Statistics Lvl 1
Lvl 15
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Level 1 Amumu Stats

Health 650
Health Reg. (5s) 99
Mana 390
Mana Reg. (5s) 15
Armor 35
Magic Res. 38
Move Speed 345
Attack Dmg. 52
Attack Spd. 0.80

Amumu's Abilities

PCursed Touch
Amumu's basic attacks Curse his enemies, causing them to take bonus 10% true damage from incoming magic damage.
1Bandage Toss
Cooldown: 3 / 3 / 3 / 3
Cost: 35 / 40 / 45 / 50

Passive: Bandage Toss charges are stored every 12 / 11.5 / 11 / 10.5 seconds, up to a maximum of 2 charges.

Active: Launches a bandage that deals 70 / 105 / 140 / 175 (+70% AP) magic damage and stuns the target for 1 second, pulling himself to the target.

2Despair
Cooldown: 1 / 1 / 1 / 1
Cost: 10 / 11 / 12 / 13
Amumu begins weeping to deal 20 / 25 / 30 / 35 magic damage + 1.4% / 1.6% / 1.8% / 2% (+0.6% AP) of their maximum Health to nearby enemies every second.
3Tantrum
Cooldown: 9 / 8 / 7 / 6
Cost: 35 / 35 / 35

Passive: Amumu takes 4 / 6 / 8 / 10 (+3% Armor +3% MR) reduced physical damage.

Active: Deals 110 / 140 / 170 / 200 (+50% AP) magic damage to neaby enemies and slows them by 20% for 0.5 seconds.

Tantrum's cooldown is reduced by 0.5 seconds when Amumu is hit by an attack.

4Curse of the Sad Mummy
Cooldown: 95 / 85 / 75
Cost: 100 / 100 / 100
Amumu entangles surrounding enemy units in bandages, applying his Curse, dealing 150 / 250 / 350 (+80% AP) magic damage and rendering them unable to attack or move for 1.5 seconds.

Amumu Build Guide for Wild Rift

Build Amumu with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Amumu or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Amumu's abilities in detail, the best items to build, which skills to level first, and more. Amumu is ranked Tier S (Jungle) in our Champion Tier List
Amumu
Amumu Jungle
The Sad Mummy
Show Champ Stats
Patch 5.2d
Recommended Role Jungle

Amumu's Item Build

Starting Item
Shimmering Spark
Shimmering Spark
Core Items
Searing Crown
Searing Crown
Sunfire Aegis
Sunfire Aegis
Thornmail
Thornmail
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Searing Crown
Searing Crown
Sunfire Aegis
Sunfire Aegis
Thornmail
Thornmail
Amaranth's Twinguard
Amaranth's Twinguard
Force of Nature
Force of Nature
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Amumu's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Glacial Augment
Glacial Augment
Courage of the Colossus
Courage of the Colossus
Bone Plating
Bone Plating
Overgrowth
Overgrowth
Transcendence
Transcendence

Amumu's Situational Items

vs Ability Power
Plated Steelcaps
Mercury's Treads
vs Critical Strike Damage
Force of Nature
Randuin's Omen
vs Attack Speed
Force of Nature
Frozen Heart

Amumu's Situational Runes

vs Crowd Control
Triumph
Legend: Tenacity

Amumu's Skill Order

Cursed Touch Cursed Touch (Passive)
Bandage Toss
  • Bandage Toss
Despair
  • Despair
Tantrum
  • Tantrum
Curse of the Sad Mummy
  • Curse of the Sad Mummy
Quick Skill Order
Bandage Toss
Tantrum
Despair

How to play Amumu


Amumu is an AP tank jungler. He is not the best champion before level 5, but as soon as you get access to Curse of the Sad Mummy he becomes a team fight god! In the early game, With Amumu, you want to play passive and farm in the early game to get to level 5 as soon as possible. When you reach level 5 you can look to gank any lane with his Bandage Toss and follow that up with his ultimate, Curse of the Sad Mummy. This allows your teammate/s to follow up and get an easy kill. One important thing to note with Amumu is that Despair is a toggle ability. This means you need to make sure you turn it off if there is no one nearby or you will waste a lot of mana!


Q
W
E
R
AA
AA

Amumu's Abilities


Cursed Touch
(Passive)

Attacks curse the target to take additional true damage from incoming magic damage for a few seconds. Subsequent applications of Curse Touch will refresh its duration.

This means that 10% of magic damage that the enemies take won't be reduced by magic resistance so this works great with the more ability power damage you have on your team.

