Leap to a target location, dealing 85 /155 / 225 / 295 (+50% AP) magic damage and slowing nearby enemies by 60% for 1.5 / 2 / 2.5 / 3 seconds.
Takedowns and fully stacked Explosive Charge detonations on champions reset Rocket Jump's cooldown.
Passive: Enemies explode when killed by Tristana's attacks, dealing
55 / 85 / 115 / 145 (+25% AP) magic damage to nearby enemies.
Active: Places a bomb on an enemy or turret, dealing
70 / 90 / 110 / 130 (+55% / 90% / 125% / 160% bonus AD +50% AP) physical damage to nearby enemies. Tristana's attacks and abilities charge the bomb's damage by 30% stacking 4 times.
Bombs explode immediately at full stacks. Explosion radius is doubled for bombs placed on turrets.
Tristana is a dragon lane champion that focuses on attack damage to kill the enemy team. She is not the best in the early game because her range is very short and she doesn't do a lot of damage. The later the game goes and the more items she gets, the stronger she becomes. This is thanks to her insane range from her passive Draw a Bead, which increases her auto attacks and abilities range when she levels up. She can also get a reset on the cooldown from her Rocket Jump that can help a lot especially in the late game you just need to make sure you can get a takedown (kill or assist).
Tristana does well when building attack damage items with some attack speed and critical strike chance. Phantom Dancer is a core item for Tristana. The item gives you a lot of movement and attack speed to help kite enemies in team fights and deal more damage. Navori Quickblades is another excellent item for Tristana that allows Tristana to use her abilities more often when she crits, which is vital for Tristana's damage and mobility.
Onto the runes, we have:
With Tristana, you will be attacking a lot at range, and she can stack Lethal Tempo very easily. When Lethal Tempo is fully stacked, you get a massive burst of attack speed that helps Tristana deal a lot of damage.
Brutal gives Tristana's auto attacks more damage giving her a lot of power in the early game to try and get an advantage to carry her team.
When enemy champions are low on health, Tristana can deal bonus damage. This will help Tristana kill enemies faster. Giant Slayer is another good option when playing against Bruisers and Tanks that build a lot of health.
The healing from Bloodline will be more beneficial for Tristana for the sustain and survivability compared to the attack speed from Alacrity since we already have a lot of attack speed in her build and from her abilities. Legend: Tenacity is another excellent option when playing against champions that have Crowd Control.
As a marksman, Tristana will always be the main focus for the enemy team to try and take down. However, Bone Plating will help Tristana.
Tristana is not the best champion in the early game. You can use your Explosive Charge to help clear minion and/or use it on the enemy to keep them away as you're trying to last hit minions. You want to stay as passive as you can and try not to die so you can farm up and get your core items. Remember that at any point if you are in danger you can use Rocket Jump to jump away to stay safe.
Once you reach the late game and have your core items, this is when Tristana can use her range from her passive Draw a Bead and kill the whole team. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in really big trouble, so make sure you stay safe at all times.
Tristana is a great starter champion if you want to give Dragon Lane a try! Her abilities are really simple and she has a great play style for beginners that are just starting to play Wild Rift. If you're looking for a champion that can be a powerhouse in the late game with her insane range and abilities then Tristana is the right champion for you.
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Good luck on the rift summoners!
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