Statistics Lvl 1
Lvl 15
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Level 1 Jarvan IV Stats

Health 650
Health Reg. (5s) 9
Mana 390
Mana Reg. (5s) 12
Armor 40
Magic Res. 38
Move Speed 350
Attack Dmg. 58
Attack Spd. 0.80

Jarvan IV's Abilities

PMartial Cadence
The first attack against an enemy deals 8% physical damage of their curren Health (5 second cooldown per unique enemy).
1Dragon Strike
Cooldown: 9 / 8 / 7 / 6
Cost: 50 / 55 / 60 / 65

Extens Jarvan IV's lance, dealing 80 / 140 / 200 / 260 (+130% bonus AD) physical damage and reducing the Armor of enemies hit by 10% for 3 seconds.

If the lance contacts a Demacian Standard it will pull Jarvan IV to the Demacian Standard's location, knocking up enemies in his path for 0.75 seconds.

2Golden Aegis
Cooldown: 10 / 10 / 10 / 10
Cost: 30 / 30 / 30 / 30

Unleashes a regal aura that slows nearby enemies by 20% / 25% / 30% / 35% for 2 seconds, and grants him a shield that absorbs damage equal to 80 plus 4% of his max Health for 5 seconds.

Absorbs 10 (1.6% / 1.9% / 2.2% / 2.5% of max HP ) more damage for each nearby enemy champion.

3Demacian Standard
Cooldown: 11 / 11 / 11 / 11
Cost: 55 / 55 / 55 / 55

Passive: Gains 20% / 25% / 30% / 35% Attack Speed.

Active: Throws a Demacian Standard that deals 80 / 135 / 190 / 245 (+80% AP) magic damage and remains in place for 8 seconds, granting nearby ally champions 20% / 25% / 30% / 35% Attack Speed.

Tapping this ability while near a Demacian Standard will cast Dragon Strike towards it.

4Cataclysm
Cooldown: 75 / 70 / 65
Cost: 100 / 100 / 100

Heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+170% bonus AD) physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.

Damage dealt by enemies within the arena is reduced by 12% / 16% / 20%. The effect ends once they leave the terrain or when it collapses.

Cast again to collapse the terrain.

Jarvan IV Build Guide for Wild Rift

Build Jarvan IV with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Jarvan IV or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Jarvan IV's abilities in detail, the best items to build, which skills to level first, and more. Jarvan IV is ranked Tier S (Jungle) in our Champion Tier List
Jarvan IV
Jarvan IV Jungle
The Exemplar of Demacia
Show Champ Stats
Patch 5.1
Recommended Role Jungle

Jarvan IV's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Light - Youmuu's Ghostblade
Light - Youmuu's Ghostblade
Trinity Force
Trinity Force
Duskblade of Draktharr
Duskblade of Draktharr
Boots
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis
Final Build
Light - Youmuu's Ghostblade
Light - Youmuu's Ghostblade
Trinity Force
Trinity Force
Duskblade of Draktharr
Duskblade of Draktharr
Mortal Reminder
Mortal Reminder
Guardian Angel
Guardian Angel
Gluttonous Greaves
Gluttonous Greaves
Stasis
Stasis

Jarvan IV's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
First Strike
First Strike
Sudden Impact
Sudden Impact
Mark of the Weak
Mark of the Weak
Eyeball Collector
Eyeball Collector
Overgrowth
Overgrowth

Jarvan IV's Situational Runes

vs Tanks
Overgrowth
Giant Slayer

Jarvan IV's Skill Order

Martial Cadence Martial Cadence (Passive)
Dragon Strike
  • Dragon Strike
Golden Aegis
  • Golden Aegis
Demacian Standard
  • Demacian Standard
Cataclysm
  • Cataclysm
Quick Skill Order
Dragon Strike
Demacian Standard
Golden Aegis

How to play Jarvan IV


Jarvan IV is a versatile champion. He can be built for any situation and has many different build choices. He is a very aggressive early-game jungler that wants to look for early ganks with his early combo Flag and Drag (Demacian Standard and Dragon Strike). He has a crazy fast jungle clear, allowing him to get level 5 as soon as possible to lock down enemy champions with his ultimate Cataclysm and guarantee kills for his team. This same ultimate can be used in the late game when joining team fights. Always looks to use his basic combo and ultimate the main enemy carries to make their time difficult.


3
1
4
AA
W

Jarvan IV's Abilities


Martial Cadence
(Passive)

The first attack against an enemy deals bonus physical damage equal to a percentage of their current health. This makes Jarvan deal more damage against bruisers and tanks that build a lot of health. This passive has a separate cooldown per enemy.

