Extends Jarvan IV's lance, dealing 80 / 140 / 200 / 260 (+130% AD)
physical damage and reducing the Armor of enemies hit by
10% / 15% / 20% / 25% for 3 seconds.
If the lance contacts a Demacian Standard it will pull Jarvan IV tot he Demacian Standrd's location, knocking up enemies in his path for 0.75 seconds.
Unleashes a regal aura that slows surrounding enemies by
20% / 25% / 30% / 35% for 2 seconds and grants a shiel that absorbs 80 / 120 / 160 / 200 damage for 5 seconds.
Absorbs (1.6% / 1.9% / 2.2% / 2.5% HP) more damage for each nearby enemy champion.
Passive: Gains 20% / 25% / 30% / 35% Attack Speed.
Active: Throws a Demacian Standard that deals 80 / 135 / 190 / 245
(+80% AP) magic damage and remains in place for 8 seconds, granting nearby ally champions 20% / 25% / 30% / 35% Attack Speed.
Tapping this ability while near a Demacian Standard will cast Dragon Strike towards it.
Heroically leaps to an enemy champion, dealing 200 / 350 / 500
(+170% AD) physical damage to nearby enemies and creating an arena of impassable terrain around them for 3.5 seconds.
Cast again to cllapse the terrain.
Jarvan is a fighter jungler. He is a very balanced champion that is good at all stages of the game. He has decent early game jungle clear and can gank early with the Demacian Standard and Dragon Strike combo which allows Jarvan to travel to where the Demacian Standard flag is and knocking everyone up in the path. He is also great in the late game with the same combo and Cataclysm to lock everyone in place so your team can follow up and do damage to the enemy team.
The first attack against an enemy deals bonus physical damage base on their current health. It has a separate cooldown per enemy.
To clear the jungle quicker, attack each monster one by one so you can make use of the passive multiple times.
Extends Jarvan IV's lance, dealing physical damage and reducing the armour of enemies hit for a few seconds. This is Jarvan's main damage source when clearing through the jungle. Make sure you hit Dragon Strike on multiple monsters when clearing the jungle.
If the lance contacts a Demacian Standard (3rd Ability), it will pull Jarvan to the Demacian Standard's location, knocking up enemies in his path. This is Jarvan's main combo that is great for engaging, escaping and ganking at any point during the game.
Jarvan unleashes an aura around him that slows surrounding enemies and grants a shield that absorbs damage for a few seconds.
This is mainly used after you land your 3rd + 1st ability combo to slow down enemies after they are knocked up. When clearing through the jungle, it's important to use this every time it is up and available so you can stay healthy.
Jarvan throws a Demacian Standard that deals magic damage and remains in place for a few seconds, granting nearby ally champions attack speed. This ability is mainly used in combination with Dragon Strike to get a knock-up.
Another way of using Demacian Standard is when you are your team are grouping up near turrets trying to take them down. You can put the Demacian Standard near your team so they all gain attack speed so you can take the tower faster.
Jarvan leaps to an enemy champion, dealing physical damage to nearby enemies and creating an arena of terrain around them for a few seconds.
Make sure to keep an eye on who has Flashes and mobility abilities available because the enemy can use these to escape your Cataclysm. You can also block your allies so make sure to re-cast it if it is getting in the way.
Jarvan does really well with a mixture of both damage and tank items that work well with his abilities. Black Cleaver is a great item for Jarvan. You can get multiple different abilities and attacks off in a short amount of time which will reduce the enemy's armor so your team can follow up and help kill the enemy. Sterak's Gage is a great example of a tank item that works well with Jarvan. It gives him some health and when he is low on health he gets a shield to keep him alive longer. This is especially important when you want to use your Cataclysm on the enemy team and you get stuck with everyone attacking you.
Onto the runes, we have:
Jarvan is a fighter so he wants to get in enemies face and attack constantly. This allows him to get the 6 stacks pretty fast, which means he can deal more damage and get a lot of physical vamp when fully stacked
With Jarvan you will be in a lot of team fights using his combo to get onto the backline to try and kill the enemy carries so dealing extra damage will always help and Jarvan restores health every time he gets a takedown.
When using Jarvan's ultimate you will always put yourself in an awkward situation where you are stuck with an enemy inside your terrain. With Ultimate Shield you will gain a shield that will absorb a bit of damage when you use your Ultimate.
Jarvan will always be involved in team fights and he will get a lot of takedowns. After every unique takedown, Jarvan gets Ability Haste so he can use his abilities more often. This is especially important for Jarvan's combo so he can use it multiple times during fights.
With Jarvan, he has decent early jungle clear but his main strengths are in his early ganks potential. You have decent early 1 vs 1 potential vs the enemy jungler so you can contest the scuttle crab early. It is best to start at Red Brambleback as you don't really struggle on mana and the extra damage you get can help clear the jungle faster
This is what the jungle patch would look like:
Below is a beginner's guide for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:
Jarvan is a great team fight champion in the late game. Jarvan wants to stay with his team at all times and try not to get caught out by himself so he can be impactful during team fights. As a jungler, your main objective is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens Jarvan is great at being on the front line protecting your team. Jarvan is a tank that has a lot of crowd control and as mentioned before if you can land a good Cataclysm then you can change a team fight.
Overall Jarvan is a great starter champion if you want to play jungle! He has so much crowd control that can change a teamfight. He also has good early ganks so you can get an advantage in the lanes.
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Good luck on the rift summoners!
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