Statistics Lvl 1
Lvl 15
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Level 1 Volibear Stats

Health 690
Health Reg. (5s) 9
Mana 390
Mana Reg. (5s) 12
Armor 46
Magic Res. 38
Move Speed 350
Attack Dmg. 62
Attack Spd. 0.73

Volibear's Abilities

PThe Relentless Storm

Volibear gains 5% (+4% AP) Attack Speed for 6 seconds whenever he deals damage with an Ability or Attack, stacking up to 5 times.

At 5 stacks, Volibear's claws ignite with lightning, causing his Attacks to deal an additional 12 - 68 (+40% AP) magic damage to the target and 4 closest enemies.

1Thundering Smash
Cooldown: 13 / 12 / 11 / 10
Cost: 50 / 50 / 50 / 50

Volibear gains 10% / 15% / 20% / 25% Move Speed, increased to 20% / 30% / 40% / 50% towards enemy champions for the next 4 seconds. While active, Volibear's next Attack deals 15 / 40 / 65 / 90 (+100% bonus AD) physical damage and Stuns the target for 1 second.

If Volibear becomes Immobilized before he Stuns a target, Thundering Smash's duration is paused.

2Frenzied Maul
Cooldown: 5 / 5 / 5 / 5
Cost: 35 / 40 / 45 / 50

Volibear mauls an enemy, dealing 5 / 30 / 55 / 80 (+100% AD + 6.5% bonus HP) physical damage. If Volibear maul's a champion or Large Monster he goes into a Frenzy for 8 seconds.

If this Ability is used when in a Frenzy, its damage is increased to 8 / 48 / 88 / 128 (+160% AD + 10.4% bonus HP) physical damage and Volibear restores 10 + 10% (7%) missing Health.

This Ability applies on-hit effects. Base Health Regeneration: 20 / 30 / 40 / 50 (+5% / 6% / 7% / 8% lost Health). Damage ratio to monsters: 80% .

3Sky Splitter
Cooldown: 13 / 13 / 13 / 13
Cost: 60 / 60 / 60 / 60

Volibear summons a thundercloud that fire a lightning bolt, dealing 80 / 110 / 140 / 170 (+50% AP) + 11% max Health magic damage and Slowing by 40% for 2 seconds.

If Volibear is inside the blast zone, he gains a 131 (75% AP) + 14% max Health Shield for 2.5 seconds.

Damage against non-champions is capped at 150 / 250 / 350 / 450.

4Stormbringer
Cooldown: 90 / 80 / 70
Cost: 100 / 100 / 100

Volibear transforms and leaps, gaining 175 / 350 / 525 Health and 50 Attack Range for the next 12 seconds.

Upon landing, Volibear cracks the earth, Disabling nearby towers for 3 seconds and dealing 300 / 500 / 700 (+100% AP +210% bonus AD) physical damage to them. Nearby enemies are Slowed by 50%, decaying over 1 second. Enemies directly underneath Volibear suffering

Volibear Build Guide for Wild Rift

Build Volibear with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Volibear or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Volibear's abilities in detail, the best items to build, which skills to level first, and more. Volibear is ranked Tier B (Jungle) in our Champion Tier List
Volibear
Volibear Jungle Baron Lane
The Relentless Storm
Show Champ Stats
Patch 7.3a
Recommended Role Jungle
Jungle Build B Solo Build A
Bruiser Dive Sustain
Bruiser Dive Sustain

Volibear's Item Build

Starting Item
Amplifying Tome
Amplifying Tome
Core Items
Dusk and Dawn
Dusk and Dawn
Heartsteel
Heartsteel
Riftmaker
Riftmaker
Boots
Plated Steelcaps
Plated Steelcaps
Final Build
Dusk and Dawn
Dusk and Dawn
Plated Steelcaps
Plated Steelcaps
Heartsteel
Heartsteel
Riftmaker
Riftmaker
Amaranth's Twinguard
Amaranth's Twinguard
Thornmail
Thornmail

Volibear's Spells & Runes

Summoner Spells
Flash
Flash
Smite
Smite
Runes
Lethal Tempo
Lethal Tempo
Triumph
Triumph
Last Stand
Last Stand
Legend: Haste
Legend: Haste
Overgrowth
Overgrowth

Volibear's Situational Items

vs AP / CC
Plated Steelcaps
Mercury's Treads
vs Critical Strike Damage
Thornmail
Randuin's Omen
vs Attack Speed
Thornmail
Frozen Heart

