Statistics Lvl 1
Lvl 15
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Level 1 Amumu Stats

Health 690
Health Reg. (5s) 99
Mana 390
Mana Reg. (5s) 15
Armor 40
Magic Res. 38
Move Speed 345
Attack Dmg. 52
Attack Spd. 0.80

Amumu's Abilities

PCursed Touch
Attacks curse the target to take an additional 10% true damage from incoming magic damage for 3 seconds. Subsequent applications of Cursed Touch will refresh its duration.
1Bandage Toss
Cooldown: 3 / 3 / 3 / 3
Cost: 35 / 40 / 45 / 50

Passive: Bandage Toss charges are stored every 13 / 12.5 / 12 / 11.5 seconds, up to a maximum of 2 charges.

Active: Launches a bandage that deals 60 / 95 / 130 / 165 (+70% AP) magic damage and stuns the target for 1 second, pulling himself to the target.

2Despair
Cooldown: 1 / 1 / 1 / 1
Cost: 10 / 11 / 12 / 13
Toggle: Begins weeping to deal 25 / 30 / 35 / 40 magic damage + 1.2% / 1.5% / 1.8% / 2.1% (+0.4% AP) of their maximum Health to nearby enemies every second.
3Tantrum
Cooldown: 9 / 8 / 7 / 6
Cost: 35 / 35 / 35

Passive: Amumu takes 1 / 3 / 5 / 7 (+4% bonus Armor +4% bonus MR) reduced physical damage.

Active: Deals 90 / 120 / 150 / 180 (+50% AP) magic damage to nearby enemies and slows them by 10% for 0.5 seconds.

Tantrum's cooldown is reduced by 0.5 seconds when Amumu is hit by an attack.

4Curse of the Sad Mummy
Cooldown: 105 / 95 / 85
Cost: 100 / 100 / 100

Deals 150 / 250 / 350 (+70% AP) magic damage to all nearby enemies and stuns them for 1.5 seconds.

Applies Cursed Touch.

Amumu Build Guide for Wild Rift

Build Amumu with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Amumu or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Amumu's abilities in detail, the best items to build, which skills to level first, and more. Amumu is ranked Tier S (Jungle) in our Champion Tier List
Amumu
Amumu Jungle
The Sad Mummy
Show Champ Stats
Patch 7.3
Recommended Role Jungle
Tank Beginner-Friendly Engage

Amumu's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Sunfire Aegis
Sunfire Aegis
Abyssal Mask
Abyssal Mask
Thornmail
Thornmail
Boots
Plated Steelcaps
Plated Steelcaps
Final Build
Sunfire Aegis
Sunfire Aegis
Plated Steelcaps
Plated Steelcaps
Abyssal Mask
Abyssal Mask
Thornmail
Thornmail
Amaranth's Twinguard
Amaranth's Twinguard
Kaenic Rookern
Kaenic Rookern

Amumu's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Ice Overlord
Ice Overlord
Unshakeable
Unshakeable
Second Wind
Second Wind
Perseverance
Perseverance
Transcendence
Transcendence

Amumu's Situational Items

vs Critical Strike Damage
Kaenic Rookern
Randuin's Omen
vs Attack Speed
Kaenic Rookern
Frozen Heart
vs AP / CC
Plated Steelcaps
Mercury's Treads

Amumu's Situational Runes

vs Burst Damage
Second Wind
Bone Plating

Amumu's Skill Order

Cursed Touch Cursed Touch (Passive)
Quick Skill Order
Tantrum
Bandage Toss
Despair
Bandage Toss
  • Bandage Toss
Despair
  • Despair
Tantrum
  • Tantrum
Curse of the Sad Mummy
  • Curse of the Sad Mummy
Quick Skill Order
Tantrum
Bandage Toss
Despair

Amumu is Countered By

Jungle
Lillia Lillia
Jungle
Nocturne Nocturne
Jungle
Nidalee Nidalee

Amumu Synergizes With

Miss Fortune Miss Fortune
Kennen Kennen
Rumble Rumble

How to play Amumu


Amumu is a tank you can play in the jungle. He has one of the fastest jungle clears in the game, allowing him to reach Level 5 quickly and start looking for gank opportunities with his Ultimate, Curse of the Sad Mummy. Amumu truly shines in teamfights thanks to his incredible crowd control and sustained damage. His Bandage Toss has two charges, giving him multiple opportunities to engage. Combined with his Ultimate, which has a devastating area-of-effect stun, Amumu can impact every teamfight and carry his team.



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Amumu's Abilities


Cursed Touch
(Passive)

Amumu's attacks mark enemies, making them take 10% extra true damage from magic damage for a few seconds. Attacking again refreshes the duration.

