Statistics Lvl 1
Lvl 15
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Level 1 Kha'Zix Stats

Health 610
Health Reg. (5s) 8
Mana 390
Mana Reg. (5s) 12
Armor 35
Magic Res. 38
Move Speed 355
Attack Dmg. 54
Attack Spd. 0.80

Kha'Zix's Abilities

PUnseen Threat

Enhances next attack against enemy champions to deal an additional
10 + 8 per level (+50% AD) magic damage and slow by 25% for 2 seconds.

Unseen Threat is refreshed when the enemy team loses sight of Kha'Zix.

1Taste Their Fear Cooldown: 5 / 5 / 4 / 4 Cost: 20 / 20 / 20 / 20

Slashes with his claws, dealing 55 / 90 / 125 / 160 (+130% AD) physical damage. If the target is isolated, the damage is increased by 100%.

Evolved Reaper Claws: Attacks and Taste Their Fear gain 50 range and 30% Taste Their Fear's cooldown is refunded against isolated targets.

Units without allied units or structures nearby are isolated.

2Void Spike Cooldown: 9 / 9 / 9 / 9 Cost: 55 / 60 / 65 / 70

Fires spikes that deal 80 / 120 / 160 / 200 (+100% AD) physical damage. Heals himself for 40 / 75 / 110 / 145 (+50% AP) if he is within the explosion.

Evolved Spike Racks: Fires two additional spikes, revealing and slowing enemies by 60% for 2 seconds.

3Leap Cooldown: 18 / 16 / 14 / 12 Cost: 50 / 50 / 50 / 50

Leaps to target area, dealing 65 / 110 / 155 / 200 (+20% AD) physical damage.

Evolved Wings: Gain 250 range on Leap. Leap's cooldown is reset on champion takedowns.

4Void Assault Cooldown: 70 / 60 / 50 Cost: 100 / 100 / 100

Passive: Each rank in Void Assault allows Kha'Zix to evolve one of his abilites.

Active: Becomes invisible and gain 40% Movement Speed for 1.25 seconds. Void Assault can be cast again within 10 seconds.

Evolved Adaptive Cloaking: Invisibility duration is increased to 2 seconds and ca be cast up tot three times.

Kha'Zix Build Guide for Wild Rift

Build Kha'Zix with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Kha'Zix or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Kha'Zix's abilities in detail, the best items to build, which skills to level first, and more. Kha'Zix is ranked Tier S+ (Jungle) in our Champion Tier List
Kha'Zix
Kha'Zix Jungle The Voidreaver
Show Champ Stats
Patch 5.0c
Recommended Role Jungle

Kha'Zix's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Boots
Boots of Outburst
Boots of Outburst
Stasis
Stasis
Final Build
Youmuu's Ghostblade
Youmuu's Ghostblade
Duskblade of Draktharr
Duskblade of Draktharr
Serpent's Fang
Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Edge of Night
Edge of Night
Boots of Outburst
Boots of Outburst
Stasis
Stasis

Kha'Zix's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
First Strike
First Strike
Sudden Impact
Sudden Impact
Empowered Attack
Empowered Attack
Eyeball Collector
Eyeball Collector
Overgrowth
Overgrowth

Kha'Zix's Situational Items

vs Healing
Edge of Night
Chempunk Chainsword

Kha'Zix's Skill Order

Unseen Threat Unseen Threat (Passive)
Taste Their Fear
  • Taste Their Fear
Void Spike
  • Void Spike
Leap
  • Leap
Void Assault
  • Void Assault
Quick Skill Order
Taste Their Fear
Void Spike
Leap

How to play Kha'Zix


Kha'Zix is an AD assassin jungler. He doesn't have the strongest early game unless he can find an enemy isolated to take advantage of his passive, Unseen Threat. His early jungle clear is reasonable and you can stay pretty healthy with the heal from your 2nd ability, Void Spike.


Every time you get your Ultimate (Level 5, 9, 13) you can evolve one of your abilities. At the moment, the best abilities to evolve are:

  • Taste Their Fear to allow you to deal damage auto-attack damage from further away.
  • Void Spike to allow you to shoot 3 spikes and apply slow
  • Leap which allows you to jump a longer distance and get resets on takedowns

Kha'Zix's Abilities


Unseen Threat (Passive)

Enhances the next attack against enemy champions to deal additional damage and slow for a few seconds. This passive is active when Kha'Zix is not seen by the enemy and it lasts until it is used, even after being seen. Unseen Threat is refreshed when the enemy team loses sight of Kha'Zix.

Unseen Threat can be active multiple times mid-fight by hiding in brushes or by using Kha'Zix's ultimate, Void Assault. If you hide in a bush and you realize you don't have your passive, it means that the enemy has vision of you (most likely a ward). To utilize your passive the most, make sure you auto-attack after using abilities, especially your ultimate as the slow will make it hard for the enemies to escape.

