Statistics Lvl 1
Lvl 15
Hide Champ Stats

Level 1 Norra Stats

Health 630
Health Reg. (5s) 10
Mana 460
Mana Reg. (5s) 14
Armor 34
Magic Res. 36
Move Speed 355
Attack Dmg. 54
Attack Spd. 0.75

Norra's Abilities

PBeloved Trinkets

Trinket: Every 21 seconds, her next ability cast leaves a Trinket on the battlefield for 4 seconds.

When touched by an enemy champion, the Trinket activates and fires magical energy at the target, dealing 20 (+20% AP) magic damage. Hitting champions with basic abilities reduces this ability's cooldown by 20% of the maximum cooldown.

1Memory Surge
Cooldown: 7 / 6 / 5 / 4
Cost: 50 / 55 / 60 / 65

Passive: Deals 1% - 2.5% of the target's max Health as bonus magic damage to enemies enlarged by Threads.

Hold (Active): Gathers memories, slowing herself by 20%. If she continues charging after reaching full charge, the slow increases to 30% and she teleports backward for a short distance after firing.

Release (Active): Unleashes the memories she gathered, charging and firing a magic bolt in the target direction. The magic bolt stops when it hits an enemy champion, dealing 60 / 120 / 180 / 240 (+60% AP) magic damage to them and enemies nearby.

While Charging: Norra can choose a direction to fire the bolt in; The bolt's range increases with charge duration; The bolt's damage increases with charge duration, up to 140% bonus (deals max 84 damage); When fully charged, Norra activates all nearby Trinkets to fire at the first champion hit by the bolt.

2Journey to Nowhere
Cooldown: 18 / 17 / 16 / 15
Cost: 75 / 80 / 85 / 90

Creates a circular magic portal in a target location, dealing 65 / 105 / 145 / 185 (+40% AP) magic damage to all enemies within and sending them to another dimension for 2.25 seconds.

Enemies in the other dimension: Cannot attack or use abilities, but can move and are slowed by 80%.

Enemies are returned to their original location after 2.25 seconds.

3Threads of Homecoming
Cooldown: 12 / 10 / 9 / 7
Cost: 65 / 65 / 65 / 65

Passive: When a Trinket damages its target, it applies a Thread.

Active: Conjures a portal on each end of a horizontal target area. After a delay, the portals fire interweaving Threads, dealing 70 / 120 / 170 / 220 (+60% AP) magic damage and applying Threads to all enemies caught in between.

Targets marked with Threads: Have their hitbox size increased by 4 seconds and are slowed by 20% for 2 seconds.

Deals 115% damage to monsters and minions.

4Portalpalooza!
Cooldown: 105 / 95 / 95
Cost: 100 / 100 / 100

Creates a large teleportation magic circle, encircling all units caught within. Swiping from one edge of the circle to another.

Conjures a portal at both ends, firing a magic bolt from end to end. Norra can do this up to 4 times. The magic bolt slows the first enemy champion by 80% for 0.5 seconds and deals 100 / 150 / 200 (+60% AP) magic damage to all enemies along its path.

The fourth magic bolt deals 40% bonus magic damage.

Norra Build Guide for Wild Rift

Build Norra with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Norra or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Norra's abilities in detail, the best items to build, which skills to level first, and more. Norra is ranked Tier S (Mid Lane) in our Champion Tier List
Norra
Norra Mid Lane
Norra
Show Champ Stats
Patch 7.0e
Recommended Role Mid Lane

Norra's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Luden's Echo
Luden's Echo
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Boots
Boots of Mana
Boots of Mana
Stasis
Stasis
Final Build
Luden's Echo
Luden's Echo
Infinity Orb
Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Crown of the Shattered Queen
Crown of the Shattered Queen
Awakened Soulstealer
Awakened Soulstealer
Boots of Mana
Boots of Mana
Stasis
Stasis

Norra's Spells & Runes

Summoner Spells
Flash
Flash
Barrier
Barrier
Runes
Arcane Comet
Arcane Comet
Gathering Storm
Gathering Storm
Coup de Grace
Coup de Grace
Legend: Bloodline
Legend: Bloodline
Sudden Impact
Sudden Impact

Norra's Situational Items

vs Shielding
Awakened Soulstealer
Oceanid's Trident

Norra's Situational Runes

vs Tanks
Coup de Grace
Giant Slayer

Norra's Skill Order

Beloved Trinkets Beloved Trinkets (Passive)
Quick Skill Order
Memory Surge
Threads of Homecoming
Journey to Nowhere
Memory Surge
  • Memory Surge
Journey to Nowhere
  • Journey to Nowhere
Threads of Homecoming
  • Threads of Homecoming
Portalpalooza!
  • Portalpalooza!
Quick Skill Order
Memory Surge
Threads of Homecoming
Journey to Nowhere

Norra is Countered By

Mid
Kassadin Kassadin
Mid
Zed Zed
Mid
Yasuo Yasuo

Norra Synergizes With

Amumu Amumu
Jarvan IV Jarvan IV
Leona Leona

How to play Norra


Norra is an artillery mage who can play in the Mid Lane. She has high, consistent damage output thanks to her long-range abilities. With Norra, you'll be able to poke throughout the game reliably, and once you have a few items, you can start to one-shot high-value targets on the enemy team. However, even though Norra has a lot of consistent damage, all of her abilities are skillshots. If you can't hit them, you won't deal any damage. With no in-built escapes, she can die super easily. If you get hit by any crowd control or if an assassin gets on top of you, you will die very quickly.


