Statistics Lvl 1
Lvl 15
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Level 1 Janna Stats

Health 570
Health Reg. (5s) 6
Mana 435
Mana Reg. (5s) 21
Armor 40
Magic Res. 30
Move Speed 351
Attack Dmg. 52
Attack Spd. 1

Janna's Abilities

PTailwind
Passively gain 8% Movement Speed. Nearby allied champions also gain this bonus when moving towards Janna.
1Howling Gale Cooldown: 12 / 12 / 12 / 12 Cost: 60 / 80 / 100 / 120

Summons a whirlwind that gains damage, range, and knock-up duration as it charges up (max charge at 3 seconds).

Re-cast: Launches a whirlwind, dealing 60 / 90 / 120 / 150 (+40% AP) to 120 / 180 / 240 / 500 (+85% AP) magic damage and knocking up enemies in its path for 0.5 to 1.25 seconds. Each second charged increases damage by 15 / 20 / 25 / 30 (+15% AP), knock up duration by 0.25 seconds and travel range by 25%.

The whirlwind always reaches its destination in 1 second.

2Zephyr Cooldown: 8 / 7 / 7 / 6 Cost: 50 / 55 / 60 / 65

Passive: While Zephyr is not on cooldown, gain 6% / 7% / 8% / 9%
Movement Speed
and deal an additional 7 (25% bonus MS) magic damage with attacks.

Active: Deals 55 / 105 / 155 / 205 (+60% AP + 25% bonus MS) magic damage and slows the target by 30% / 35% / 40% / 45% (+0.06% AP) for 2 seconds.

3Eye Of The Storm Cooldown: 13 / 12 / 11 / 10 Cost: 70 / 80 / 90 / 100
Blesses an allied champion or turret with a shield that absorbs 
90 / 140 / 190 / 240
(+80% AP) damage, and grants 10 / 20 / 30 / 40 (+10% AP) Attack Damage while it holds.
The shield decays over 5 seconds.
4Monsoon Cooldown: 80 / 75 / 70 Cost: 100 / 100 / 100
Calls forth mighty winds of salvation to knock back surrounding enemies and restore 100 / 150 / 200 (+50% AP) Health to nearby allies each second for 3 seconds.

Janna Build Guide for Wild Rift

Build Janna with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Janna or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Janna's abilities in detail, the best items to build, which skills to level first, and more. Janna is ranked Tier S (Support Lane) in our Champion Tier List
Janna
Janna Support The Storm's Fury
Show Champ Stats
Patch 4.1
Recommended Role Support Lane

Janna's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Imperial Mandate
Imperial Mandate
Staff of Flowing Water
Staff of Flowing Water
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Protect
Protect
Final Build
Imperial Mandate
Imperial Mandate
Staff of Flowing Water
Staff of Flowing Water
Ardent Censer
Ardent Censer
Rabadon's Deathcap
Rabadon's Deathcap
Harmonic Echo
Harmonic Echo
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Protect
Protect

Janna's Spells & Runes

Summoner Spells
Flash
Flash
Heal
Heal
Runes
Aery
Aery
Weakness
Weakness
Adaptive Carapace
Adaptive Carapace
Hunter - Genius
Hunter - Genius

Janna's Skill Order

Tailwind Tailwind (Passive)
Howling Gale
  • Howling Gale
Zephyr
  • Zephyr
Eye Of The Storm
  • Eye Of The Storm
Monsoon
  • Monsoon
Quick Skill Order
Eye Of The Storm
Zephyr
Howling Gale

How to play Janna



Janna is a enchanter Support Champion. She excels at shielding and healing your teammates to keep them alive. She has a pretty strong laning phase you just need to be careful and make sure the enemy bot lane does not engage onto you because you don't have a lot of health. The later the game goes the better Janna gets. Her shields and heals become even stronger and you can do a lot more to keep your team alive.

Janna's Abilities


Tailwind (Passive)

Janna and nearby allied champions moving towards her gain movement speed. This allows Janna to roam in the early game to try and get an advantage in the jungle and other lanes.

