Annie is a mid-lane mage. She has a great laning phase, she can play passive and stay back whilst last hitting minions with her Disintegrate. With Annie, the most important thing you need to keep track of is how many stacks you have on your Passive, Pyromania. This is shown just underneath your mana bar. When Annie gets her Ultimate, Summon: Tibbers, it's best to wait until you have 3 stacks of your passive so you can use Molten Shield and then quickly follow that up with her Ultimate for the area of effect to stun. This is amazing during team fights or when trying to pick off an enemy walking by themselves.
After casting 4 abilities, the next offensive ability (1st, 2nd or Ultimate) stuns enemies hit for just over a second. You can tell how many stacks you are on by looking underneath the mana bar of Annie.
Once the bar turns purple, then your next ability will stun the enemy. This is what makes Annie strong. Being able to use your Ultimate (Tibbers) to get an AoE stun on the whole enemy team can win any fight and do a lot of damage.
Annie hurls a fireball that explodes in a small area, dealing magic damage. Killing an enemy refunds Disintegrate's mana cost and halves its cooldown.
This ability is your main poking and damaging tool. You can use Disintegrate to last hit minions when farming in the lane, not only does it refund mana and reduce the cooldown, but it makes it a lot easier than just auto-attacking.
Releases a cone of fire that deals magic damage to all enemies within it. This is a nice and quick ability to get your passive stun off if you don't have your Ultimate.
You can use Flash as well to surprise the enemies and get a quick multi-person stun to help during a teamfight.
Annie grants herself and Tibbers a shield that absorbs damage for a few seconds and gains movement speed that decays over time. With Molten Shield, this is an easy way to stack Annie's passive whilst giving her movement speed to get into range to use her stun.
Summons Tibbers, dealing magic damage to nearby enemies. For the next 20 seconds, Tibbers stays alive, and attacks deal magic damage.
Annie's Ultimate can be created to order Tibbers to pounce on a target. The pounce cannot be blocked, and upon landing, Tibbers deals magic damage and knocks up the target.
Annie works well when building items that give her ability power to help with the damage from her abilities. Luden's Echo is a perfect first item for Annie, it gives her a huge amount of Ability Power in the early game to try and one-shot enemy champions and it also helps a little bit with her wave clear in mind lane so she can roam around the map. Infinity Orb is another great item for Annie. It gives her movement speed to allow you to get closer to the enemies to land your abilities, and it also helps by dealing more damage to enemies below 35% health.
For runes we have the following:
Annie has three spells and auto attacks that can damage the enemy when she stuns them; this procs Electrocute giving Annie more burst damage.
Even though Scorch is not the best rune for Annie since it can sometimes be difficult to make full use of it during the early game, but it's the best option in this row.
Thanks to Annie's passive Pyromania, it allows Annie to stun enemies hit. This can be followed up by auto attacks and other abilities to deal more damage.
Eyeball Collector is great since it gives Annie more Ability Power every time she gets a takedown. Zombie Ward can also be a good choice if you often roam and look to kill wards.
When using Annie's combo to try and one-shot an enemy champion, you will be vulnerable to taking a lot of damage. Bone Plating will help Annie take reduced damage from the first three instances of damage which will help her survive longer.
Before Level 5 the best thing Annie can do is stay back and use her Disintegrate to last hit minions. If Annie can kill the minions with her 1st ability, she will be refunded the mana and the cooldown will be halved so it's really easy to play safe. Once Annie hits level 5 you can look to stack her Pyromania then use her ultimate to try and get a solo kill. With Annie, you can also roam after level 5 to Baron or Duo lane with your passive and Tibbers, ready to try to get a few kills.
In the late game, once you have a few items and levels, Annie has the potential of one-shotting any squishy (low health) enemies. The best way to go about this is trying to hide in a bush (with your passive ready), then once an enemy comes towards you, you can surprise them with Annie's Tibbers and combo that with her other abilities and Ignite. In team fights the same thing applies, your job is to try and get to the enemy backline and try to do as much damage as you can on the enemy carries.
Overall Annie is a great starter champion for anyone that has just started playing Wild Rift. Her abilities are not that hard to understand. Just make sure you keep your eye on your passive. Annie can play super safe early on and can be a big difference in team fights with her huge ultimate.
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