It's important to always auto-attack before or after abilities to apply Cursed Touch so enemies take increased damage. Cursed Touch also works with your team's magic damage, so targeting the same champion your AP carry is hitting can be valuable.

Bandage Toss
(1)

Amumu throws a bandage that deals magic damage, stuns the target for a second and pulls Amumu to the target. Bandage Toss stores up to 2 charges.

Bandage Toss can attach to monsters and minions, letting you escape enemies and can also help Amumu get to camps quicker to help his jungle clear speed. Use fog and brushes to your advantage to throw Bandage Toss from unexpected angles to make it harder for enemies to dodge. Once Bandage Toss lands, get into the middle of the enemy team and use Curse of the Sad Mummy for a huge aoe stun.

Despair
(2)

Amumu weeps, dealing magic damage every second. Despair is a toggle you can activate at any time.

Despair is great for clearing camps and minion waves, but remember it drains a lot of mana. Leaving Despair active while walking around wastes a lot of mana, so be sure to toggle it off when you're no longer fighting. Positioning in fights is crucial; try to stay close to enemies since Despair has such a limited radius.

Tantrum
(3)

Passive: Reduces incoming physical damage.

Active: Amumu deals magic damage in a circle around him to nearby enemies and slows them. Getting hit by attacks, including jungle camps, reduces its cooldown by 0.5 seconds.

Tantrum is one of Amumu's main damaging abilities for both enemies and monsters in the jungle. It's important to keep an eye on the cooldown of Tantrum, as it is usually up way more than you'd expect it to be.

Curse of the Sad Mummy
(Ultimate)

Amumu deals magic damage to nearby enemies and stuns them for 1.5 seconds, applying Cursed Touch.

Use Bandage Toss to reach the enemy, then immediately use Curse of the Sad Mummy on multiple targets. Once you're in the middle of the enemy team, keep Despair active and repeatedly use Tantrum while your Ultimate stuns everyone. Flash is another way for Amumu to get into the middle of the enemy team, giving you a great window to use your Ultimate before the enemy can react.

Amumu Build Breakdown


Plated Steelcaps
Searing Crown
Thornmail
Liandry's Torment
Amaranth's Twinguard
Abyssal Mask

Searing Crown synergizes incredibly well with Amumu's abilities. Every time Amumu deals damage to an enemy with an ability, they will burn, taking additional damage. Since Amumu wants to stick close to enemies to damage them, this makes for a great combo with Despair and Tantrum.


Thornmail increases Amumu's tankiness in teamfights against AD champions, while the anti-heal helps against enemies with strong sustain. Its passive also punishes enemies who attack Amumu, which synergizes well with his playstyle and kit.


Liandry's Torment burns nearby enemies, which synergizes well with Amumu's constant area-of-effect damage with Despair and Tantrum, allowing you to deal more damage in teamfights.


For runes we have:

Ice Overlord

Ice Overlord synergizes well with Amumu's consistent crowd control from Bandage Toss and Curse of the Sad Mummy, giving him armor and magic resist while slowing enemies as he dives in.

Unshakeable

Unshakeable gives Amumu additional armour and magic resist when diving in, improving his survivability during teamfights.

Bone Plating

Bone Plating helps Amumu take reduced damage when engaging in teamfights and looking for ganks.

Perseverance

Perseverance reduces incoming damage when Amumu is hit by any crowd control, helping him survive enemy burst and follow-up damage.

Legend: Bloodline

Legend: Bloodline allows Amumu to constantly heal from his area-of-effect abilities that deal damage over time.

Flash
Smite

Flash is a must on Amumu because it lets him both engage and disengage. There are some great combos with Bandage Toss and Curse of the Sad Mummy that can surprise enemies.

As a jungler, you always want to take Smite. Smite helps you clear the jungle and secure major objectives.

Jungle Path


Amumu's early game focus is full clearing the jungle to hit Level 5 as soon as possible so you can get your Ultimate, Curse of the Sad Mummy. This will increase the pressure you can offer when ganking. Watch for early invades and avoid duels near scuttle crabs. Amumu's 1v1 is not the best in the early stages. However, when he joins his team in 2v2 or 3v3, he can set them up for success.


Amumu always wants to start the game at Blue Sentinel. The extra mana regeneration will help him with his early mana problems, allowing him to keep Despair active at all times and help him use his other abilities more often.

This is what the jungle path would look like:

  1. Blue Sentinel 
  2. Gromp
  3. Wolves
  4. Raptors
  5. Red Brambleback
  6. Krugs
  7. Scuttle Crab

Below is a beginner's guide to Jungle in Wild Rift. It covers jungle clearing, epic monsters, ganking, and more!

