Kha'Zix is an AD assassin jungler. He doesn't have the strongest early game unless he can find an enemy isolated to take advantage of his passive, Unseen Threat. His early jungle clear is reasonable and you can stay pretty healthy with the heal from your 2nd ability, Void Spike.
Every time you get your Ultimate (Level 5, 9, 13) you can evolve one of your abilities. At the moment, the best abilities to evolve are:
Enhances the next attack against enemy champions to deal additional damage and slow for a few seconds. This passive is active when Kha'Zix is not seen by the enemy and it lasts until it is used, even after being seen. Unseen Threat is refreshed when the enemy team loses sight of Kha'Zix.
Unseen Threat can be active multiple times mid-fight by hiding in brushes or by using Kha'Zix's ultimate, Void Assault. If you hide in a bush and you realize you don't have your passive, it means that the enemy has vision of you (most likely a ward). To utilize your passive the most, make sure you auto-attack after using abilities, especially your ultimate as the slow will make it hard for the enemies to escape.
Slashes with his claws, dealing physical damage. If the target is isolated, the damage is increased. An enemy is isolated if the enemy has no allied champions or minions nearby. Taste Their Fear is Kha'Zix's main damage source. Due to the bonus damage on isolated targets, Kha'Zix is great in a 1 vs 1 situation and can solo kill targets really easily.
Evolve-Reaper Claws - This evolve gives attacks and Taste Their Fear bonus range and a percentage of Taste Their Fear's cooldown is refunded against isolated targets.
Fires spikes that deal physical damage and heals himself if he is within the explosion. In the early game Void Spikes are crucial to keeping Kha'Zix healthy in the jungle and the explosion can help a lot with his jungle clear speed.
Evolve-Spike Racks - This evolve fires two additional spikes and slows enemies for a few seconds. This evolve is great especially during team fights to poke down the enemies and slow them to engage or peel for your team. When face checking with no vision and you think someone might be there, use your Void Spikes first to see if there is an enemy there. You will know someone is there if the explosion goes off.
Kha'Zix leaps to a target area dealing physical damage. When in the jungle clearing camps, you can use leap to get to the monsters faster and to deal more damage. This is beneficial and helps a lot when trying to clear really fast.
Evolve-Wings - Kha'Zix gains extra range on Leap and its cooldown is reset on champion takedowns. This evolve is fantastic during team fights and when trying to pick off enemies. When you get a takedown you can easily jump back out of a fight if low or jump further to try and kill off the rest of the enemy team.
Kha'Zix becomes invisible and gains movement speed. Void Assault can be cast again within a few seconds after the first cast is complete. It offers Kha'Zix lots of utility. You can use it when ganking to reduce the distance between you and the enemy, to move around during team fights and approach from another position, or to reset your passive to get more damage.
Evolve-Adaptive Cloaking - Invisibility duration is increased and can be cast up to 3 times. This helps you move around team fights more or to keep you alive when trying to escape and dodge skill shots.
Kha'Zix uses a mixture of both AD and tank items that allow him to deal a lot of damage and survive. Duskblade of Draktharr is a great first item for Kha'Zix. It gives him a lot of AD and the passive is great, since it goes well with Unseen Threat to deal even more damage, and you will be using your ultimate to move around in team fights. Youmuu's Ghostblade is another useful item for Kha'Zix, this item allows him to move around the map a lot quicker and deal a lot of damage early on.
For runes, we have the following:
There are many combos with Kha'Zix when jumping onto the enemy to proc the Electrocute damage. This will help you especially in trying to get an early game advantage.
This helps out Kha'Zix in the early game to get that extra bit of damage when clearing the jungle and getting early ganks off.
With Kha'Zix, you will be jumping into a lot of fights and ganking actively, which means you will be getting plenty of takedowns. This allows Kha'Zix to get a bit more health with each takedown to make him that little bit extra tanky.
The go-to rune for junglers in Wild Rift! Allows Kha'Zix to deal 10% bonus true damage to epic monsters and adaptive damage to turrets! On top of that, he can earn an extra 120 gold when you takedown objectives!
Kha'Zix has a decent early jungle clear. This means that you can work your way around the jungle relatively quickly and go to contest the scuttle crabs in the rivers. It is best to start at Red Brambleback as you don't lose a lot of mana early on and you don't lose a lot of health when jungle clearing.
This is what the jungle patch would look like:
Below is a beginner's guide I did for jungle in Wild Rift. It goes in-depth about every jungle camp, epic monsters and more!
With Kha'Zix, you want to take advantage of your passive (Unseen Threat) to try and catch enemies by themselves. Roam around the map solo without your team and try and try to get solo kills on the enemy carries. This will give your team a huge advantage when it comes to pushing or taking objectives. Kha'Zix is not the best in team fights and is normally there to clean up when enemies get low on health. When playing jungle, your main job is to keep track of when Dragons, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game.
If you love to jump around the map as an AD assassin picking off enemies and being able to kill enemies with ease then Kha'Zix is the perfect champion for you. You can jump into an enemy, kill them and jump straight back out.
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Good luck on the rift summoners!
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