Statistics Lvl 1
Lvl 15
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Level 1 Fizz Stats

Health 610
Health Reg. (5s) 8
Mana 345
Mana Reg. (5s) 18
Armor 30
Magic Res. 38
Move Speed 345
Attack Dmg. 58
Attack Spd. 0.80

Fizz's Abilities

PSeastone Trident

Attacks deal an additional 22 (+40% AP) magic damage over 3 seconds.

Deals 90% damage to monsters.

1Urchin Strike
Cooldown: 8 / 7 / 7 / 6
Cost: 50 / 50 / 50 / 50
Dashes through target enemy, dealing 20 / 40 / 60 / 80 (+50% AP ) magic damage + 58 physical damage (100% AD) and applying on-hit effects.
2Rending Wave
Cooldown: 10 / 9 / 9 / 8
Cost: 30 / 40 / 50 / 60

Empowers the next attack to gush water around the target, dealing 50 / 75 / 100 / 125 (+45% AP) magic damage and applying Seastone Trident to enemies hit. Additional attacks within 5 seconds deal 10 / 15 / 20 / 25 (+35% AP) bonus magic damage.

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second.

3Playful / Trickster
Cooldown: 16 / 14 / 12 / 10
Cost: 85 / 90 / 95 / 100

Vaults to target location, becoming untargetable while balanced on the trident. After 1.2 seconds, Fizz hops down with a large splash that deals 80 / 150 / 220 / 290 (+80% AP) magic damage and slows enemies hit by 40% / 45% / 50% / 55% for 2 seconds.

Re-cast: Hop down early towards a direction, but deal damage in a smaller splash that does not slow enemies.

4Chum the Waters
Cooldown: 85 / 70 / 55
Cost: 100 / 100 / 100

Launches a fish in taget direction that attaches to the first champion hit and reveals them. After 2 seconds, the fish attracts a shark that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark it will attract, dealing 150 / 250 / 350 (+60% AP) to 300 / 400 / 500 (+120% AP) magic damage and slowing enemies hit by 40% to 80% based on the size of the shark.

If the fish does not attach to a champion, it will flop on the ground and still attract a shark at its location.

Fizz Build Guide for Wild Rift

Build Fizz with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Fizz or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Fizz's abilities in detail, the best items to build, which skills to level first, and more. Fizz is ranked Tier A (Mid Lane) in our Champion Tier List
Fizz
Fizz Mid Lane
The Tidal Trickster
Show Champ Stats
Patch 5.2d
Recommended Role Mid Lane

Fizz's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Awakened Soulstealer
Awakened Soulstealer
Infinity Orb
Infinity Orb
Crown of the Shattered Queen
Crown of the Shattered Queen
Boots of Mana
Boots of Mana
Stasis
Stasis

Fizz's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Brutal
Brutal
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Sudden Impact
Sudden Impact

Fizz's Skill Order

Seastone Trident Seastone Trident (Passive)
Urchin Strike
  • Urchin Strike
Rending Wave
  • Rending Wave
Playful / Trickster
  • Playful / Trickster
Chum the Waters
  • Chum the Waters
Quick Skill Order
Playful / Trickster
Rending Wave
Urchin Strike

How to play Fizz


Fizz is a mid-lane assassin. He's a very slippery fish with a lot of mobility to dodge, dip and dive in and out of team fights, making him one of the most annoying champions to play against. On top of that, Fizz's ultimate, Chum the Waters, is a long-range Shark, and being hit by this ability marks the health of any squishy target.


Fizz can also be played in the jungle; check the alternative build at the top of the page! With Fizz jungle the build is pretty much the same but the runes are very different.


4
1
AA
2
3

Fizz's Abilities


Seastone Trident
(Passive)

Fizz's attacks deal additional magic damage over a few seconds. This will significantly help you when trying to last-hit minions in the laning phase. Seastone Trident also deals more damage to monsters in the jungle. So if you are looking for a jungler with a lot of mobility and one-shot potential when ganking, then Fizz is the right champion for you!

Urchin Strike
(1)

Fizz dashes through target enemies, dealing magic and physical damage and applying on-hit effects. You can use Urchin Strike on minions to get closer to enemy champions or to escape difficult situations.

When using Urchin Strike, always be wary of how far you are from the target. If you use Urchin Strike at max range, you will always end up in melee range of the target; however, if you use Urchin Strike when very close to the target, you will end up further away.

Rending Wave
(2)

Empowers Fizz's next auto attack to deal magic damage and applies Seastone Trident (Passive). Additional attacks within a few seconds after your first attack deals extra magic damage.

