Fizz is a mid-lane magic damage assassin. He is a melee champion and can struggle a lot in the early game when trying to walk up and last hit minions. Once you get to level 5 and have access to Chum the Waters you can look to either try and solo kill the enemies mid laner or look to roam around the map with her aggressive playstyle.
Fizz's attacks deal additional magic damage over a few seconds. This will help you when trying to last hit minions. The passive also deals more damage to monsters in the jungle. So if you are looking for a jungler with fast clear and a champion who is very mobile, then Fizz is the right champion for you!
Fizz dashes through target enemies, dealing magic and physical damage. You can use Urchin Strike on minions to escape difficult situations. This works well especially during the laning phase.
Keep in mind that Urchin Strike can put you in a really bad position when used too aggressively on a champion. So think well before you use Urchin Strike when going forward.
Empowers Fizz's next auto attack to deal magic damage and applies Seastone Trident (Passive). Additional attacks within 5 seconds after your first attack deals extra magic damage.
Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second. So it's important to make sure you use Rending Wave every time you are about to last hit a minion.
Fizz vaults to a target location, becoming untargetable while balanced on the trident. After just over a second, Fizz hops down with a large splash that deals magic damage and slows enemies hit for a few seconds.
You can also re-cast the ability to hop down early and in a direction you want to go, however, the damage you deal is lower and you don't slow enemies.
Most of the time you want to use Playful / Trickster as a dodging/disengage tool so you can become untargetable when skill shots are flying towards you.
Fizz launches a fish in target detection that attaches to the first champion hit. After a few seconds, a shark comes that knocks up its target and knock away enemies around them. The farther the fish travels, the larger the shark will be meaning it will deal more damage.
Chum the Waters also slows enemies hit and the slow will depend on how far the fish travels. Keep in mind that even if you don't hit Chum The Waters, the shark will still pop up dealing damage and knocking enemies away in that area.
Fizz builds ability power items to help with his damage from his abilities. Lich Bane is a core item for Fizz, you will always be within melee range of the enemies so you will most likely be able to auto-attack after you use a spell. So getting that little bit of extra damage from Spellblade (Lich Bane's Passive) is a nice bonus. Fizz has the ability to one-shot the enemies, this will be easier once you have Infinity Orb and Rabadon's Deathcap as it will give Fizz's abilities a lot of extra damage.
With runes, we have the following:
There are many combos with Fizz that allow you to proc the Electrocute damage which will help you, especially in early game trades.
With Fizz you will be in a lot of team fights jumping onto the backline and trying to kill the enemy carries so dealing extra damage will always help. Fizz also restores health every time he gets a takedown.
Nullifying Orb is a great rune that gives Fizz a shield that absorbs incoming damage when he drops low on health. This will help you survive that little bit longer so you can escape to safety or go in for the killing blow.
Fizz will always be involved in team fights and he will get a lot of takedowns. After every unique takedown, Fizz gets Ability Haste so he can use his abilities more often.
Fizz struggles a lot in the early game as a melee champion. Most of the time you want to stay back and wait for the enemy champion to push the minion wave under your tower. You can walk up to minions early on and use Playful / Trickster to jump away once you have last hit the minion. Level 5 is where you can potentially look for an all-in and try and kill the enemy mid-laner. Use Chum the Waters to start the engagement. If the ability hits the enemy, you know it's time to go in for the kill. Jump in with Playful / Trickster and deal the killing blow with Urchin Strike. If you can't find the opportunity in the mid lane, you can look to roam around the map and use your ultimate in the side lanes.
When you reach the mid and late game and get a few items, this is where Fizz can be very helpful. You have a lot of mobility with your Urchin Strike and you can dodge abilities with Playful / Trickster. The best thing you can do is try and look for a solo kill on the enemy team. Try to hide in a bush and wait for the enemy carries to walk near you. This is when you can use your Ultimate and try to get an early advantage in a teamfight. When you are grouped with your team and about to have a team fight the best thing you want to do is get to their backline where you can kill the enemies carries.
Overall Fizz is a very mobile and fun champion to play with the ability to one-shot anyone on the enemy team! Just be careful and survive the early game then you can run around the map and look for kills.
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