage. Zephyr is a targeted ability that deals magic damage and slows the target for a few seconds.
Janna shields an allied champion or turret that absorbs damage and grants attack damage while it holds. This shield works well when used on champions that like to deal a lot of Attack Damage, like your Duo Lane partner, as it will give them extra damage and a shield.
This shield works well with Ardent Censer and Staff of the Flowing Water because whoever you shield will get the extra bonuses from these items.
You can also use this shield on yourself if it is the best option to keep yourself alive or to deal more damage with your auto attacks.
Janna calls forth mighty winds to knock back surrounding enemies and restore health to nearby allies each second for the next few seconds.
You can use Monsoon to knock enemies towards your team. This can be done by using Flash behind the enemy and Monsoon to knock the enemy towards your team. This is super risky as it puts you in a difficult position, but it will all be worth it if you can catch a high-value target.
Note that when you use Monsoon, you cannot use other abilities. If you do, it will cancel the channel, and you could lose out on healing.
Janna does best with support items that give her shields and healing more power. She also works well with items that provide her Ability Power to help her deal more damage. Imperial Mandate is an excellent first item for Janna mainly because of the passive. Abilities that Slow or Immobilize a champion deal bonus magic damage and mark them. If an allied champion damages that marked champion, it detonates to deal more damage. Howling Gale, Zephyr and Monsoon can all immobilize enemy champions and deal more damage. Another strong item is Ardent Censer. You get health and ability power, and the passive works great for Janna. When you shield or heal an ally, you both gain bonus attack speed and deal more damage. This is great, as Janna's whole kit relies on shielding, healing, and buffing her team.
With runes, we have the following:
Glacial Augment gives Janna huge playmaking potential with her Howling Gale. If you can hit enemy champions with her tornado, you will get a massive advantage in the laning phase and team fights by slowing the enemies and reducing their damage.
Janna's Zephyr is easy to hit on enemy champions, especially during the laning phase. With Font of Life, you and your ally can heal and sustain more during the laning phase.
Janna can take a lot of damage and be focused down by enemy champions since she can heal and shield so much. However, Bone Plating will help protect Janna, allowing her to take reduced damage.
Revitalize gives Janna's Heals and Shields from her abilities so much more power which is one of Janna's main concepts in winning the game.
Enchanter Supports like Janna love to build as much Ability Haste as possible so she can use her abilities more often. This means Janna can shield allies more often and peel for her team.
Janna does well in the early game with poking from Zephyr and Howling Gale, and if you can time your Eye of the Storm shield, you can win trades vs the enemy bot lane every time. An important tip if you cast Howling Gale in a bush, the enemy team can't see the ability until it goes out of the bush, so it's an excellent way to catch out your enemy. With the power of Scorch in the early game, you can play aggressively and win trades every time.
Janna does well as you scale into the mid and late game because of her amazing abilities that can help keep your team alive. As a support, you must stay with your team and help them during team fights. Prioritize keeping your carries alive and protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is important!
Janna is a very safe and beginner-friendly champion to play! She is great at keeping your team alive so can pressure a lot in the laning phase to give your Dragon Lane partner a lot of breathing space.
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