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second. Rending Wave makes last-hitting minions a lot easier and helps you push waves so you can look to roam around the map.
Rending Wave is also an auto-attack reset and is one of the core parts of Fizz's combo. Before using Rending Wave, make sure you auto-attack once, so you deal more damage in a short space of time.

Playful Trickster
(3)

Fizz vaults to a target location, becoming untargetable while balanced on the trident. After just over a second, Fizz hops down with a large splash that deals magic damage and slows enemies hit for a few seconds.

You can re-cast Playful Trickster to hop down early and in a direction, you want to go, but you deal damage in a smaller splash that does not slow enemies.

Most of the time, you want to use Playful Trickster as a dodging/disengaging tool so you can become untargetable when skill shots are flying towards you. You can also use Flash with Playful Trickster to guarantee you deal damage to a target if they are too far away.

Chum The Waters
(Ultimate)

Fizz launches a fish in target direction that attaches to the first champion hit. After a few seconds, a shark comes that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark will be, meaning it will deal more damage and slow enemies hit, which is increased depending on the shark's size. Remember that even if you don't hit a target with Chum The Waters, the shark will still pop up, dealing damage and knocking enemies away in that area.
When using Chum The Waters, it's best to stay out of vision as this will give the enemy less time to try and react and dodge this ability since they won't see the original cast from Fizz.

Fizz Build Breakdown


Lich Bane
Rabadon's Deathcap
Awakened Soulstealer
Infinity Orb
Crown of the Shattered Queen
Boots of Mana - Stasis

With Fizz, you want to build items that give a lot of ability power to help with the damage from his abilities. Lich Bane is a core item for Fizz; this item gives Fizz a lot of Ability Power and Ability Haste. Also, the Spellblade passive is excellent for Fizz since you will always be within melee range of the enemies, so you can auto-attack after using an ability. Fizz has the power to one-shot any squishy enemy champion; this will be even easier once you have Infinity Orb and Rabadon's Deathcap completed, as it will give Fizz a lot of Ability Power and Magic Penetration so his abilities will be dealing more damage.


With runes, we have the following:

Electrocute

Electrocute is a reliable way for Fizz to deal extra damage with his combo making it easier to oneshot enemy carries.

Brutal

When performing Fizz's combo, you will be auto-attacking with his 2nd ability, Rending Wave. Brutal will help increase Fizz's auto attacks to help with his burst damage.

Coup de Grace

With his combos, Fizz can do a lot of burst damage, and with Coup de Grace this can help Fizz do more damage to low-health enemies

Legend: Bloodline

Fizz does a lot of Magic Damage with his abilities. Sometimes, you can get caught out and take a lot of damage when trying to kill enemy champions. However with Bloodline the little bit of Magic Vamp you get can help Fizz heal up and stay alive.

Sudden Impact

With Fizz, he has two dashing abilities, Urchin Strike and Playful Trickster. He will always jump into the enemy's back line with these dashing abilities, gaining Magic Penetration to deal more damage.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. With Fizz, you can also combo Flash with Playful Trickster to guarantee you deal damage to a target if they are too far away. For the 2nd spell, Ignite is fantastic for Fizz; when looking to one-shot squishy targets, Ignite will help you deal that extra bit of damage over time.

Early Game


As a melee champion, Fizz can struggle a lot in the early game. Most of the time, you want to stay back and wait for the enemy champion to push the minion wave under your tower so you can farm without being in danger. However, you can walk up to minions early on and use Playful / Trickster to jump away once you have last hit the minion but be careful, as Playful / Trickster has a long cooldown in the early game. When you find an opening, look to use Urchin Strike on the enemy champion and use the auto attack reset of Rending Wave to easily proc electrocute and then use Playful Trickster to jump away to safety.

Late Game


When you reach the mid and late game and get his core items, this is where Fizz can look to roam around the map and one-shot squishy targets. You have a lot of mobility with your Urchin Strike, and you can dodge abilities with Playful / Trickster. The best thing you can do is try to isolate one enemy champion and look to kill it before a team fight starts. Try to hide in a bush and wait for the enemy carries to walk near you. This is when you can use your Ultimate and try to one-shot them. When you are grouped with your team and about to have a team fight, the best thing you want to do is get to their backline, where you can kill the enemy carries. 

Conclusion


Overall, Fizz is a very fun champion to play with his high mobility and outplay potential the sky is the limit when you are playing Fizz! Just be careful when using Fizz's abilities, as sometimes you can get too overconfident and die very quickly.


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Good luck on the rift summoners!

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