Statistics Lvl 1
Lvl 15
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Level 1 Karma Stats

Health 570
Health Reg. (5s) 9
Mana 390
Mana Reg. (5s) 21
Armor 35
Magic Res. 32
Move Speed 350
Attack Dmg. 58
Attack Spd. 0.75

Karma's Abilities

PMantra
Every ability cast grants Karma a stack of Mantra. At 3 stacks, she enters a Mantra State, enchancing her next basic ability.
1Inner Flame Cooldown: 10 / 9 / 8 / 7 Cost: 60 / 60 / 60 / 60

Fires a blast of energy, dealing 70 / 110 / 150 / 190 (+40% AP) magic damage to the first target hit and surrounding enemies, and slowing them by 35% for 1.5 seconds.

Mantra: Increases the destructive power of the blast, dealing
70 / 150 / 230 / 310 (+50% AP) magic damage to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 50%, after wich it explodes and deals
40 / 80 / 120 / 160 (+50% AP) magic damage.

2Focused Resolve Cooldown: 15 / 15 / 15 / 15 Cost: 55 / 60 / 65 / 70

Tethers up to two nearby enemy champions, dealing 35 / 60 / 85 / 110 (+40% AP) magic damage and revealing them for 1.75 seconds. If targets fail to break the tether, they take 40 / 70 / 100 / 130 (+45% AP) magic damage and are rooted for 1 / 1.25 / 1.5 / 1.75 seconds.

Mantra: A new tether will be fromed between tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take 40 / 70 / 100 /130 (+45% AP) magic damage and are rooted for an improved 1.5 / 1.75 / 2 / 2.25 seconds.

3Inspire Cooldown: 10 / 9 / 9 / 8 Cost: 70 / 70 / 70 / 70

Grants an allied champion 70 / 100 / 130 / 160 (+ 65% AP) shield for 3 seconds and 30% movement speed for 1.5 seconds.

Mantra: Karma focuses her power, granting a 140 / 200 / 260 / 320 
(+ 65% AP) shield that decays over 4 seconds and 60% movement speed that decays to 20% over the same duration. An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield and movement speed.

4Transcendent Embrace Cooldown: 70 / 65 / 60 Cost: 100 / 100 / 100

Immediately enters Mantra state.

Forms a ring of spirit energy at the taget location. After 1 second, it detonates, dealing 150 / 250 / 350 (+60% AP) magic damage to all enemies inside the circle and slowing them by 35% for 1 second. If enemies are hit by the outer ring, they will be knocked back toward the center.

Karma Build Guide for Wild Rift

Build Karma with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Karma or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Karma's abilities in detail, the best items to build, which skills to level first, and more. Karma is ranked Tier S (Support Lane) in our Champion Tier List
Karma
Karma Support Mid Lane The Enlightened One
Show Champ Stats
Patch 4.3c
Recommended Role Support Lane
Support Build S Mid Build S

Karma's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Luden's Echo
Luden's Echo
Imperial Mandate
Imperial Mandate
Boots
Boot of Mana
Boot of Mana
Meteor
Meteor
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Luden's Echo
Luden's Echo
Imperial Mandate
Imperial Mandate
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Boot of Mana
Boot of Mana
Meteor
Meteor

Karma's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Aery
Aery
Scorch
Scorch
Mark of the Weak
Mark of the Weak
Zombie Ward
Zombie Ward
Transcendence
Transcendence

Karma's Situational Items

vs Healing
Void Staff
Morellonomicon

Karma's Skill Order

Mantra Mantra (Passive)
Inner Flame
  • Inner Flame
Focused Resolve
  • Focused Resolve
Inspire
  • Inspire
Transcendent Embrace
  • Transcendent Embrace
Quick Skill Order
Inner Flame
Inspire
Focused Resolve

Karma's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Luden's Echo
Luden's Echo
Imperial Mandate
Imperial Mandate
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boot of Mana
Boot of Mana
Stasis
Stasis
Final Build
Luden's Echo
Luden's Echo
Imperial Mandate
Imperial Mandate
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Morellonomicon
Morellonomicon
Boot of Mana
Boot of Mana
Stasis
Stasis

Karma's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Aery
Aery
Scorch
Scorch
Mark of the Weak
Mark of the Weak
Eyeball Collector
Eyeball Collector
Transcendence
Transcendence

Karma's Skill Order

Mantra Mantra (Passive)
Inner Flame
  • Inner Flame
Focused Resolve
  • Focused Resolve
Inspire
  • Inspire
Transcendent Embrace
  • Transcendent Embrace
Quick Skill Order
Inner Flame
Inspire
Focused Resolve

How to play Karma


Karma is an enchanter Support champion. She excels at shielding and healing to help out her team and keep them alive. She has a pretty strong laning phase, you just need to be careful and make sure the enemy bot lane doesn't engage onto you because you do not have a lot of health and can die fast. The later the game goes, the better Karma gets. Her shields and utility become even stronger and you can do a lot more to keep your team alive.