Howling Gale (1)

Janna summons a whirlwind tornado that gains damage, range and knock-up duration as it charges up over time. When you re-cast or the charge time is up, Janna launches the whirlwind, dealing magic damage and knocking up enemies in its path.

In the laning phase, your best bet to land Howling Gale is to cast it in the bushes or by using it as follow up to any other crowd control. If you cast Howling Gale in a bush, the enemies can't see the tornado until it leaves the bush meaning you can catch enemies off guard.

Zephyr (2)

While Zephyr is not on cooldown, Janna gains movement speed and deals additional magic damage with attacks. This makes Janna's auto attacks hurt a lot in the early game.

Most of the time you want to auto-attack before you use Zephyr so you can deal a little bit of extra damage. Zephyr is a targeted ability that deals magic damage and slows the target for a few seconds.

Eye of the Storm (3)

Janna shields an allied champion or turret from damage and grants attack damage while it holds. This shield works well when using it on AD Carry duo laners as it will give them extra damage and a shield.

This shield works well with Ardent Censer and Staff of the Flowing Water because whoever you shield will get the extra bonuses from these items.

You can also use this shield on yourself if you feel like it is the best option to keep yourself alive or deal more damage with your auto attacks.

Monsoon (Ultimate)

Janna calls forth mighty winds to knock back surrounding enemies and restore health to nearby allies each second for the next few seconds.

You can knock back enemies to your team by using the Flash + Monsoon combo which will push enemies back to your team. This is super risky as it puts you in a difficult position but if you can catch out a high-value target it will all be worth it.

Also, be careful when using Monsoon to make sure you don't save your opponent by knocking them away from your team.

Janna Build Breakdown.


Imperial Mandate
Staff of Flowing Water
Ardent Censer
Rabadon's Deathcap
Harmonic Echo
Ionian Boots of Lucidity - Protect

Janna does best with support items that give her shields and healing more power. With that in mind, Staff of Flowing Water is a go-to and must-buy on Janna. It grants Janna a lot of Ability Power, Mana and Ability Haste which are all good stats that will help her carry her team. Also when Janna heals or shields an ally, they both gain bonus Ability Haste and Ability Power for a few seconds. Another strong and must-buy item is Ardent Censer. Not only do you get health and ability power but the passive is the important part. When you shield or heal an ally they gain bonus attack speed and deal more damage. This is great as Janna's whole kit relies on shielding, healing, and buffing your team. 


With runes, we have the following:

Aery

This gives Janna more shield power and also allows you to deal that little bit of extra damage which is nice in the laning phase.

Weakness

Janna has plenty of abilities that immobilize the enemy so your team can follow up and deal 5% more damage to that enemy.

Adaptive Carapace

Adaptive Carapace helps Janna in the early game when trading against the enemy duo lane and also helps her survive against assassins that might look to kill her.

Hunter - Genius

Same as Hunter - Titan, Janna will always get involved in team fights and will get a lot of takedowns with her heals and shields. After every unique takedown, Janna gets Ability Haste so she can use her abilities more often.

Flash
Heal

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to flash and save your ally or even maybe get a kill. Heal works well as a 2nd summoner spell choice if your AD Carry takes barrier however if your bot lane duo (AD Carry) also takes heal it is really bad for you to also go Heal because you don't get the full effect. If this happens then change heal to Ignite to help kill the enemies.

Early Game


Janna does really well in the early game with poking from Zephyr and Howling Gale and if you can time your Eye of the Storm shield you can win trades vs the enemy bot lane every time. An important tip if you cast Howling Gale in a bush the enemy team can't see the ability until it goes out of the bush so it's a nice way to catch out your enemy.

Late Game


Janna does really well as you scale up to mid and late game because of her amazing abilities that can help keep your team alive. It is really important as a support that you stay with your team and help them during team fights. Prioritize keeping your carries alive and protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important! 

Conclusion


Janna is a very safe and beginner-friendly champion to play! She is great at keeping your team alive so can pressure a lot in the laning phase to give your Dragon Lane partner a lot of breathing space.


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Good luck on the rift summoners!

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