To clear the jungle quicker, attack each monster one by one so you can use the passive multiple times. This can also be done to champions during team fights.

Dragon Strike
(1)

Jarvan extends his lance, dealing physical damage and reducing the armour of enemies hit for a few seconds. This is Jarvan's primary damage source when clearing through the jungle. Make sure you hit Dragon Strike on multiple monsters when clearing the jungle to help make your jungle clear speed quicker.

If the lance contacts a Demacian Standard (3rd Ability), it will pull Jarvan to the Demacian Standard's location, knocking up enemies in his path. This is Jarvan's main combo that is great for engaging, escaping and ganking at any point during the game.

Golden Aegis
(2)

Jarvan unleashes an aura around him that slows surrounding enemies and grants a shield that absorbs damage for a few seconds. Jarvan will absorb more damage for each nearby enemy, meaning you can get a huge shield when surrounded by five enemies.

This is mainly used after you land your 3rd + 1st ability combo to slow down enemies after they are knocked up. When clearing through the jungle, it's essential to use this every time it is up and available so you can stay healthy.

Demacian Standard
(3)

Jarvan throws a Demacian Standard that deals magic damage and remains in place for a few seconds, granting nearby ally champions attack speed. This Ability is mainly used with Dragon Strike to get a knock-up.

Another way to use Demacian Standard is when you are grouped near turrets or Major Objectives with your team. You can put the Demacian Standard near your team so they all gain attack speed so you can take the tower faster.

Cataclysm
(Ultimate)

Jarvan leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of terrain around them for a few seconds.

Keep an eye on who has Flashes and mobility abilities available because the enemy can use these to escape your Cataclysm. You can also block your allies, so re-cast it if it gets in the way.

Jarvan IV Build Breakdown


Light - Youmuu's Ghostblade
Trinity Force
Duskblade of Draktharr
Mortal Reminder
Guardian Angel
Gluttonous Greaves - Stasis

Jarvan does well with a mixture of damage and tank items that work well with his abilities. Youmuu's Ghostblade is a very powerful first item. It's super cheap and helps Jarvan roam around the map and deal a lot of damage. Trinity Force is a great item for Jarvan IV. This item gives him both damage and tank stats, and the passive effect Spellblade works nicely when Jarvan is using his combos.


Onto the runes, we have:

First Strike

Jarvan can use his combo from fog of war meaning he can always deal the first point of damage and can one shot a lot of champions on the map.

Sudden Impact

When using Jarvan's Demacian Standard + Dragon Strike combo, he will gain Armor Penetration to deal more damage.

Mark of the Weak

When Jarvan uses his combo on enemy champions, he marks the enemy, meaning he can do more damage to that champion.

Eyeball Collector

Eyeball Collector is great since it gives Jarvan more Attack Damage every time he gets a takedown. Zombie Ward can also be good if you often roam and look to kill wards.

Overgrowth

Overgrowth allows Jarvan to gain permanent health throughout the game when nearby minions or monsters are killed. So the more Jarvan farms in the jungle, the more Maximum Health he will get. This will make Jarvan super tanky whilst also dealing a lot of damage.

Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. It work's well with Jarvan because if you see the enemy team is grouped, you can use your Flash and Cataclysm to lock the enemy team in an area. Smite is a must for when you are playing jungle. Help's you out a lot when clearing the jungle and securing the epic monsters.

Jungle Path


With Jarvan, he has decent early jungle clear, but his main strengths are in his early ganks potential. With his flag and drag combo, Jarvan can look to gank as early as Level 2. You do decently in early skirmishes vs the enemy jungle,r so you can contest the scuttle crab early. It is best to start at Red Brambleback as you don't struggle on mana, and the extra damage you get can help clear the jungle faster.

This is what the jungle patch would look like:

  1. Krugs
  2. Red Brambleback
  3. Raptors
  4. Look for a gank
  5. Scuttle Crab
  6. Continue farming jungle

Below is a beginner's guide for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:


Late Game


Jarvan is a great team fight champion in the late game. He wants to stay with his team at all times and try not to get caught out by himself to be impactful during team fights. As a jungler, your main objective is to keep track of when Dragon's, Rift Herald, and Barons spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens with Jarvan, you always want to look to try and get into the backline and lock down their primary carries with Cataclysm.

Conclusion


Overall, Jarvan is an excellent starter champion if you want to play jungle! With Jarvan's early ganking potential, you can learn when is best to gank and how to get an advantage for your team.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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