Jarvan is a fighter jungler. He is a very balanced champion that is good at all stages of the game. He has decent early game jungle clear and can gank early with the Demacian Standard (3rd ability) and Dragon Strike (1st Ability) combo which allows Jarvan to travel to where the Demacian Standard flag is and knocking everyone up in the path. He is also great in the late game with the same combo and Cataclysm (Ultimate) to lock everyone in place so your team can follow up and do damage to the enemy team.
Jarvan IV can also be played in the Baron Lane, make sure to check the alternative build at the top of the page! The build is very similar to the top lane as all the items work well with Jarvan's abilities. With Jarvan Baron Lane you want to go Aery as the rune choice. This makes Jarvan's poke with Dragon Strike really strong early on and he can use it to do a lot of damage to his lane opponent.
The first attack against an enemy deals bonus physical damage base on their current health. It has a separate cooldown per enemy.
To clear the jungle quicker, attack each monster one by one so you can make use of the passive multiple times.
Extends Jarvan IV's lance, dealing physical damage and reducing the armour of enemies hit for a few seconds. This is Jarvan's main damage source when clearing through the jungle. Make sure you hit Dragon Strike on multiple monsters when clearing the jungle.
If the lance contacts a Demacian Standard (3rd Ability), it will pull Jarvan to the Demacian Standard's location, knocking up enemies in his path. This is Jarvan's main combo that is great for engaging, escaping and ganking at any point during the game.
Jarvan unleashes an aura around him that slows surrounding enemies and grants a shield that absorbs damage for a few seconds.
This is mainly used after you land your 3rd + 1st ability combo to slow down enemies after they are knocked up. When clearing through the jungle, it's important to use this every time it is up and available so you can stay healthy.
Jarvan throws a Demacian Standard that deals magic damage and remains in place for a few seconds, granting nearby ally champions attack speed. This ability is mainly used in combination with Dragon Strike to get a knock-up.
Another way of using Demacian Standard is when you are your team are grouping up near turrets trying to take them down. You can put the Demacian Standard near your team so they all gain attack speed so you can take the tower faster.
Jarvan leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of terrain around them for a few seconds.
Make sure to keep an eye on who has Flashes and mobility abilities available because the enemy can use these to escape your Cataclysm. You can also block your allies so make sure to re-cast it if it is getting in the way.
Jarvan does really well with a mixture of both damage and tank items that work well with his abilities. Black Cleaver is a great item for Jarvan. You can get multiple different abilities and attacks off in a short amount of time which will reduce the enemy's armor so your team can follow up and help kill the enemy. Sterak's Gage is a great example of a tank item that works well with Jarvan. It gives him some health and when he is low on health he gets a shield to keep him alive longer. This is especially important when you want to use your Cataclysm on the enemy team and you get stuck with everyone attacking you.
Onto the runes, we have:
Jarvan is a fighter so he wants to get in enemies face and attack constantly. This means he can get the stacks pretty fast with his abilities so he can deal more damage.
This helps out Jarvan in the early game get that extra bit of damage when clearing the jungle and ganking early on.
With Jarvan, you will be involved in a lot of fights and get plenty of takedown's especially if you use your ultimate around your teammates. This allows Jarvan to get a bit more health with each takedown to make him that little bit extra tanky.
As a jungler you will be roaming around the map a lot, taking objectives and ganking lanes. Pathfinder gives you extra movement speed in brushes, jungle and river so you can move around the map a lot quicker to help your team.
With Jarvan, he has decent early jungle clear but his main strengths are in his early ganks potential. You have decent early 1 vs 1 potential vs the enemy jungler so you can contest the scuttle crab early. It is best to start at Red Brambleback as you don't really struggle on mana and the extra damage you get can help clear the jungle faster
This is what the jungle patch would look like:
Below is a beginner's guide for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:
Jarvan is a great team fight champion in the late game. Jarvan wants to stay with his team at all times and try not to get caught out by himself so he can be impactful during team fights. As a jungler, your main objective is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens Jarvan is great at being on the front line protecting your team. Jarvan is a tank that has a lot of crowd control and as mentioned before if you can land a good Cataclysm then you can change a team fight.
Overall Jarvan is a great starter champion if you want to play jungle! He has so much crowd control that can change a teamfight. He also has good early ganks so you can get an advantage in the lanes.
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Good luck on the rift summoners!
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