This champion was updated in the latest Patch 7.3
Statistics Lvl 1
Lvl 15
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Level 1 Akshan Stats

Health 630
Health Reg. (5s) 9
Mana 390
Mana Reg. (5s) 15
Armor 35
Magic Res. 30
Move Speed 340
Attack Dmg. 52
Attack Spd. 0.70

Akshan's Abilities

PDirty Fighting

Every three hits from attacks and abilities deal bonus 25 magic damage. Against champions, also gain a shield that absorbs 40 (+40% bonus AD) damage for 2 seconds (12 second cooldown).

After launching an attack, Akshan will fire a second shot that deals 26 (50% AD) physical damage. The shot can be cancelled to gain bonus 20% - 80% Movement Speed decaying over 1 second.

1Avengerang
Cooldown: 8 / 7 / 6 / 5
Cost: 50 / 60 / 70 / 80

Throws a boomerang that deals 60 / 110 / 160 / 210 (+70% bonus AD) physical damage, extending the range each time it hits an enemy.

Hits grant Akshan 40% Movement Speed decaying over 1 second.

Deals 50% / 60% / 70% / 80% damage to minions.

2Going Rogue
Cooldown: 14 / 10 / 6 / 2
Cost: 30 / 30 / 30 / 30

Passive: Enemies that kill allied champions become Scoundrels for 40 seconds. When a Scoundrel dies within 3 seconds of being damaged by Akshan, Akshan gains 100 gold and revives the slain allies.

Active: Become camouflaged for 1.75 seconds, gaining 80% / 90% / 100% / 110% Movement Speed and Mana Regeneration equal to 2% of missing mana when moving toward Scoundres. Duration is infinite while Akshan is near terrain or in bush.

3Heroic Swing
Cooldown: 18 / 16 / 14 / 12
Cost: 50 / 50 / 50 / 50

Fires a hook to attach and swing around terrain, attacking the nearest enemy dealing 30 / 70 / 110 / 150 (+15% AD) physical damage. If Akshan collides with an enemy champion or terrain, he will jump off the rope. 

Re-cast: Jumps off the rope.

Champion takedowns refresh this ability's cooldown.

Prioritizing champions recently damaged by Akshan.

On-hit effects deal 25% damage.

Each shot can Critically Strike for 150% damage.

4Comeuppance
Cooldown: 65 / 60 / 55
Cost: 100 / 100 / 100

Locks onto an enemy champion, charging 5 /  6 / 7 shots over 3 seconds.

Re-cast: Fires the shots, dealing 25 / 35 / 45 (+15% AD) physical damage to the first enemy or structure hit, increased up to 75 / 105 / 135 (+45% AD) physical damage based on the target's missing health.

Each shot's damage is further increased by a percentage equal to 30% of Critical Rate. Shots execute minions.

Akshan Build Guide for Wild Rift

Build Akshan with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Akshan or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Akshan's abilities in detail, the best items to build, which skills to level first, and more. Akshan is ranked Tier B (Mid Lane) in our Champion Tier List
Akshan
Akshan Mid Lane
The Rogue Sentinel
Show Champ Stats
Patch 7.3
Recommended Role Mid Lane
Marksman Assassin Burst

Akshan's Item Build

Starting Item
Long Sword
Long Sword
Core Items
The Collector
The Collector
Infinity Edge
Infinity Edge
Lord Dominik's Regard
Lord Dominik's Regard
Boots
Gluttonous Greaves
Gluttonous Greaves
Galeforce
Galeforce
Final Build
Gluttonous Greaves
Gluttonous Greaves
The Collector
The Collector
Infinity Edge
Infinity Edge
Lord Dominik's Regard
Lord Dominik's Regard
Rapid Firecannon
Rapid Firecannon
Bloodthirster
Bloodthirster
Galeforce
Galeforce

Akshan's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Empowerment
Empowerment
Brutal
Brutal
Cut Down
Cut Down
Legend: Alacrity
Legend: Alacrity
Bone Plating
Bone Plating

Akshan's Situational Items

vs Healing
Lord Dominik's Regard
Mortal Reminder
vs Burst Damage
Bloodthirster
Guardian Angel
vs Crowd Control
Bloodthirster
Mercurial Scimitar

Akshan's Situational Runes

vs Squishies
Cut Down
Coup de Grace
For More Damage
Bone Plating
Sudden Impact

Akshan's Skill Order

Dirty Fighting Dirty Fighting (Passive)
Quick Skill Order
Avengerang
Heroic Swing
Going Rogue
Avengerang
  • Avengerang
Going Rogue
  • Going Rogue
Heroic Swing
  • Heroic Swing
Comeuppance
  • Comeuppance
Quick Skill Order
Avengerang
Heroic Swing
Going Rogue

Akshan is Countered By

Mid
Yasuo Yasuo
Mid
Vex Vex
Mid
Irelia Irelia

Akshan Synergizes With

Rakan Rakan
Leona Leona
Amumu Amumu

How to play Akshan


Akshan is a mobile marksman you can play in the Mid Lane. He excels at swinging in and out of fights, quickly punishing enemies who misposition and using his mobility to create pressure across the map. If Akshan gets ahead early, he can snowball the map with his strong roaming potential and aggressive playstyle. What makes Akshan truly unique is his Going Rogue passive. Whenever an enemy champion kills one of Akshan's allies, that enemy becomes marked as a Scoundrel. If Akshan kills a marked enemy, the allies they recently killed are immediately resurrected. This revive mechanic can completely change the outcome of a teamfight.


