This champion was updated in the latest Patch 2.5

Fizz Build Guide for Wild Rift

Build Fizz with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Fizz or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Fizz's abilities in detail, the best items to build, which skills to level first, and more. Fizz is ranked Tier A (Mid Lane) in our Champion Tier List
Fizz
Fizz Mid Lane The Tidal Trickster
Patch 2.5
Recommended Role Mid Lane

Fizz's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis
Final Build
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Infinity Orb
Infinity Orb
Void Staff
Void Staff
Morellonomicon
Morellonomicon
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis

Fizz's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Brutal
Brutal
Second Wind
Second Wind
Sweet Tooth
Sweet Tooth

Fizz's Skill Order

Seastone Trident Seastone Trident (Passive)
Urchin Strike
  • Urchin Strike
Rending Wave
  • Rending Wave
Playful / Trickster
  • Playful / Trickster
Chum the Waters
  • Chum the Waters
Quick Skill Order
Playful / Trickster
Rending Wave
Urchin Strike

How to play Fizz


Fizz is a mid-lane magic damage assassin. She is a melee champion and can struggle a lot in the early game when trying to walk up and last hit minions. Once you get to level 5 and have access to Chum the Waters you can look to either try and solo kill the enemies mid laner or look to roam around the map with her aggressive playstyle.

Fizz's Abilities


Seastone Trident (Passive)

Fizz's attacks deal additional magic damage over a few seconds. This will help you when trying to last hit minions. The passive also deals more damage to monsters in the jungle. So if you are looking for a jungler with fast clear and a champion who is very mobile, then Fizz is the right champion for you!

Urchin Strike (1)

Fizz dashes through target enemies, dealing magic and physical damage. You can use Urchin Strike on minions to escape difficult situations. This works well especially during the laning phase.

Keep in mind that Urchin Strike can put you in a really bad position when used too aggressively on a champion. So think well before you use Urchin Strike when going forward.

Rending Wave (2)

Empowers Fizz's next auto attack to deal magic damage and applies Seastone Trident (Passive). Additional attacks within 5 seconds after your first attack deals extra magic damage.

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second. So it's important to make sure you use Rending Wave every time you are about to last hit a minion.

Playful Trickster (3)

Fizz vaults to a target location, becoming untargetable while balanced on the trident. After just over a second, Fizz hops down with a large splash that deals magic damage and slows enemies hit for a few seconds.

You can also re-cast the ability to hop down early and in a direction you want to go, however, the damage you deal is lower and you don't slow enemies.

Most of the time you want to use Playful / Trickster as a dodging/disengage tool so you can become untargetable when skill shots are flying towards you.

Chum The Waters (Ultimate)

Fizz launches a fish in target detection that attaches to the first champion hit. After a few seconds, a shark comes that knocks up its target and knock away enemies around them. The farther the fish travels, the larger the shark will be meaning it will deal more damage.

Chum the Waters also slows enemies hit and the slow will depend on how far the fish travels. Keep in mind that even if you don't hit Chum The Waters, the shark will still pop up dealing damage and knocking enemies away in that area.

Fizz Build Breakdown


Lich Bane
Rabadon's Deathcap
Infinity Orb
Void Staff
Morello-nomicon
Ionian Boots of Lucidity - Stasis

Fizz builds ability power items to help with her damage from her abilities. Lich Bane is a core item for Fizz, you will always be within melee range of the enemies so you will most likely be able to auto-attack after you use a spell. So getting that little bit of extra damage from Spellblade (Lich Bane's Passive) is a nice bonus. Fizz has the ability to one-shot the enemies, this will be easier once you have Infinity Orb and Rabadon's Deathcap as it will give Fizz's abilities a lot of extra damage.


With runes, we have the following:

Electrocute

There are many combos with Fizz that allow you to proc the Electrocute damage which will help you especially in early game trades.

Brutal

Good way to get some extra ability power that can help at all stages of the game, especially early game which is where Fizz can struggle.

Second Wind

As a melee champion, it is very helpful to have more health regeneration especially for the laning phase as most of the time, you will be poked out by ranged champions.

Sweet Tooth

A great rune for if you get low in the landing phase and need that extra bit of healing or mana and get some free money

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. For the 2nd spell, Ignite is amazing for Fizz when you are looking for the solo kill potential, it will help you deal that extra bit of damage over time.

Early Game


Fizz struggles a lot in the early game as a melee champion. Most of the time you want to stay back and wait for the enemy champion to push the minion wave under your tower. You can walk up to minions early on and use Playful / Trickstar (3rd Ability) to jump away once you have last hit the minion. Level 5 is where you can potentially look for an all-in and try and kill the enemy mid-laner. Use Chum the Waters (Ultimate) to start the engagement. If the ability hits the enemy you know it's time to go in for the kill. Jump in with Playful / Trickstar and deal the killing blow with Urchin Strike (1st Ability). If you can't find the opportunity in the mid lane you can look to roam around the map and use your Ultimate in the side lanes.

Late Game


When you reach the mid and late game and get a few items this is where Fizz can be very helpful. You have a lot of mobility with your Urchin Strike (1st Ability) and you can dodge abilities with Playful / Trickster (3rd Ability). The best thing you can do is try and look for a solo kill on the enemy team. Try to hide in a bush and wait for the enemy carries to walk near you. This is when you can use your Ultimate and try to get an early advantage in a teamfight. When you are grouped with your team and about to have a team fight the best thing you want to do is get to their backline where you can kill the enemies carries. 

Conclusion


Overall Fizz is a very mobile and fun champion to play with the ability to one-shot anyone on the enemy team! Just be careful and survive the early game then you can run around the map and look for kills.


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Good luck on the rift summoners!

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