Jhin is an attack damage dragon lane champion. Jhin has a very unique playstyle compared to other traditional dragon lane champions. Jhin has a hand cannon that only carries 4 shots. After the 4th shot, he has to reload. This is really important to keep track of when playing Jhin. Jhin is great at all stages of the game. He has early game pushing potential and good damage with his 4th shot and he scales amazingly into the late game when going for the full critical strike build.
Jhin is a bit different from other champions. He has a unique attack system where he has 4 bullets that fire at a fixed rate and he reloads after running out of ammo. Attack speed that Jhin buys from the shop will be converted into Attack Damage.
The final bullet (4th shot) will critically strike and deal additional physical damage. Whenever Whisper crits, Jhin gains a burst of movement speed for a few seconds.
There is an indicator undeath Jhin's mana bar which shows how many shots he has left until he needs to reload. When you are about to fire your 4th shot you need to make sure you are in a safe place to be able to run away as this is an opportunity for the enemies to jump onto you.
Jhin launches a magical cartridge at an enemy, dealing physical damage before bouncing to a nearby target that has not yet been hit. It can hit up to 4 targets and gains damage each time it kills.
When farming in the early game, if you want to push the lane you can auto-attack a minion and wait for it to go low on health and then use your Dancing Grenade so you can clear the whole wave with 1 ability. Sometimes you can even hit an enemy champion with the Dancing Grenade if you bounce it off a few minions.
Jhin fires a long-range shot that stops on the first champion hit. If the target champion was struck by Jhin or Jhin's allies within the last 4 seconds, they are rooted and Jhin gains movement speed. When playing Jhin you want to stay at the backline and use abilities like Deadly Flourish to poke from range and use his crowd control to benefit your team.
You can also use Deadly Flourish in the laning phase to hit minions if you are too far away so you can get the gold you need. This is mainly helpful to secure cannon minions.
Jhin places an invisible trap that reveals nearby enemies when walked over. It slows enemies before dealing magic damage. You can use these traps in chokepoints around the map so it will slow the enemies down if they are trying to walk through and you will get some vision of the enemy team.
You can also use the traps to help you push the minion wave a lot quicker. The traps in combination with your 4th shot passive and Dancing Grenade (1st Ability) makes it easy to push a minion wave so you can go back to base and buy some items.
Jhin channels his ultimate to fire 4 super shots at extreme range in a cone. The shots stop on the first champion hit, slowing it and dealing physical damage. The 4th shot crits and does a lot of damage.
When using Curtain Call you need to make sure you are safe away from any enemy champions. You will be stood still and stuck unless you cancel your Ultimate which means you will be vulnerable to anyone jumping onto you.
Jhin does well when building attack damage items with some attack speed (which gets converted to Attack Damage) and critical strike chance, so his auto attacks can do a lot of damage. Stormrazor is a great core item for Jhin, it gives him a lot of attack damage, attack speed and critical strike chance. After Stormrazor, you want to build Infinity Edge and Rapid Firecannon. These items give you attack damage, critical strike chance and the Energized passives stack on top of each other to give Jhin more damage and range.
Onto the runes, we have:
Jhin doesn't have many escape tools. He mainly uses his movement to run around enemies dealing loads of damage. Fleet Footwork allows him to move that bit quicker and heals him once the rune is available.
One thing Jhin struggles against is bruisers and tanks that like to build a lot of Health and Armor. Giant Slayer helps you do more damage vs champions that are building health.
As an AD Carry you will always find yourself either getting a lot of kills or assists which works really well with this rune. You will gain health each time you get a unique takedown.
Since Jhin doesn't have a lot of mobility. The extra movement speed you get when using a Summoner Spell can help him escape difficult situations or help him chase down enemy champion for the killing blow.
With Jhin you want to play quite aggressively in the early game. Making sure you always hit your 4th shot from Whisper on the enemy champions. This will deal a lot of damage but be careful because after the 4th shot you will spend a bit of time reloading so don't get caught. You can the lane really easily and take the opportunity to roam to help the jungler. Use a few auto attacks on one of the melee minions, then use Dancing Grenade to kill 1 of the melee minions then it will do increased damage to the other minions to make it easier to push. You can also use Captive Audience on the ranged minions to help push.
Once you reach the late game and have your core items this is when Jhin can start using his movement speed and critical damage very well. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Make sure you take advantage of Curtain Call's range. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in trouble, so make sure you stay safe at all times.
Overall as mentioned Jhin is a very unique champion but one of my favourite champion designs. Once you understand how to utilise the 4th shot mechanic you can start to take advantage of the enemy. If you want an early game champion that can use his lead to carry in the late game then Jhin is the go-to champion for you.
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