Statistics Lvl 1
Lvl 15
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Level 1 Annie Stats

Health 600
Health Reg. (5s) 8
Mana 435
Mana Reg. (5s) 12
Armor 34
Magic Res. 36
Move Speed 355
Attack Dmg. 52
Attack Spd. 0.75

Annie's Abilities

PPyromania
After casting 4 abilities, the next offensive ability stuns enemies hit for 1 second.
1Disintegrate
Cooldown: 4 / 4 / 4 / 4
Cost: 50 / 55 / 60 / 65
Hurls a fireball that explodes in a small area, dealing 80 / 130 / 180 / 230 (+85% AP) magic damage. Killing an enemy refunds Disintegrate's Mana Cost and halves its Cooldown.
2Incinerate
Cooldown: 8 / 8 / 8 / 8
Cost: 70 / 80 / 90 / 100
Releases a cone of fire that deals 70 / 130 / 190 / 250 (+70% AP) magic damage to all enemies within it.
3Molten Shield
Cooldown: 14 / 14 / 14 / 14
Cost: 60 / 60 / 60 / 60
Grants herself and Tibbers a shield that absorbs 50 / 100 / 150 / 200 (+40% AP) damage for 3 seconds and gains 25% / 30% / 35% / 40% Movement Speed that decays over 3 seconds.
4Summon: Tibbers
Cooldown: 70 / 65 / 60
Cost: 100 / 100 / 100

Summon Tibbers, dealing 130 / 230 / 330 (+60% AP) magic damage to nearby enemies. For the next 20 seconds, Tibbers attack deals 70 / 100 / 130 (+20% AP) magic damage.

Tibbers Enrages (granting him 100% Movement Speed and 210% Attack Speed): When summoned, after pouncing on an enemy, or when Annie dies.

Recast: Orders Tibbers to pounce on the target. The pounce cannot be blocked. Upon landing, Tibbers deals 110 / 150 / 190 (+30% AP) magic damage and knocks the target Airborne.

Annie Build Guide for Wild Rift

Build Annie with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Annie or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Annie's abilities in detail, the best items to build, which skills to level first, and more. Annie is ranked Tier S (Mid Lane) in our Champion Tier List
Annie
Annie Mid Lane
The Dark Child
Show Champ Stats
Patch 7.2e
Recommended Role Mid Lane
Mage Burst Beginner-Friendly

Annie's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Malignance
Malignance
Hextech Rocketbelt
Hextech Rocketbelt
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boots of Mana
Boots of Mana
Final Build
Boots of Mana
Boots of Mana
Malignance
Malignance
Hextech Rocketbelt
Hextech Rocketbelt
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Void Staff
Void Staff

Annie's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Hextech Flashtraption
Hextech Flashtraption
Absolute Focus
Absolute Focus
Nimbus Cloak
Nimbus Cloak
Bone Plating
Bone Plating

Annie's Situational Items

vs Shielding
Infinity Orb
Oceanid's Trident
vs Crowd Control
Infinity Orb
Banshee's Veil

Annie's Situational Runes

For More Burst Damage
Bone Plating
Sudden Impact

Annie's Skill Order

Pyromania Pyromania (Passive)
Quick Skill Order
Disintegrate
Incinerate
Molten Shield
Disintegrate
  • Disintegrate
Incinerate
  • Incinerate
Molten Shield
  • Molten Shield
Summon: Tibbers
  • Summon: Tibbers
Quick Skill Order
Disintegrate
Incinerate
Molten Shield

Annie is Countered By

Mid
Syndra Syndra
Mid
Lissandra Lissandra
Mid
Viktor Viktor

Annie Synergizes With

Amumu Amumu
Jarvan IV Jarvan IV
Vi Vi

How to play Annie


Annie is a burst mage you can play in the Mid Lane. Her Passive, Pyromania, allows her to stun enemies after she has built up enough stacks, giving her opportunities to catch opponents off guard. Annie is able to stun multiple enemies at once with Pyromania and her Ultimate, Summon: Tibbers, making her dangerous in teamfights. Annie can use Flash and Hextech Rocketbelt to quickly close the gap between herself and her enemies, making it easier to land her crowd control, initiate fights and surprise opponents with her burst combo.


3
Flash
4
1
2

Annie's Abilities


Pyromania
(Passive)

After casting 4 abilities, Annie's next offensive ability stuns enemies hit for 1 second.

