Annie is a mid-lane mage. With Annie, the most important thing you need to keep track of is how many stacks you have on your Passive (Pyromania). This is shown just underneath your mana bar. When Annie gets her ultimate (Tibbers) it's best to wait until you have 4 stacks on your passive so you can use the area of effect to stun multiple enemies. This is amazing during team fights or trying to pick off an enemy walking by themselves.
After casting 4 abilities, the next offensive ability (1st, 2nd or Ultimate) stuns enemies hit for just over a second. You can tell how many stacks you are on by looking underneath the mana bar of Annie.
Once the bar turns purple, then your next ability will stun the enemy. This is what makes Annie strong. Being able to use your Ultimate (Tibbers) to get an AoE stun on the whole enemy team can win any fight and do a lot of damage.
Annie hurls a fireball that explodes in a small area, dealing magic damage. Killing an enemy refunds Disintegrate's mana cost and halves its cooldown.
This ability is your main poking and damaging tool. You can use Disintegrate to last hit minions when farming in the lane, not only does it refund mana and reduce the cooldown, but it makes it a lot easier than just auto-attacking.
Releases a cone of fire that deals magic damage to all enemies within it. This is a really nice and quick ability to get your passive stun off if you don't have your Ultimate.
You can use Flash as well to surprise the enemies and get a quick multi-person stun to help during a teamfight.
Shield yourself, Tibbers or an allied champion for a few seconds, absorbing damage. Enemies who attack the shield take magic damage. This ability does not consume the passive stun but it adds to the stack.
Summons Tibbers (a big bear) dealing magic damage to nearby enemies. For the next 30 seconds, Tibbers stays alive dealing magic damage, burning and attacking nearby enemies. You can also reactivate the ability to move Tibbers around.
Summon Tibbers has a slight delay when casting so it's best to use this with your passive to surprise the enemy and try and get a big teamfight stun or just a single target stun to deal a lot of damage.
Annie builds ability power items to help with her damage from her abilities. It's important to build Rod Of Ages as Annie's first item. Rod Of Ages stacks over time giving you more health, mana, and ability power every 30 seconds up to 10 times. This means that if you build this item later on it won't have the same effect and you will need to wait for it to stack. Infinity Orb is another great item for Annie. It gives her movement speed to allow you to get closer to the enemies to land your abilities, and it also helps by dealing more damage to enemies below 35% health.
For runes we have the following:
Annie has 3 spells and auto attacks that can hit the enemies really easy when you stun the enemy, this procs the extra damage which can help at any stage of the game.
Annie's passive is an easy way to immobilize enemies. With Weakness, this will make the enemy champion you immobilized take more damage.
Bone Plating helps Annie survive any combo damage that might come her way.
A great rune for if Annie gets low in the landing phase and needs that extra bit of healing, mana, and she can get some free money
Before level 5 Annie can struggle a bit during the laning phase. The best thing for her is to stay back and use your Disintegrate (1st Ability) to last hit and farm the minions. If Annie can kill the minions with her 1st ability she will be refunded the mana and the cooldown will be halved so it's really easy to play safe. Once Annie hits level 5 you can look to stack her Pyromania (Passive) then use her ultimate to try and get a solo kill. With Annie, you can also roam after level 5 to top or bottom lane with your passive and Tibber's ready to try to get a few kills.
In the late game, once you have a few items and levels, Annie has the potential to one-shot any squishy (low health) target's on the enemy team. The best way to go about this is trying to hide in a bush (with your passive ready), then once an enemy comes towards you, you can surprise them with Annie's Tibber's and combo that with her other abilities and ignite. In team fights the same thing applies, your job is to try and get to the enemy backline and try to get as much damage down as you can on the enemy carries.
Overall Annie is a great starter champion for anyone that has just started playing Wild Rift. Her abilities are not that hard to understand. Just make sure you keep your eye on your passive. Annie can play super safe early on and can be a big difference in team fights with her huge ultimate.
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