3
2
1

Norra's Abilities


Beloved Trinkets
(Passive)

Every few seconds, Norra's next ability cast leaves a Trinket on the ground for a few seconds. When touched by an enemy champion, the Trinket activates and fires magical energy at the target, dealing magic damage.

Hitting champions with basic abilities reduces Beloved Trinket's cooldown by 20%.

Memory Surge
(1)

Norra charges a long-ranged skillshot, slowing herself while channelling. Once fully charged, you can continue to hold, but slowing will increase, and she teleports backwards for a short distance after firing.

When released, Norra fires a magic bolt in a target direction. The bolt stops when it hits the first enemy, dealing damage. At full charge, all trinkets on the ground will hit the target and deal more damage.

Norra can freely adjust the direction, and the bolt's range increases over the duration of the channel. The bolt's damage increases over the channel duration.

Journey to Nowhere
(2)

Norra creates a circular magic portal, dealing magic damage to all enemies and banishing them to another dimension for a few seconds.

While banished, enemies cannot attack or cast abilities, but can still move. After a few seconds, affected targets are returned to their original location.

Threads of Homecoming
(3)

Passive: When a Trinket from Norra's Passive damages a target, it applies a Thread. Enemies marked by Thread are slowed and have their hit box increased for a few seconds.

Active: Norra reveal's a horizontal teleport gate on both sides of the targeted area. After a brief delay, the gates fire inward, dealing magic damage and applying Threads to all enemies caught in between.

Portalpalooza!
(Ultimate)

Norra creates a large teleportation magic circle that covers all units within its area. By swiping and dragging your finger from one edge of the circle to another, a teleport gate will appear at both ends, firing a magic bolt from end to end. Norra can do this up to 4 times. The projectile deals damage to all enemies hit and slows them for under a second. The 4th projectile deals bonus magic damage.

Norra Build Breakdown


Luden's Echo
Infinity Orb
Rabadon's Deathcap
Crown of the Shattered Queen
Awakened Soulstealer
Boots of Mana - Stasis

Luden's Echo gives Norra more burst damage and has some great stats. It will help you with clearing minions waves and dealing additional damage to enemies from afar.


Infinity Orb helps Norra deal bonus damage to enemies that are low on health. This synergises well with Norra's long range abilities that can deal a lot of damage.


Rabadon's Deathcap gives Norra a massive boost of Ability Power, which scales incredibly well into the mid/late game. It's essential to have in your build to increase Norra's overall damage.


For runes we have:

Arcane Comet

Arcane Comet synergises well with Norra's poke. All her abilities have an incredible range, and with every ability you hit, it's going to hurt more and more every time.

Gathering Storm

Gathering Storm gives Norra scaling Ability Power throughout the game. So the longer the game goes, the more damage Norra will do.

Coup de Grace

Coup de Grace helps Norra deal more damage to low-health enemies.

Giant Slayer is another good option when playing against Bruisers and Tanks that build a lot of health.

Legend: Bloodline

The healing from Legend: Bloodline can benefit Norra when dealing damage for the sustain and survivability, which is necessary in this build.

Sudden Impact

With Norra's 1st Ability Memory Surge, the teleport backwards happens before you deal damage, so you'll be able to deal bonus damage with Memory Surge; however, this only works if it's fully charged.

Flash
Barrier

Flash is the most important Summoner Spell for Norra. With Norra having no mobility, Flash can be used to escape from enemy champions.

Barrier is another defensive Summoner Spell, which is necessary for Norra to survive any dive that might come your way from enemy champions.

Early Game


In the Early Game with Norra, you have to find a balance between harassing your lane opponents and focusing on last-hitting minions. Try to hit enemies with Memory Surge as they walk into the minion wave. This means you'll be able to achieve both goals, poking them and hitting minions. While it's not always a good idea to keep pushing the minion wave as quickly as possible, as this leaves you vulnerable to ganks, you thrive when your opponents are under their tower, as it becomes easier for you to hit Norra's abilities.

Late Game


In the Late Game, your main goal as Norra is to stay back and deal as much damage as possible with all your abilities. Your range will give you a huge advantage in teamfights. Try to save your Journey to Nowhere for self-peel or if you have the opportunity to catch high-value targets. When Journey to Nowhere is on cooldown, you'll be vulnerable to enemies jumping onto you, and you'll have no way to escape. You should never be by yourself, the only time you want to be in a side lane is to clear minions before regrouping with your team so they can protect you in teamfights.

Conclusion


Overall, Norra is your typical long-range artillery mage. She brings a new flavour to Wild Rift as she's Wild Rift's first First-to-Rift champion. With her incredible range you'll be able to carry any teamfight.

Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

Copyright © 2025 WildRiftFire | All Rights Reserved