Statistics Lvl 1
Lvl 15
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Level 1 Galio Stats

Health 660
Health Reg. (5s) 8
Mana 435
Mana Reg. (5s) 12
Armor 40
Magic Res. 44
Move Speed 355
Attack Dmg. 58
Attack Spd. 0.80

Galio's Abilities

PColossal Smash

Enhances his next attack to deal 15 (+100% AD +10 x (Champion level -1) +45% AP +60% MR) magic damage to nearby enemies. Gain 40% Attack Speed when passive is active.

When an ability hits an enemy champion or epic jungle monster, it reduces Colossus Smash's cooldown by 3 seconds ( each ability can only trigger this once) .

1Winds of War
Cooldown: 11 / 10 / 8 / 7
Cost: 75 / 75 / 75 / 75

Fires two windblasts that deal 70 / 115 / 160 / 205 (+75% AP) magic damage and converge into a tornado.

The tornado deals 8% (+2% AP) magic damage of target's maximum Health over 1.5 seconds.

2Shield of Durand
Cooldown: 18 / 17 / 16 / 15
Cost: 50 / 50 / 50 / 50

Passive: Every 12 seconds, upon taking damage, Galio gains a shield that absorbs 46 (8% / 12% / 16% / 20% HP) magic damage for 3.5 seconds.

Hold: Enters a defensive stance, slowing himself by 15% for up to 2 seconds. Takes 25% / 30% / 35% / 40% (+4% AP + 8% bonus MR +1% bonus Health) reduced magic damage and 12.5% / 15% / 17.5% / 20% (+2% AP + 4% bonus MR +0.5% bonus Health) reduced physical damage.

Release: Deals 40 / 80 / 120 / 160 (+55% AP) magic damage to nearby enemies and  taunts them for 0.5 - 1.5 seconds, increased with hold time.

3Justice Punch
Cooldown: 10 / 9 / 8 / 7
Cost: 50 / 50 / 50 / 50

Dashes forward until he hits an enemy champion or terrain, dealing 90 / 140 / 190 / 240 (+80% AP) magic damage to enemies and knocking them up for 0.75 seconds.

Deals 85% damage to minions and monsters.

4Hero's Entrance
Cooldown: 90 / 80 / 70
Cost: 100 / 100 / 100

Grants Shield of Durand's passive shield for 5 seconds to all allied champions near the target and designates the position as his landing spot.

After 2.5 seconds Galio arrives at the location, dealing 150 / 250 / 350 (+70% AP) magic damage to nearby enemies and knocking them up for 0.75 seconds.

Galio Build Guide for Wild Rift

Build Galio with confidence with the help of WildRiftFire's build guides. Whether you are completely new to Galio or looking to refine your playstyle, we will help you take your Wild Rift game to the next level. Learn Galio's abilities in detail, the best items to build, which skills to level first, and more. Galio is ranked Tier A (Mid Lane) in our Champion Tier List
Galio
Galio Mid Lane Support
The Colossus
Show Champ Stats
Patch 7.1g
Recommended Role Mid Lane
Mid Build A Support Build S

Galio's Item Build

Starting Item
Ruby Crystal
Ruby Crystal
Core Items
Riftmaker
Riftmaker
Hollow Radiance
Hollow Radiance
Thornmail
Thornmail
Boots
Boots of Mana
Boots of Mana
Protobelt
Protobelt
Final Build
Riftmaker
Riftmaker
Hollow Radiance
Hollow Radiance
Thornmail
Thornmail
Dawnshroud
Dawnshroud
Amaranth's Twinguard
Amaranth's Twinguard
Boots of Mana
Boots of Mana
Protobelt
Protobelt

Galio's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Ice Overlord
Ice Overlord
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Overgrowth
Overgrowth
Sudden Impact
Sudden Impact

Galio's Situational Runes

vs Burst Damage
Second Wind
Bone Plating

Galio's Skill Order

Colossal Smash Colossal Smash (Passive)
Quick Skill Order
Winds of War
Shield of Durand
Justice Punch
Winds of War
  • Winds of War
Shield of Durand
  • Shield of Durand
Justice Punch
  • Justice Punch
Hero's Entrance
  • Hero's Entrance
Quick Skill Order
Winds of War
Shield of Durand
Justice Punch

Galio is Countered By

Mid
Morgana Morgana
Mid
Ahri Ahri
Mid
Swain Swain

Galio Synergizes With

Amumu Amumu
Jarvan IV Jarvan IV
Camille Camille

Galio's Item Build

Starting Item
Relic Shield
Relic Shield
Core Items
Bulwark of the Mountain
Bulwark of the Mountain
Yordle Trap
Yordle Trap
Warmog's Armor
Warmog's Armor
Boots
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle
Final Build
Bulwark of the Mountain
Bulwark of the Mountain
Yordle Trap
Yordle Trap
Warmog's Armor
Warmog's Armor
Frozen Heart
Frozen Heart
Kaenic Rookern
Kaenic Rookern
Plated Steelcaps
Plated Steelcaps
Gargoyle
Gargoyle

