Ezreal is a Dragon Lane carry that uses a mix of attack damage and ability power to kill the enemies. Ezreal's main source of damage comes from his abilities. In the early game, Ezreal struggles to keep up in damage compared to the other AD carries. However, Ezreal's Mystic Shot (1st Ability) is a great way to stay back and keep safe whilst also last hitting minions so you can get the items you need to carry the game. Once Ezreal gets to mid and late game and have his core items, he is able to stay back and use his abilities to take down the enemies from range.
Ezreal gains attack speed for a few seconds when hitting abilities, stacking up to 4 times. You will see a bar underneath your mana and this will show you how many stacks you have or the bar will start decreasing at full stacks so you know how long you have before your passive will reset. It's important during team fights to make sure you always stay at maximum stacks to get the most damage output.
This is Ezreal's main damage and poking source. He fires a bolt that deals physical damage. Hitting a target reduces Ezreal's other ability cooldowns by just over a second so it's important to try and hit Mystic Shot every time.
Mystic Shot also applies on-hit effects like Spellblade from Trinity Force and Bitter Cold from Serylda's Grudge which is why these 2 items are really strong.
Ezreal fires an orb that sticks to a champion, epic monster or structure for a few seconds. Once you have applied Essence Flux, if you hit the target with an attack or ability, it detonates the orb dealing bonus magic damage and refunding mana.
This ability is a great way to poke enemies in the laning phase. You can combo Essence Flux with Mystic Shot (1st Ability) at range, or combo it with Arcane Shift (3rd Ability) when you want to play aggressively and look for an engagement.
Ezreal blinks to a target location and fires a bolt dealing magic damage. The bolt prioritizes enemies hit by Essence Flux (2nd Ability) than the nearest enemy to you.
In the early game, this ability is on a very long cooldown so you need to be careful when using this in the laning phase. However, once you get a few levels and a few Ability Haste items, this ability can be available every few seconds and pretty much be a 2nd flash which is very strong.
This ability is a global ultimate meaning that it can travel across the whole map. When used, Ezreal fires an energy wave, dealing magic damage. When you combo this ability with Essence Flux (2nd Ability), you can deal a lot of burst damage, however, it is difficult to land.
You can use Trueshot Barrage at the start of a teamfight to deal a bit of early damage on the enemies or you can use it right at the end to deal a killing blow from afar.
Ezreal has a very unique build path compared to other traditional dragon lane champions. Firstly with Ezreal you build Manamune, this is because you are using your abilities all the time with Ezreal and they have a very low cooldown, so not only do you need the mana from Manamune but you can also stack the passive very fast and upgrade this item to Muramana, this allows Ezreal to do a lot more damage when it comes to mid and late game. Trinity Force is another core item, mainly because of the spell blade passive. This works with your Mystic Shot (1st Ability) really well. If you hit your Mystic Shot it counts as landing an auto-attack so not only do you get the damage from the ability but you also get extra damage from the Trinity Force passive.
Onto the runes, we have:
With Ezreal you will be spamming your abilities and auto-attacking a lot vs the enemy champions so you can get the stacks needed to get extra damage.
A very high-risk high reward rune. Ezreal is a very safe champion to play and you can stay back and deal a lot of damage. This rune gives you 8% extra damage to champions but if you die twice... You lose it all.
You will always find yourself either getting a lot of kills or assists if you stay back and hit the enemy champion. This works really well with this rune. Ezreal will gain health each time you get a unique takedown (5 max)
This rune works well with the combo of Muramana. The more mana you have the more damage you will do.
Ezreal is not the best champion in the early game. You can use his Mystic Shot (1st Ability) at range to poke down the enemies and last hit minions. This will help as the enemy bot lane won't push up too much to try and kill you. You can also combo Essence Flux (2nd ability) with either your auto-attack, Mystic Shot or Arcane Shift (3rd Ability) to do more damage to the enemy champions. Now even though Ezreal does have a weak early game you can use Arcane Shift to dash away from any danger so you can play as safe as possible.
Now, this is where the fun begins! Once Ezreal gets his 3 core items (Manamune upgraded, Trinity Force, and Blade of the Ruined King) you can just sit back, relax and poke out the enemy team because they will not be able to get close to you. It's always best as an AD Carry to stay grouped with your team. You want to stay as far back from the enemies as possible and allow your front line to go in front of you to tank all the damage. Most of the time you are the main damage output, so if you are caught by yourself and die then your team is in trouble, so make sure you stay safe at all times.
Ezreal is a very fun and safe champion to play. It might take a while for you to get used to him as he primarily uses his abilities for damage. You will need to practice landing your skill shots and you will have a lot of fun jumping around the map killing everyone.
Thank you for reading this guide! Feel free to follow me and ask any questions on:
Good luck on the rift summoners!
Copyright © 2021 WildRiftFire | All Rights Reserved