    Late Game


    In the Late Game, Amumu becomes a powerful engage tool for his team. With Bandage Toss and Flash, Amumu is able to reach the enemy backline to use Curse of the Sad Mummy on high-value targets. However, you don't always have to dive the enemy backline. If your team is fed, staying beside them and using your abilities to stop enemies from diving in can be better. Surprisingly, Amumu can deal a lot of damage, so always make sure to stay close to enemies and active despair after using your crowd control. As a jungler, it's important to always keep track of when Dragon, Herald, and Baron spawn. Taking these epic monsters will give you and your team a huge advantage.

    Conclusion


    Overall, Amumu is an excellent choice if you want to learn how to play jungle. With reliable engage, high survivability, and exceptional teamfight presence, he can control fights and set his team up for success.


    If you found it helpful, feel free to follow me and ask any questions on:

    Good luck on the rift summoners!

    - iTzSTU4RT

    AMUMU PATCH HISTORY

    FULL PATCH NOTES

    Patch 7.1b

    Despair Despair
    • Base Damage: 1.4/1.8/2.2/2.6% → 1.2%/1.5%/1.8%/2.1%
    Tantrum Tantrum
    • Slow: 20% → 10%

    Patch 6.1f

    Base Stats
    • Base Health: 720 → 690
    Tantrum Tantrum
    • Reduced AD damage taken: 4/6/8/10 → 1/3/5/7
    • Base Damage: 110/140/170/200 → 90/120/150/180

    Patch 6.1b

    Bandage Toss Bandage Toss
    • Cooldown: 12/11.5/11/10.5s → 13/12.5/12/11.5s
    • Base damage:  70/105/140/175 → 60/95/130/165
    Curse of the Sad Mummy Curse of the Sad Mummy
    • Cooldown: 95/85/75s → 105/95/85s

    Patch 6.0b

    Despair Despair
    • Base damage per second: 30/35/40/45 → 25/30/35/40
    • Bonus damage per second: (2/2.2/2.4/2.6+0.6% Ability Power)% target’s maximum Health → (1.4/1.8/2.2/2.6+0.4% Ability Power)% target’s maximum Health
    Curse of the Sad Mummy Curse of the Sad Mummy
    • Bonus damage: 80% Ability Power → 70% Ability Power

    Patch 6.0

    Despair Despair
    • Damage: 20/25/30/35+(1.4/1.6/1.8/2+0.6% Ability Power) % target’s Maximum Health → 30/35/40/45(2/2.2/2.4/2.6+0.6% Ability Power)% target’s Maximum Health
    Tantrum Tantrum
    • Damage reduction from passive: 4/6/8/10+3% bonus Armor +3% bonus Magic Resist → 4/6/8/10+4% bonus Armor+4% bonus Magic Resist

    Patch 5.1b

    Despair Despair
    • Base damage: 15/20/25/30 → 20/25/30/35
    • Percentage damage: 1/1.2/1.4/1.6% → 1.4/1.6/1.8/2%

    Patch 4.4d

    Bandage Toss Bandage Toss
    • Charging time: 14/13.5/13/12.5s → 12/11.5/11/10.5s
    Tantrum Tantrum
    • Damage: 90/120/150/180 + 50% Ability Power → 110/140/170/200 + 50% Ability Power

    Patch 4.1a

    Despair Despair
    • Ability Power ratio: 0.75% → 0.6%

    Patch 3.0a

    Bandage Toss Bandage Toss
    • Range: 8.5 → 9

    Patch 2.6a

    base_stats
    • Base health: 570 → 650
    • Base armor: 30 → 35
    Bandage Toss Bandage Toss
    • Recharge Time: 17/16/15/14s → 14/13.5/13/12.5s
    • Base Damage: 60/95/130/165 → 70/105/140/175

    Patch 2.6

    base_stats
    • Base health: 650 → 570
    • Base mana regeneration: 21 → 15
    Bandage Toss Bandage Toss
    • [NEW EFFECT]: Can recharge up to two stacks, with 17/16/15/14s recharging time, affected by ability haste
    • Mana cost: 55/60/65/70 → 35/40/45/50
    • Cooldown: 14/12/10/8s → 3s (no longer affected by ability haste)
    • Base damage: 80/145/210/275 → 60/95/130/165
    Despair Despair
    • Base flat damage: 10/15/20/25 → 15/20/25/30
    • Base percentage damage: 1.1/1.4/1.7/2% → 1/1.2/1.4/1.6
    Tantrum Tantrum
    • Slow ratio: 30% → 20%
    Curse of the Sad Mummy Curse of the Sad Mummy
    • Effect Range: 5 → 4.75
    • Stun Duration: 1.5/1.75/2s → 1.5s

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