Volibear's Skill Order

The Relentless Storm The Relentless Storm (Passive)
Quick Skill Order
Frenzied Maul
Thundering Smash
Sky Splitter
Thundering Smash
  • Thundering Smash
Frenzied Maul
  • Frenzied Maul
Sky Splitter
  • Sky Splitter
Stormbringer
  • Stormbringer
Quick Skill Order
Frenzied Maul
Thundering Smash
Sky Splitter

Volibear is Countered By

Jungle
Ekko Ekko
Jungle
Lillia Lillia
Jungle
Warwick Warwick

Volibear Synergizes With

Malphite Malphite
Galio Galio
Rell Rell

Volibear's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Heartsteel
Heartsteel
Dusk and Dawn
Dusk and Dawn
Hullbreaker
Hullbreaker
Boots
Plated Steelcaps
Plated Steelcaps
Final Build
Heartsteel
Heartsteel
Plated Steelcaps
Plated Steelcaps
Dusk and Dawn
Dusk and Dawn
Hullbreaker
Hullbreaker
Unending Despair
Unending Despair
Amaranth's Twinguard
Amaranth's Twinguard

Volibear's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Grasp of the Undying
Grasp of the Undying
Demolish
Demolish
Second Wind
Second Wind
Overgrowth
Overgrowth
Last Stand
Last Stand

Volibear's Situational Items

vs AP / CC
Plated Steelcaps
Mercury's Treads
vs Critical Strike Damage
Unending Despair
Randuin's Omen
vs Healing
Unending Despair
Thornmail
vs Attack Speed
Unending Despair
Frozen Heart

Volibear's Situational Runes

vs Crowd Control
Overgrowth
Perseverance

Volibear's Skill Order

The Relentless Storm The Relentless Storm (Passive)
Quick Skill Order
Frenzied Maul
Thundering Smash
Sky Splitter
Thundering Smash
  • Thundering Smash
Frenzied Maul
  • Frenzied Maul
Sky Splitter
  • Sky Splitter
Stormbringer
  • Stormbringer
Quick Skill Order
Frenzied Maul
Thundering Smash
Sky Splitter

Volibear is Countered By

Solo
Teemo Teemo
Solo
Shen Shen
Solo
Jax Jax

Volibear Synergizes With

Rek'Sai Rek'Sai
Hwei Hwei
Rakan Rakan

How to play Volibear


Volibear is a fighter that is a powerhouse in the jungle. Volibear has one of the fastest jungle clear speeds in the game thanks to his Frenzied Maul being able to reset on jungle monster. On top of this, his passive allows him to spread damage when auto-attacking jungle camps. These enable Volibear to reach Level 5 sooner than any other champion. Once Volibear reaches Level 5, he can use Stormbringer when ganking a lane to deal a lot of damage and disable the tower making it easy to get a few kills.


Volibear can also be played in the Baron Lane; check the alternative build at the top of the page! The build with Volibear Baron Lane is very similar to the jungle build; not much else is different regarding playstyles.


3
1
AA
2
AA

Volibear's Abilities


The Relentless Storm
(Passive)

Volibear gains attack speed for a few seconds whenever he deals damage with an ability or attacks stacking up to five times. The yellow bars underneath his mana bar indicate the number of stacks.

At five stacks, Volibear's claws ignite with lightning, causing his attacks to deal additional damage to the target and four closest enemies. This works on jungle monsters and minions in the lane, making it very powerful.

Thundering Smash
(1)

Volibear gains movement speed; this is increased when moving towards enemy champions for a few seconds. This makes Thundering Smash the core ability when ganking lanes.

While active, Volibear's next attack deals damage and stuns the target for a second. Thundering Smash can be combo'd with Sky Splitter to guarantee the damage with the stun.

Frenzied Maul
(2)

Volibear mauls an enemy dealing damage. If Volibear mauls a champion or Large Monster, he goes into a Frenzy for a few seconds. If this ability is used again when Volibear is Frenzied, its damage is increased, and Volibear restores health.

While Frenzied, Volibear can use the ability again on another enemy and still get the increased damage, this is super effective when taking jungle monsters and making his jungle clear much faster than other champions.

Sky Splitter
(3)

Volibear summons a thundercloud that fires a lightning bolt, dealing damage and slowing for a few seconds. Sky Splitter can be guaranteed to hit an enemy champion when hitting the stun from Thundering Smash.

Volibear gains a shield for a few seconds if he is inside the blast zone. With Sky Splitter, you want to try and predict the enemy movement and manually aim Sky Splitter since auto-casting will just cast this ability in the middle of an enemy champion which isn't the most beneficial.

