Kassadin Build Guide for Wild Rift

Build Kassadin with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Kassadin or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Kassadin's abilities in detail, the best items to build, which skills to level first, and more. Kassadin is ranked Tier S+ (Mid Lane) in our Champion Tier List
Kassadin
Kassadin Mid Lane The Void Walker
Patch 3.5a
Recommended Role Mid Lane

Kassadin's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Rod of Ages
Rod of Ages
Archangel's Staff
Archangel's Staff
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis
Final Build
Rod of Ages
Rod of Ages
Seraph's Embrace
Seraph's Embrace
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Infinity Orb
Infinity Orb
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis

Kassadin's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Fleet Footwork
Fleet Footwork
Triumph
Triumph
Second Wind
Second Wind
Hunter - Genius
Hunter - Genius

Kassadin's Skill Order

Void Stone Void Stone (Passive)
Null Sphere
  • Null Sphere
Nether Blade
  • Nether Blade
Force Pulse
  • Force Pulse
Riftwalk
  • Riftwalk
Quick Skill Order
Null Sphere
Force Pulse
Nether Blade

How to play Kassadin




Kassadin is an AP assassin. He is a mid-lane champion that struggles a bit in the earlier game but once he has a few items (fully stacked) he can start blinking around dealing a lot of damage. When playing Kassadin it's best to play safe until he reaches level 5. Once he reaches level 5, this is when he gets access to his ultimate, Riftwalk. When Kassadin gets his ultimate he can dash in any direction to go in and out of team fights, giving him a lot of mobility and making him a very aggressive and mobile champion to play.


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Kassadin's Abilities


Void Stone (Passive)

Kassadin gains a shield that absorbs magic damage for just under 2 seconds when casting a spell near a visible enemy champion. This makes Kassadin strong against a lot of ability power damage champions (especially during the laning phase). Whenever you are about to take damage, make sure you use an ability to get the shield to absorb it.

Null Sphere (1)

Fires an orb that deals magic damage and silences the first enemy hit for a second. This is a skill shot and can be blocked by minions or monsters. Most of the time you want to get close to the enemy before using Null Sphere so you guarantee to hit an enemy champion to silence them. Use Riftwalk to get close enough to the enemy to hit Null Sphere

Nether Blade (2)

This ability enhances Kassadin's next attack within a few seconds to gain bonus range and magic damage, and restore a % of his missing mana. You will be surprised how much extra range you get when using Nether Blade, you can use this during the laning phase so you can play safe and last hit minions from afar. Nether Blade is also an auto-attack reset, meaning you can auto-attack, use Nether Blade, and auto-attack straight after.

Force Pulse (3)

Force Pulse deals magic damage to enemies in a cone and slows them for a second. However, Force Pulse is enhanced after 6 spells are cast nearby, dealing increased damage and slow. There is a number underneath the ability icon, this shows how many spells have been used near you, and when it goes up to 6 the colour of the icon changes.

Most of the time you want to wait until Force Pulse is stacked 6 times before casting it, because the increased damage and slow are huge.

Riftwalk (Ultimate)

Kassadin blinks to a target location around him and deals magic damage to nearby enemies. Riftwalk stacks up when using it again within 12s, dealing increased damage but costing more mana (this is the main reason why you go Rod of Ages and Archangel Staff to get as much mana as possible so you can keep blinking around a team fight at maximum stacks). This can stack up to 3 times so you can deal a high amount of damage.

Kassadin Build Breakdown


Rod of Ages
Seraph's Embrace
Rabadon's Deathcap
Void Staff
Infinity Orb
Ionian Boots of Lucidity - Stasis

Kassadin does great with most ability power items. His main source of damage is from all his abilities. You also want to make sure you get as much mana as possible in your build so you can use his Riftwalk as much as possible when it is fully stacked. As Kassadin you must build 2 scaling items, Rod of Ages and Archangel Staff. Both of these items give Kassadin a lot of mana and ability power, however this does make him weak during the early game until both of these items are fully stacked. After these 2 items, you want to build more ability power Items so you can blink around and deal a lot of damage.


With runes, we have the following:

Fleet Footwork

Kassadin is a late-game scaling champion meaning he is weak in the early game. With Fleet Footwork it will help Kassadin survive the early game until you can get your core items.

Triumph

Triumph helps Kassadin deal increased damage to enemy champions that are low on health which works well when blinking around with Riftwalk. He also heals a part of his missing health back from each takedown so he can stay in fights for longer.

Second Wind

Second Wind greatly helps Kassadin during the laning phase. It allows him to heal up so he can stay in the lane longer, and the effect is doubled for melee champions like Kassadin.

Hunter - Genius

Kassadin will always be involved in team fights and he will get a lot of takedowns. After every unique takedown, Kassadin gets ability haste so he can use his abilities more often.

Flash
Ignite

For summoner spells, Flash is a must on Kassadin. It's a great spell for getting out of tough situations and when you're trying to kill enemies. You can also combo Flash with Riftwalk and Force Pulse to increase the distance and surprise your enemies. Ignite is also a great spell for Kassadin since he can use it most of the time when he jumps onto enemy champions with Riftwalk.

Early Game


Kassadin struggles in the early game because he is a melee champion and doesn't have the best base stats to trade against enemy champions. Your main goal in the early game is to just play safe, don't die, and farm as many minions as possible so you can scale and get your items as soon as you can. If this means you need to stay under the tower and miss a few minions, that's fine.


Make sure you use Nether Blade to make your next auto attack have more range so you can farm minions a bit easier.

Late Game


Once you reach the late game and have your core items fully stacked, this is when Kassadin can start dealing a lot of damage and being a very mobile and annoying late-game assassin. Not only that, but he is really difficult to kill because you will be blinking around the map a lot with your ultimate Riftwalk.


When you're grouped with your team and about to have a team fight, the best thing to focus on is getting onto the enemy backline where Kassadin can kill the carries. He has so much mobility and survivability with his abilities and stasis (boots upgrade) also helps with that. In addition, he also has great 1 vs 1 potential against most champions. This can give your team a big advantage if you can get a kill before the team fight starts.

Conclusion


Overall Kassadin is a very fun and beginner-friendly champion to play. As long as you understand that you will be weak during the early game and need to play safe, then once you have 2/3 items and reach around level 10 that's where the fun really begins!


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Good luck on the rift summoners!
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