Galio's Spells & Runes

Summoner Spells
Flash
Flash
Ignite
Ignite
Runes
Ice Overlord
Ice Overlord
Courage of the Colossus
Courage of the Colossus
Second Wind
Second Wind
Overgrowth
Overgrowth
Hextech Flashtraption
Hextech Flashtraption

Galio's Situational Items

vs Healing
Kaenic Rookern
Thornmail
vs Critical Strike Damage
Kaenic Rookern
Randuin's Omen
vs Ability Power
Plated Steelcaps
Mercury's Treads

Galio's Situational Runes

vs Burst Damage
Second Wind
Bone Plating
vs Crowd Control
Overgrowth
Perseverance

Galio's Skill Order

Colossal Smash Colossal Smash (Passive)
Quick Skill Order
Winds of War
Shield of Durand
Justice Punch
Winds of War
  • Winds of War
Shield of Durand
  • Shield of Durand
Justice Punch
  • Justice Punch
Hero's Entrance
  • Hero's Entrance
Quick Skill Order
Winds of War
Shield of Durand
Justice Punch

Galio is Countered By

Support
Senna Senna
Support
Nami Nami
Support
Karma Karma

Galio Synergizes With

Amumu Amumu
Jarvan IV Jarvan IV
Camille Camille

How to play Galio


Galio is a tanky anti-mage champion who can play in the Mid Lane or Duo Lane as a Support. Galio has a lot of Crowd Control at his disposal, the ability to push his lane and, therefore, roam freely to help his teammates. Galio is one of the best counters against champions that deal a lot of magic damage thanks to Shield of Durand's passive, where Galio gains a magic shield on top of his health bar.


Make sure to check the alternative build at the top of the page for playing Galio in the Duo Lane as a Support.


3
2
1
AA

Galio's Abilities


Colossal Smash
(Passive)

Enhances Galio's next auto attack to deal AOE magic damage.

Colossal Smash is one of Galio's primary consistent sources of damage between using his abilities. Since Colossal Smash does AOE damage, it can help you push minion waves and look to roam. Colossal Smash has a short cooldown; you will know when it's available when you hear a ding and Galio's body starts to glow.

Winds of War
(1)

Galio fires two windblasts that deal magic damage and converge into a tornado. The tornado deals magic damage over a few seconds.

Winds of War is Galio's primary damaging ability and farming tool. It's best to use Winds of War when a target is already crowd-controlled by Shield of Durand or an ally's ability so you can get the full value.

Shield Of Durand
(2)

Passive: Every 12 seconds, upon taking damage, Galio gains a shield that absorbs magic damage.

Hold & Release: Galio enters a defensive stance, slowing himself for a few seconds and taking reduced magic and physical damage. When released, Galio deals magic damage and taunts nearby enemies.

Shield of Durand is Galio's primary team fighting tool that provides a lot of tankiness and Crowd Control. Having a higher passive shield increases the effectiveness of your Ultimate Hero's Entrance due to the passive shield being shared with all in its radius.

Justice Punch
(3)

Galio dashes forward until he hits an enemy champion or terrain, dealing magic damage and knocking up enemies hit.

Justice Punch is best used when coming out of bushes to surprise enemies. If you use Justice Punch first, make sure you use the cc time to position to use Shield of Durand taunt. When using Justice Punch, there is a charge where you will dash back before you dash forward. A cool trick you can do with Justice Punch is using the jump back at the start to your advantage to catch out the enemies.

Hero's Entrance
(Ultimate)

Galio grants Shield of Durand's passive shield for a few seconds to all allied champions near the target and designated the position as his landing spot. After a few seconds, Galio arrives at the location, dealing magic damage to nearby enemies and knocking them up.

Hero's Entrance is a great Ultimate that allows Galio to follow up on any engagement your team might do or save your teammates from dying. Hero's Entrance is a semi-global ultimate and has a huge range. When you play mid-lane Galio, all you need to do is walk a bit towards the top or bottom river, and then you are within range to use it on an ally champion in the top or bottom lane.

Galio Build Breakdown


Riftmaker
Hollow Radiance
Thornmail
Dawnshroud
Amaranth's Twinguard
Boots of Mana - Protobelt

Riftmaker benefits from Galio taking longer fights compared to most other mages with his tanky kit and crowd control, which helps Riftmaker stack up to deal bonus damage and give healing.


Hollow Radiance provides some great tank stats for Galio and since you want to dive into the middle of enemy teams you'll be able to consistently apply Hollw Radiance's AoE magic damage.


Dawnshroud synergizes well with Galio's incredible crowd control. Dealing extra damage which scales with your Max Health and gives you more tank stats.


For runes, we have the following:

Ice Overlord

Ice Overlord synergises well with Galio's crowd control, giving him bonus resistances and slowing enemies so you can guarantee to trigger Ice Overlord's damage.

Courage of the Colossus

Courage of the Colossus gets proc'd when you crowd control an enemy, which Galio has a lot of ways to do, just that.

Second Wind

Second Wind heals Galio when he takes poke damage and helps you stay in lane longer to farm and get as much gold as possible.