You can tell how many stacks you are on by looking underneath Annie's Mana Bar. Once the bar turns purple, your next ability will stun the enemy. Always keep track of Annie's passive and know when you're one spell away from having it ready so you can setup a huge engage. Summon: Tibbers is one of the best abilities to stun enemies. It creates an area-of-effect stun that can hit all 5 enemy champions, completely swinging a teamfight.

Disintegrate
(1)

Annie throws a fireball that deals magic damage in a small area. Killing an enemy refunds its mana cost and halves its cooldown. 

Disintegrate is a skillshot that can be blocked by minions or monsters. Always look to farm with Disintegrate whenever possible. Its mana refund on killing a minion makes it much easier than just auto-attacking. With Disintegrate's long range, you can surprise enemies and stun them from afar and follow up with Incinerate for a quick burst while they're unable to move.

Incinerate
(2)

Annie releases a cone of fire that deals magic damage to all enemies within it.

Incinerate is great for waveclear since you can hit multiple minions at once, helping Annie push and roam more efficiently. Incinerate's cast time is faster than Summon: Tibbers and Disintegrate, but it has shorter range. Since it has a faster cast time, you can surprise enemies with Flash, especially when you have Pyromania ready to quickly stun enemies.

Molten Shield
(3)

Annie grants herself and Tibbers a shield that absorbs damage for a few seconds and grants movement speed.

Molten Shield is best used for blocking burst damage and giving you a stack of your passive Pyromania without needing to attack. A great trick is that if you are at 3 stacks, you can use Molten Shield to get your 4th stack and then quickly use another ability to surprise enemies with your passive stun. Its movement speed is also useful for helping Annie get into range to use her Ultimate Summon: Tibbers.

Summon: Tibbers
(Ultimate)

Annie summons Tibbers for 20 seconds, dealing magic damage on summon. Tibbers attacks deal magic damage.

Recast. Annie orders Tibbers to pounce on a target, dealing damage and knocking them airborne.

Summon: Tibbers is Annie's biggest threat. With Pyromania ready, it can stun several enemies and immediately put Tibbers in the middle of them. If the enemy is too far away, you can combo with Flash to close the gap and surprise enemies when they least expect it. After a successful engage, use Tibbers aggressively by recasting Tibbers to knockup high-value targets so it continues to do damage with its attacks.

Annie Build Breakdown


Boots of Mana
Malignance
Hextech Rocketbelt
Rabadon's Deathcap
Infinity Orb
Void Staff

Malignance boosts Annie's burst damage. It gives Ability Power and Ability Haste, while its passive can reduce enemies magic resist when Tibbers is active in the area, making Annie's AoE combo hit harder.


Hextech Rocketbelt gives Annie a dash, helping her close the gap and land her passive stun and Ultimate Tibbers combo more reliably since Annie can struggle to reach enemies without Flash.


Rabadon's Deathcap gives Annie a huge amount of Ability Power to increase her burst damage potential. It's a must-buy in every game, and the more Ability Power you buy, the more benefit you will gain from Deathcap's passive.


For runes we have the following:

Electrocute

Electrocute gives Annie extra burst damage when quickly hitting an enemy with multiple abilities or attacks, which fits Annie's playstyle around short burst combos. 

Hextech Flashtraption

Hexflash gives Annie an extra way to engage and close the gap when Flash is on cooldown, making her more unpredictable and improving her ability to catch enemies off guard.

Absolute Focus

Absolute Focus increases Annie's Ability Power when above 65% health. The extra Ability Power will help Annie's burst damage when looking to delete a target with one combo.

Nimbus Cloak

Nimbus Cloak gives Annie a burst of movement speed after using a summoner spell, helping her quickly reposition or chase enemies after using Flash or Ignite. 

Bone Plating

Bone Plating reduces incoming burst damage from enemies, giving Annie extra survivability so she can stay in fights and use her abilities.

Flash
Ignite

Flash is a must for Annie. In many scenarios, it helps you avoid getting caught and get to safety. Flash also combos well with Annie's passive stun, Pyromania. It can be a game-changer when looking for an engage and can sometimes offer a free kill when you have backup from your team.

Ignite gives you more kill pressure and can help impact the early game. When using Pyromania, you can easily ignite a stunned target.

Early Game


In the Early Game, Annie can threaten enemies with Pyromania and Electrocute. This won't be enough to kill someone, but the early burst damage can help you get priority in the lane. Annie is one of the best setup champions, allowing your jungler to follow up. Make sure to save Pyromania if your jungler is looking to gank. If the enemy doesn't give you an opportunity to poke them, just farm minions using Disintegrate and get your core items to help you in the Mid/Late Game.

