Aurelion Sol is a mid lane mage. In the laning phase, he is a bit of a weak champion before you hit level 3. Once Aurelion Sol hits level 3 and beyond you can use his insane roam potential with Comet of Legen (3rd Ability) to get advantages in other lanes. One important thing to note is when you roam with Aurelion Sol's 3rd ability you can combo that with your Starsurge (1st Ability). The further you travel with Aurelion Sol's 1st ability the bigger the area will get so it will be harder for the enemies to dodge. Once you get to mid/late game and you have your 3 core items with Aurelion Sol, he really comes online and can deal a lot of damage and have a lot of slows to help out your team.
Aurelion Sol has 3 stars that orbit around him at all times dealing magic damage. This is Aurelion Sol's main damage output and is what makes him so unique and strong. Be careful when hiding in a bush as enemies can see the stars even if you are hidden.
To increase the hit rate of the stars, it is always best to move in the opposite direction (clockwise) so the stars will hit more often. Learning and understanding Aurelion Sol's kit is crucial in playing and carrying games.
Aurelion Sol fires a newborn star that detonates upon reaching the Outer Limit. The star expands as it travels, dealing magic damage and stunning for up to a few seconds based on time travelled. Starsurge can also be re-casted to detonate the star early to get a quick and easy stun.
The size of the star can be huge when you combo Starsurge with your 3rd Ability (Comet of Legend) when travelling across the map.
Aurelion Sol pushes his stars out to the Outer Limit for a few seconds, causing them to orbit faster and deal magic damage. There is also a passive with the ability that increases the stars damage.
This ability uses your passive which is your main source of damage, but makes it even better as you can keep your distance from the enemy and the stars will rotate faster, resulting in more damage.
You can use this ability to quickly clear the minions in your lane and use that free time to rotate around the map to get an advantage.
Aurelion Sol retracts his stars and takes flight, gaining the ability to see and travel over walls for a few seconds. You can fly over walls and go pretty much anywhere on the map. If you take any damage from champions, the flight will end.
Be sure to use this when ganking lanes in combo with your 1st Ability (Starsurge) as this will surprise the enemies and you can get a big AoE stun.
Exhales Starfire, dealing magic damage and slowing enemies. Enemies that are hit are knocked back to the Outer Limit. This ability has a relatively long-range and can be used at the start of the fight to slow down enemies or as execution at the end to kill them.
You can also use Flash just after using your ultimate ability. This can make some amazing flashy plays like flashing behind the enemy whilst in animation to knock the enemies back into your team.
Aurelion Sol's main source of damage is from his star's Center of The Universe (Passive). These stars increase in speed and damage with Celestial Expansion (2nd Ability). This ability deals more damage with ability power items. Liandry's Torment is a perfect item for Aurelion Sol. Every time you hit an enemy champion with Aurelion Sol's starts it will stack up the passive from Liandry's Torment going more damage over time. This combination gets even stronger after you buy Rylai's Crystal Scepter. This item makes all the stars you hit slow the enemies. This works in combination with Liandry's passive so you can deal double the damage.
For runes we have:
With Aurelion Sol each time you hit a star on an enemy you get a stack on the rune. Meaning it's really easy to get the maximum stacks and deal more damage.
A nice way to get that extra little bit of ability power to help at all stages of the game.
When taking damage during the laning phase and in team fights, you regenerate a lot of health that can help you stay in the lane and fights longer.
A great rune if Aurelion Sol gets low in the laning phase and needs that extra bit of healing and you get free money.
Aurelion Sol is not the strongest champion early on. Your main goal before you reach level 3 is to push the lane as fast as you can with Celestial Expansion (2nd Ability). This means that you can stay away from any early trades that you do not want vs the enemy. After Aurelion Sol reaches level 3 you can start looking for roams around the map however you might want to wait until you reach level 5 to get your Voice of Light (Ultimate) for that extra damage and crowd control when trying to kill the enemies.
With Aurelion Sol once you reach the mid and late game and you have your 3 core items this is really where he can start to carry the game. You always want to keep your eyes peeled top and bottom lane for roaming potential to help your team out as you are a lot faster at roaming compared to other mid laners. Most of the time Auerlion Sol wants to stay grouped with his team. When Aurelion Sol groups with his team and about to have a team fight, the best thing for you to do is stay back and use your stars to your advantage. You don't want to get too close to the enemy team or your stars won't do as much damage or no damage at all.
Overall Aurelion Sol is all about roaming and getting advantages elsewhere on the map. If you want to fly around the map and get some kills to help your team then Aurelion Sol is the perfect champion for you!
Thank you for reading this guide! Feel free to follow me and ask any questions on:
Good luck on the rift summoners!
Copyright © 2021 WildRiftFire | All Rights Reserved