Hold: Draws the bow, gradually increasing the range and damage for the next shot. Movement Speed is slowed by 20% while preparing to shoot.
Release: Fires an arrow, dealing 10 / 60 / 110 / 160 (+110% AD) to
15 / 90 / 165 / 240 (+165% AD) physical damage, reduced by 15% per enemy hit ( minimum 33%).
Piercing Arrow's cooldown is reduced by 4 seconds if the arrow detonates Blight stacks on at least one enemy champion.
Piercing Arrow fails if not released after 4 seconds, but will refund 50% of its Mana cost.
Passive: Attacks deal 12 / 16 / 20 / 24 (+20% AP) magic damage and apply Blight for 6 seconds ( stacks 3 times). Varus' other abilities detonate Blight, dealing 4.5% / 5% / 5.5% / 6% (+0.02% AP) magic damage of the target's max Health per stack.
Active: Doubles the bonus on hit damage from Blighted Quiver's passive for 6 seconds. The next Piercing Arrow deals 8% to 16% bonus magic damage of the target's missing Health, increased by
0% - 100% (based on Piercing Arrow's charge time).
Fires a hail of arrows that deal 70 / 115 / 160 / 205 (+90% AD) physical damage and desecrates the ground for 4 seconds. Desecrated ground slows enemies by 25% and applies 40% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Flings out a tendril of corruption that deals 150 / 250 / 350 (+100% AP) magic damage and roots the first enemy champion hit for 2 seconds.
The corruption then spreads toward nearby enemy champions, also immobilizing them on contact. Immobilized units gain 3 Blight stacks over the next 3 seconds.
Varus is a dragon lane champion. He uses a mix of attack damage with auto-attacks and magic damage with his poke against the enemies to kill them. He also has great crowd control to help the team. He is not the best in the early game because he doesn't do a lot of damage and has very short range. The later the game goes and the more items he gets, the stronger he becomes. This is because of his really fast attack speed, great poke from Piercing Arrow, and crowd control potential from Chain of Corruption.
Varus does really well when building attack damage and lethality items to deal a lot of damage with his poke from his Piercing Arrow. Manamune is a great first item for Varus because you are using your abilities all the time and they have all have very low cooldowns, so not only do you need the mana from Manamune but you can also stack the passive very fast and upgrade this item to Muramana, this allows Varus to do a lot more damage when it comes to mid and late game. After Manamune you want to build Lethality items like Youmuu's Ghostblade so you can keep using your Piercing Arrow from range and deal a lot of damage.
Onto the runes, we have:
With this poke build for Varus, most of the time you will be using your Piercing Arrow from range to poke down the enemies so on top of that Aery allows you to deal a bit more damage when you hit your abilities.
One thing Varus struggles against is bruisers and tanks that like to build a lot of Health and Armor. Giant Slayer helps you do more damage vs champions that are building health.
As an AD Carry you will always find yourself either getting a lot of kills or assists which works really well with this rune. You will gain health each time you get a unique takedown.
Since Varus doesn't have a lot of mobility. The extra movement speed you get when using a Summoner Spell can help him escape difficult situations or help him chase down enemy champions for the killing blow.
Varus is not the best champion in the early game. You can use your Piercing Arrow at distance to help clear minions and/or use it to poke down the enemy. You want to stay back and play as passive as you can to try not to die so you can farm up to get your core items. Once you reach level 5 and have access to Chain of Corruption, you can look for an opportunity to engage and try to get a kill.
Once you reach the late game and have your core items, this is where Varus can use his poke to kill the whole team. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in really big trouble, so make sure you stay safe at all times.
Varus is a great starter champion if you want to give Dragon Lane a try! His abilities are really simple and he has a great play style for beginners that are just starting to play Wild Rift. If you're looking for a champion that can stay back and use abilities to poke down the enemies and an ultimate to crowd control and win the game then Varus is the right champion for you.
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Good luck on the rift summoners!
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