Annie is a mid-lane mage. She has a great laning phase, she can play passive and stay back whilst last hitting minions with her Disintegrate. With Annie, the most important thing you need to keep track of is how many stacks you have on your Passive, Pyromania. This is shown just underneath your mana bar. When Annie gets her Ultimate, Summon: Tibbers, it's best to wait until you have 3 stacks of your passive so you can use Molten Shield and then quickly follow that up with her Ultimate for the area of effect to stun. This is amazing during team fights or when trying to pick off an enemy walking by themselves.
After casting 4 abilities, the next offensive ability (1st, 2nd or Ultimate) stuns enemies hit for just over a second. You can tell how many stacks you are on by looking underneath the mana bar of Annie.
Once the bar turns purple, then your next ability will stun the enemy. This is what makes Annie strong. Being able to use your Ultimate (Tibbers) to get an AoE stun on the whole enemy team can win any fight and do a lot of damage.
Annie hurls a fireball that explodes in a small area, dealing magic damage. Killing an enemy refunds Disintegrate's mana cost and halves its cooldown.
This ability is your main poking and damaging tool. You can use Disintegrate to last hit minions when farming in the lane, not only does it refund mana and reduce the cooldown, but it makes it a lot easier than just auto-attacking.
Releases a cone of fire that deals magic damage to all enemies within it. This is a nice and quick ability to get your passive stun off if you don't have your Ultimate.
You can use Flash as well to surprise the enemies and get a quick multi-person stun to help during a teamfight.
Shield yourself, Tibbers or an allied champion for a few seconds, absorbing damage. Enemies who attack the shield take magic damage. This ability does not consume the passive stun but it adds to the stack.
Summons Tibbers, dealing magic damage to nearby enemies. For the next 30 seconds, Tibbers stays alive dealing magic damage, burning and attacking nearby enemies. You can also reactivate the ability to move Tibbers around.
Summon Tibbers has a slight delay when casting so it's best to use this with your passive to surprise the enemy and try and get a big teamfight stun or just a single target stun to deal a lot of damage.
Annie works well when building items that give her ability power to help with the damage from her abilities. Luden's Echo is a perfect first item for Annie, it gives her a huge amount of Ability Power in the early game to try and one-shot enemy champions and it also helps a little bit with her wave clear in mind lane so she can roam around the map. Infinity Orb is another great item for Annie. It gives her movement speed to allow you to get closer to the enemies to land your abilities, and it also helps by dealing more damage to enemies below 35% health.
For runes we have the following:
Annie has 3 spells and auto attacks that can hit the enemy when you stun the target, this procs the extra damage which can help at any stage of the game.
Annie's passive is an easy way to immobilize enemies. With Weakness, this will make the enemy champion/s you immobilized take more damage.
When using Annie's combo to try and one-shot an enemy champion you will be vulnerable to taking a lot of damage. Bone Plating will help Annie take reduced damage from the first three instances of damage which will help her survive longer.
Annie will always be involved in team fights and she will get a lot of takedowns. After every unique takedown, Annie gets Ability Haste so she can use her abilities more often.
Before Level 5 the best thing Annie can do is stay back and use her Disintegrate to last hit minions. If Annie can kill the minions with her 1st ability, she will be refunded the mana and the cooldown will be halved so it's really easy to play safe. Once Annie hits level 5 you can look to stack her Pyromania then use her ultimate to try and get a solo kill. With Annie, you can also roam after level 5 to Baron or Duo lane with your passive and Tibbers, ready to try to get a few kills.
In the late game, once you have a few items and levels, Annie has the potential of one-shotting any squishy (low health) enemies. The best way to go about this is trying to hide in a bush (with your passive ready), then once an enemy comes towards you, you can surprise them with Annie's Tibbers and combo that with her other abilities and Ignite. In team fights the same thing applies, your job is to try and get to the enemy backline and try to do as much damage as you can on the enemy carries.
Overall Annie is a great starter champion for anyone that has just started playing Wild Rift. Her abilities are not that hard to understand. Just make sure you keep your eye on your passive. Annie can play super safe early on and can be a big difference in team fights with her huge ultimate.
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