Statistics Lvl 1
Lvl 15
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Level 1 Warwick Stats

Health 610
Health Reg. (5s) 6
Mana 340
Mana Reg. (5s) 16
Armor 40
Magic Res. 38
Move Speed 345
Attack Dmg. 58
Attack Spd. 0.82

Warwick's Abilities

PEternal Hunger

Attacks deal an additional 12 - 61 (+20% bonus AD +10% AP) magic damage on hit.

While below 50% health, heal for 100% of the damage dealt.

1Jaws of the Beast
Cooldown: 6 / 6 / 6 / 6
Cost: 40 / 40 / 40 / 40

Lunges forward and bites the target enemy, dealing 70 (130% AD + 100% AP) magic damage + 7% / 8% / 9% / 10% of the target's max health and healing for 42.5% / 55% / 67.5% / 80% of damage dealt.

Drag: Warwick leaps behind targets and follows their movement.

The bonus damage is capped at 100 / 125 / 150 / 175 against monsters.

Deal 50% extra damage to minions and restores 50% of cooldown when killing minions.

2Blood Hunt
Cooldown: 70 / 60 / 50 / 40
Cost: 70 / 70 / 70 / 70

Passive: Marks enemy champions below 50% health, gaining 40% / 45% / 50% / 55% Movement Speed towards them and gaining 60% / 70% / 80% / 90% Attack Speed against any enemy below 50% health. These bonuses are enhanced to 150% of their value against targets below 35% health.

Active: Briefly senses all enemies and marks the closest champion for 8 seconds. Can not be used while in combat with champions. Casting increases Warwick's vision range, which ignores terrain (up to 1300).

Warwick can only passively sense enemies who were brought below 50% Health by allies.

Increase sease range of active casting.

3Primal Howl
Cooldown: 14 / 13 / 12 / 11
Cost: 30 / 30 / 30 / 30

Warwick gains 35% / 40% / 45% / 50% damage reduction for 2.5 seconds. After it ends, Warwick howls, fearing nearby enemies and causing them to flee from him for 1 second, during which they are slowed by 90%.

Recast: End the ability early.

Recasting Primal Howl within 1s does not trigger fear effect, and 45% cooldown is returned; if fear is triggered, then no cooldown reduction.

4Infinite Duress
Cooldown: 70 / 60 / 50
Cost: 100 / 100 / 100
Warwick leaps a huge distance that scales with his Move Speed, 5 seconds within landing his next basic attack will be empowered. If the empowered basic attack hit target successfully, he leaps to the target, dealing damage while suppressing the target. He attacks that champion 4 times over the duration, applying On-Hit effects and dealing 175 / 350 /525 (+167% bonus AD) magic damage. Warwick restores 100% of all damage dealt during the channel as Health.

Warwick Build Guide for Wild Rift

Build Warwick with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Warwick or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Warwick's abilities in detail, the best items to build, which skills to level first, and more. Warwick is ranked Tier S+ (Jungle) in our Champion Tier List
Warwick
Warwick Jungle Baron Lane
The Uncaged Wrath of Zaun
Show Champ Stats
Patch 5.3c
Recommended Role Jungle
Jungle Build S+ Solo Build S+

Warwick's Item Build

Starting Item
Long Sword
Long Sword
Core Items
Trinity Force
Trinity Force
Blade of the Ruined King
Blade of the Ruined King
Terminus
Terminus
Boots
Gluttonous Greaves
Gluttonous Greaves
Gargoyle
Gargoyle
Final Build
Trinity Force
Trinity Force
Blade of the Ruined King
Blade of the Ruined King
Terminus
Terminus
Death's Dance
Death's Dance
Guardian Angel
Guardian Angel
Gluttonous Greaves
Gluttonous Greaves
Gargoyle
Gargoyle

Warwick's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Empowerment
Empowerment
Triumph
Triumph
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Overgrowth
Overgrowth

Warwick's Situational Items

vs Ability Power
Death's Dance
Wit's End

Warwick's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer
For More Carry Potential
Overgrowth
Sudden Impact

Warwick's Skill Order

Eternal Hunger Eternal Hunger (Passive)
Jaws of the Beast
  • Jaws of the Beast
Blood Hunt
  • Blood Hunt
Primal Howl
  • Primal Howl
Infinite Duress
  • Infinite Duress
Quick Skill Order
Jaws of the Beast
Blood Hunt
Primal Howl

Warwick's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Trinity Force
Trinity Force
Death's Dance
Death's Dance
Terminus
Terminus
Boots
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis
Final Build
Trinity Force
Trinity Force
Death's Dance
Death's Dance
Terminus
Terminus
Riftmaker
Riftmaker
Amaranth's Twinguard
Amaranth's Twinguard
Plated Steelcaps
Plated Steelcaps
Stasis
Stasis

Warwick's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Empowerment
Empowerment
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Alacrity
Legend: Alacrity
Sudden Impact
Sudden Impact

Warwick's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Warwick's Skill Order

Eternal Hunger Eternal Hunger (Passive)
Jaws of the Beast
  • Jaws of the Beast
Blood Hunt
  • Blood Hunt
Primal Howl
  • Primal Howl
Infinite Duress
  • Infinite Duress
Quick Skill Order
Jaws of the Beast
Blood Hunt
Primal Howl

How to play Warwick


Warwick is a fighter that is played in the jungle. He is one of the best beginner-friendly champions in the game, especially if you want to learn how to play in the jungle. Warwick is a very balanced champion who is good at all game stages. He has a decent early game with his jungle clear and can gank early with his vast amount of movement speed and being able to jump on enemies to fear them. Warwick is also great in the late game with his ultimate, Infinite Duress, being able to catch anyone off guard and suppress them for a long time.