Bone Plating is great against burst champions because it blocks a chunk of the damage.

Overgrowth

Overgrowth increases Galio's health, allowing him to stay in the middle of fights for longer, soaking damage and helping deal damage in fights.

Sudden Impact

Sudden Impact gives Galio bonus true damage after you use Justice Punch or Hero's Entrance to help with your burst damage.

Flash
Ignite

Flash allows Galio to surprise enemies and quickly kill them or escape certain death. Flash can also extend the range of Justice Punch, giving you more opportunities to engage.

Ignite gives Galio more kill pressure, which can help with his insane crowd control and burst damage.

Early Game


Galio can struggle in the early game as a melee champion. You want to stay back and use Galio's Winds of War to last hit minions or poke down the enemy. Once you hit level 3, you can look for opportunities to engage with your crowd control and burst damage. This works exceptionally well when your jungler is there to help, as your crowd control helps them deal more damage.

Late Game


In the late game, you should be looking for picks against enemies who are out of position and away from the rest of their team. With your items and runes, you can do a crazy amount of burst damage. You should also look for opportunities to use Hero's Entrance to join a teamfight to knockup the enemies and save your team.

Conclusion


Galio is a very versatile champion who can build towards damage with Ability Power or tankiness with Magic Resist and still have all his abilities scale extremely well. His huge amount of Crowd Control can make a huge difference in teamfights and help carry your team.


Thank you for reading this guide! Feel free to follow me and ask any questions on:

Good luck on the rift summoners!

iTzSTU4RT

GALIO PATCH HISTORY

FULL PATCH NOTES

Patch 6.2b

Colossal Smash Colossal Smash
  • Cooldown: 5/4/3s → 5s
  • Gain 40% attack speed when passive is active.
  • When an ability hits an enemy champion or epic jungle monster, it reduces Colossus Smash’s cooldown by 3s (each ability can only trigger this once)
  • Damage: 15 + 100% Attack Damage + 12.5 × (Champion Level - 1) +50% Ability Power + 60% Bonus Magic Resist → 15+100% Attack Damage +10 × (Champion Level - 1) +45% Ability Power + 60% Bonus Magic Resist
Shield of Durand Shield of Durand
  • Takes Reduced Magic Damage: 25/30/35/40+5% Ability Power +8% Bonus Magic Resist → 25/30/35/40 + 4% Ability Power +8% Bonus Magic Resist +1%Bonus Health
  • Takes Reduced Physical Damage: 12.5/15/17.5/20+2.5% Ability Power +4% Bonus Magic Resist → 12.5/15/17.5/20+2% Ability Power +4% Bonus Magic Resist +0.5% Bonus Health
  • The ability’s initial range has been increased, while its total range and charge time remain unchanged.
  • This ability does not deal damage to minions or jungle monsters. 
  • Channeling can be interrupted when Galio is crowd controlled
Justice Punch Justice Punch
  • Damage to Minions and jungle monsters: 50% → 85%
  • Bonus Damage: 90% Ability Power  →   80% Ability Power

Patch 5.3a

Winds of War Winds of War
  • Winds of War
  • Cooldown: 11.5/11/10.5/10s → 11.5/10/8.5/7s
Justice Punch Justice Punch
  • Justice Punch
  • Cooldown: 11/10/9/8s → 10/9/8/7s
Hero's Entrance Hero's Entrance
  • Hero's Entrance
  • Cooldown: 100/90/80s → 90/80/70s

Patch 4.4b

base_stats
  • Base Health: 570 → 600
  • Base Armor: 30 → 34

Patch 4.2a

HERO'S ENTRANCE HERO'S ENTRANCE
  • Cooldown: 110/100/90s → 100/90/80s

Patch 4.0c

HERO'S ENTRANCE HERO'S ENTRANCE
  • Shield duration: 3.5s → 5s
  • Damage Ability Power ratio: 100% → 70%
  • Base damage: 100/175/250 → 150/250/350

Patch 3.3

base_stats
  • Health per level: 125 → 135Health at level 15: 2320 → 2460
  • Health at level 15: 2320 → 2460
SHIELD OF DURAND SHIELD OF DURAND
  • Movement Speed reduction when charged : 25% →15%

Patch 3.2

SHIELD OF DURAND SHIELD OF DURAND
  • [UNCHANGED] Taunt duration is still 0.5s~1.5s
  • Charge duration needed for the effective range and taunt duration to reach maximum: 0.75s → 1.25s
  • Effect range: 2~3.75 → 1.75~3.75
  • Damage: 40/70/100/130 + 45% AP → 40/80/120/160 + 55% AP

Patch 3.1

HERO'S ENTRANCE HERO'S ENTRANCE
  • Base damage: 150/250/350 → 100/175/250
  • AP ratio: 70% → 100%

Patch 2.5a

HERO'S ENTRANCE HERO'S ENTRANCE
  • Cooldown: 120/100/80s → 130/115/100s

Patch 2.5

SHIELD OF DURAND SHIELD OF DURAND
  • Base Damage: 40/80/120/160 → 40/70/100/130

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