This champion was updated in the latest Patch 3.5a

Fizz Build Guide for Wild Rift

Build Fizz with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Fizz or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Fizz's abilities in detail, the best items to build, which skills to level first, and more. Fizz is ranked Tier S (Mid Lane) in our Champion Tier List
Fizz
Fizz Mid Lane The Tidal Trickster
Patch 3.5a
Recommended Role Mid Lane

Fizz's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Boots
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis
Final Build
Lich Bane
Lich Bane
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
Awakened Soulstealer
Awakened Soulstealer
Infinity Orb
Infinity Orb
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Stasis
Stasis

Fizz's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Electrocute
Electrocute
Sudden Impact
Sudden Impact
Nullifying Orb
Nullifying Orb
Hunter - Genius
Hunter - Genius

Fizz's Skill Order

Seastone Trident Seastone Trident (Passive)
Urchin Strike
  • Urchin Strike
Rending Wave
  • Rending Wave
Playful / Trickster
  • Playful / Trickster
Chum the Waters
  • Chum the Waters
Quick Skill Order
Playful / Trickster
Rending Wave
Urchin Strike

How to play Fizz



Fizz is a mid-lane 
assassin. He's a very slippery fish with a lot of mobility to dodge, dip and dive in and out of team fights, making him one of the most annoying champions to play against. On top of that, Fizz's ultimate, Chum the Waters, is a long-range Shark, and being hit by this ability marks the health of any squishy target.


4
1
AA
2
3

Fizz's Abilities


Seastone Trident (Passive)

Fizz's attacks deal additional magic damage over a few seconds. This will significantly help you when trying to last-hit minions in the laning phase. Seastone Trident also deals more damage to monsters in the jungle. So if you are looking for a jungler with a lot of mobility and one-shot potential when ganking, then Fizz is the right champion for you!

Urchin Strike (1)

Fizz dashes through target enemies, dealing magic and physical damage and applying on-hit effects. You can use Urchin Strike on minions to get closer to enemy champions or to escape difficult situations.

When using Urchin Strike, always be wary of how far you are from the target. If you use Urchin Strike at max range, you will always end up in melee range of the target; however, if you use Urchin Strike when very close to the target, you will end up further away.

Rending Wave (2)

Empowers Fizz's next auto attack to deal magic damage and applies Seastone Trident (Passive). Additional attacks within a few seconds after your first attack deals extra magic damage.

Killing a unit with the first attack reduces Rending Wave's cooldown to 1 second. Rending Wave makes last-hitting minions a lot easier and helps you push waves so you can look to roam around the map.
Rending Wave is also an auto-attack reset and is one of the core parts of Fizz's combo. Before using Rending Wave, make sure you auto-attack once, so you deal more damage in a short space of time.

Playful Trickster (3)

Fizz vaults to a target location, becoming untargetable while balanced on the trident. After just over a second, Fizz hops down with a large splash that deals magic damage and slows enemies hit for a few seconds.

You can re-cast Playful Trickster to hop down early and in a direction, you want to go, but you deal damage in a smaller splash that does not slow enemies.

Most of the time, you want to use Playful Trickster as a dodging/disengaging tool so you can become untargetable when skill shots are flying towards you. You can also use Flash with Playful Trickster to guarantee you deal damage to a target if they are too far away.

Chum The Waters (Ultimate)

Fizz launches a fish in target direction that attaches to the first champion hit. After a few seconds, a shark comes that knocks up its target and knocks away enemies around them. The farther the fish travels, the larger the shark will be, meaning it will deal more damage and slow enemies hit, which is increased depending on the shark's size. Remember that even if you don't hit a target with Chum The Waters, the shark will still pop up, dealing damage and knocking enemies away in that area.
When using Chum The Waters, it's best to stay out of vision as this will give the enemy less time to try and react and dodge this ability since they won't see the original cast from Fizz.

Fizz Build Breakdown


Lich Bane
Rabadon's Deathcap
Void Staff
Awakened Soulstealer
Infinity Orb
Ionian Boots of Lucidity - Stasis

With Fizz, you want to build items that give a lot of ability power to help with the damage from his abilities. Lich Bane is a core item for Fizz; this item gives Fizz a lot of Ability Power and Ability Haste. Also, the Spellblade passive is excellent for Fizz since you will always be within melee range of the enemies, so you can auto-attack after using an ability. Fizz has the power to one-shot any squishy enemy champion; this will be even easier once you have Rabadon's Deathcap and Void Staff completed, as it will give Fizz a lot of Ability Power and Magic Penetration so his abilities will be dealing more damage.


With runes, we have the following:

Electrocute

Electrocute gives Fizz a bit of extra damage when using his combos. This helps a lot, especially in the laning phase. The easiest way to proc Electrocute is to Urchin Strike towards the enemy champion at maximum range, Auto-Attack and then use Rending Wave to Auto Attack reset.

Sudden Impact

With Fizz, he has two dashing abilities, Urchin Strike and Playful Trickster. He will always use these dashing abilities to jump into the enemy back line. When he uses these dashing abilities, he gains Magic Penetration to deal more damage.

Nullifying Orb

Nullifying Orb is a great rune that gives Fizz a shield that absorbs incoming damage when he drops low on health. This will help you survive that little bit longer so you can escape to safety or go in for the killing blow.

Hunter - Genius

Fizz will always be roaming around, trying to catch enemy champions with his high burst damage meaning that he will be able to get a lot of takedowns. After every unique takedown, Fizz gets Ability Haste to use his abilities more often.

Flash
Ignite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. With Fizz, you can also combo Flash with Playful Trickster to guarantee you deal damage to a target if they are too far away. For the 2nd spell, Ignite is fantastic for Fizz; when looking to one-shot squishy targets, Ignite will help you deal that extra bit of damage over time.

Early Game


As a melee champion, Fizz can struggle a lot in the early game. Most of the time, you want to stay back and wait for the enemy champion to push the minion wave under your tower so you can farm without being in danger. However, you can walk up to minions early on and use Playful / Trickster to jump away once you have last hit the minion but be careful, as Playful / Trickster has a long cooldown in the early game. When you find an opening, look to use Urchin Strike on the enemy champion and use the auto attack reset of Rending Wave to easily proc electrocute and then use Playful Trickster to jump away to safety.

Late Game


When you reach the mid and late game and get his core items, this is where Fizz can look to roam around the map and one-shot squishy targets. You have a lot of mobility with your Urchin Strike, and you can dodge abilities with Playful / Trickster. The best thing you can do is try to isolate one enemy champion and look to kill it before a team fight starts. Try to hide in a bush and wait for the enemy carries to walk near you. This is when you can use your Ultimate and try to one-shot them. When you are grouped with your team and about to have a team fight, the best thing you want to do is get to their backline, where you can kill the enemy carries. 

Conclusion


Overall, Fizz is a very fun champion to play with his high mobility and outplay potential the sky is the limit when you are playing Fizz! Just be careful when using Fizz's abilities, as sometimes you can get too overconfident and die very quickly.


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Good luck on the rift summoners!

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