Jhin is an attack damage dragon lane champion. Jhin has a very unique playstyle compared to other traditional dragon lane champions. Jhin has a hand cannon that only carries 4 shots. After the 4th shot, he has to reload. This is really important to keep track of when playing Jhin. Jhin is great at all stages of the game. He has early game pushing potential and good damage with his 4th shot and he scales amazingly into the late game when going for the full critical strike build.
Jhin does really well when building attack damage items. Infinity Edge is the core item for Jhin. This allows his critical strikes to deal 30% more damage! Every time you land a 4th shot with Jhin's gun (Whisper) it is a guaranteed critical hit. So this in combination with the extra damage from Infinity Edge is amazing. Rapid Firecannon allows Jhin to stay further back with its passive, Energized, increasing his attack range. This item also gives you more critical strike chance which adds up to 50%. After Rapid, you can go for Phantom Dancer, and at this point, you will have 75% critical strike chance so you will be hitting hard!
Onto the runes, we have:
Jhin doesn't have many escape tools. He mainly uses his movement to run around enemies dealing loads of damage. Fleet Footwork allows him to move that bit quicker and heals him once the rune is available.
A very high-risk high reward rune. As mentioned Jhin's early game is really good and you can take advantage early with this rune when fighting against the enemy champions. This rune gives you 10% extra damage to champions but if you die twice... You lose it all.
As an AD Carry you will always find yourself either getting a lot of kills or assists which works really well with this rune. You will gain health each time you get a unique takedown.
A great tune for if you get low in the laning phase and need that extra bit of healing and get some free money.
With Jhin you want to play quite aggressively in the early game. Making sure you always hit your 4th shot from Whisper (Passive) on the enemy champions. This will deal a lot of damage but be careful because after the 4th shot you will spend a bit of time reloading so don't get caught. You can the lane really easily and take the opportunity to roam to help the jungler. Use a few auto attacks on one of the melee minions, then use Dancing Grenade (1st Ability) to kill 1 of the melee minions then it will do increased damage to the other minions to make it easier to push. You can also use Captive Audience (3rd Ability) on the ranged minions to help push.
Once you reach the late game and have your core items this is when Jhin can start using his movement speed and critical damage very well. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Make sure you take advantage of Curtain Call's (Ultimate) range. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in trouble, so make sure you stay safe at all times.
Overall as mentioned Jhin is a very unique champion but one of my favourite champion designs. Once you understand how to utilise the 4th shot mechanic you can start to take advantage of the enemy. If you want an early game champion that can use his lead to carry in the late game then Jhin is the go-to champion for you.
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