Late Game


Late Game is when you want to focus on grouping with your team and forcing fights. Every time Summon: Tibbers is available, you should always look at using Annie's AOE stun with her Pyromania . This is a game-changer in any teamfight. When playing Annie, you should never look to split push or stay on a side lane because she can easily be caught out. Sometimes, being patient in a bush is better than rushing damage on a tank. Finding high-value targets on the enemy team can be easy with Protobelt and Flash, and Annie can easily one-shot them with her combo.

Conclusion


Overall, Annie is a great champion for beginners. Her ability kit is quite simple and is a perfect champion to start your Mid Lane journey. Her combo has amazing burst damage that can be a game-changer every time you step onto the rift.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

ANNIE PATCH HISTORY

FULL PATCH NOTES

Patch 7.2

Summon: Tibbers Summon: Tibbers
  • [New] Attacks of Tibbers now inherit Annie’s Magic Penetration and Magic Penetration percentage.

Patch 6.0d

Disintegrate Disintegrate
  • Mana consumption: 65/70/75/80 → 50/55/60/65
  • Damage: 80/125/170/215 + 80% Ability Power → 80/130/180/230 + 85% Ability Power
Molten Shield Molten Shield
  • Movement Speed bonus: 20/25/30/35% → 25/30/35/40%

Patch 4.3c

Pyromania Pyromania
  • Stun time: 1.25/1.5/1.75s → 1/1.25/1.5s
Disintegrate Disintegrate
  • Base damage: 80/130/180/230 → 80/125/170/215
Molten Shield Molten Shield
  • Cooldown: 14/13/12/11s → 14s
  • Base shield: 50/110/170/230 → 50/100/150/200
  • Bonus movement speed: 30/35/40/45% → 20/25/30/35%
Summon: Tibbers Summon: Tibbers
  • Damage on first release: 140/250/360 + 60% Ability Power → 130/230/330 + 60% Ability Power
  • Damage on second release: 120/170/220 + 40% Ability Power → 110/150/190 + 30% Ability Power
  • Casting range of pounce: 800 → 700

Patch 4.3a

base_stats
  • Health per level: 105 → 96
  • Armor per level: 3.9 → 3.5
Molten Shield Molten Shield
  • [REMOVED]: Annie shields Tibbers or an ally champion for 3s, absorbing (50/110/170/230+40%AP) damage. Enemies who attack the shield take (25/40/55/70+30%AP) magic damage.
  • [NEW]: Annie shields herself and Tibbers, absorbing (50/110/170/230 + 40% Ability Power) damage and gaining 30/35/40/45% movement speed. Speed bonus decays after 3s.
Summon: Tibbers Summon: Tibbers
  • Tibbers stays: 30s → 20s
  • Attack Damage of Tibbers: 50/75/100 + 20% Ability Power → 70/100/130 + 20% Ability Power
  • Enraging Tibbers trigger conditions: Just summoned/Annie casts abilities with [Pyromania] on enemies/when Annie dies → Just summoned/pounces on enemies/ when Annie dies
  • [REMOVED] Tibbers burns nearby enemies, dealing (24/40/56 + 12% Ability Power) magic damage per second
  • [NEW] 2s after casting Tibbers, Annie can activate this ability again, ordering Tibbers to pounce on a target, dealing (120/170/220 + 40% Ability Power) magic damage, and also making the target airborne for 1s.

Patch 3.3

base_stats
  • Movement speed: 335 → 330
  • Armor per level: 4.7 → 3.9Armor at level 15: 96 → 85
  • Armor at level 15: 96 → 85
Disintegrate Disintegrate
  • Projectile speed: Increased by 20% Increased: 15 → 18
  • Explosion radius: Increased by .25 Increased: .75 → 1

Patch 2.5

Molten Shield Molten Shield
  • Cooldown: 12/12/12/12s → 14/13/12/11s
  • Shield amount: 60/110/160/210 + 60% AP → 50/110/170/230 + 40% AP
Summon: Tibbers Summon: Tibbers
  • Effect radius: 275 → 225
  • Base damage: Reduced from 150/275/400 → 140/250/360
  • Tibbers flame aura effect radius: 200 → 300
  • Tibbers flame aura damage: 20/30/40 + 10% AP every 1 second → 24/40/56 + 12% AP every 1 secondFrequency: Increased from 1 tick per second → 4 ticks per second
  • Frequency: Increased from 1 tick per second → 4 ticks per second
  • Tibbers' Enrage Attack Speed: Decays over 3 seconds → No longer decays

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