Sonic Wave: Fires an energy wave that deals 55 / 90 / 125 / 160 (+105% AD) physical damage to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.
Resonating Strike: Dash to enemy marked by Sonic Wave, dealing
55 / 90 / 125 / 160 to 110 / 180 / 250 / 360 (+105% to +210% AD) physical damage based on its missing Health.
Safeguard: Dashes to taget location. If an enemy is nearby on arrival, Lee Sin shield himself for 60 / 120 / 180 / 240 (+100% AP) for 2 seconds. Allows Iron Will to be cast within 3 seconds.
Safeguard's cooldown is reduced by 0.5 seconds with each attack.
Iron Will: Empowers next two attacks to deal an additional
26 / 39 / 52 / 65 (+40% AP) magic dmage and gain
16% / 24% / 32% / 40% Omnivamp.
Tempest: Deals 90 / 140 / 190 / 240 (+125% AD) magic damage, to nearby enemies and reveals them for 3 seconds. Hitting an enemy allows Cripple to be cast within 3 seconds.
Cripple: Slows enemies hit by Tempest by 30% / 40% / 50% / 60%, decaying over the course of 4 seconds.
Kicks an enemy champion, dealing 200/ 425 / 650 (+200% AD) physical damage and knocking it away.
Deals 175 / 400 / 625 (+200% AD) + 12% physical damage of the kicked champion's bonus Health to enemies hit by the kicked champion and knocks them up for 1 second.
Lee Sin is a high mobility AD jungler. He has one of the best early games in terms of jungle clear and 1 vs 1 potential vs the enemy jungler, and has great early game ganks that you can take advantage of to snowball your lanes. He does fall off a bit when you get to the late game which is why you need to play an aggressive early game jungle playstyle to get an early advantage.
Lee Sin's abilities grant him bonus Attack Speed for 2 attacks within a few seconds. It's really important to make sure you use the Flurry passive to full effect when clearing the jungle. You will be able to stay healthy and clear the jungle a lot quicker. The first attack after using an ability restores energy and the second restores half of that amount.
Lee Sin fires an energy wave that deals physical damage to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within a few seconds. You can use Sonic Wave as your primary engage tool if you hit an enemy champion, but be careful before recasting Sonic Wave because you might put yourself in a difficult position that you can't get out of.
You can also use Sonic Wave to move around the jungle a lot quicker meaning you can clear the jungle faster than the enemy. Resonating Strike dashes Lee Sin to the marked enemy target dealing physical damage.
Lee Sin dashes to a target location. If an enemy is nearby on arrival, Lee Sin shields himself for a few seconds and allows Iron Will to be cast within a few seconds. This is Lee Sin's main mobility and defensive tool. Safeguard's cooldown is reduced by just under a second with each attack.
This means you want to mainly use Safeguard at the start when clearing the jungle so you can use it multiple times to stay healthy and get the extra attack speed. Iron Will empowers the next two attacks to deal additional damage and gain physical and magic vamp.
Tempest is an AoE ability that deals magic damage to nearby enemies and reveals them for a few seconds. Hitting an enemy allows Cripple to be cast within a few seconds. Cripple slows enemies hit by Tempest decaying over 4 seconds.
Lee Sin kicks an enemy champion dealing physical damage and knocking it away. Lee Sin can also deal damage to enemies that are affected by the kicked champion and knock them up as well for a second. Dragon's Rage is a great way to burst down an enemy target. You can use this at the start of a teamfight to knock an enemy into your team or at the end to finish off for the kill.
A basic but effective combo is using Sonic Wave and Resonating Strike to travel to the enemy, then use Safeguard to go behind the enemy so you can use Dragon's Rage to kick them right into your team.
Lee Sin uses a mixture of both AD and tank items that allow him to deal damage and survive. Youmuu's Ghostblade is a great first item for Lee because it gives him a lot of attack damage and his passive enables him to move around the map a lot quicker. Black Cleaver is another strong item for Lee Sin. It gives him all the stats he needs and both the passives work well with reducing the enemies armor when you deal physical damage and gaining movement speed when you attack champions.
For runes, we have the following:
Lee Sin is a fighter, so he wants to get in the enemy's face and attack constantly whilst also using his spells. This allows him to get the six stacks pretty fast, which means he can deal more damage and get a lot of physical vamp when fully stacked.
Triumph's takedown healing can be insane with Lee Sin when taking early-game fights or joining team fights in the late game.
With Lee Sin's combos, he can do a lot of burst damage that can be enough to kill some high-value enemy targets, and with Coup de Grace, this can help Lee Sin do more damage.
Alacrity gives Lee Sin Attack Speed, which will give him some early-game power and allow him to play more aggressively. Legend: Tenacity is another excellent option when playing against champions that have Crowd Control.
Lee Sin has plenty of dashes that will give him Armor Penetration with Sudden Impact to increase his damage.
Lee Sin has a very fast early jungle clear. This means that you can work your way around the jungle really fast and be aggressive when contesting the scuttle crabs in the rivers. It is best to start at Red Brambleback as you don't have mana and you don't lose a lot of health when jungle clearing. With Lee Sin, you want to make sure you make the best out of your passive, Flurry. Every time you use an ability, your next 2 auto attacks gain attack speed and return energy. Every basic ability for Lee Sin has 2 activates so it's best to press ability, auto twice, press ability, auto twice, and so on.
This is what the jungle patch would look like:
Below is a beginner's guide for jungle in Wild Rift. It goes in-depth about every jungle camp. Epic monsters and more!:
Lee Sin can struggle a lot in the late game. Your damage falls off really fast and you don't have a lot of teamfight crowd control. Your best way to go about the late game is trying to get a Dragon's Rage kick on an important target to kick them into your team. Your main objective as a jungler is to keep track of when Dragons, Rift Herald and Baron spawn. Taking these epic monsters will give you and your team an advantage in the game. When in a team fight, try your best not to get caught out and try to keep auto-attacking and using your abilities to deal damage.
If you like an aggressive jungle playstyle and a champion that can use his early advantage to carry the team then Lee Sin is the go-to pick for you. He has a lot of mobility allowing him to jump over multiple walls and can make some really good flashy plays.
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Good luck on the rift summoners!
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