3
Passive
AA
1

Akshan's Abilities


Dirty Fighting
(Passive)

Every 3 hits from attacks and abilities deal bonus damage and grant a shield against champions. Akshan's auto attacks fire twice, but he can cancel the second shot to gain movement speed.

There is a bar underneath Akshan's mana bar that shows when his passive is available.

The key to Dirty Fighting is managing your double shot and passive stacks. You don't always want to fire both shots. Cancelling the second shot gives you movement speed, which is better for chasing enemies, kiting or repositioning. Use double shots when you are safe and want maximum damage. Both Avengerang and Heroic Swing are great ways to stack Dirty Fighting to deal bonus damage and gain a shield so you can always win trades.

Avengerang
(1)

Akshan throws a boomerang that deals physical damage, extending the range each time it hits an enemy. Hits grant Akshan Movement Speed.

Avengerang is Akshan's main poke tool. Learn to hit minions first to extend the range and line it up so you can hit the enemy at the same time, letting you poke and waveclear while staying safe. Avengerang also applies 2 stacks of Dirty Fighting, meaning you only need to auto-attack once to proc your passive damage and shield.

Going Rogue
(2)

Passive: Enemy champions that kill allies become Scoundrels for 40 seconds. If Akshan helps kill them within 3 seconds of being damaged by him, he gains gold and revives the slain allies.

Active: Akshan becomes camouflaged, gaining movement speed and mana regen toward Scoundrels. The duration is infinite while Akshan is near terrain or in bushes.

Use Going Rogue's active to roam and scout safely, especially when going through the river and in the jungle. Make sure to stay near terrain to extend the duration. Focus on tracking Scoundrels since they're your priority targets, and taking them down can instantly swing fights. In fights, don't reveal yourself too early; wait for the right moment and surprise enemies.

Heroic Swing
(3)

Akshan fires a hook to attach and swing around terrain, attacking the nearest enemy (prioritising champions). If Akshan collides with an enemy or terrain, he will jump off. You can also recast Heroic Swing to jump off at any time. Takedowns reset the cooldown.

Heroic Swing is Akshan's main mobility. Use the terrain wisely; longer swings mean more shots and damage, so look to hook around bigger walls. Remember, you can recast early to reposition or dodge abilities; you don't always want to take the full swing. Heroic Swing can also be used as an escape tool if in danger.

Comeuppance
(Ultimate)

Akshan locks onto an enemy champion, charging 5 shots over 3 seconds. After a few seconds or on recast, he fires shots, dealing physical damage per shot to the first enemy hit, including minions or structures. 

Comeuppance works best as a finisher, so wait until enemies are low on health to maximise the damage output. Be sure to use your ultimate from a safe distance. You don't need to be close, so stay behind walls, turrets or teammates while channelling. Because Comeuppance can hit minions and structures, you need to ensure you position yourself correctly to hit the right target. You can move whilst using Comeuppance and even use Heroic Swing to reposition to guarantee you deal damage to the right target.

Akshan Build Breakdown


Boots of Dynamism
Galeforce
Magnetic Blaster
Mortal Reminder
Infinity Edge
Bloodthirster

Galeforce gives Akshan great stats to enhance his damage potential. Its active dash lets you reposition aggressively to finish kills or defensively to dodge enemy abilities.


Magnetic Blaster strengthens Akshan's poke and trading. It gives him attack speed and on-hit value, letting him output more damage when he swings through fights.


Infinity Edge amplifies a large portion of Akshan's damage. His passive, boomerang, swing, and ultimate shots can all crit. Once you have enough crit chance, you'll be able to delete squishy targets.


Onto the runes, we have:

Empowerment

Empowerment synergises well with Akshan's passive Dirty Fighting, increasing his burst and extended damage during teamfights.

Brutal

Brutal increases Akshan's auto-attack damage, which can help his early-lane kill pressure. Brutal also increases the damage of Heroic Swing when swinging around in fights.

Cut Down

Cut Down helps Akshan deal more damage to tankier targets that build a lot of health, which he normally struggles to burst.

Coup de Grace synergises well with Akshan's abilities and playstyle, helping you finish off low-health enemies.

Legend: Bloodline

Legend: Bloodline allows Akshan to heal from the damage dealt from his attacks and abilities, improving his sustain in lane and during teamfights.

Bone Plating

Bone Plating reduces combo damage from enemies, helping him survive burst trades and making aggressive plays feel safer.

Flash
Ignite

Flash adds more mobility to his kit, allowing him to reposition to secure crucial kills or help escape dangerous ganks or crowd control during teamfights.

Ignite boots Akshan's early kill pressure. It'll help you win a lot of fights with your shot burst trades and help you finish enemies who try to escape.