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Warwick's Abilities


Eternal Hunger
(Passive)

Warwick's attacks deal additional magic damage on hit. When Warwick is below 50% health, he heals for 100% of the damage dealt. Usually, when you are below 50% health, you will start to think that you need to back away from the enemy champions, but with Warwick, this is the perfect time to fight.

With the healing from Eternal Hunger, attack speed from Blood Hunt, and items such as Divine Sunderer and Blade of the Ruined King, Warwick will survive a long time when low on Health.

Jaws of the Beast
(1)

Warwick lunges forward and bites the target enemy, dealing magic damage plus a percentage of the target's max health and healing for a portion of the damage dealt.

When tapping the ability, Warwick will bite the enemy in front of him; however, if you hold the ability, Warwick also clamps on the target, leaping behind them and following their movement.

This ability works as an auto-attack reset. Also, this ability can dodge any crowd control coming Warwick's way when timed correctly.

Blood Hunt
(2)

Warwick marks enemies champions below 50% health, gaining movement speed towards them and gaining attack speed against them. These bonuses are enhanced against targets below 35% health. When enemies are below 50% health, Warwick can passively sense them, leaving a trail so Warwick can see their path.

Warwick can also activate Blood Hunt, which marks the closest champion for a few seconds; this means that Warwick can gain movement speed and attack speed against the closest ally even if they are not below 50% health which is enormous for one vs one fights in the jungle. However, this cannot be used in combat, so make sure to use this ability before combat starts.

Primal Howl
(3)

Warwick gains damage reduction for a few seconds. After it ends, Warwick howls, fearing nearby enemies and causing them to flee from him for a second, during which they are slowed. Warwick can also recast the ability to end it early so the fear can happen faster.

When using this ability, you want to wait until you are close to your enemies, so you don't waste the timing and damage reduction on the Ability. This also means that you can get into range of using Flash or Jaws of the Beast to combo and fear enemies into your team.

Infinite Duress
(Ultimate)

Warwick leaps a huge distance that scales with his Movement Speed. Suppressing the first champion he collides with while he channels for a few seconds.

Be careful when trying to aim Infinite Duress, as the hitbox is big and can be missed or hit a different champion quite easily, putting you in a bad position. He attacks the Suppressed champion, dealing magic damage. Warwick restores 100% of all damage dealt during the channel as health.

Warwick Build Breakdown


Trinity Force
Blade of the Ruined King
Terminus
Death's Dance
Guardian Angel
Berserker's Greaves - Gargoyle

Warwick uses a mixture of both AD and tank items that allow him to deal damage and survive. Trinity Force is an excellent item for Warwick that gives him damage and tank stats. Also, Trinity Force's passive gives Warwick some extra damage with his next auto attack after using an ability. Blade of the Ruined King is another great damage item for Warwick. It also gives him a lot of attack speed and can steal movement speed away from enemy champions to make it easier to stay on top of them and auto-attack them.


For runes, we have the following:

Empowerment

Warwick can stack Press the Attack very well with his auto attacks and abilities, making the enemy vulnerable and allowing Warwick to deal more damage.

Triumph

Warwick will be in many team fights, running and jumping into the backline to try and kill the enemy carries. Most of the time, Warwick's damage is enough to get a takedown, so the healing will be helpful to keep him alive.

Coup de Grace

When enemy champions are low on health, Warwick can deal bonus damage. This will help Warwick kill enemies faster.

Legend: Alacrity

Alacrity gives Warwick Attack Speed, which will help him clear jungle camps quicker and stack up to help him attack more often during team fights. Legend: Tenacity is another excellent option when playing against champions that have Crowd Control.

Overgrowth

Overgrowth allows Warwick to gain permanent health throughout the game when nearby minions or monsters are killed. So the more Warwick farms in the jungle, the more Maximum Health he will get.

Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for the killing blow. Smite is a must for when you are playing jungle. It helps you a lot when clearing the jungle and securing the epic monsters.

Jungle Path


With Warwick, he has a very fast early jungle clear. This means you can work your way around the jungle and get to Level 5 as fast as possible. It is best to start at Red Brambleback, as you don't need to worry too much about early mana, and you will be healthy enough to get through your jungle without taking too much damage.


This is what the jungle patch would look like:

  1. Krugs
  2. Red Brambleback
  3. Raptors
  4. Wolves
  5. Blue Sentinel
  6. Gromp

Below is a beginner's guide for the jungle in Wild Rift. It goes in-depth about every jungle camp, epic monsters and more!


Late Game


Warwick can struggle in the late game when caught out of position. Your best way to go about the late game is trying to get onto the backline in a team fight and trying to fear then enemy carries into your team with Primal HowlYour main objective as a jungler is to keep track of when Dragons, Rift Herald and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When in a team fight, try your best not to get caught out and try to keep auto-attacking the main enemy carries and using your abilities on them to deal a lot of damage.

Conclusion


Warwick is the best beginner-friendly champion when wanting to learn how to play the jungle. Warwick's abilities teach you a lot about when it is best to farm in the jungle or when it's time to leave your jungle camps and look to go for a gank when enemies are low on health.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

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