Health
690
Health Reg. (5s)
99
Mana
390
Mana Reg. (5s)
15
Armor
40
Magic Res.
38
Move Speed
345
Attack Dmg.
52
Attack Spd.
0.80

Amumu is a tank you can play in the jungle. He has one of the fastest jungle clears in the game, allowing him to reach Level 5 quickly and start looking for gank opportunities with his Ultimate, Curse of the Sad Mummy. Amumu truly shines in teamfights thanks to his incredible crowd control and sustained damage. His Bandage Toss has two charges, giving him multiple opportunities to engage. Combined with his Ultimate, which has a devastating area-of-effect stun, Amumu can impact every teamfight and carry his team.

Amumu's attacks mark enemies, making them take 10% extra true damage from magic damage for a few seconds. Attacking again refreshes the duration.
It's important to always auto-attack before or after abilities to apply Cursed Touch so enemies take increased damage. Cursed Touch also works with your team's magic damage, so targeting the same champion your AP carry is hitting can be valuable.
Amumu throws a bandage that deals magic damage, stuns the target for a second and pulls Amumu to the target. Bandage Toss stores up to 2 charges.
Bandage Toss can attach to monsters and minions, letting you escape enemies and can also help Amumu get to camps quicker to help his jungle clear speed. Use fog and brushes to your advantage to throw Bandage Toss from unexpected angles to make it harder for enemies to dodge. Once Bandage Toss lands, get into the middle of the enemy team and use Curse of the Sad Mummy for a huge aoe stun.
Amumu weeps, dealing magic damage every second. Despair is a toggle you can activate at any time.
Despair is great for clearing camps and minion waves, but remember it drains a lot of mana. Leaving Despair active while walking around wastes a lot of mana, so be sure to toggle it off when you're no longer fighting. Positioning in fights is crucial; try to stay close to enemies since Despair has such a limited radius.
Passive: Reduces incoming physical damage.
Active: Amumu deals magic damage in a circle around him to nearby enemies and slows them. Getting hit by attacks, including jungle camps, reduces its cooldown by 0.5 seconds.
Tantrum is one of Amumu's main damaging abilities for both enemies and monsters in the jungle. It's important to keep an eye on the cooldown of Tantrum, as it is usually up way more than you'd expect it to be.
Amumu deals magic damage to nearby enemies and stuns them for 1.5 seconds, applying Cursed Touch.
Use Bandage Toss to reach the enemy, then immediately use Curse of the Sad Mummy on multiple targets. Once you're in the middle of the enemy team, keep Despair active and repeatedly use Tantrum while your Ultimate stuns everyone. Flash is another way for Amumu to get into the middle of the enemy team, giving you a great window to use your Ultimate before the enemy can react.







Searing Crown synergizes incredibly well with Amumu's abilities. Every time Amumu deals damage to an enemy with an ability, they will burn, taking additional damage. Since Amumu wants to stick close to enemies to damage them, this makes for a great combo with Despair and Tantrum.
Thornmail increases Amumu's tankiness in teamfights against AD champions, while the anti-heal helps against enemies with strong sustain. Its passive also punishes enemies who attack Amumu, which synergizes well with his playstyle and kit.
Liandry's Torment burns nearby enemies, which synergizes well with Amumu's constant area-of-effect damage with Despair and Tantrum, allowing you to deal more damage in teamfights.
For runes we have:
Ice Overlord synergizes well with Amumu's consistent crowd control from Bandage Toss and Curse of the Sad Mummy, giving him armor and magic resist while slowing enemies as he dives in.
Unshakeable gives Amumu additional armour and magic resist when diving in, improving his survivability during teamfights.
Bone Plating helps Amumu take reduced damage when engaging in teamfights and looking for ganks.
Perseverance reduces incoming damage when Amumu is hit by any crowd control, helping him survive enemy burst and follow-up damage.
Legend: Bloodline allows Amumu to constantly heal from his area-of-effect abilities that deal damage over time.

Amumu's early game focus is full clearing the jungle to hit Level 5 as soon as possible so you can get your Ultimate, Curse of the Sad Mummy. This will increase the pressure you can offer when ganking. Watch for early invades and avoid duels near scuttle crabs. Amumu's 1v1 is not the best in the early stages. However, when he joins his team in 2v2 or 3v3, he can set them up for success.
Amumu always wants to start the game at Blue Sentinel. The extra mana regeneration will help him with his early mana problems, allowing him to keep Despair active at all times and help him use his other abilities more often.
This is what the jungle path would look like:
Below is a beginner's guide to Jungle in Wild Rift. It covers jungle clearing, epic monsters, ganking, and more!

In the Late Game, Amumu becomes a powerful engage tool for his team. With Bandage Toss and Flash, Amumu is able to reach the enemy backline to use Curse of the Sad Mummy on high-value targets. However, you don't always have to dive the enemy backline. If your team is fed, staying beside them and using your abilities to stop enemies from diving in can be better. Surprisingly, Amumu can deal a lot of damage, so always make sure to stay close to enemies and active despair after using your crowd control. As a jungler, it's important to always keep track of when Dragon, Herald, and Baron spawn. Taking these epic monsters will give you and your team a huge advantage.

Overall, Amumu is an excellent choice if you want to learn how to play jungle. With reliable engage, high survivability, and exceptional teamfight presence, he can control fights and set his team up for success.
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Good luck on the rift summoners!
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Tantrum
Bandage Toss
Curse of the Sad Mummy
Despair
Curse of the Sad Mummy
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Tantrum
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Bandage Toss
Tantrum
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Bandage Toss
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