Deals 60 / 100 / 140 / 180 (+50% AP) magic damage to enemies and slows them by 30% for 1 second.
Force Pulse is enhanced after 6 other abilities are cast nearby, dealing 40% increased damage and slowing for 90% instead.
Kassadin is an AP assassin. He is a mid-lane champion that struggles a bit in the earlier game but once he has a few items (fully stacked) he can start blinking around dealing a lot of damage. When playing Kassadin it's best to play safe until he reaches level 5. Once he reaches level 5, this is when he gets access to his ultimate, Riftwalk. When Kassadin gets his ultimate he can dash in any direction to go in and out of team fights, giving him a lot of mobility and making him a very aggressive and mobile champion to play.
Kassadin gains a shield that absorbs magic damage for just under 2 seconds when casting a spell near a visible enemy champion. This makes Kassadin strong against a lot of ability power damage champions (especially during the laning phase). Whenever you are about to take damage, make sure you use an ability to get the shield to absorb it.
Fires an orb that deals magic damage and silences the first enemy hit for a second. This is a skill shot and can be blocked by minions or monsters. Most of the time you want to get close to the enemy before using Null Sphere so you guarantee to hit an enemy champion to silence them. Use Riftwalk to get close enough to the enemy to hit Null Sphere
This ability enhances Kassadin's next attack within a few seconds to gain bonus range and magic damage, and restore a % of his missing mana. You will be surprised how much extra range you get when using Nether Blade, you can use this during the laning phase so you can play safe and last hit minions from afar. Nether Blade is also an auto-attack reset, meaning you can auto-attack, use Nether Blade, and auto-attack straight after.
Force Pulse deals magic damage to enemies in a cone and slows them for a second. However, Force Pulse is enhanced after 6 spells are cast nearby, dealing increased damage and slow. There is a number underneath the ability icon, this shows how many spells have been used near you, and when it goes up to 6 the colour of the icon changes.
Most of the time you want to wait until Force Pulse is stacked 6 times before casting it, because the increased damage and slow are huge.
Kassadin blinks to a target location around him and deals magic damage to nearby enemies. Riftwalk stacks up when using it again within 12s, dealing increased damage but costing more mana (this is the main reason why you go Rod of Ages and Archangel Staff to get as much mana as possible so you can keep blinking around a team fight at maximum stacks). This can stack up to 3 times so you can deal a high amount of damage.
Kassadin does great with most ability power items. His main source of damage is from all his abilities. You also want to make sure you get as much mana as possible in your build so you can use his Riftwalk as much as possible when it is fully stacked. As Kassadin you must build 2 scaling items, Rod of Ages and Archangel Staff. Both of these items give Kassadin a lot of mana and ability power, however this does make him weak during the early game until both of these items are fully stacked. After these 2 items, you want to build more ability power Items so you can blink around and deal a lot of damage.
With runes, we have the following:
Kassadin is a late-game scaling champion meaning he is weak in the early game. Fleet Footwork will help Kassadin survive the early game until you can get your core items.
With Kassadin's Riftwalk and its low cooldown, Kassadin can gain the Magic Penetration often during the game.
Kassadin doesn't have any benefit from the other two rune choices in this row, so Mark of the Weak is the best to increase his damage.
Eyeball Collector is great since it gives Kassadin more Ability Power every time he gets a takedown. Zombie Ward can also be a good choice if you often roam and look to kill wards.
Since Kassadin is a melee champion and dashes a lot to try and kill enemy champions, he gets pretty vulnerable to a lot of damage. Bone Plating will help Kassadin take reduced damage from the first three instances of damage which will help him survive longer.
Kassadin struggles in the early game because he is a melee champion and doesn't have the best base stats to trade against enemy champions. Your main goal in the early game is to just play safe, don't die, and farm as many minions as possible so you can scale and get your items as soon as you can. If this means you need to stay under the tower and miss a few minions, that's fine.
Make sure you use Nether Blade to make your next auto attack have more range so you can farm minions a bit easier.
Once you reach the late game and have your core items fully stacked, this is when Kassadin can start dealing a lot of damage and being a very mobile and annoying late-game assassin. Not only that, but he is really difficult to kill because you will be blinking around the map a lot with your ultimate Riftwalk.
When you're grouped with your team and about to have a team fight, the best thing to focus on is getting onto the enemy backline where Kassadin can kill the carries. He has so much mobility and survivability with his abilities and stasis (boots upgrade) also helps with that. In addition, he also has great 1 vs 1 potential against most champions. This can give your team a big advantage if you can get a kill before the team fight starts.
Overall Kassadin is a very fun and beginner-friendly champion to play. As long as you understand that you will be weak during the early game and need to play safe, then once you have 2/3 items and reach around level 10 that's where the fun really begins!
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