Aurelion Sol is a mid lane mage. He is a very unique champion that loves to roam around the map with all of his stars. In the laning phase, his goal is the push out the minion wave as he is a bit weak before you hit level 3. Once Aurelion Sol hits level 3, you can use his insane roam potential with Comet of Legend to get advantages in other lanes. One important thing to note is when you roam with Aurelion Sol's 3rd ability, you can combo it with your Starsurge. The further you travel with Aurelion Sol's 1st ability, the bigger the area will get so it will be harder for the enemies to dodge. Once you get to mid/late game, this is really where Aurelion Sol comes online, he has an insane amount of damage and peel potential to help his team.
Aurelion Sol has 3 stars that orbit around him at all times dealing magic damage. This is Aurelion Sol's main damage output and is what makes him so unique and fun to play. Be careful when hiding in bushes as enemies can see the stars even if you are hidden.
To increase the hit rate of the stars, it is always best to move in the opposite direction (clockwise) so the stars will hit more often. Learning and understanding Aurelion Sol's kit are crucial in playing and carrying games.
Aurelion Sol fires a newborn star that detonates upon reaching the Outer Limit. The star expands as it travels, dealing magic damage and stunning for a few seconds based on time travelled. Starsurge can also be re-casted to detonate the star early to get a quick and easy stun.
When using Starsurge you can increase the size of the star when you use your 3rd ability (Comet of Legend) to travel further across the map.
Aurelion Sol pushes his stars out to the Outer Limit for a few seconds, causing them to orbit faster and deal magic damage. There is also a passive with the ability that increases the star's damage.
This ability uses your passive which is your main source of damage but makes it even stronger because stars will rotate faster, resulting in more damage.
You can use this ability to quickly clear the minions in your lane and use that free time to rotate around the map to get an advantage in other lanes.
Aurelion Sol retracts his stars and takes flight, gaining the ability to see and travel over walls for a few seconds. This ability has a long cooldown so make sure you use the ability wisely. If you take any damage from champions, the flight will end.
Be sure to use this when ganking lanes in combo with your 1st Ability (Starsurge) as this will surprise the enemies and you can get a big AoE stun.
Exhales Starfire, dealing magic damage and slowing enemies. Enemies that are hit are knocked back to the Outer Limit. This ability has a relatively long range and can be used at the start of the fight to slow down enemies or as execution at the end to kill them.
You can also use Flash just after using your ultimate ability. This can make some amazing flashy plays like flashing behind the enemy whilst in animation to knock the enemies back into your team.
Aurelion Sol's main source of damage is from his stars from his passive Center of The Universe. These stars increase in speed and damage with Celestial Expansion and deal more damage with ability power items. Rod of Ages is a great first item that gives Aurelion Sol ability power, health and mana so he can do a lot of damage but also be tanky at the same time as you want to be relatively close to the enemies. After Rod of Ages, you want to focus on more ability items like Rabadon's Deathcap and Void Staff so Aurelion Sol's stars can deal more damage.
For runes we have:
Aurelion Sol can get 6 stacks of the rune easily with his abilities and auto-attacks because of his Stars that rotate around him. Each star hit will count as 1 stack on Conqueror.
One thing Ability Power mages struggle against is bruisers and tanks that like to build a lot of health and magic resist. Giant Slayer helps you do more damage vs champions that are building health.
Nullifying Orb is a great rune that gives Aurelion Sol a shield that absorbs incoming damage when he drops low on health. This will help you survive that little bit longer so you can escape to safety or go in for the killing blow.
Aurelion Sol will always be involved in team fights and he will get a lot of takedowns. After every unique takedown, Aurelion Sol gets Ability Haste so he can use his abilities more often.
Aurelion Sol is not the strongest champion early on when it comes to trying to solo kill the enemy, however his pushing power in the mid lane is unmatched when using Celestial Expansion, which allows him to roam around the map as early as level 3 with Comet of Legend. When roaming with Aurelion Sol, you want to try and look to combo Comet of Legend with Starsurge so the star can expand dealing more damage and stunning the enemy for a longer amount of time.
As Aurelion Sol, once you reach the mid and late game this is really where he can start to zone the enemies with his stars and crowd control and do a lot of damage. You always want to keep your eyes on the minimap for any roaming potential to help your team out as you are a lot faster at roaming compared to other mid lane champions. When it gets to a teamfight Aurelion Sol works a little bit different to other AP mages. Aurelion Sol likes to stay in the front line using his stars and crowd control to zone enemy champions and deal as much damage as possible.
Overall Aurelion Sol is a very fun and unique champion. He is all about roaming and getting advantages elsewhere on the map. If you want to fly around the map and get some kills to help your team then Aurelion Sol is the perfect champion for you!
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