Taste Their Fear (1)

Slashes with his claws, dealing physical damage. If the target is isolated, the damage is increased. An enemy is isolated if the enemy has no allied champions or minions nearby. Taste Their Fear is Kha'Zix's main damage source. Due to the bonus damage on isolated targets, Kha'Zix is great in a 1 vs 1 situation and can solo kill targets really easily.

Evolve-Reaper Claws - This evolve gives attacks and Taste Their Fear bonus range and a percentage of Taste Their Fear's cooldown is refunded against isolated targets.

Void Spike (2)

Fires spikes that deal physical damage and heals himself if he is within the explosion. In the early game Void Spikes are crucial to keeping Kha'Zix healthy in the jungle and the explosion can help a lot with his jungle clear speed.

Evolve-Spike Racks - This evolve fires two additional spikes and slows enemies for a few seconds. This evolve is great especially during team fights to poke down the enemies and slow them to engage or peel for your team. When face checking with no vision and you think someone might be there, use your Void Spikes first to see if there is an enemy there. You will know someone is there if the explosion goes off.

Leap (3)

Kha'Zix leaps to a target area dealing physical damage. When in the jungle clearing camps, you can use leap to get to the monsters faster and to deal more damage. This is beneficial and helps a lot when trying to clear really fast.

Evolve-Wings - Kha'Zix gains extra range on Leap and its cooldown is reset on champion takedowns. This evolve is fantastic during team fights and when trying to pick off enemies. When you get a takedown you can easily jump back out of a fight if low or jump further to try and kill off the rest of the enemy team.

Void Assault (Ultimate)

Kha'Zix becomes invisible and gains movement speed. Void Assault can be cast again within a few seconds after the first cast is complete. It offers Kha'Zix lots of utility. You can use it when ganking to reduce the distance between you and the enemy, to move around during team fights and approach from another position, or to reset your passive to get more damage.

Evolve-Adaptive Cloaking - Invisibility duration is increased and can be cast up to 3 times. This helps you move around team fights more or to keep you alive when trying to escape and dodge skill shots.

Kha'Zix Build Breakdown


Youmuu's Ghostblade
Duskblade of Draktharr
Serpent's Fang
Serylda's Grudge
Edge of Night
Boots of Outburst - Stasis

Kha'Zix uses a mixture of both AD and tank items that allow him to deal a lot of damage and survive. Duskblade of Draktharr is a great first item for Kha'Zix. It gives him a lot of AD and the passive is great, since it goes well with Unseen Threat to deal even more damage, and you will be using your ultimate to move around in team fights. Serylda's Grudge is another great item that gives Kha'Zix a lot of damage and gives him a slow whenever he hits an ability from the passive, Bitter Cold.


For runes, we have the following:

First Strike

As an Assassin able to jump onto enemies, it's pretty easy for Kha'Zix to be the first person to damage the enemies, giving him true damage and a lot of extra gold.

Sudden impact

When using Kha'Zix 3rd Ability Leap, he will gain Armor Penetration to deal more damage.

Empowered Attack

Empowered Attack works well with junglers since it works when clearing jungle camps and can help Kha'Zix deal extra damage.

Eyeball Collector

Eyeball Collector is great since it gives Kha'Zix more Attack Damage every time he gets a takedown. Zombie Ward can also be good if you often roam and look to kill wards.

Overgrowth

Overgrowth allows Kha'Zix to gain permanent health throughout the game when nearby minions or monsters are killed. So the more Kha'Zix farms in the jungle, the more Maximum Health he will get. This will help Kha'Zix survive longer when jumping in for kills.

Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for the killing blow. Smite is a must for when you are playing jungle. Helps you out a lot when clearing the jungle and securing the epic monsters.

Jungle Path


Kha'Zix has a decent early jungle clear. This means that you can work your way around the jungle relatively quickly and go to contest the scuttle crabs in the rivers. It is best to start at Red Brambleback as you don't lose a lot of mana early on and you don't lose a lot of health when jungle clearing.


This is what the jungle patch would look like:

  1. Krugs
  2. Red Brambleback
  3. Raptors
  4. Wolves
  5. Blue Sentinal
  6. Gromp

Below is a beginner's guide I did for jungle in Wild Rift. It goes in-depth about every jungle camp, epic monsters and more!

Late Game


With Kha'Zix, you want to take advantage of your passive, Unseen Threat to try and catch enemies by themselves. Roam around the map solo without your team and try and try to get solo kills on the enemy carries. This will give your team a huge advantage when it comes to pushing or taking objectives. Kha'Zix is not the best in team fights and is normally there to clean up when enemies get low on health. When playing jungle, your main job is to keep track of when Dragons, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game.

Conclusion


If you love to jump around the map as an AD assassin picking off enemies and being able to kill enemies with ease then Kha'Zix is the perfect champion for you. You can jump into an enemy, kill them and jump straight back out.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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