Stormbringer
(Ultimate)

Volibear transforms and leaps, gaining Health and Attack Range for over 10 seconds. Upon landing, Volibear cracks the earth, Disabling nearby towers for a few seconds and dealing damage to them. This is extremely powerful when playing Volibear Jungle.

When looking for a gank, you don't need to worry about the tower since you can use ultimate and disable it, giving you more time to get kills. Enemies in the centre of the Ultimate will take additional damage. Nearby enemies will also be slowed for a second.

Volibear Build Breakdown


Dusk and Dawn
Plated Steelcaps
Heartsteel
Riftmaker
Amaranth's Twinguard
Thornmail

Volibear uses a mixture of AP and Attack Speed that synergises well with his abilities. Dusk and Dawn gives both Ability Power and Health to help with his survivability, and Dusk & Dawn's passive helps Volibear's passive deal more damage


For runes, we have the following:

Lethal Tempo

Lethal Tempo stacks Volibear's attack speed, which synergises well with the build, allowing your auto attack to deal insane magic damage.

Triumph

Triumph restores some missing health after a takedown, helping you stay alive in fights and keep going for more kills.

Last Stand

Last Stand increases Volibear's damage when he is low on health. This allows Frenzied Maul to deal a lot of damage but also heal a lot when you use it every few seconds.

Legend: Haste

Legend: Haste gives Volibear Ability Haste so you can use his abilities more often. This helps you clear the jungle faster and helps with damage and survivability in teamfights.

Overgrowth

Overgrowth lets Volibear gain health throughout the game by killing jungle camps. This will help his survivability and synergises well with Riftmaker and Heartsteel.

Flash
Smite

For summoner spells, Flash is a must on most champions. It's a great spell to get out of a situation or if you are trying to go in for that killing blow. Flash can also help Volibear get closer to enemies to hit his stun from Thundering Smash. Smite is a must for when you are playing jungle. Help's you out a lot when clearing the jungle and securing the epic monsters.

Jungle Path


With Volibear, he has a very fast early jungle clear. You want to full clear on your first jungle rotation to get Level 5 as soon as possible. Once you hit Level 5, you can look for ganks and use your ultimate Stormbringer for tower dives.

This is what the jungle patch would look like:

  1. Blue Sentinel
  2. Gromp
  3. Wolves
  4. Raptors
  5. Red Brambleback
  6. Krugs
  7. Scuttle Crab

Below is a beginner's guide for Jungle in Wild Rift. It goes in-depth about Jungle clearing, epic monsters, ganking and more!

End Game


Volibear is a great team fight champion in the late game. He wants to stay with his team at all times and try not to get caught out by himself to be impactful during team fights. As a jungler, your main objective is to keep track of when Dragon's, Rift Herald, and Barons spawn. Taking these epic monsters will give you and your team an advantage in the game. When a team fight happens with Volibear, you always want to look to try and get into the backline and lock down their primary carries.

Conclusion


Overall, Volibear is an entertaining and enjoyable champion to play. His abilities are not hard to understand, and disabling towers is a fun and unique mechanic that you can use to your advantage.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

VOLIBEAR PATCH HISTORY

FULL PATCH NOTES

Patch 7.3

The Relentless Storm The Relentless Storm
  • Damage: 11 - 80 (based on level) + 40% Ability Power → 12 - 68 (based on level) + 40% Ability Power

Patch 6.1d

Frenzied Maul Frenzied Maul
  • Health regeneration under Frenzy: 20/30/40/50+7/8/9/10% lost Health → 20/30/40/50+5/6/7/8% lost Healt
Sky Splitter Sky Splitter
  • Shield duration: 3s → 2.5s

Patch 6.1

The Relentless Storm The Relentless Storm
  • Lightning damage: 11 to 60 + 40% Ability Power → 11 to 80 + 40% Ability Power
Frenzied Maul Frenzied Maul
  • Bonus damage: 5% of bonus Health → 6.5% of bonus Health
  • Frenzy bonus damage: 8% of bonus Health → 10.4% of bonus Health
Stormbringer Stormbringer
  • Damage: 300/450/600 + 200% of bonus Attack Damage + 100% Ability Power → 300/500/700 + 210% of bonus Attack Damage + 100% Ability Power

Patch 5.0c

STORMBRINGER STORMBRINGER
  • Disable no longer applies to enemy Nexus.

Patch 4.3a

FRENZIED MAUL FRENZIED MAUL
  • Base health regeneration: 10/20/30/40 → 20/30/40/50
  • [NEW] Damage ratio to monsters: 80%

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