Bandage Toss
(1)

Amumu launches a bandage that deals magic damage and stuns the target for a second, pulling himself to the target. Amumu can use this ability to get over walls which makes it very useful when moving around in the jungle, and you can use this on enemies as well as a surprise factor.

Bandage Toss also works great with Flash as you can Flash just after you activate Bandage Toss and your projective will go even further forward so you can use this to catch enemies out.

Despair
(2)

This ability is a toggle, meaning you can turn it on or off at any time. When activated, Amumu begins to weep and deal magic damage to nearby enemies every second. Note that you should turn off this ability when there are no enemies nearby, as you can drain through your mana if kept on during the whole game.

Despair works well with Sunfire Aegis as both the ability and item deal damage when close to enemies.

Tantrum
(3)

This ability has a passive that when it is first learned, you take reduced physical damage, which makes Amumu a bit tankier. The active deals magic damage to nearby enemies and slows them for just under a second. This is your main damage ability when moving around the jungle.

Also, Tantrum's cooldown is reduced by just under a second when Amumu is hit by an attack. This includes jungle monsters so make sure to always use Tantrum so the cooldown can be reduced when being hit by jungle monsters.

Curse of the Sad Mummy
(Ultimate)

This is the game-changer ability for Amumu and what can win games with the click of a button. Amumu deals magic damage to all nearby enemies and stuns them for over a second.

This ability has a large area and has a huge AoE stun when used correctly. If you can get a big engagement off with your Bandage Toss, followed by Curse of the Sad Mummy, you can carry a teamfight and win the game.

Amumu Build Breakdown


Searing Crown
Sunfire Aegis
Thornmail
Amaranth's Twinguard
Force of Nature
Plated Steelcaps - Gargoyle

Amumu is known as a big team fight champion that can change a fight in an instant with his insane damage and crowd control, and this reflects on the build. Searing Crown is a perfect item for Amumu. This item helps Amumu when clearing through the jungle and burns enemy champions when he sticks close to them with Despair and Tantrum. Sunfire Aegis works similarly to Searing Crown, allowing Amumu to deal more damage to nearby enemies.


For runes we have:

Glacial Augment

Amumu's Bandage Toss and Curse of the Sad Mummy can both immobilize enemies, with the slows from Glacial Augment this means Amumu can stay with enemies to deal damage.

Courage of the Colossus

Similar to Aftershock, Amumu can immobilize with his 1st ability and ultimate. Courage of the Colossus will give Amumu shields, making him more difficult to kill.

Bone Plating

Since Amumu loves to engage and is generally at the front during team fights, he will take a lot of damage. Bone Plating will help Amumu take reduced damage from the first three instances of damage.

Overgrowth

Overgrowth allows Amumu to gain permanent health throughout the game when nearby minions or monsters are killed. So the more Amumu farms in the jungle, the more Maximum Health he will get. This will turn Amumu into a super tank.

Transcendence

Transcendence helps Amumu use his abilities more often. This is extremely helpful for when he wants to use Bandage Toss to engage in a teamfight.

Flash
Smite

For summoner spells, Flash is a must on most champions. Work's well with Amumu because if you see the whole team grouped you can use your Flash with Curse of the Sad Mummy to get a huge team fight ultimates. Smite is a must for when you are playing jungle. Help's you out a lot when clearing the jungle and securing the epic monsters.

Jungle Path


With Amumu he doesn't have the best 1 vs 1 potential vs other junglers. This means that most of the time you want to go for a full clear in the jungle which means you work your way through your jungle and kill every camp. When you finish killing every camp in your jungle you will get close to Level 5 and can easily gank any lane. Amumu benefits a lot from starting at Blue Sentinel! This helps a lot with Amumu and his mana problems early.

This is what the jungle path would look like:

  1. Blue Sentinel 
  2. Gromp
  3. Wolves
  4. Raptors
  5. Red Brambleback
  6. Krugs

Below is a beginner's guide I did for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:

Late Game


Amumu is a great team fight champion in the late game. Amumu wants to stay with his team at all times as he has great abilities to help the team. As a jungler, your main objective is to keep track of when Dragon's, Rift Herald, and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens Amumu is great at being in the front line protecting his team. Amumu is a tank that has a lot of crowd control and as mentioned before a great ability called Curse of the Sad Mummy that can change a team fight.

Conclusion


Overall Amumu is a great starter champion if you want to play jungle! He has some easy abilities that you can learn straight away and you can have a big impact on the game with his abilities and playstyle.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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