This champion was updated in the latest Patch 2.5

Jarvan IV Build Guide for Wild Rift

Build Jarvan IV with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Jarvan IV or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Jarvan IV's abilities in detail, the best items to build, which skills to level first, and more. Jarvan IV is ranked Tier A (Jungle) in our Champion Tier List
Jarvan IV
Jarvan IV Jungle The Exemplar of Demacia
Patch 2.5
Recommended Role Jungle

Jarvan IV's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Guardian Angel
Guardian Angel
Boots
Mercury's Treads
Mercury's Treads
Gargoyle
Gargoyle
Final Build
Black Cleaver
Black Cleaver
Sterak's Gage
Sterak's Gage
Guardian Angel
Guardian Angel
Spirit Visage
Spirit Visage
Randuin's Omen
Randuin's Omen
Mercury's Treads
Mercury's Treads
Gargoyle
Gargoyle

Jarvan IV's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Conqueror
Conqueror
Brutal
Brutal
Hunter - Titan
Hunter - Titan
Pathfinder
Pathfinder

Jarvan IV's Skill Order

Martial Cadence Martial Cadence (Passive)
Dragon Strike
  • Dragon Strike
Golden Aegis
  • Golden Aegis
Demacian Standard
  • Demacian Standard
Cataclysm
  • Cataclysm
Quick Skill Order
Dragon Strike
Demacian Standard
Golden Aegis

How to play Jarvan IV


Jarvan is a fighter jungler. He is a very balanced champion that is good at all stages of the game. He has decent early game jungle clear and can gank early with the Demacian Standard (3rd ability) and Dragon Strike (1st Ability) combo which allows Jarvan to travel to where the Demacian Standard flag is and knocking everyone up in the path. He is also great in the late game with the same combo and Cataclysm (Ultimate) to lock everyone in place so your team can follow up and do damage to the enemy team.

Jarvan IV's Abilities


Martial Cadence (Passive)

The first attack against an enemy deals bonus physical damage base on their current health. It has a separate cooldown per enemy.

To clear the jungle quicker, attack each monster one by one so you can make use of the passive multiple times.

Dragon Strike (1)

Extends Jarvan IV's lance, dealing physical damage and reducing the armour of enemies hit for a few seconds. This is Jarvan's main damage source when clearing through the jungle. Make sure you hit Dragon Strike on multiple monsters when clearing the jungle.

If the lance contacts a Demacian Standard (3rd Ability), it will pull Jarvan to the Demacian Standard's location, knocking up enemies in his path. This is Jarvan's main combo that is great for engaging, escaping and ganking at any point during the game.

Golden Aegis (2)

Jarvan unleashes an aura around him that slows surrounding enemies and grants a shield that absorbs damage for a few seconds.

This is mainly used after you land your 3rd + 1st ability combo to slow down enemies after they are knocked up. When clearing through the jungle, it's important to use this every time it is up and available so you can stay healthy.

Demacian Standard (3)

Jarvan throws a Demacian Standard that deals magic damage and remains in place for a few seconds, granting nearby ally champions attack speed. This ability is mainly used in combination with Dragon Strike to get a knock-up.

Another way of using Demacian Standard is when you are your team are grouping up near turrets trying to take them down. You can put the Demacian Standard near your team so they all gain attack speed so you can take the tower faster.

Cataclysm (Ultimate)

Jarvan leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of terrain around them for a few seconds.

Make sure to keep an eye on who has Flashes and mobility abilities available because the enemy can use these to escape your Cataclysm. You can also block your allies so make sure to re-cast it if it is getting in the way.

Jarvan IV Build Breakdown


Black Cleaver
Sterak's Gage
Guardian Angel
Spirit Visage
Randuin's Omen
Mercury's Treads - Gargoyle

Jarvan does really well with a mixture of both damage and tank items that work well with his abilities. Black Cleaver is a great item for Jarvan. You can get multiple different abilities and attacks off in a short amount of time which will reduce the enemy's armor so your team can follow up and help kill the enemy. Sterak's Gage is a great example of a tank item that works well with Jarvan. It gives him some health and when he is low on health he gets a shield to keep him alive longer. This is especially important when you want to use your Cataclysm on the enemy team and you get stuck with everyone attacking you.


Onto the runes, we have:

Conqueror

Jarvan is a fighter so he wants to get in enemies face and attack constantly. This means he can get the stacks pretty fast with his abilities so he can deal more damage.

Brutal

This helps out Jarvan in the early game get that extra bit of damage when clearing the jungle and ganking early on.

Hunter - Titan

With Jarvan, you will be involved in a lot of fights and get plenty of takedown's especially if you use your ultimate around your teammates. This allows Jarvan to get a bit more health with each takedown to make him that little bit extra tanky.

Pathfinder

As a jungler you will be roaming around the map a lot, taking objectives and ganking lanes. Pathfinder gives you extra movement speed in brushes, jungle and river so you can move around the map a lot quicker to help your team.


Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. Work's really well with Jarvan because if you see the enemy team is grouped you can use your Flash and use Cataclysm to lock the enemy team in an area. Smite is a must for when you are playing jungle. Help's you out a lot when clearing the jungle and securing the epic monsters.

Jungle Path


With Jarvan, he has decent early jungle clear but his main strengths are in his early ganks potential. You have decent early 1 vs 1 potential vs the enemy jungler so you can contest the scuttle crab early. It is best to start at Red Brambleback as you don't really struggle on mana and the extra damage you get can help clear the jungle faster

This is what the jungle patch would look like:

  1. Red Brambleback
  2. Raptors
  3. Blue Sentinel
  4. Scuttle Crab 1 (In river)
  5. Scuttle Crab 2 (Opposite river)
  6. Gank or continue to farm jungle.

Below is a beginner's guide for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:


Late Game


Jarvan is a great team fight champion in the late game. Jarvan wants to stay with his team at all times and try not to get caught out by himself so he can be impactful during team fights. As a jungler, your main objective is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens Jarvan is great at being on the front line protecting your team. Jarvan is a tank that has a lot of crowd control and as mentioned before if you can land a good Cataclysm then you can change a team fight.

Conclusion


Overall Jarvan is a great starter champion if you want to play jungle! He has so much crowd control that can change a teamfight. He also has good early ganks so you can get an advantage in the lanes.


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Good luck on the rift summoners!

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