Karma can also be played in the Mid Lane, make sure to check the alternative build at the top of the page! The build with Karma Mid lane is very different, you want to build items that can allow Karma to deal more damage because you will be getting a lot more gold. There is not much else that is different in terms of play styles.


R
W
E
Q

Karma's Abilities


Mantra (Passive)

Every spell, Karma casts grants her a stack of Mantra. At 3 stacks, she enters a Mantra State, enhancing her next basic ability (not including ultimate).

As a Support, most of the time you want to use Focused Resolve or Inspire when she enters Mantra State so she can shield multiple allies and land the root a lot easier.

Inner Flame (1)

Karma fires a blast of energy, dealing magic damage to the first target hit and surrounding enemies, and slowing them for just over a second. This ability is really strong when used for poke during the laning phase.

Mantra Version - Increases the destructive power of Inner Flame's blast, dealing magic damage to the first target hit and surrounding enemies. The blast leaves a field for just over a second, slowing targets by 50% after which it explodes and deals more magic damage.

Focused Resolve (2)

Karma tethers up to two nearby enemy champions, dealing magic damage and revealing them for over a second. If targets fail to break the tether (by walking away from Karma), they take magic damage and are rooted for a second. Focused Resolve is a great combo with Inspire because the extra movement speed makes it much harder for the enemies to escape the tether.

Mantra Version - When you active Focused Resolve, a new tether will be formed between the tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take magic damage and are rooted. At level 1, it's always best to take Focused Resolve as a support. You can catch enemies off guard and land an early root meaning that you will probably force the enemy to use a summoner spell or 2.

Inspire (3)

Karma grants an allied champion or herself a shield and movement speed for a few seconds.

Mantra Version - Karma focuses her power, granting a stronger shield and more movement speed that decays over time for a few seconds. An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield. This works really well with items like Staff of Flowing Water and Ardent Censer.

Transcendent Embrace (Ultimate)

When Karma uses her ultimate, she will immediately enter Mantra state, meaning her next ability after her ultimate will be enhanced. Most of the time before using your ultimate you want to make sure you use one of the Mantra enhanced abilities so you can use 2 enhanced abilities in a short period of time.

Karma's ultimate forms a ring of spirit energy at the target location. After a second, it detonates dealing magic damage to all enemies inside the circle and slowing them for a second. If enemies are hit by the outer ring, they will be knocked back toward the centre.

Karma Build Breakdown


Bulwark of the Mountain
Luden's Echo
Imperial Mandate
Rabadon's Deathcap
Void Staff
Boots of Mana - Meteor

Karma does best with support items that give her shields more power. With that in mind, Luden's Echo is a great first item for Karma. It's not a 'Support' item, but the stats and passive benefit her a lot when trying to carry your team. Imperial Mandate is another great item for Karma. Inner Flame, Focused Resolve and Karma's Ultimate all can slow or immobilize, giving Karma and her team more damage.

With runes, we have the following:

Aery

This gives Karma's shield more power and helps her deal extra damage, which is excellent for early-game trades in the laning phase.

Scorch

Scorch gives Karma a lot of poking power in the early game with the empowered version of Inner Flame with Mantra passive. This can help you win trades early on.

Mark of the Weak

The great thing about Mark of the Weak is that it helps your Duo Lane deal increased damage with their abilities on the target you hit with an ability, so it helps you both deal more damage.

Zombie Ward

As a support, you will be roaming around the map, clearing vision around objectives and during the lane. This gives Karma a lot of Ability Power, increasing her damage and shield power.

Transcendence

Ability Power mages/enchanters like Karma love to build as much Ability Haste as possible so she can use her abilities more often. This is especially good for Karma since she can use her abilities to stack her passive to empower her next ability.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get you out of a bad situation or allows you to Flash and save your ally or even maybe get a kill. Ignite is a great 2nd summoner spell for Karma as you want to look to take aggressive trades in the early game because of your high damage output.

Early Game


Karma does really well in the early game, you can poke the enemies with Inner Flame and catch enemies off guard with Focused ResolveIf you can time your Inspire's shield, you can win trades vs the enemy bot lane. You have to be very careful when stepping forward with Karma, as if you get caught out and engaged you can die very quickly. The best thing to do is let your AD carry last hit minions and you can stay back so you don't get caught but walk up when necessary to help out.

Late Game


The later the game goes, the stronger Karma gets as her shields and heals get stronger with more items. It is really important as a support that you stay with your team and help them during team fights. Prioritize staying back and keeping your carries alive protecting them against the enemy team using everything possible to keep them alive. The AD Carry in your team is one of the main damage sources and keeping he/her alive is really important! 

Conclusion


Karma is a very fun and safe champion to play! She is great at keeping your team alive and can pressure a lot in the laning phase to give your Dragon Lane partner a lot of breathing room.


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Good luck on the rift summoners!

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