Early Game


In the early game, Akshan wants to focus on safe farming and short trades/poke. Use Avengerang to deal damage to both minions and the enemy while following up with an auto attack to proc Dirty Fighting's damage and shield, then look to disengage. Try to position close enough to walls so you can use Heroic Swing to either swing in for kills or escape from a gank. Be careful when using it aggressively, as you can put yourself in an awkward spot. Akshan can start roaming as early as Level 3 with Going Rogue, using stealth to impact other lanes and try to find low-health enemies to execute them with your ultimate. However, it's not worth losing an entire minion wave, so only roam when you have some free time from the lane.

Late Game


In the late game, Akshan becomes even more impactful as long as you avoid engaging first. Stay on the edge of fights and look for opportunities to safely reposition before committing to a fight. Use Going Rogue to stealth to move around and approach enemies from unexpected angles. Once an enemy is low enough, use Heroic Swing to dive into the fight and finish them with your burst damage and Comeuppance. Prioritise marked enemies whenever possible. Taking down an enemy who has killed one of your teammates can immediately revive your fallen allies, making Akshan's revive mechanic especially powerful in late-game teamfights.

Conclusion


Overall, Akshan rewards patience and smart positioning. Focus on roaming to find picks and snowball early leads. Well-timed kills can swing fights by reviving dead teammates.


Thank you for reading this guide!

If you found it helpful, feel free to follow me and ask any questions on:

Good luck on the rift summoners!

- iTzSTU4RT

AKSHAN PATCH HISTORY

FULL PATCH NOTES

Patch 7.3

Base Stats
  • Attack Damage per Level: 5.5 → 4.5
Dirty Fighting Dirty Fighting
  • Movement Speed: 40 - 120 (based on level) → 20 - 80 (based on level) × (1 + 100% bonus Attack Speed)
Avengerang Avengerang
  • Damage: 10 / 40 / 70 / 100 + 85% Attack Damage → 60 / 110 / 160 / 210 + 70% × bonus Attack Damage
  • Minion damage ratio: 55 / 70 / 85 / 100% → 50 / 60 / 70 / 80%
Heroic Swing Heroic Swing
  • Critical Damage: 150% → current Critical Damage × 0.7
Comeuppance Comeuppance
  • Damage per bullet: (20 / 30 / 40 + 10% Attack Damage) - (80 / 120 / 160 + 40% Attack Damage) → (25 / 35 / 45 + 15% Attack Damage) - (75 / 105 / 135 + 45% Attack Damage)
  • Damage increase from critical-strike stats: 50% * Critical Rate → 30% × Critical Rate + (Critical Damage - 2) × Critical Rate × 0.3

Patch 7.1f

Avengerang Avengerang
  • Damage: 5/35/65/95 + 80% Attack Damage → 10/40/70/100 + 85% Attack Damage

Patch 5.2c

Base Stats
  • Armor per Level: 3.9 → 4.3
  • Magic Resistance per Level: 0.8 → 1
Avengerang Avengerang
  • Damage: 5/30/55/80 + 80% Attack Damage → 5/35/65/95 + 80% Attack Damage
  • Damage ratio to minions: 60/70/80/90% → 55/70/85/100%
Heroic Swing Heroic Swing
  • Damage of Critical Strike: 125% → 150%
  • Critical Strike damage with Infinity Edge: 155% → 180%

Patch 4.3b

base_stats
  • Attack per level: 4.55 → 5.5
COMEUPPANCE COMEUPPANCE
  • Minimum damage: 20/25/30 + 10% Attack Damage → 20/30/40 + 10% Attack Damage
  • Maximum damage: 80/100/120 + 40% Attack Damage → 80/120/160 + 40% Attack Damage

Patch 4.0a

GOING ROGUE GOING ROGUE
  • Cooldown: 18/14/10/6s → 14/10/6/2s
  • [NEW]: Gain 2% missing mana regen per second when chasing Scoundrels.

Patch 2.6a

base_stats
  • Base attack: 58 → 52
AVENGERANG AVENGERANG
  • Base damage: 5/35/65/95 → 5/30/55/80

Patch 2.5a

COMEUPPANCE COMEUPPANCE
  • Minimum bonus AD ratio: 12.5% → 10% based on missing health
  • Maximum bonus AD ratio: 50% → 40% based on missing health

Patch 2.5

HEROIC SWING HEROIC SWING
  • HEROIC SWING
  • Akshan will now slide along the wall if he hits it at an obtuse (<90°) angle mid-swing
COMEUPPANCE COMEUPPANCE
  • Now has an indicator that displays enemies within kill threshold
  • [BUGFIX] Tooltip now accurately states that shots execute minions

Patch 2.4b

AVENGERANG AVENGERANG
  • Base damage: 5/30/55/80 → 5/35/65/95
HEROIC SWING HEROIC SWING
  • [NEW] Shots can now critically strike for 150% damage
COMEUPPANCE COMEUPPANCE
  • [NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) - (80/100/120 + 50% AD) x (1 + 50% Critical Rate)

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